Lines Matching refs:elementsCount
1261 GLsizei elementsCount = quadsCount * 6; in issueIndexedQuadDraw() local
1262 while (elementsCount > 0) { in issueIndexedQuadDraw()
1263 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); in issueIndexedQuadDraw()
1268 elementsCount -= drawCount; in issueIndexedQuadDraw()
2951 GLsizei elementsCount = layer->meshElementCount;
2953 while (elementsCount > 0) {
2954 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2960 elementsCount -= drawCount;
3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3321 glDrawArrays(drawMode, 0, elementsCount);
3326 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3348 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
3353 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3378 glDrawArrays(drawMode, 0, elementsCount);