/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include #include #include #include #include "base/logging.h" #include "base/stringprintf.h" #include "jdwp/jdwp_priv.h" #define kBasePort 8000 #define kMaxPort 8040 namespace art { namespace JDWP { /* * JDWP network state. * * We only talk to one debugger at a time. */ struct JdwpSocketState : public JdwpNetStateBase { uint16_t listenPort; int listenSock; /* listen for connection from debugger */ explicit JdwpSocketState(JdwpState* state) : JdwpNetStateBase(state) { listenPort = 0; listenSock = -1; } virtual bool Accept(); virtual bool Establish(const JdwpOptions*); virtual void Shutdown(); virtual bool ProcessIncoming(); private: in_addr remote_addr_; uint16_t remote_port_; }; static JdwpSocketState* SocketStartup(JdwpState* state, uint16_t port, bool probe); /* * Set up some stuff for transport=dt_socket. */ bool InitSocketTransport(JdwpState* state, const JdwpOptions* options) { uint16_t port = options->port; if (options->server) { if (options->port != 0) { /* try only the specified port */ state->netState = SocketStartup(state, port, false); } else { /* scan through a range of ports, binding to the first available */ for (port = kBasePort; port <= kMaxPort; port++) { state->netState = SocketStartup(state, port, true); if (state->netState != NULL) { break; } } } if (state->netState == NULL) { LOG(ERROR) << "JDWP net startup failed (req port=" << options->port << ")"; return false; } } else { state->netState = SocketStartup(state, 0, false); } if (options->suspend) { LOG(INFO) << "JDWP will wait for debugger on port " << port; } else { LOG(INFO) << "JDWP will " << (options->server ? "listen" : "connect") << " on port " << port; } return true; } /* * Initialize JDWP stuff. * * Allocates a new state structure. If "port" is non-zero, this also * tries to bind to a listen port. If "port" is zero, we assume * we're preparing for an outbound connection, and return without binding * to anything. * * This may be called several times if we're probing for a port. * * Returns 0 on success. */ static JdwpSocketState* SocketStartup(JdwpState* state, uint16_t port, bool probe) { JdwpSocketState* netState = new JdwpSocketState(state); if (port == 0) { return netState; } netState->listenSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if (netState->listenSock < 0) { PLOG(probe ? ERROR : FATAL) << "Socket create failed"; goto fail; } /* allow immediate re-use */ { int one = 1; if (setsockopt(netState->listenSock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)) < 0) { PLOG(probe ? ERROR : FATAL) << "setsockopt(SO_REUSEADDR) failed"; goto fail; } } union { sockaddr_in addrInet; sockaddr addrPlain; } addr; addr.addrInet.sin_family = AF_INET; addr.addrInet.sin_port = htons(port); inet_aton("127.0.0.1", &addr.addrInet.sin_addr); if (bind(netState->listenSock, &addr.addrPlain, sizeof(addr)) != 0) { PLOG(probe ? ERROR : FATAL) << "Attempt to bind to port " << port << " failed"; goto fail; } netState->listenPort = port; if (listen(netState->listenSock, 5) != 0) { PLOG(probe ? ERROR : FATAL) << "Listen failed"; goto fail; } return netState; fail: netState->Shutdown(); delete netState; return NULL; } /* * Shut down JDWP listener. Don't free state. * * This may be called from a non-JDWP thread as part of shutting the * JDWP thread down. * * (This is currently called several times during startup as we probe * for an open port.) */ void JdwpSocketState::Shutdown() { int listenSock = this->listenSock; int clientSock = this->clientSock; /* clear these out so it doesn't wake up and try to reuse them */ this->listenSock = this->clientSock = -1; /* "shutdown" dislodges blocking read() and accept() calls */ if (listenSock != -1) { shutdown(listenSock, SHUT_RDWR); close(listenSock); } if (clientSock != -1) { shutdown(clientSock, SHUT_RDWR); close(clientSock); } WakePipe(); } /* * Disable the TCP Nagle algorithm, which delays transmission of outbound * packets until the previous transmissions have been acked. JDWP does a * lot of back-and-forth with small packets, so this may help. */ static int SetNoDelay(int fd) { int on = 1; int cc = setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &on, sizeof(on)); CHECK_EQ(cc, 0); return cc; } /* * Accept a connection. This will block waiting for somebody to show up. * If that's not desirable, use checkConnection() to make sure something * is pending. */ bool JdwpSocketState::Accept() { union { sockaddr_in addrInet; sockaddr addrPlain; } addr; socklen_t addrlen; int sock; if (listenSock < 0) { return false; /* you're not listening! */ } CHECK_EQ(clientSock, -1); /* must not already be talking */ addrlen = sizeof(addr); do { sock = accept(listenSock, &addr.addrPlain, &addrlen); if (sock < 0 && errno != EINTR) { // When we call shutdown() on the socket, accept() returns with // EINVAL. Don't gripe about it. if (errno == EINVAL) { if (VLOG_IS_ON(jdwp)) { PLOG(ERROR) << "accept failed"; } } else { PLOG(ERROR) << "accept failed"; return false; } } } while (sock < 0); remote_addr_ = addr.addrInet.sin_addr; remote_port_ = ntohs(addr.addrInet.sin_port); VLOG(jdwp) << "+++ accepted connection from " << inet_ntoa(remote_addr_) << ":" << remote_port_; clientSock = sock; SetAwaitingHandshake(true); input_count_ = 0; VLOG(jdwp) << "Setting TCP_NODELAY on accepted socket"; SetNoDelay(clientSock); if (!MakePipe()) { return false; } return true; } /* * Create a connection to a waiting debugger. */ bool JdwpSocketState::Establish(const JdwpOptions* options) { union { sockaddr_in addrInet; sockaddr addrPlain; } addr; hostent* pEntry; CHECK(!options->server); CHECK(!options->host.empty()); CHECK_NE(options->port, 0); /* * Start by resolving the host name. */ #ifdef HAVE_GETHOSTBYNAME_R hostent he; char auxBuf[128]; int error; int cc = gethostbyname_r(options->host.c_str(), &he, auxBuf, sizeof(auxBuf), &pEntry, &error); if (cc != 0) { LOG(WARNING) << "gethostbyname_r('" << options->host << "') failed: " << hstrerror(error); return false; } #else h_errno = 0; pEntry = gethostbyname(options->host.c_str()); if (pEntry == NULL) { PLOG(WARNING) << "gethostbyname('" << options->host << "') failed"; return false; } #endif /* copy it out ASAP to minimize risk of multithreaded annoyances */ memcpy(&addr.addrInet.sin_addr, pEntry->h_addr, pEntry->h_length); addr.addrInet.sin_family = pEntry->h_addrtype; addr.addrInet.sin_port = htons(options->port); LOG(INFO) << "Connecting out to " << inet_ntoa(addr.addrInet.sin_addr) << ":" << ntohs(addr.addrInet.sin_port); /* * Create a socket. */ clientSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if (clientSock < 0) { PLOG(ERROR) << "Unable to create socket"; return false; } /* * Try to connect. */ if (connect(clientSock, &addr.addrPlain, sizeof(addr)) != 0) { PLOG(ERROR) << "Unable to connect to " << inet_ntoa(addr.addrInet.sin_addr) << ":" << ntohs(addr.addrInet.sin_port); close(clientSock); clientSock = -1; return false; } LOG(INFO) << "Connection established to " << options->host << " (" << inet_ntoa(addr.addrInet.sin_addr) << ":" << ntohs(addr.addrInet.sin_port) << ")"; SetAwaitingHandshake(true); input_count_ = 0; SetNoDelay(clientSock); if (!MakePipe()) { return false; } return true; } /* * Process incoming data. If no data is available, this will block until * some arrives. * * If we get a full packet, handle it. * * To take some of the mystery out of life, we want to reject incoming * connections if we already have a debugger attached. If we don't, the * debugger will just mysteriously hang until it times out. We could just * close the listen socket, but there's a good chance we won't be able to * bind to the same port again, which would confuse utilities. * * Returns "false" on error (indicating that the connection has been severed), * "true" if things are still okay. */ bool JdwpSocketState::ProcessIncoming() { int readCount; CHECK_NE(clientSock, -1); if (!HaveFullPacket()) { /* read some more, looping until we have data */ errno = 0; while (1) { int selCount; fd_set readfds; int maxfd = -1; int fd; FD_ZERO(&readfds); /* configure fds; note these may get zapped by another thread */ fd = listenSock; if (fd >= 0) { FD_SET(fd, &readfds); if (maxfd < fd) { maxfd = fd; } } fd = clientSock; if (fd >= 0) { FD_SET(fd, &readfds); if (maxfd < fd) { maxfd = fd; } } fd = wake_pipe_[0]; if (fd >= 0) { FD_SET(fd, &readfds); if (maxfd < fd) { maxfd = fd; } } else { LOG(INFO) << "NOTE: entering select w/o wakepipe"; } if (maxfd < 0) { VLOG(jdwp) << "+++ all fds are closed"; return false; } /* * Select blocks until it sees activity on the file descriptors. * Closing the local file descriptor does not count as activity, * so we can't rely on that to wake us up (it works for read() * and accept(), but not select()). * * We can do one of three things: (1) send a signal and catch * EINTR, (2) open an additional fd ("wake pipe") and write to * it when it's time to exit, or (3) time out periodically and * re-issue the select. We're currently using #2, as it's more * reliable than #1 and generally better than #3. Wastes two fds. */ selCount = select(maxfd+1, &readfds, NULL, NULL, NULL); if (selCount < 0) { if (errno == EINTR) { continue; } PLOG(ERROR) << "select failed"; goto fail; } if (wake_pipe_[0] >= 0 && FD_ISSET(wake_pipe_[0], &readfds)) { if (listenSock >= 0) { LOG(ERROR) << "Exit wake set, but not exiting?"; } else { VLOG(jdwp) << "Got wake-up signal, bailing out of select"; } goto fail; } if (listenSock >= 0 && FD_ISSET(listenSock, &readfds)) { LOG(INFO) << "Ignoring second debugger -- accepting and dropping"; union { sockaddr_in addrInet; sockaddr addrPlain; } addr; socklen_t addrlen; int tmpSock; tmpSock = accept(listenSock, &addr.addrPlain, &addrlen); if (tmpSock < 0) { LOG(INFO) << "Weird -- accept failed"; } else { close(tmpSock); } } if (clientSock >= 0 && FD_ISSET(clientSock, &readfds)) { readCount = read(clientSock, input_buffer_ + input_count_, sizeof(input_buffer_) - input_count_); if (readCount < 0) { /* read failed */ if (errno != EINTR) { goto fail; } VLOG(jdwp) << "+++ EINTR hit"; return true; } else if (readCount == 0) { /* EOF hit -- far end went away */ VLOG(jdwp) << "+++ peer disconnected"; goto fail; } else { break; } } } input_count_ += readCount; if (!HaveFullPacket()) { return true; /* still not there yet */ } } /* * Special-case the initial handshake. For some bizarre reason we're * expected to emulate bad tty settings by echoing the request back * exactly as it was sent. Note the handshake is always initiated by * the debugger, no matter who connects to whom. * * Other than this one case, the protocol [claims to be] stateless. */ if (IsAwaitingHandshake()) { if (memcmp(input_buffer_, kMagicHandshake, kMagicHandshakeLen) != 0) { LOG(ERROR) << StringPrintf("ERROR: bad handshake '%.14s'", input_buffer_); goto fail; } errno = 0; int cc = TEMP_FAILURE_RETRY(write(clientSock, input_buffer_, kMagicHandshakeLen)); if (cc != kMagicHandshakeLen) { PLOG(ERROR) << "Failed writing handshake bytes (" << cc << " of " << kMagicHandshakeLen << ")"; goto fail; } ConsumeBytes(kMagicHandshakeLen); SetAwaitingHandshake(false); VLOG(jdwp) << "+++ handshake complete"; return true; } /* * Handle this packet. */ return state_->HandlePacket(); fail: Close(); return false; } } // namespace JDWP } // namespace art