Searched refs:mAnimationState (Results 1 – 1 of 1) sorted by relevance
63 private int mAnimationState; field in AnimationParticle100 if (mAnimationState == animationState) { in updateState()107 mLastAnimationState = mAnimationState; in updateState()108 mAnimationState = animationState; in updateState()118 if (mAnimationState != ParticleCollection.STATE_COMPLETE) { in update()132 if ((mAnimationState == ParticleCollection.STATE_STOPPED_COLORFUL in updateDot()133 || mAnimationState == ParticleCollection.STATE_STOPPED_GRAY) in updateDot()137 } else if (mAnimationState == ParticleCollection.STATE_STARTED in updateDot()154 if (mAnimationState == ParticleCollection.STATE_STOPPED_GRAY) { in updateDot()210 if (mAnimationState != ParticleCollection.STATE_COMPLETE) { in draw()