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23 <p class="note"><strong>Note:</strong> The Tracer tool requires a device running Android 4.1 (API
36 <li>Activate the perspective for Tracer by choosing <strong>Window > Open Perspective >
37 Other...</strong></li>
38 <li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
45 <li>Activate the perspective for Tracer by choosing <strong>Window > Open
46 Perspective...</strong></li>
47 <li>Select <strong>Tracer for OpenGL ES</strong> and click <strong>OK</strong>.</li>
60 <p class="img-caption"><strong>Figure 1.</strong> Trace capture dialog box.</p>
67 <li>In Eclipse or Device Monitor, activate the <strong>Tracer for OpenGL ES</strong>
71 <li>In the dialog box, select the <strong>Device</strong> to use for the trace.</li>
72 <li>In the <strong>Application Package</strong> field, enter the full application package name
74 <li>In the <strong>Activity to launch</strong> field, enter the class name of the activity you
76 <p class="note"><strong>Note:</strong> If you are tracing the default activity for the
79 <li>Select the desired <strong>Data Collection Options</strong>.
80 <p class="note"><strong>Note:</strong> If you want to capture progressive frame images for each
81 drawing call, enable the <strong>Read back currently bound framebuffer on glDraw*()</strong> option.
84 <li>Enter a <strong>Destination File</strong> for the trace output.</li>
85 <li>Click <strong>Trace</strong> to start the trace capture.</li>
87 <li>In the dialog box, <strong>Stop Tracing</strong> to complete the tracing run.</li>
97 <li>In Eclipse or Device Monitor, activate the <strong>Tracer for OpenGL ES</strong>