Searched refs:avail_players_changed_ (Results 1 – 2 of 2) sorted by relevance
504 avail_players_changed_ = Notification(true, label); in HandleNotification()1797 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()1804 send_message_cb_.Run(avail_players_changed_.second, false, in HandleAvailablePlayerUpdate()1807 if (!avail_players_changed_.first) { in HandleAvailablePlayerUpdate()1808 active_labels_.erase(avail_players_changed_.second); in HandleAvailablePlayerUpdate()1809 avail_players_changed_ = Notification(false, 0); in HandleAvailablePlayerUpdate()1862 if (d.avail_players_changed_.first) out << " Available Players\n"; in operator <<()
369 Notification avail_players_changed_ = Notification(false, 0); variable