1 /*
2 * Copyright 2018 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <compositionengine/CompositionRefreshArgs.h>
18 #include <compositionengine/LayerFE.h>
19 #include <compositionengine/LayerFECompositionState.h>
20 #include <compositionengine/OutputLayer.h>
21 #include <compositionengine/impl/CompositionEngine.h>
22 #include <compositionengine/impl/Display.h>
23 #include <ui/DisplayMap.h>
24
25 #include <renderengine/RenderEngine.h>
26 #include <utils/Trace.h>
27
28 // TODO(b/129481165): remove the #pragma below and fix conversion issues
29 #pragma clang diagnostic push
30 #pragma clang diagnostic ignored "-Wconversion"
31
32 #include "DisplayHardware/HWComposer.h"
33
34 // TODO(b/129481165): remove the #pragma below and fix conversion issues
35 #pragma clang diagnostic pop // ignored "-Wconversion"
36
37 namespace android::compositionengine {
38
39 CompositionEngine::~CompositionEngine() = default;
40
41 namespace impl {
42
createCompositionEngine()43 std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() {
44 return std::make_unique<CompositionEngine>();
45 }
46
47 CompositionEngine::CompositionEngine() = default;
48 CompositionEngine::~CompositionEngine() = default;
49
createDisplay(const DisplayCreationArgs & args)50 std::shared_ptr<compositionengine::Display> CompositionEngine::createDisplay(
51 const DisplayCreationArgs& args) {
52 return compositionengine::impl::createDisplay(*this, args);
53 }
54
55 std::unique_ptr<compositionengine::LayerFECompositionState>
createLayerFECompositionState()56 CompositionEngine::createLayerFECompositionState() {
57 return std::make_unique<compositionengine::LayerFECompositionState>();
58 }
59
getHwComposer() const60 HWComposer& CompositionEngine::getHwComposer() const {
61 return *mHwComposer.get();
62 }
63
setHwComposer(std::unique_ptr<HWComposer> hwComposer)64 void CompositionEngine::setHwComposer(std::unique_ptr<HWComposer> hwComposer) {
65 mHwComposer = std::move(hwComposer);
66 }
67
getRenderEngine() const68 renderengine::RenderEngine& CompositionEngine::getRenderEngine() const {
69 return *mRenderEngine;
70 }
71
setRenderEngine(renderengine::RenderEngine * renderEngine)72 void CompositionEngine::setRenderEngine(renderengine::RenderEngine* renderEngine) {
73 mRenderEngine = renderEngine;
74 }
75
getTimeStats() const76 TimeStats* CompositionEngine::getTimeStats() const {
77 return mTimeStats.get();
78 }
79
setTimeStats(const std::shared_ptr<TimeStats> & timeStats)80 void CompositionEngine::setTimeStats(const std::shared_ptr<TimeStats>& timeStats) {
81 mTimeStats = timeStats;
82 }
83
needsAnotherUpdate() const84 bool CompositionEngine::needsAnotherUpdate() const {
85 return mNeedsAnotherUpdate;
86 }
87
getLastFrameRefreshTimestamp() const88 nsecs_t CompositionEngine::getLastFrameRefreshTimestamp() const {
89 return mRefreshStartTime;
90 }
91
92 namespace {
offloadOutputs(Outputs & outputs)93 void offloadOutputs(Outputs& outputs) {
94 if (!FlagManager::getInstance().multithreaded_present() || outputs.size() < 2) {
95 return;
96 }
97
98 ui::PhysicalDisplayVector<compositionengine::Output*> outputsToOffload;
99 for (const auto& output : outputs) {
100 if (!ftl::Optional(output->getDisplayId()).and_then(HalDisplayId::tryCast)) {
101 // Not HWC-enabled, so it is always client-composited. No need to offload.
102 continue;
103 }
104 if (!output->getState().isEnabled) {
105 continue;
106 }
107
108 // Only run present in multiple threads if all HWC-enabled displays
109 // being refreshed support it.
110 if (!output->supportsOffloadPresent()) {
111 return;
112 }
113 outputsToOffload.push_back(output.get());
114 }
115
116 if (outputsToOffload.size() < 2) {
117 return;
118 }
119
120 // Leave the last eligible display on the main thread, which will
121 // allow it to run concurrently without an extra thread hop.
122 outputsToOffload.pop_back();
123
124 for (compositionengine::Output* output : outputsToOffload) {
125 output->offloadPresentNextFrame();
126 }
127 }
128 } // namespace
129
present(CompositionRefreshArgs & args)130 void CompositionEngine::present(CompositionRefreshArgs& args) {
131 ATRACE_CALL();
132 ALOGV(__FUNCTION__);
133
134 preComposition(args);
135
136 {
137 // latchedLayers is used to track the set of front-end layer state that
138 // has been latched across all outputs for the prepare step, and is not
139 // needed for anything else.
140 LayerFESet latchedLayers;
141
142 for (const auto& output : args.outputs) {
143 output->prepare(args, latchedLayers);
144 }
145 }
146
147 // Offloading the HWC call for `present` allows us to simultaneously call it
148 // on multiple displays. This is desirable because these calls block and can
149 // be slow.
150 offloadOutputs(args.outputs);
151
152 ui::DisplayVector<ftl::Future<std::monostate>> presentFutures;
153 for (const auto& output : args.outputs) {
154 presentFutures.push_back(output->present(args));
155 }
156
157 {
158 ATRACE_NAME("Waiting on HWC");
159 for (auto& future : presentFutures) {
160 // TODO(b/185536303): Call ftl::Future::wait() once it exists, since
161 // we do not need the return value of get().
162 future.get();
163 }
164 }
165 postComposition(args);
166 }
167
updateCursorAsync(CompositionRefreshArgs & args)168 void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) {
169
170 for (const auto& output : args.outputs) {
171 for (auto* layer : output->getOutputLayersOrderedByZ()) {
172 if (layer->isHardwareCursor()) {
173 layer->writeCursorPositionToHWC();
174 }
175 }
176 }
177 }
178
preComposition(CompositionRefreshArgs & args)179 void CompositionEngine::preComposition(CompositionRefreshArgs& args) {
180 ATRACE_CALL();
181 ALOGV(__FUNCTION__);
182
183 bool needsAnotherUpdate = false;
184
185 mRefreshStartTime = args.refreshStartTime;
186
187 for (auto& layer : args.layers) {
188 if (layer->onPreComposition(args.updatingOutputGeometryThisFrame)) {
189 needsAnotherUpdate = true;
190 }
191 }
192
193 mNeedsAnotherUpdate = needsAnotherUpdate;
194 }
195
196 // If a buffer is latched but the layer is not presented, such as when
197 // obscured by another layer, the previous buffer needs to be released. We find
198 // these buffers and fire a NO_FENCE to release it. This ensures that all
199 // promises for buffer releases are fulfilled at the end of composition.
postComposition(CompositionRefreshArgs & args)200 void CompositionEngine::postComposition(CompositionRefreshArgs& args) {
201 if (FlagManager::getInstance().ce_fence_promise()) {
202 ATRACE_CALL();
203 ALOGV(__FUNCTION__);
204
205 for (auto& layerFE : args.layers) {
206 if (layerFE->getReleaseFencePromiseStatus() ==
207 LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
208 layerFE->setReleaseFence(Fence::NO_FENCE);
209 }
210 }
211
212 // List of layersWithQueuedFrames does not necessarily overlap with
213 // list of layers, so those layersWithQueuedFrames also need any
214 // unfulfilled promises to be resolved for completeness.
215 for (auto& layerFE : args.layersWithQueuedFrames) {
216 if (layerFE->getReleaseFencePromiseStatus() ==
217 LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
218 layerFE->setReleaseFence(Fence::NO_FENCE);
219 }
220 }
221 }
222 }
223
getFeatureFlags() const224 FeatureFlags CompositionEngine::getFeatureFlags() const {
225 return {};
226 }
227
dump(std::string &) const228 void CompositionEngine::dump(std::string&) const {
229 // The base class has no state to dump, but derived classes might.
230 }
231
setNeedsAnotherUpdateForTest(bool value)232 void CompositionEngine::setNeedsAnotherUpdateForTest(bool value) {
233 mNeedsAnotherUpdate = value;
234 }
235
236 } // namespace impl
237 } // namespace android::compositionengine
238