1 /*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18
19 #include "Debug.h"
20 #include "GammaFontRenderer.h"
21 #include "Properties.h"
22
23 namespace android {
24 namespace uirenderer {
25
26 ///////////////////////////////////////////////////////////////////////////////
27 // Utils
28 ///////////////////////////////////////////////////////////////////////////////
29
luminance(const SkPaint * paint)30 static int luminance(const SkPaint* paint) {
31 uint32_t c = paint->getColor();
32 const int r = (c >> 16) & 0xFF;
33 const int g = (c >> 8) & 0xFF;
34 const int b = (c ) & 0xFF;
35 return (r * 2 + g * 5 + b) >> 3;
36 }
37
38 ///////////////////////////////////////////////////////////////////////////////
39 // Base class GammaFontRenderer
40 ///////////////////////////////////////////////////////////////////////////////
41
createRenderer()42 GammaFontRenderer* GammaFontRenderer::createRenderer() {
43 // Choose the best renderer
44 char property[PROPERTY_VALUE_MAX];
45 if (property_get(PROPERTY_TEXT_GAMMA_METHOD, property, DEFAULT_TEXT_GAMMA_METHOD) > 0) {
46 if (!strcasecmp(property, "lookup")) {
47 return new LookupGammaFontRenderer();
48 } else if (!strcasecmp(property, "shader")) {
49 return new ShaderGammaFontRenderer(false);
50 } else if (!strcasecmp(property, "shader3")) {
51 return new ShaderGammaFontRenderer(true);
52 }
53 }
54
55 return new Lookup3GammaFontRenderer();
56 }
57
GammaFontRenderer()58 GammaFontRenderer::GammaFontRenderer() {
59 // Get the renderer properties
60 char property[PROPERTY_VALUE_MAX];
61
62 // Get the gamma
63 mGamma = DEFAULT_TEXT_GAMMA;
64 if (property_get(PROPERTY_TEXT_GAMMA, property, NULL) > 0) {
65 INIT_LOGD(" Setting text gamma to %s", property);
66 mGamma = atof(property);
67 } else {
68 INIT_LOGD(" Using default text gamma of %.2f", DEFAULT_TEXT_GAMMA);
69 }
70
71 // Get the black gamma threshold
72 mBlackThreshold = DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD;
73 if (property_get(PROPERTY_TEXT_BLACK_GAMMA_THRESHOLD, property, NULL) > 0) {
74 INIT_LOGD(" Setting text black gamma threshold to %s", property);
75 mBlackThreshold = atoi(property);
76 } else {
77 INIT_LOGD(" Using default text black gamma threshold of %d",
78 DEFAULT_TEXT_BLACK_GAMMA_THRESHOLD);
79 }
80
81 // Get the white gamma threshold
82 mWhiteThreshold = DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD;
83 if (property_get(PROPERTY_TEXT_WHITE_GAMMA_THRESHOLD, property, NULL) > 0) {
84 INIT_LOGD(" Setting text white gamma threshold to %s", property);
85 mWhiteThreshold = atoi(property);
86 } else {
87 INIT_LOGD(" Using default white black gamma threshold of %d",
88 DEFAULT_TEXT_WHITE_GAMMA_THRESHOLD);
89 }
90 }
91
~GammaFontRenderer()92 GammaFontRenderer::~GammaFontRenderer() {
93 }
94
95 ///////////////////////////////////////////////////////////////////////////////
96 // Shader-based renderer
97 ///////////////////////////////////////////////////////////////////////////////
98
ShaderGammaFontRenderer(bool multiGamma)99 ShaderGammaFontRenderer::ShaderGammaFontRenderer(bool multiGamma): GammaFontRenderer() {
100 INIT_LOGD("Creating shader gamma font renderer");
101 mRenderer = NULL;
102 mMultiGamma = multiGamma;
103 }
104
describe(ProgramDescription & description,const SkPaint * paint) const105 void ShaderGammaFontRenderer::describe(ProgramDescription& description,
106 const SkPaint* paint) const {
107 if (paint->getShader() == NULL) {
108 if (mMultiGamma) {
109 const int l = luminance(paint);
110
111 if (l <= mBlackThreshold) {
112 description.hasGammaCorrection = true;
113 description.gamma = mGamma;
114 } else if (l >= mWhiteThreshold) {
115 description.hasGammaCorrection = true;
116 description.gamma = 1.0f / mGamma;
117 }
118 } else {
119 description.hasGammaCorrection = true;
120 description.gamma = 1.0f / mGamma;
121 }
122 }
123 }
124
setupProgram(ProgramDescription & description,Program * program) const125 void ShaderGammaFontRenderer::setupProgram(ProgramDescription& description,
126 Program* program) const {
127 if (description.hasGammaCorrection) {
128 glUniform1f(program->getUniform("gamma"), description.gamma);
129 }
130 }
131
endPrecaching()132 void ShaderGammaFontRenderer::endPrecaching() {
133 if (mRenderer) {
134 mRenderer->endPrecaching();
135 }
136 }
137
138 ///////////////////////////////////////////////////////////////////////////////
139 // Lookup-based renderer
140 ///////////////////////////////////////////////////////////////////////////////
141
LookupGammaFontRenderer()142 LookupGammaFontRenderer::LookupGammaFontRenderer(): GammaFontRenderer() {
143 INIT_LOGD("Creating lookup gamma font renderer");
144
145 // Compute the gamma tables
146 const float gamma = 1.0f / mGamma;
147
148 for (uint32_t i = 0; i <= 255; i++) {
149 mGammaTable[i] = uint8_t((float)::floor(pow(i / 255.0f, gamma) * 255.0f + 0.5f));
150 }
151
152 mRenderer = NULL;
153 }
154
endPrecaching()155 void LookupGammaFontRenderer::endPrecaching() {
156 if (mRenderer) {
157 mRenderer->endPrecaching();
158 }
159 }
160
161 ///////////////////////////////////////////////////////////////////////////////
162 // Lookup-based renderer, using 3 different correction tables
163 ///////////////////////////////////////////////////////////////////////////////
164
Lookup3GammaFontRenderer()165 Lookup3GammaFontRenderer::Lookup3GammaFontRenderer(): GammaFontRenderer() {
166 INIT_LOGD("Creating lookup3 gamma font renderer");
167
168 // Compute the gamma tables
169 const float blackGamma = mGamma;
170 const float whiteGamma = 1.0f / mGamma;
171
172 for (uint32_t i = 0; i <= 255; i++) {
173 const float v = i / 255.0f;
174 const float black = pow(v, blackGamma);
175 const float white = pow(v, whiteGamma);
176
177 mGammaTable[i] = i;
178 mGammaTable[256 + i] = uint8_t((float)::floor(black * 255.0f + 0.5f));
179 mGammaTable[512 + i] = uint8_t((float)::floor(white * 255.0f + 0.5f));
180 }
181
182 memset(mRenderers, 0, sizeof(FontRenderer*) * kGammaCount);
183 memset(mRenderersUsageCount, 0, sizeof(uint32_t) * kGammaCount);
184 }
185
~Lookup3GammaFontRenderer()186 Lookup3GammaFontRenderer::~Lookup3GammaFontRenderer() {
187 for (int i = 0; i < kGammaCount; i++) {
188 delete mRenderers[i];
189 }
190 }
191
endPrecaching()192 void Lookup3GammaFontRenderer::endPrecaching() {
193 for (int i = 0; i < kGammaCount; i++) {
194 if (mRenderers[i]) {
195 mRenderers[i]->endPrecaching();
196 }
197 }
198 }
199
clear()200 void Lookup3GammaFontRenderer::clear() {
201 for (int i = 0; i < kGammaCount; i++) {
202 delete mRenderers[i];
203 mRenderers[i] = NULL;
204 }
205 }
206
flush()207 void Lookup3GammaFontRenderer::flush() {
208 int count = 0;
209 int min = -1;
210 uint32_t minCount = UINT_MAX;
211
212 for (int i = 0; i < kGammaCount; i++) {
213 if (mRenderers[i]) {
214 count++;
215 if (mRenderersUsageCount[i] < minCount) {
216 minCount = mRenderersUsageCount[i];
217 min = i;
218 }
219 }
220 }
221
222 if (count <= 1 || min < 0) return;
223
224 delete mRenderers[min];
225 mRenderers[min] = NULL;
226
227 // Also eliminate the caches for large glyphs, as they consume significant memory
228 for (int i = 0; i < kGammaCount; ++i) {
229 if (mRenderers[i]) {
230 mRenderers[i]->flushLargeCaches();
231 }
232 }
233 }
234
getRenderer(Gamma gamma)235 FontRenderer* Lookup3GammaFontRenderer::getRenderer(Gamma gamma) {
236 FontRenderer* renderer = mRenderers[gamma];
237 if (!renderer) {
238 renderer = new FontRenderer();
239 mRenderers[gamma] = renderer;
240 renderer->setGammaTable(&mGammaTable[gamma * 256]);
241 }
242 mRenderersUsageCount[gamma]++;
243 return renderer;
244 }
245
getFontRenderer(const SkPaint * paint)246 FontRenderer& Lookup3GammaFontRenderer::getFontRenderer(const SkPaint* paint) {
247 if (paint->getShader() == NULL) {
248 const int l = luminance(paint);
249
250 if (l <= mBlackThreshold) {
251 return *getRenderer(kGammaBlack);
252 } else if (l >= mWhiteThreshold) {
253 return *getRenderer(kGammaWhite);
254 }
255 }
256 return *getRenderer(kGammaDefault);
257 }
258
259 }; // namespace uirenderer
260 }; // namespace android
261