Searched refs:vertexShader (Results 1 – 5 of 5) sorted by relevance
/hardware/interfaces/automotive/evs/aidl/impl/default/src/ |
D | GlWrapper.cpp | 143 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local 144 if (vertexShader == 0) { in buildShaderProgram() 153 glDeleteShader(vertexShader); in buildShaderProgram() 156 glAttachShader(program, vertexShader); in buildShaderProgram() 179 glDeleteShader(vertexShader); in buildShaderProgram()
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/hardware/interfaces/automotive/evs/1.1/default/ |
D | GlWrapper.cpp | 139 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, vtxSrc); in buildShaderProgram() local 140 if (vertexShader == 0) { in buildShaderProgram() 149 glDeleteShader(vertexShader); in buildShaderProgram() 152 glAttachShader(program, vertexShader); in buildShaderProgram() 175 glDeleteShader(vertexShader); in buildShaderProgram()
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/appendices/ |
D | VK_NV_glsl_shader.adoc | 55 VkShaderModule vertexShader; 56 vkCreateShaderModule(device, &vertexShaderInfo, 0, &vertexShader);
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/hardware/google/gfxstream/codegen/vulkan/vulkan-docs-next/proposals/ |
D | VK_EXT_graphics_pipeline_library.adoc | 475 VkPipeline vertexShader; 477 device, vertexShaderCache, 1, &vertexShaderCreateInfo, NULL, &vertexShader); 479 return vertexShader;
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/hardware/google/gfxstream/host/gl/glestranslator/GLES_V2/ |
D | GLESv2Imp.cpp | 3238 GLint vertexShader = programData->getAttachedVertexShader(); in glLinkProgram() local 3245 if (vertexShader != 0 && fragmentShader!=0) { in glLinkProgram() 3249 NamedObjectType::SHADER_OR_PROGRAM, vertexShader); in glLinkProgram()
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