1 /*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 // #define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "SurfaceFlinger"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22 #include <gui/GLConsumer.h>
23 #include <gui/TraceUtils.h>
24 #include <math/vec3.h>
25 #include <system/window.h>
26 #include <utils/Log.h>
27
28 #include "LayerFE.h"
29 #include "SurfaceFlinger.h"
30 #include "common/FlagManager.h"
31 #include "ui/FenceResult.h"
32 #include "ui/LayerStack.h"
33
34 namespace android {
35
36 namespace {
37 constexpr float defaultMaxLuminance = 1000.0;
38
inverseOrientation(uint32_t transform)39 constexpr mat4 inverseOrientation(uint32_t transform) {
40 const mat4 flipH(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
41 const mat4 flipV(1, 0, 0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1);
42 const mat4 rot90(0, 1, 0, 0, -1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1);
43 mat4 tr;
44
45 if (transform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
46 tr = tr * rot90;
47 }
48 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_H) {
49 tr = tr * flipH;
50 }
51 if (transform & NATIVE_WINDOW_TRANSFORM_FLIP_V) {
52 tr = tr * flipV;
53 }
54 return inverse(tr);
55 }
56
reduce(const FloatRect & win,const Region & exclude)57 FloatRect reduce(const FloatRect& win, const Region& exclude) {
58 if (CC_LIKELY(exclude.isEmpty())) {
59 return win;
60 }
61 // Convert through Rect (by rounding) for lack of FloatRegion
62 return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect();
63 }
64
65 // Computes the transform matrix using the setFilteringEnabled to determine whether the
66 // transform matrix should be computed for use with bilinear filtering.
getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture> & buffer,Rect bufferCrop,uint32_t bufferTransform,bool filteringEnabled,float outMatrix[16])67 void getDrawingTransformMatrix(const std::shared_ptr<renderengine::ExternalTexture>& buffer,
68 Rect bufferCrop, uint32_t bufferTransform, bool filteringEnabled,
69 float outMatrix[16]) {
70 if (!buffer) {
71 ALOGE("Buffer should not be null!");
72 return;
73 }
74 GLConsumer::computeTransformMatrix(outMatrix, static_cast<float>(buffer->getWidth()),
75 static_cast<float>(buffer->getHeight()),
76 buffer->getPixelFormat(), bufferCrop, bufferTransform,
77 filteringEnabled);
78 }
79
80 } // namespace
81
LayerFE(const std::string & name)82 LayerFE::LayerFE(const std::string& name) : mName(name) {}
83
~LayerFE()84 LayerFE::~LayerFE() {
85 // Ensures that no promise is left unfulfilled before the LayerFE is destroyed.
86 // An unfulfilled promise could occur when a screenshot is attempted, but the
87 // render area is invalid and there is no memory for the capture result.
88 if (FlagManager::getInstance().ce_fence_promise() &&
89 mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
90 setReleaseFence(Fence::NO_FENCE);
91 }
92 }
93
getCompositionState() const94 const compositionengine::LayerFECompositionState* LayerFE::getCompositionState() const {
95 return mSnapshot.get();
96 }
97
onPreComposition(bool)98 bool LayerFE::onPreComposition(bool) {
99 return mSnapshot->hasReadyFrame;
100 }
101
prepareClientComposition(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const102 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientComposition(
103 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
104 std::optional<compositionengine::LayerFE::LayerSettings> layerSettings =
105 prepareClientCompositionInternal(targetSettings);
106 // Nothing to render.
107 if (!layerSettings) {
108 return {};
109 }
110
111 // HWC requests to clear this layer.
112 if (targetSettings.clearContent) {
113 prepareClearClientComposition(*layerSettings, false /* blackout */);
114 return layerSettings;
115 }
116
117 // set the shadow for the layer if needed
118 prepareShadowClientComposition(*layerSettings, targetSettings.viewport);
119
120 return layerSettings;
121 }
122
prepareClientCompositionInternal(compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const123 std::optional<compositionengine::LayerFE::LayerSettings> LayerFE::prepareClientCompositionInternal(
124 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
125 ATRACE_CALL();
126 compositionengine::LayerFE::LayerSettings layerSettings;
127 layerSettings.geometry.boundaries =
128 reduce(mSnapshot->geomLayerBounds, mSnapshot->transparentRegionHint);
129 layerSettings.geometry.positionTransform = mSnapshot->geomLayerTransform.asMatrix4();
130
131 // skip drawing content if the targetSettings indicate the content will be occluded
132 const bool drawContent = targetSettings.realContentIsVisible || targetSettings.clearContent;
133 layerSettings.skipContentDraw = !drawContent;
134
135 if (!mSnapshot->colorTransformIsIdentity) {
136 layerSettings.colorTransform = mSnapshot->colorTransform;
137 }
138
139 const auto& roundedCornerState = mSnapshot->roundedCorner;
140 layerSettings.geometry.roundedCornersRadius = roundedCornerState.radius;
141 layerSettings.geometry.roundedCornersCrop = roundedCornerState.cropRect;
142
143 layerSettings.alpha = mSnapshot->alpha;
144 layerSettings.sourceDataspace = mSnapshot->dataspace;
145
146 // Override the dataspace transfer from 170M to sRGB if the device configuration requests this.
147 // We do this here instead of in buffer info so that dumpsys can still report layers that are
148 // using the 170M transfer.
149 if (targetSettings.treat170mAsSrgb &&
150 (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) ==
151 HAL_DATASPACE_TRANSFER_SMPTE_170M) {
152 layerSettings.sourceDataspace = static_cast<ui::Dataspace>(
153 (layerSettings.sourceDataspace & HAL_DATASPACE_STANDARD_MASK) |
154 (layerSettings.sourceDataspace & HAL_DATASPACE_RANGE_MASK) |
155 HAL_DATASPACE_TRANSFER_SRGB);
156 }
157
158 layerSettings.whitePointNits = targetSettings.whitePointNits;
159 switch (targetSettings.blurSetting) {
160 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Enabled:
161 layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
162 layerSettings.blurRegions = mSnapshot->blurRegions;
163 layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
164 break;
165 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BackgroundBlurOnly:
166 layerSettings.backgroundBlurRadius = mSnapshot->backgroundBlurRadius;
167 break;
168 case LayerFE::ClientCompositionTargetSettings::BlurSetting::BlurRegionsOnly:
169 layerSettings.blurRegions = mSnapshot->blurRegions;
170 layerSettings.blurRegionTransform = mSnapshot->localTransformInverse.asMatrix4();
171 break;
172 case LayerFE::ClientCompositionTargetSettings::BlurSetting::Disabled:
173 default:
174 break;
175 }
176 layerSettings.stretchEffect = mSnapshot->stretchEffect;
177 // Record the name of the layer for debugging further down the stack.
178 layerSettings.name = mSnapshot->name;
179
180 if (hasEffect() && !hasBufferOrSidebandStream()) {
181 prepareEffectsClientComposition(layerSettings, targetSettings);
182 return layerSettings;
183 }
184
185 prepareBufferStateClientComposition(layerSettings, targetSettings);
186 return layerSettings;
187 }
188
prepareClearClientComposition(LayerFE::LayerSettings & layerSettings,bool blackout) const189 void LayerFE::prepareClearClientComposition(LayerFE::LayerSettings& layerSettings,
190 bool blackout) const {
191 layerSettings.source.buffer.buffer = nullptr;
192 layerSettings.source.solidColor = half3(0.0f, 0.0f, 0.0f);
193 layerSettings.disableBlending = true;
194 layerSettings.bufferId = 0;
195 layerSettings.frameNumber = 0;
196
197 // If layer is blacked out, force alpha to 1 so that we draw a black color layer.
198 layerSettings.alpha = blackout ? 1.0f : 0.0f;
199 layerSettings.name = mSnapshot->name;
200 }
201
prepareEffectsClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const202 void LayerFE::prepareEffectsClientComposition(
203 compositionengine::LayerFE::LayerSettings& layerSettings,
204 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
205 // If fill bounds are occluded or the fill color is invalid skip the fill settings.
206 if (targetSettings.realContentIsVisible && fillsColor()) {
207 // Set color for color fill settings.
208 layerSettings.source.solidColor = mSnapshot->color.rgb;
209 } else if (hasBlur() || drawShadows()) {
210 layerSettings.skipContentDraw = true;
211 }
212 }
213
prepareBufferStateClientComposition(compositionengine::LayerFE::LayerSettings & layerSettings,compositionengine::LayerFE::ClientCompositionTargetSettings & targetSettings) const214 void LayerFE::prepareBufferStateClientComposition(
215 compositionengine::LayerFE::LayerSettings& layerSettings,
216 compositionengine::LayerFE::ClientCompositionTargetSettings& targetSettings) const {
217 ATRACE_CALL();
218 if (CC_UNLIKELY(!mSnapshot->externalTexture)) {
219 // If there is no buffer for the layer or we have sidebandstream where there is no
220 // activeBuffer, then we need to return LayerSettings.
221 return;
222 }
223 bool blackOutLayer;
224 if (FlagManager::getInstance().display_protected()) {
225 blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
226 (mSnapshot->isSecure && !targetSettings.isSecure);
227 } else {
228 blackOutLayer = (mSnapshot->hasProtectedContent && !targetSettings.isProtected) ||
229 ((mSnapshot->isSecure || mSnapshot->hasProtectedContent) &&
230 !targetSettings.isSecure);
231 }
232 const bool bufferCanBeUsedAsHwTexture =
233 mSnapshot->externalTexture->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE;
234 if (blackOutLayer || !bufferCanBeUsedAsHwTexture) {
235 ALOGE_IF(!bufferCanBeUsedAsHwTexture, "%s is blacked out as buffer is not gpu readable",
236 mSnapshot->name.c_str());
237 prepareClearClientComposition(layerSettings, true /* blackout */);
238 return;
239 }
240
241 layerSettings.source.buffer.buffer = mSnapshot->externalTexture;
242 layerSettings.source.buffer.isOpaque = mSnapshot->contentOpaque;
243 layerSettings.source.buffer.fence = mSnapshot->acquireFence;
244 layerSettings.source.buffer.usePremultipliedAlpha = mSnapshot->premultipliedAlpha;
245 bool hasSmpte2086 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::SMPTE2086;
246 bool hasCta861_3 = mSnapshot->hdrMetadata.validTypes & HdrMetadata::CTA861_3;
247 float maxLuminance = 0.f;
248 if (hasSmpte2086 && hasCta861_3) {
249 maxLuminance = std::min(mSnapshot->hdrMetadata.smpte2086.maxLuminance,
250 mSnapshot->hdrMetadata.cta8613.maxContentLightLevel);
251 } else if (hasSmpte2086) {
252 maxLuminance = mSnapshot->hdrMetadata.smpte2086.maxLuminance;
253 } else if (hasCta861_3) {
254 maxLuminance = mSnapshot->hdrMetadata.cta8613.maxContentLightLevel;
255 } else {
256 switch (layerSettings.sourceDataspace & HAL_DATASPACE_TRANSFER_MASK) {
257 case HAL_DATASPACE_TRANSFER_ST2084:
258 case HAL_DATASPACE_TRANSFER_HLG:
259 // Behavior-match previous releases for HDR content
260 maxLuminance = defaultMaxLuminance;
261 break;
262 }
263 }
264 layerSettings.source.buffer.maxLuminanceNits = maxLuminance;
265 layerSettings.frameNumber = mSnapshot->frameNumber;
266 layerSettings.bufferId = mSnapshot->externalTexture->getId();
267
268 const bool useFiltering = targetSettings.needsFiltering ||
269 mSnapshot->geomLayerTransform.needsBilinearFiltering();
270
271 // Query the texture matrix given our current filtering mode.
272 float textureMatrix[16];
273 getDrawingTransformMatrix(layerSettings.source.buffer.buffer, mSnapshot->geomContentCrop,
274 mSnapshot->geomBufferTransform, useFiltering,
275 textureMatrix);
276
277 if (mSnapshot->geomBufferUsesDisplayInverseTransform) {
278 /*
279 * the code below applies the primary display's inverse transform to
280 * the texture transform
281 */
282 uint32_t transform = SurfaceFlinger::getActiveDisplayRotationFlags();
283 mat4 tr = inverseOrientation(transform);
284
285 /**
286 * TODO(b/36727915): This is basically a hack.
287 *
288 * Ensure that regardless of the parent transformation,
289 * this buffer is always transformed from native display
290 * orientation to display orientation. For example, in the case
291 * of a camera where the buffer remains in native orientation,
292 * we want the pixels to always be upright.
293 */
294 const auto parentTransform = mSnapshot->parentTransform;
295 tr = tr * inverseOrientation(parentTransform.getOrientation());
296
297 // and finally apply it to the original texture matrix
298 const mat4 texTransform(mat4(static_cast<const float*>(textureMatrix)) * tr);
299 memcpy(textureMatrix, texTransform.asArray(), sizeof(textureMatrix));
300 }
301
302 const Rect win{layerSettings.geometry.boundaries};
303 float bufferWidth = static_cast<float>(mSnapshot->bufferSize.getWidth());
304 float bufferHeight = static_cast<float>(mSnapshot->bufferSize.getHeight());
305
306 // Layers can have a "buffer size" of [0, 0, -1, -1] when no display frame has
307 // been set and there is no parent layer bounds. In that case, the scale is meaningless so
308 // ignore them.
309 if (!mSnapshot->bufferSize.isValid()) {
310 bufferWidth = float(win.right) - float(win.left);
311 bufferHeight = float(win.bottom) - float(win.top);
312 }
313
314 const float scaleHeight = (float(win.bottom) - float(win.top)) / bufferHeight;
315 const float scaleWidth = (float(win.right) - float(win.left)) / bufferWidth;
316 const float translateY = float(win.top) / bufferHeight;
317 const float translateX = float(win.left) / bufferWidth;
318
319 // Flip y-coordinates because GLConsumer expects OpenGL convention.
320 mat4 tr = mat4::translate(vec4(.5f, .5f, 0.f, 1.f)) * mat4::scale(vec4(1.f, -1.f, 1.f, 1.f)) *
321 mat4::translate(vec4(-.5f, -.5f, 0.f, 1.f)) *
322 mat4::translate(vec4(translateX, translateY, 0.f, 1.f)) *
323 mat4::scale(vec4(scaleWidth, scaleHeight, 1.0f, 1.0f));
324
325 layerSettings.source.buffer.useTextureFiltering = useFiltering;
326 layerSettings.source.buffer.textureTransform =
327 mat4(static_cast<const float*>(textureMatrix)) * tr;
328
329 return;
330 }
331
prepareShadowClientComposition(LayerFE::LayerSettings & caster,const Rect & layerStackRect) const332 void LayerFE::prepareShadowClientComposition(LayerFE::LayerSettings& caster,
333 const Rect& layerStackRect) const {
334 ShadowSettings state = mSnapshot->shadowSettings;
335 if (state.length <= 0.f || (state.ambientColor.a <= 0.f && state.spotColor.a <= 0.f)) {
336 return;
337 }
338
339 // Shift the spot light x-position to the middle of the display and then
340 // offset it by casting layer's screen pos.
341 state.lightPos.x =
342 (static_cast<float>(layerStackRect.width()) / 2.f) - mSnapshot->transformedBounds.left;
343 state.lightPos.y -= mSnapshot->transformedBounds.top;
344 caster.shadow = state;
345 }
346
onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,ui::LayerStack layerStack)347 void LayerFE::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult,
348 ui::LayerStack layerStack) {
349 mCompositionResult.releaseFences.emplace_back(std::move(futureFenceResult), layerStack);
350 }
351
stealCompositionResult()352 CompositionResult&& LayerFE::stealCompositionResult() {
353 return std::move(mCompositionResult);
354 }
355
getDebugName() const356 const char* LayerFE::getDebugName() const {
357 return mName.c_str();
358 }
359
getMetadata() const360 const LayerMetadata* LayerFE::getMetadata() const {
361 return &mSnapshot->layerMetadata;
362 }
363
getRelativeMetadata() const364 const LayerMetadata* LayerFE::getRelativeMetadata() const {
365 return &mSnapshot->relativeLayerMetadata;
366 }
367
getSequence() const368 int32_t LayerFE::getSequence() const {
369 return static_cast<int32_t>(mSnapshot->uniqueSequence);
370 }
371
hasRoundedCorners() const372 bool LayerFE::hasRoundedCorners() const {
373 return mSnapshot->roundedCorner.hasRoundedCorners();
374 }
375
setWasClientComposed(const sp<Fence> & fence)376 void LayerFE::setWasClientComposed(const sp<Fence>& fence) {
377 mCompositionResult.lastClientCompositionFence = fence;
378 }
379
hasBufferOrSidebandStream() const380 bool LayerFE::hasBufferOrSidebandStream() const {
381 return mSnapshot->externalTexture || mSnapshot->sidebandStream;
382 }
383
fillsColor() const384 bool LayerFE::fillsColor() const {
385 return mSnapshot->color.r >= 0.0_hf && mSnapshot->color.g >= 0.0_hf &&
386 mSnapshot->color.b >= 0.0_hf;
387 }
388
hasBlur() const389 bool LayerFE::hasBlur() const {
390 return mSnapshot->backgroundBlurRadius > 0 || mSnapshot->blurRegions.size() > 0;
391 }
392
drawShadows() const393 bool LayerFE::drawShadows() const {
394 return mSnapshot->shadowSettings.length > 0.f &&
395 (mSnapshot->shadowSettings.ambientColor.a > 0 ||
396 mSnapshot->shadowSettings.spotColor.a > 0);
397 };
398
getBuffer() const399 const sp<GraphicBuffer> LayerFE::getBuffer() const {
400 return mSnapshot->externalTexture ? mSnapshot->externalTexture->getBuffer() : nullptr;
401 }
402
setReleaseFence(const FenceResult & releaseFence)403 void LayerFE::setReleaseFence(const FenceResult& releaseFence) {
404 // Promises should not be fulfilled more than once. This case can occur if virtual
405 // displays with the same layerstack ID are being created and destroyed in quick
406 // succession, such as in tests. This would result in a race condition in which
407 // multiple displays have the same layerstack ID within the same vsync interval.
408 if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::FULFILLED) {
409 return;
410 }
411 mReleaseFence.set_value(releaseFence);
412 mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::FULFILLED;
413 }
414
415 // LayerFEs are reused and a new fence needs to be created whevever a buffer is latched.
createReleaseFenceFuture()416 ftl::Future<FenceResult> LayerFE::createReleaseFenceFuture() {
417 if (mReleaseFencePromiseStatus == ReleaseFencePromiseStatus::INITIALIZED) {
418 LOG_ALWAYS_FATAL("Attempting to create a new promise while one is still unfulfilled.");
419 }
420 mReleaseFence = std::promise<FenceResult>();
421 mReleaseFencePromiseStatus = ReleaseFencePromiseStatus::INITIALIZED;
422 return mReleaseFence.get_future();
423 }
424
getReleaseFencePromiseStatus()425 LayerFE::ReleaseFencePromiseStatus LayerFE::getReleaseFencePromiseStatus() {
426 return mReleaseFencePromiseStatus;
427 }
428 } // namespace android
429