Lines Matching defs:ctx

134     GL2Encoder *ctx = (GL2Encoder *)self;  in s_glGetError()  local
147 GL2Encoder *ctx = (GL2Encoder *) self; in s_glFlush() local
176 GL2Encoder *ctx = (GL2Encoder *)self; in s_glPixelStorei() local
185 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBindBuffer() local
194 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferData() local
206 GL2Encoder *ctx = (GL2Encoder *) self; in s_glBufferSubData() local
219 GL2Encoder *ctx = (GL2Encoder *) self; in s_glDeleteBuffers() local
230 GL2Encoder *ctx = (GL2Encoder *)self; in s_glVertexAttribPointer() local
237 GL2Encoder *ctx = (GL2Encoder *) self; in s_glGetIntegerv() local
284 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetFloatv() local
332 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetBooleanv() local
375 GL2Encoder *ctx = (GL2Encoder *)self; in s_glEnableVertexAttribArray() local
382 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDisableVertexAttribArray() local
390 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribiv() local
400 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribfv() local
410 GL2Encoder *ctx = (GL2Encoder *)self; in s_glGetVertexAttribPointerv() local
463 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawArrays() local
472 GL2Encoder *ctx = (GL2Encoder *)self; in s_glDrawElements() local
657 GL2Encoder* ctx = (GL2Encoder*)self; in s_glShaderSource() local
680 GL2Encoder *ctx = (GL2Encoder *)self; in s_glFinish() local
686 GL2Encoder *ctx = (GL2Encoder *)self; in s_glLinkProgram() local
721 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteProgram() local
729 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformiv() local
738 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformfv() local
748 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateProgram() local
757 GL2Encoder *ctx = (GL2Encoder*)self; in s_glCreateShader() local
771 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetAttachedShaders() local
779 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderSource() local
787 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetShaderInfoLog() local
795 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetProgramInfoLog() local
802 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDeleteShader() local
809 GL2Encoder *ctx = (GL2Encoder*)self; in s_glAttachShader() local
816 GL2Encoder *ctx = (GL2Encoder*)self; in s_glDetachShader() local
825 GL2Encoder *ctx = (GL2Encoder*)self; in s_glGetUniformLocation() local
876 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUseProgram() local
905 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1f() local
912 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1fv() local
919 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1i() local
938 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform1iv() local
945 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2f() local
952 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2fv() local
959 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2i() local
966 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform2iv() local
973 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3f() local
980 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3fv() local
987 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3i() local
994 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform3iv() local
1001 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4f() local
1008 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4fv() local
1015 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4i() local
1022 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniform4iv() local
1029 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix2fv() local
1036 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix3fv() local
1043 GL2Encoder *ctx = (GL2Encoder*)self; in s_glUniformMatrix4fv() local
1050 GL2Encoder* ctx = (GL2Encoder*)self; in s_glActiveTexture() local
1061 GL2Encoder* ctx = (GL2Encoder*)self; in s_glBindTexture() local
1097 GL2Encoder* ctx = (GL2Encoder*)self; in s_glDeleteTextures() local
1107 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameterfv() local
1122 GL2Encoder* ctx = (GL2Encoder*)self; in s_glGetTexParameteriv() local
1161 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterf() local
1180 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameterfv() local
1199 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteri() local
1219 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexImage2D() local
1235 GL2Encoder* ctx = (GL2Encoder*)self; in s_glTexParameteriv() local