Lines Matching refs:matXYZ
275 float matXYZ[3] = { in calculateScene() local
284 matXYZ[0] *= directIllumXYZ[0]; in calculateScene()
285 matXYZ[1] *= directIllumXYZ[1]; in calculateScene()
286 matXYZ[2] *= directIllumXYZ[2]; in calculateScene()
288 matXYZ[0] *= shadeIllumXYZ[0]; in calculateScene()
289 matXYZ[1] *= shadeIllumXYZ[1]; in calculateScene()
290 matXYZ[2] *= shadeIllumXYZ[2]; in calculateScene()
293 ALOGV("Mat %d XYZ: %f, %f, %f", i, matXYZ[0], matXYZ[1], matXYZ[2]); in calculateScene()
297 (mFilterR[0] * matXYZ[0] + in calculateScene()
298 mFilterR[1] * matXYZ[1] + in calculateScene()
299 mFilterR[2] * matXYZ[2]) in calculateScene()
302 (mFilterGr[0] * matXYZ[0] + in calculateScene()
303 mFilterGr[1] * matXYZ[1] + in calculateScene()
304 mFilterGr[2] * matXYZ[2]) in calculateScene()
307 (mFilterGb[0] * matXYZ[0] + in calculateScene()
308 mFilterGb[1] * matXYZ[1] + in calculateScene()
309 mFilterGb[2] * matXYZ[2]) in calculateScene()
312 (mFilterB[0] * matXYZ[0] + in calculateScene()
313 mFilterB[1] * matXYZ[1] + in calculateScene()
314 mFilterB[2] * matXYZ[2]) in calculateScene()