Searched refs:vk_render_pass_state_is_complete (Results 1 – 1 of 1) sorted by relevance
1029 vk_render_pass_state_is_complete(const struct vk_render_pass_state *rp) in vk_render_pass_state_is_complete() function1060 if (old_rp != NULL && vk_render_pass_state_is_complete(old_rp)) { in vk_render_pass_state_init()1362 !vk_render_pass_state_is_complete(state->rp) && in vk_graphics_pipeline_state_fill()1363 vk_render_pass_state_is_complete(&rp)) in vk_graphics_pipeline_state_fill()1449 !vk_render_pass_state_is_complete(&rp)) in vk_graphics_pipeline_state_fill()1610 !vk_render_pass_state_is_complete(dst->rp) && in vk_graphics_pipeline_state_merge()1611 vk_render_pass_state_is_complete(src->rp)) in vk_graphics_pipeline_state_merge()