Searched refs:vertSp (Results 1 – 1 of 1) sorted by relevance
3251 ShaderParser* vertSp = (ShaderParser*)vertObjData; in glLinkProgram() local3253 if(fragSp->getCompileStatus() && vertSp->getCompileStatus()) { in glLinkProgram()3257 if (!programData->validateLink(fragSp, vertSp)) { in glLinkProgram()