/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "locations.h" #include "nodes.h" namespace art { LocationSummary::LocationSummary(HInstruction* instruction) : inputs_(instruction->GetBlock()->GetGraph()->GetArena(), instruction->InputCount()), temps_(instruction->GetBlock()->GetGraph()->GetArena(), 0) { inputs_.SetSize(instruction->InputCount()); for (size_t i = 0; i < instruction->InputCount(); i++) { inputs_.Put(i, Location()); } } Location Location::RegisterOrConstant(HInstruction* instruction) { return instruction->IsConstant() ? Location::ConstantLocation(instruction->AsConstant()) : Location::RequiresRegister(); } } // namespace art