Lines Matching refs:texCoords
763 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), in createLayer()
973 const Rect& texCoords = layer->texCoords; in composeLayerRect() local
974 resetDrawTextureTexCoords(texCoords.left, texCoords.top, in composeLayerRect()
975 texCoords.right, texCoords.bottom); in composeLayerRect()
1838 const GLvoid* texCoords, GLuint vbo) {
1847 if (mCaches.currentProgram->texCoords >= 0) {
1848 mCaches.bindTexCoordsVertexPointer(force, texCoords);
1855 const GLvoid* texCoords, const GLvoid* colors) {
1860 if (mCaches.currentProgram->texCoords >= 0) {
1861 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1873 const GLvoid* texCoords, GLuint vbo) {
1886 if (mCaches.currentProgram->texCoords >= 0) {
1887 mCaches.bindTexCoordsVertexPointer(force, texCoords);
3266 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3270 texCoords = &mMeshVertices[0].u;
3284 paint, texture->blend, vertices, texCoords,
3289 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3299 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3319 setupDrawMesh(vertices, texCoords, vbo);
3326 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3346 setupDrawMeshIndices(vertices, texCoords, vbo);
3353 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3376 setupDrawMesh(vertices, texCoords);