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Searched refs:vertexShader (Results 1 – 5 of 5) sorted by relevance

/hardware/interfaces/automotive/evs/aidl/impl/default/src/
DGlWrapper.cpp143 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
144 if (vertexShader == 0) { in buildShaderProgram()
153 glDeleteShader(vertexShader); in buildShaderProgram()
156 glAttachShader(program, vertexShader); in buildShaderProgram()
179 glDeleteShader(vertexShader); in buildShaderProgram()
/hardware/interfaces/automotive/evs/1.1/default/
DGlWrapper.cpp139 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local
140 if (vertexShader == 0) { in buildShaderProgram()
149 glDeleteShader(vertexShader); in buildShaderProgram()
152 glAttachShader(program, vertexShader); in buildShaderProgram()
175 glDeleteShader(vertexShader); in buildShaderProgram()
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/
DVK_NV_glsl_shader.adoc55 VkShaderModule vertexShader;
56 vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/
DVK_EXT_graphics_pipeline_library.adoc475 VkPipeline vertexShader;
477 device, vertexShaderCache, 1, &vertexShaderCreateInfo, NULL, &vertexShader);
479 return vertexShader;
/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/
DGLESv2Imp.cpp3238 GLint vertexShader = programData->getAttachedVertexShader(); in glLinkProgram() local
3245 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram()
3249 NamedObjectType::SHADER_OR_PROGRAM, vertexShader); in glLinkProgram()