Searched refs:now_playing_changed_ (Results 1 – 2 of 2) sorted by relevance
803 &now_playing_changed_}; in RejectNotification()1689 if (!now_playing_changed_.first) { in HandleNowPlayingUpdate()1696 weak_ptr_factory_.GetWeakPtr(), now_playing_changed_.second, false)); in HandleNowPlayingUpdate()1761 now_playing_changed_ = Notification(true, label); in HandleNowPlayingNotificationResponse()1762 } else if (!now_playing_changed_.first) { in HandleNowPlayingNotificationResponse()1774 send_message(now_playing_changed_.second, false, std::move(response)); in HandleNowPlayingNotificationResponse()1778 now_playing_changed_ = Notification(false, 0); in HandleNowPlayingNotificationResponse()1860 if (d.now_playing_changed_.first) out << " Now Playing\n"; in operator <<()
367 Notification now_playing_changed_ = Notification(false, 0); variable