// Copyright (C) 2011 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #pragma version(1) #pragma rs java_package_name(com.android.scenegraph) //#define DEBUG_LIGHT #include "scenegraph_objects.rsh" void root(const rs_allocation *v_in, rs_allocation *v_out) { SgLight *light = (SgLight *)rsGetElementAt(*v_in, 0); const SgTransform *lTransform = (const SgTransform *)rsGetElementAt(light->transformMatrix, 0); float4 zero = {0.0f, 0.0f, 0.0f, 1.0f}; light->position = rsMatrixMultiply(&lTransform->globalMat, zero); #ifdef DEBUG_LIGHT printLightInfo(light); #endif //DEBUG_LIGHT }