Lines Matching refs:assets
19 the device screen and loads the appropriate density-specific assets for your app. </p>
36 but you normally don't need to create custom assets at this size because Android
37 effectively down-scales your HDPI assets by 1/2 to match the expected size.</p>
384 drawable assets for your application. These tips assume you are using
394 use vector shapes so that if the need arises, assets can be scaled up without
404 <p>Because you will need to create assets for different screen densities,
424 <h3>Use common naming conventions for icon assets</h3>
426 <p>Try to name files so that related assets will group together inside a
500 can quickly determine which assets should be copied to each
501 resources directory. Separating assets by density also helps you detect any
503 corresponding assets for different densities must share the same filename.</p>
535 provide xxxhdpi assets for all your app's images.</p>
541 <h3>Remove unnecessary metadata from final assets</h3>
545 unnecessary headers and metadata from your PNG assets. Tools such as <a