Lines Matching refs:texMatrix
46 bool blit(GLuint texName, const float* texMatrix, in blit() argument
49 return modBlit(texName, texMatrix, modColor, x, y, w, h); in blit()
52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, in modBlit() argument
83 glUniformMatrix4fv(mUVToTexUniformLoc, 1, GL_FALSE, texMatrix); in modBlit()
150 float texMatrix[16]; in opaque() local
151 glc->getTransformMatrix(texMatrix); in opaque()
158 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaque()
174 float texMatrix[16]; in opaqueShrink() local
175 glc->getTransformMatrix(texMatrix); in opaqueShrink()
190 return mBlitter.blit(texName, texMatrix, x, y, w, h); in opaqueShrink()
208 float texMatrix[16]; in blend() local
209 glc->getTransformMatrix(texMatrix); in blend()
221 result = mBlitter.modBlit(texName, texMatrix, modColor, in blend()
247 float texMatrix[16]; in blendShrink() local
248 glc->getTransformMatrix(texMatrix); in blendShrink()
268 result = mBlitter.modBlit(texName, texMatrix, modColor, in blendShrink()