1 /*
2  * Copyright 2018 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <compositionengine/CompositionRefreshArgs.h>
18 #include <compositionengine/LayerFE.h>
19 #include <compositionengine/LayerFECompositionState.h>
20 #include <compositionengine/OutputLayer.h>
21 #include <compositionengine/impl/CompositionEngine.h>
22 #include <compositionengine/impl/Display.h>
23 #include <ui/DisplayMap.h>
24 
25 #include <renderengine/RenderEngine.h>
26 #include <utils/Trace.h>
27 
28 // TODO(b/129481165): remove the #pragma below and fix conversion issues
29 #pragma clang diagnostic push
30 #pragma clang diagnostic ignored "-Wconversion"
31 
32 #include "DisplayHardware/HWComposer.h"
33 
34 // TODO(b/129481165): remove the #pragma below and fix conversion issues
35 #pragma clang diagnostic pop // ignored "-Wconversion"
36 
37 namespace android::compositionengine {
38 
39 CompositionEngine::~CompositionEngine() = default;
40 
41 namespace impl {
42 
createCompositionEngine()43 std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() {
44     return std::make_unique<CompositionEngine>();
45 }
46 
47 CompositionEngine::CompositionEngine() = default;
48 CompositionEngine::~CompositionEngine() = default;
49 
createDisplay(const DisplayCreationArgs & args)50 std::shared_ptr<compositionengine::Display> CompositionEngine::createDisplay(
51         const DisplayCreationArgs& args) {
52     return compositionengine::impl::createDisplay(*this, args);
53 }
54 
55 std::unique_ptr<compositionengine::LayerFECompositionState>
createLayerFECompositionState()56 CompositionEngine::createLayerFECompositionState() {
57     return std::make_unique<compositionengine::LayerFECompositionState>();
58 }
59 
getHwComposer() const60 HWComposer& CompositionEngine::getHwComposer() const {
61     return *mHwComposer.get();
62 }
63 
setHwComposer(std::unique_ptr<HWComposer> hwComposer)64 void CompositionEngine::setHwComposer(std::unique_ptr<HWComposer> hwComposer) {
65     mHwComposer = std::move(hwComposer);
66 }
67 
getRenderEngine() const68 renderengine::RenderEngine& CompositionEngine::getRenderEngine() const {
69     return *mRenderEngine;
70 }
71 
setRenderEngine(renderengine::RenderEngine * renderEngine)72 void CompositionEngine::setRenderEngine(renderengine::RenderEngine* renderEngine) {
73     mRenderEngine = renderEngine;
74 }
75 
getTimeStats() const76 TimeStats* CompositionEngine::getTimeStats() const {
77     return mTimeStats.get();
78 }
79 
setTimeStats(const std::shared_ptr<TimeStats> & timeStats)80 void CompositionEngine::setTimeStats(const std::shared_ptr<TimeStats>& timeStats) {
81     mTimeStats = timeStats;
82 }
83 
needsAnotherUpdate() const84 bool CompositionEngine::needsAnotherUpdate() const {
85     return mNeedsAnotherUpdate;
86 }
87 
getLastFrameRefreshTimestamp() const88 nsecs_t CompositionEngine::getLastFrameRefreshTimestamp() const {
89     return mRefreshStartTime;
90 }
91 
92 namespace {
offloadOutputs(Outputs & outputs)93 void offloadOutputs(Outputs& outputs) {
94     if (!FlagManager::getInstance().multithreaded_present() || outputs.size() < 2) {
95         return;
96     }
97 
98     ui::PhysicalDisplayVector<compositionengine::Output*> outputsToOffload;
99     for (const auto& output : outputs) {
100         if (!ftl::Optional(output->getDisplayId()).and_then(HalDisplayId::tryCast)) {
101             // Not HWC-enabled, so it is always client-composited. No need to offload.
102             continue;
103         }
104         if (!output->getState().isEnabled) {
105             continue;
106         }
107 
108         // Only run present in multiple threads if all HWC-enabled displays
109         // being refreshed support it.
110         if (!output->supportsOffloadPresent()) {
111             return;
112         }
113         outputsToOffload.push_back(output.get());
114     }
115 
116     if (outputsToOffload.size() < 2) {
117         return;
118     }
119 
120     // Leave the last eligible display on the main thread, which will
121     // allow it to run concurrently without an extra thread hop.
122     outputsToOffload.pop_back();
123 
124     for (compositionengine::Output* output : outputsToOffload) {
125         output->offloadPresentNextFrame();
126     }
127 }
128 } // namespace
129 
present(CompositionRefreshArgs & args)130 void CompositionEngine::present(CompositionRefreshArgs& args) {
131     ATRACE_CALL();
132     ALOGV(__FUNCTION__);
133 
134     preComposition(args);
135 
136     {
137         // latchedLayers is used to track the set of front-end layer state that
138         // has been latched across all outputs for the prepare step, and is not
139         // needed for anything else.
140         LayerFESet latchedLayers;
141 
142         for (const auto& output : args.outputs) {
143             output->prepare(args, latchedLayers);
144         }
145     }
146 
147     // Offloading the HWC call for `present` allows us to simultaneously call it
148     // on multiple displays. This is desirable because these calls block and can
149     // be slow.
150     offloadOutputs(args.outputs);
151 
152     ui::DisplayVector<ftl::Future<std::monostate>> presentFutures;
153     for (const auto& output : args.outputs) {
154         presentFutures.push_back(output->present(args));
155     }
156 
157     {
158         ATRACE_NAME("Waiting on HWC");
159         for (auto& future : presentFutures) {
160             // TODO(b/185536303): Call ftl::Future::wait() once it exists, since
161             // we do not need the return value of get().
162             future.get();
163         }
164     }
165     postComposition(args);
166 }
167 
updateCursorAsync(CompositionRefreshArgs & args)168 void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) {
169 
170     for (const auto& output : args.outputs) {
171         for (auto* layer : output->getOutputLayersOrderedByZ()) {
172             if (layer->isHardwareCursor()) {
173                 layer->writeCursorPositionToHWC();
174             }
175         }
176     }
177 }
178 
preComposition(CompositionRefreshArgs & args)179 void CompositionEngine::preComposition(CompositionRefreshArgs& args) {
180     ATRACE_CALL();
181     ALOGV(__FUNCTION__);
182 
183     bool needsAnotherUpdate = false;
184 
185     mRefreshStartTime = args.refreshStartTime;
186 
187     for (auto& layer : args.layers) {
188         if (layer->onPreComposition(args.updatingOutputGeometryThisFrame)) {
189             needsAnotherUpdate = true;
190         }
191     }
192 
193     mNeedsAnotherUpdate = needsAnotherUpdate;
194 }
195 
196 // If a buffer is latched but the layer is not presented, such as when
197 // obscured by another layer, the previous buffer needs to be released. We find
198 // these buffers and fire a NO_FENCE to release it. This ensures that all
199 // promises for buffer releases are fulfilled at the end of composition.
postComposition(CompositionRefreshArgs & args)200 void CompositionEngine::postComposition(CompositionRefreshArgs& args) {
201     if (FlagManager::getInstance().ce_fence_promise()) {
202         ATRACE_CALL();
203         ALOGV(__FUNCTION__);
204 
205         for (auto& layerFE : args.layers) {
206             if (layerFE->getReleaseFencePromiseStatus() ==
207                 LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
208                 layerFE->setReleaseFence(Fence::NO_FENCE);
209             }
210         }
211 
212         // List of layersWithQueuedFrames does not necessarily overlap with
213         // list of layers, so those layersWithQueuedFrames also need any
214         // unfulfilled promises to be resolved for completeness.
215         for (auto& layerFE : args.layersWithQueuedFrames) {
216             if (layerFE->getReleaseFencePromiseStatus() ==
217                 LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
218                 layerFE->setReleaseFence(Fence::NO_FENCE);
219             }
220         }
221     }
222 }
223 
getFeatureFlags() const224 FeatureFlags CompositionEngine::getFeatureFlags() const {
225     return {};
226 }
227 
dump(std::string &) const228 void CompositionEngine::dump(std::string&) const {
229     // The base class has no state to dump, but derived classes might.
230 }
231 
setNeedsAnotherUpdateForTest(bool value)232 void CompositionEngine::setNeedsAnotherUpdateForTest(bool value) {
233     mNeedsAnotherUpdate = value;
234 }
235 
236 } // namespace impl
237 } // namespace android::compositionengine
238