page.title=Making a Standard Request trainingnavtop=true @jd:body
Volley: Easy, Fast Networking for Android
This lesson describes how to use the common request types that Volley supports:
If your expected response is one of these types, you probably won't have to implement a custom request. This lesson describes how to use these standard request types. For information on how to implement your own custom request, see Implementing a Custom Request.
Volley offers the following classes for requesting images. These classes layer on top of each other to offer different levels of support for processing images:
Here is an example of using {@code ImageRequest}. It retrieves the image specified by the URL and displays it in the app. Note that this snippet interacts with the {@code RequestQueue} through a singleton class (see Setting Up a RequestQueue for more discussion of this topic):
ImageView mImageView; String url = "http://i.imgur.com/7spzG.png"; mImageView = (ImageView) findViewById(R.id.myImage); ... // Retrieves an image specified by the URL, displays it in the UI. ImageRequest request = new ImageRequest(url, new Response.Listener() { @Override public void onResponse(Bitmap bitmap) { mImageView.setImageBitmap(bitmap); } }, 0, 0, null, new Response.ErrorListener() { public void onErrorResponse(VolleyError error) { mImageView.setImageResource(R.drawable.image_load_error); } }); // Access the RequestQueue through your singleton class. MySingleton.getInstance(this).addToRequestQueue(request);
You can use {@code ImageLoader} and {@code NetworkImageView} in concert to efficiently manage the display of multiple images, such as in a {@link android.widget.ListView}. In your layout XML file, you use {@code NetworkImageView} in much the same way you would use {@link android.widget.ImageView}, for example:
<com.android.volley.toolbox.NetworkImageView android:id="@+id/networkImageView" android:layout_width="150dp" android:layout_height="170dp" android:layout_centerHorizontal="true" />
You can use {@code ImageLoader} by itself to display an image, for example:
ImageLoader mImageLoader; ImageView mImageView; // The URL for the image that is being loaded. private static final String IMAGE_URL = "http://developer.android.com/images/training/system-ui.png"; ... mImageView = (ImageView) findViewById(R.id.regularImageView); // Get the ImageLoader through your singleton class. mImageLoader = MySingleton.getInstance(this).getImageLoader(); mImageLoader.get(IMAGE_URL, ImageLoader.getImageListener(mImageView, R.drawable.def_image, R.drawable.err_image));
However, {@code NetworkImageView} can do this for you if all you're doing is populating an {@link android.widget.ImageView}. For example:
ImageLoader mImageLoader; NetworkImageView mNetworkImageView; private static final String IMAGE_URL = "http://developer.android.com/images/training/system-ui.png"; ... // Get the NetworkImageView that will display the image. mNetworkImageView = (NetworkImageView) findViewById(R.id.networkImageView); // Get the ImageLoader through your singleton class. mImageLoader = MySingleton.getInstance(this).getImageLoader(); // Set the URL of the image that should be loaded into this view, and // specify the ImageLoader that will be used to make the request. mNetworkImageView.setImageUrl(IMAGE_URL, mImageLoader);
The above snippets access the {@code RequestQueue} and the {@code ImageLoader} through a singleton class, as described in Setting Up a RequestQueue. This approach ensures that your app creates single instances of these classes that last the lifetime of your app. The reason that this is important for {@code ImageLoader} (the helper class that handles loading and caching images) is that the main function of the in-memory cache is to allow for flickerless rotation. Using a singleton pattern allows the bitmap cache to outlive the activity. If instead you create the {@code ImageLoader} in an activity, the {@code ImageLoader} would be recreated along with the activity every time the user rotates the device. This would cause flickering.
The Volley toolbox provides a standard cache implementation via the {@code DiskBasedCache} class. This class caches files directly onto the hard disk in the specified directory. But to use {@code ImageLoader}, you should provide a custom in-memory LRU bitmap cache that implements the {@code ImageLoader.ImageCache} interface. You may want to set up your cache as a singleton; for more discussion of this topic, see Setting Up a RequestQueue.
Here is a sample implementation for an in-memory {@code LruBitmapCache} class. It extends the {@link android.support.v4.util.LruCache} class and implements the {@code ImageLoader.ImageCache} interface:
import android.graphics.Bitmap; import android.support.v4.util.LruCache; import android.util.DisplayMetrics; import com.android.volley.toolbox.ImageLoader.ImageCache; public class LruBitmapCache extends LruCache<String, Bitmap> implements ImageCache { public LruBitmapCache(int maxSize) { super(maxSize); } public LruBitmapCache(Context ctx) { this(getCacheSize(ctx)); } @Override protected int sizeOf(String key, Bitmap value) { return value.getRowBytes() * value.getHeight(); } @Override public Bitmap getBitmap(String url) { return get(url); } @Override public void putBitmap(String url, Bitmap bitmap) { put(url, bitmap); } // Returns a cache size equal to approximately three screens worth of images. public static int getCacheSize(Context ctx) { final DisplayMetrics displayMetrics = ctx.getResources(). getDisplayMetrics(); final int screenWidth = displayMetrics.widthPixels; final int screenHeight = displayMetrics.heightPixels; // 4 bytes per pixel final int screenBytes = screenWidth * screenHeight * 4; return screenBytes * 3; } }
Here is an example of how to instantiate an {@code ImageLoader} to use this cache:
RequestQueue mRequestQueue; // assume this exists. ImageLoader mImageLoader = new ImageLoader(mRequestQueue, new LruBitmapCache( LruBitmapCache.getCacheSize()));
Volley provides the following classes for JSON requests:
Both classes are based on the common base class {@code JsonRequest}. You use them following the same basic pattern you use for other types of requests. For example, this snippet fetches a JSON feed and displays it as text in the UI:
TextView mTxtDisplay; ImageView mImageView; mTxtDisplay = (TextView) findViewById(R.id.txtDisplay); String url = "http://my-json-feed"; JsonObjectRequest jsObjRequest = new JsonObjectRequest (Request.Method.GET, url, null, new Response.ListenerFor an example of implementing a custom JSON request based on Gson, see the next lesson, Implementing a Custom Request.() { @Override public void onResponse(JSONObject response) { mTxtDisplay.setText("Response: " + response.toString()); } }, new Response.ErrorListener() { @Override public void onErrorResponse(VolleyError error) { // TODO Auto-generated method stub } }); // Access the RequestQueue through your singleton class. MySingleton.getInstance(this).addToRequestQueue(jsObjRequest);