Lines Matching refs:GameRotationVector
102 (1 << GameRotationVector) \
512 mPendingEvents[GameRotationVector].version = sizeof(sensors_event_t); in MPLSensor()
513 mPendingEvents[GameRotationVector].sensor = ID_GRV; in MPLSensor()
514 mPendingEvents[GameRotationVector].type = SENSOR_TYPE_GAME_ROTATION_VECTOR; in MPLSensor()
515 mPendingEvents[GameRotationVector].acceleration.status in MPLSensor()
582 mHandlers[GameRotationVector] = &MPLSensor::grvHandler; in MPLSensor()
1442 if (mEnabled & (1 << GameRotationVector)) { in enablePedQuaternionData()
1559 if (mEnabled & (1 << GameRotationVector)) { in enable6AxisQuaternionData()
1577 if (mEnabled & ( 1 << GameRotationVector)) { in enable6AxisQuaternionData()
1619 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()
1966 if (!(mBatchEnabled & (1 << GameRotationVector))) { in computeLocalSensorMask()
2293 if ((enableSensors & (1 << GameRotationVector)) in computeBatchSensorMask()
2294 && !(tempBatchSensor & (1 << GameRotationVector))) { in computeBatchSensorMask()
2377 (mEnabled & (1 << GameRotationVector)) && in setBatch()
2399 if (en && (mEnabled & (1 << GameRotationVector)) && in setBatch()
2407 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in setBatch()
2843 what = GameRotationVector; in enable()
2922 case GameRotationVector: in enable()
3051 what = GameRotationVector; in getHandle()
3172 case GameRotationVector: in setDelay()
4946 list[GameRotationVector].power = list[Gyro].power + in fillGRV()
4948 list[GameRotationVector].resolution = .00001; in fillGRV()
4949 list[GameRotationVector].maxRange = 1.0; in fillGRV()
4950 list[GameRotationVector].minDelay = 5000; in fillGRV()
5554 case GameRotationVector: in batch()
5596 if ((i == StepDetector) || (i == GameRotationVector)) { in batch()
5701 (mEnabled & (1 << GameRotationVector)) && in batch()
5708 wanted = mBatchDelays[GameRotationVector]; in batch()
5718 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in batch()
5733 (mEnabled & (1 << GameRotationVector))) { in batch()
5737 if (what == GameRotationVector) { in batch()
5741 wanted = mBatchDelays[GameRotationVector]; in batch()
5751 if (mEnabled & (1 << GameRotationVector) && checkLPQRateSupported()) { in batch()
5881 if (mBatchEnabled & (1 << GameRotationVector)) { in computeBatchDataOutput()
5897 } else if (mBatchEnabled & (1 << GameRotationVector)) { in computeBatchDataOutput()
6247 quatRate = mBatchDelays[GameRotationVector]; in setBatchDataRates()