Lines Matching refs:rects
1109 const android::Rect* rects; in composeLayerRegion() local
1112 rects = layer->region.getArray(&count); in composeLayerRegion()
1115 rects = safeRegion.getArray(&count); in composeLayerRegion()
1155 const android::Rect* r = &rects[i]; in composeLayerRegion()
1193 const android::Rect* rects = region.getArray(&count); in drawRegionRectsDebug() local
1201 int32_t top = rects[0].top; in drawRegionRectsDebug()
1204 if (top != rects[i].top) { in drawRegionRectsDebug()
1206 top = rects[i].top; in drawRegionRectsDebug()
1211 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); in drawRegionRectsDebug()
1218 Vector<float> rects; in drawRegionRects() local
1223 rects.push(r.fLeft); in drawRegionRects()
1224 rects.push(r.fTop); in drawRegionRects()
1225 rects.push(r.fRight); in drawRegionRects()
1226 rects.push(r.fBottom); in drawRegionRects()
1230 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false); in drawRegionRects()
3124 status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
3129 return drawColorRects(rects, count, paint, false, true, true);
3172 status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3193 float l = rects[index + 0];
3194 float t = rects[index + 1];
3195 float r = rects[index + 2];
3196 float b = rects[index + 3];