Searched refs:texId (Results 1 – 4 of 4) sorted by relevance
42 void TextureSaver::saveTexture(uint32_t texId, const saver_t& saver) { in saveTexture() argument50 [texId](FileIndex::Texture& tex) { in saveTexture()51 return tex.texId == texId; in saveTexture()53 mIndex.textures.push_back({texId, ftello64(mStream.get())}); in saveTexture()83 mStream.putBe32(b.texId); in writeIndex()
46 void TextureLoader::loadTexture(uint32_t texId, const loader_t& loader) { in loadTexture() argument48 assert(mIndex.count(texId)); in loadTexture()49 HANDLE_EINTR(fseeko64(mStream.get(), mIndex[texId], SEEK_SET)); in loadTexture()
44 virtual void saveTexture(uint32_t texId, const saver_t& saver) = 0;57 AEMU_EXPORT void saveTexture(uint32_t texId, const saver_t& saver) override;82 uint32_t texId; member
48 virtual void loadTexture(uint32_t texId, const loader_t& loader) = 0;62 AEMU_EXPORT void loadTexture(uint32_t texId, const loader_t& loader) override;