1 /*
2  * Copyright (C) 2006 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.view;
18 
19 import android.app.Presentation;
20 import android.content.Context;
21 import android.content.pm.ActivityInfo;
22 import android.graphics.Insets;
23 import android.graphics.PixelFormat;
24 import android.graphics.Rect;
25 import android.os.IBinder;
26 import android.os.Parcel;
27 import android.os.Parcelable;
28 import android.text.TextUtils;
29 import android.util.Log;
30 
31 
32 /**
33  * The interface that apps use to talk to the window manager.
34  * <p>
35  * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these.
36  * </p><p>
37  * Each window manager instance is bound to a particular {@link Display}.
38  * To obtain a {@link WindowManager} for a different display, use
39  * {@link Context#createDisplayContext} to obtain a {@link Context} for that
40  * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code>
41  * to get the WindowManager.
42  * </p><p>
43  * The simplest way to show a window on another display is to create a
44  * {@link Presentation}.  The presentation will automatically obtain a
45  * {@link WindowManager} and {@link Context} for that display.
46  * </p>
47  *
48  * @see android.content.Context#getSystemService
49  * @see android.content.Context#WINDOW_SERVICE
50  */
51 public interface WindowManager extends ViewManager {
52     /**
53      * Exception that is thrown when trying to add view whose
54      * {@link LayoutParams} {@link LayoutParams#token}
55      * is invalid.
56      */
57     public static class BadTokenException extends RuntimeException {
BadTokenException()58         public BadTokenException() {
59         }
60 
BadTokenException(String name)61         public BadTokenException(String name) {
62             super(name);
63         }
64     }
65 
66     /**
67      * Exception that is thrown when calling {@link #addView} to a secondary display that cannot
68      * be found. See {@link android.app.Presentation} for more information on secondary displays.
69      */
70     public static class InvalidDisplayException extends RuntimeException {
InvalidDisplayException()71         public InvalidDisplayException() {
72         }
73 
InvalidDisplayException(String name)74         public InvalidDisplayException(String name) {
75             super(name);
76         }
77     }
78 
79     /**
80      * Returns the {@link Display} upon which this {@link WindowManager} instance
81      * will create new windows.
82      * <p>
83      * Despite the name of this method, the display that is returned is not
84      * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}).
85      * The returned display could instead be a secondary display that this
86      * window manager instance is managing.  Think of it as the display that
87      * this {@link WindowManager} instance uses by default.
88      * </p><p>
89      * To create windows on a different display, you need to obtain a
90      * {@link WindowManager} for that {@link Display}.  (See the {@link WindowManager}
91      * class documentation for more information.)
92      * </p>
93      *
94      * @return The display that this window manager is managing.
95      */
getDefaultDisplay()96     public Display getDefaultDisplay();
97 
98     /**
99      * Special variation of {@link #removeView} that immediately invokes
100      * the given view hierarchy's {@link View#onDetachedFromWindow()
101      * View.onDetachedFromWindow()} methods before returning.  This is not
102      * for normal applications; using it correctly requires great care.
103      *
104      * @param view The view to be removed.
105      */
removeViewImmediate(View view)106     public void removeViewImmediate(View view);
107 
108     public static class LayoutParams extends ViewGroup.LayoutParams
109             implements Parcelable {
110         /**
111          * X position for this window.  With the default gravity it is ignored.
112          * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or
113          * {@link Gravity#END} it provides an offset from the given edge.
114          */
115         @ViewDebug.ExportedProperty
116         public int x;
117 
118         /**
119          * Y position for this window.  With the default gravity it is ignored.
120          * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides
121          * an offset from the given edge.
122          */
123         @ViewDebug.ExportedProperty
124         public int y;
125 
126         /**
127          * Indicates how much of the extra space will be allocated horizontally
128          * to the view associated with these LayoutParams. Specify 0 if the view
129          * should not be stretched. Otherwise the extra pixels will be pro-rated
130          * among all views whose weight is greater than 0.
131          */
132         @ViewDebug.ExportedProperty
133         public float horizontalWeight;
134 
135         /**
136          * Indicates how much of the extra space will be allocated vertically
137          * to the view associated with these LayoutParams. Specify 0 if the view
138          * should not be stretched. Otherwise the extra pixels will be pro-rated
139          * among all views whose weight is greater than 0.
140          */
141         @ViewDebug.ExportedProperty
142         public float verticalWeight;
143 
144         /**
145          * The general type of window.  There are three main classes of
146          * window types:
147          * <ul>
148          * <li> <strong>Application windows</strong> (ranging from
149          * {@link #FIRST_APPLICATION_WINDOW} to
150          * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application
151          * windows.  For these types of windows, the {@link #token} must be
152          * set to the token of the activity they are a part of (this will
153          * normally be done for you if {@link #token} is null).
154          * <li> <strong>Sub-windows</strong> (ranging from
155          * {@link #FIRST_SUB_WINDOW} to
156          * {@link #LAST_SUB_WINDOW}) are associated with another top-level
157          * window.  For these types of windows, the {@link #token} must be
158          * the token of the window it is attached to.
159          * <li> <strong>System windows</strong> (ranging from
160          * {@link #FIRST_SYSTEM_WINDOW} to
161          * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for
162          * use by the system for specific purposes.  They should not normally
163          * be used by applications, and a special permission is required
164          * to use them.
165          * </ul>
166          *
167          * @see #TYPE_BASE_APPLICATION
168          * @see #TYPE_APPLICATION
169          * @see #TYPE_APPLICATION_STARTING
170          * @see #TYPE_APPLICATION_PANEL
171          * @see #TYPE_APPLICATION_MEDIA
172          * @see #TYPE_APPLICATION_SUB_PANEL
173          * @see #TYPE_APPLICATION_ATTACHED_DIALOG
174          * @see #TYPE_STATUS_BAR
175          * @see #TYPE_SEARCH_BAR
176          * @see #TYPE_PHONE
177          * @see #TYPE_SYSTEM_ALERT
178          * @see #TYPE_TOAST
179          * @see #TYPE_SYSTEM_OVERLAY
180          * @see #TYPE_PRIORITY_PHONE
181          * @see #TYPE_STATUS_BAR_PANEL
182          * @see #TYPE_SYSTEM_DIALOG
183          * @see #TYPE_KEYGUARD_DIALOG
184          * @see #TYPE_SYSTEM_ERROR
185          * @see #TYPE_INPUT_METHOD
186          * @see #TYPE_INPUT_METHOD_DIALOG
187          */
188         @ViewDebug.ExportedProperty(mapping = {
189             @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"),
190             @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"),
191             @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"),
192             @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"),
193             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"),
194             @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"),
195             @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"),
196             @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"),
197             @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"),
198             @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"),
199             @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"),
200             @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"),
201             @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"),
202             @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"),
203             @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"),
204             @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"),
205             @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"),
206             @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"),
207             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"),
208             @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"),
209             @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"),
210             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"),
211             @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"),
212             @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"),
213             @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"),
214             @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"),
215             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"),
216             @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"),
217             @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"),
218             @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"),
219             @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"),
220             @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"),
221             @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"),
222             @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"),
223             @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"),
224             @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"),
225         })
226         public int type;
227 
228         /**
229          * Start of window types that represent normal application windows.
230          */
231         public static final int FIRST_APPLICATION_WINDOW = 1;
232 
233         /**
234          * Window type: an application window that serves as the "base" window
235          * of the overall application; all other application windows will
236          * appear on top of it.
237          * In multiuser systems shows only on the owning user's window.
238          */
239         public static final int TYPE_BASE_APPLICATION   = 1;
240 
241         /**
242          * Window type: a normal application window.  The {@link #token} must be
243          * an Activity token identifying who the window belongs to.
244          * In multiuser systems shows only on the owning user's window.
245          */
246         public static final int TYPE_APPLICATION        = 2;
247 
248         /**
249          * Window type: special application window that is displayed while the
250          * application is starting.  Not for use by applications themselves;
251          * this is used by the system to display something until the
252          * application can show its own windows.
253          * In multiuser systems shows on all users' windows.
254          */
255         public static final int TYPE_APPLICATION_STARTING = 3;
256 
257         /**
258          * End of types of application windows.
259          */
260         public static final int LAST_APPLICATION_WINDOW = 99;
261 
262         /**
263          * Start of types of sub-windows.  The {@link #token} of these windows
264          * must be set to the window they are attached to.  These types of
265          * windows are kept next to their attached window in Z-order, and their
266          * coordinate space is relative to their attached window.
267          */
268         public static final int FIRST_SUB_WINDOW        = 1000;
269 
270         /**
271          * Window type: a panel on top of an application window.  These windows
272          * appear on top of their attached window.
273          */
274         public static final int TYPE_APPLICATION_PANEL  = FIRST_SUB_WINDOW;
275 
276         /**
277          * Window type: window for showing media (such as video).  These windows
278          * are displayed behind their attached window.
279          */
280         public static final int TYPE_APPLICATION_MEDIA  = FIRST_SUB_WINDOW+1;
281 
282         /**
283          * Window type: a sub-panel on top of an application window.  These
284          * windows are displayed on top their attached window and any
285          * {@link #TYPE_APPLICATION_PANEL} panels.
286          */
287         public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2;
288 
289         /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout
290          * of the window happens as that of a top-level window, <em>not</em>
291          * as a child of its container.
292          */
293         public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3;
294 
295         /**
296          * Window type: window for showing overlays on top of media windows.
297          * These windows are displayed between TYPE_APPLICATION_MEDIA and the
298          * application window.  They should be translucent to be useful.  This
299          * is a big ugly hack so:
300          * @hide
301          */
302         public static final int TYPE_APPLICATION_MEDIA_OVERLAY  = FIRST_SUB_WINDOW+4;
303 
304         /**
305          * End of types of sub-windows.
306          */
307         public static final int LAST_SUB_WINDOW         = 1999;
308 
309         /**
310          * Start of system-specific window types.  These are not normally
311          * created by applications.
312          */
313         public static final int FIRST_SYSTEM_WINDOW     = 2000;
314 
315         /**
316          * Window type: the status bar.  There can be only one status bar
317          * window; it is placed at the top of the screen, and all other
318          * windows are shifted down so they are below it.
319          * In multiuser systems shows on all users' windows.
320          */
321         public static final int TYPE_STATUS_BAR         = FIRST_SYSTEM_WINDOW;
322 
323         /**
324          * Window type: the search bar.  There can be only one search bar
325          * window; it is placed at the top of the screen.
326          * In multiuser systems shows on all users' windows.
327          */
328         public static final int TYPE_SEARCH_BAR         = FIRST_SYSTEM_WINDOW+1;
329 
330         /**
331          * Window type: phone.  These are non-application windows providing
332          * user interaction with the phone (in particular incoming calls).
333          * These windows are normally placed above all applications, but behind
334          * the status bar.
335          * In multiuser systems shows on all users' windows.
336          */
337         public static final int TYPE_PHONE              = FIRST_SYSTEM_WINDOW+2;
338 
339         /**
340          * Window type: system window, such as low power alert. These windows
341          * are always on top of application windows.
342          * In multiuser systems shows only on the owning user's window.
343          */
344         public static final int TYPE_SYSTEM_ALERT       = FIRST_SYSTEM_WINDOW+3;
345 
346         /**
347          * Window type: keyguard window.
348          * In multiuser systems shows on all users' windows.
349          * @removed
350          */
351         public static final int TYPE_KEYGUARD           = FIRST_SYSTEM_WINDOW+4;
352 
353         /**
354          * Window type: transient notifications.
355          * In multiuser systems shows only on the owning user's window.
356          */
357         public static final int TYPE_TOAST              = FIRST_SYSTEM_WINDOW+5;
358 
359         /**
360          * Window type: system overlay windows, which need to be displayed
361          * on top of everything else.  These windows must not take input
362          * focus, or they will interfere with the keyguard.
363          * In multiuser systems shows only on the owning user's window.
364          */
365         public static final int TYPE_SYSTEM_OVERLAY     = FIRST_SYSTEM_WINDOW+6;
366 
367         /**
368          * Window type: priority phone UI, which needs to be displayed even if
369          * the keyguard is active.  These windows must not take input
370          * focus, or they will interfere with the keyguard.
371          * In multiuser systems shows on all users' windows.
372          */
373         public static final int TYPE_PRIORITY_PHONE     = FIRST_SYSTEM_WINDOW+7;
374 
375         /**
376          * Window type: panel that slides out from the status bar
377          * In multiuser systems shows on all users' windows.
378          */
379         public static final int TYPE_SYSTEM_DIALOG      = FIRST_SYSTEM_WINDOW+8;
380 
381         /**
382          * Window type: dialogs that the keyguard shows
383          * In multiuser systems shows on all users' windows.
384          */
385         public static final int TYPE_KEYGUARD_DIALOG    = FIRST_SYSTEM_WINDOW+9;
386 
387         /**
388          * Window type: internal system error windows, appear on top of
389          * everything they can.
390          * In multiuser systems shows only on the owning user's window.
391          */
392         public static final int TYPE_SYSTEM_ERROR       = FIRST_SYSTEM_WINDOW+10;
393 
394         /**
395          * Window type: internal input methods windows, which appear above
396          * the normal UI.  Application windows may be resized or panned to keep
397          * the input focus visible while this window is displayed.
398          * In multiuser systems shows only on the owning user's window.
399          */
400         public static final int TYPE_INPUT_METHOD       = FIRST_SYSTEM_WINDOW+11;
401 
402         /**
403          * Window type: internal input methods dialog windows, which appear above
404          * the current input method window.
405          * In multiuser systems shows only on the owning user's window.
406          */
407         public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12;
408 
409         /**
410          * Window type: wallpaper window, placed behind any window that wants
411          * to sit on top of the wallpaper.
412          * In multiuser systems shows only on the owning user's window.
413          */
414         public static final int TYPE_WALLPAPER          = FIRST_SYSTEM_WINDOW+13;
415 
416         /**
417          * Window type: panel that slides out from over the status bar
418          * In multiuser systems shows on all users' windows.
419          */
420         public static final int TYPE_STATUS_BAR_PANEL   = FIRST_SYSTEM_WINDOW+14;
421 
422         /**
423          * Window type: secure system overlay windows, which need to be displayed
424          * on top of everything else.  These windows must not take input
425          * focus, or they will interfere with the keyguard.
426          *
427          * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the
428          * system itself is allowed to create these overlays.  Applications cannot
429          * obtain permission to create secure system overlays.
430          *
431          * In multiuser systems shows only on the owning user's window.
432          * @hide
433          */
434         public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15;
435 
436         /**
437          * Window type: the drag-and-drop pseudowindow.  There is only one
438          * drag layer (at most), and it is placed on top of all other windows.
439          * In multiuser systems shows only on the owning user's window.
440          * @hide
441          */
442         public static final int TYPE_DRAG               = FIRST_SYSTEM_WINDOW+16;
443 
444         /**
445          * Window type: panel that slides out from under the status bar
446          * In multiuser systems shows on all users' windows.
447          * @hide
448          */
449         public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17;
450 
451         /**
452          * Window type: (mouse) pointer
453          * In multiuser systems shows on all users' windows.
454          * @hide
455          */
456         public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18;
457 
458         /**
459          * Window type: Navigation bar (when distinct from status bar)
460          * In multiuser systems shows on all users' windows.
461          * @hide
462          */
463         public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19;
464 
465         /**
466          * Window type: The volume level overlay/dialog shown when the user
467          * changes the system volume.
468          * In multiuser systems shows on all users' windows.
469          * @hide
470          */
471         public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20;
472 
473         /**
474          * Window type: The boot progress dialog, goes on top of everything
475          * in the world.
476          * In multiuser systems shows on all users' windows.
477          * @hide
478          */
479         public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21;
480 
481         /**
482          * Window type: Fake window to consume touch events when the navigation
483          * bar is hidden.
484          * In multiuser systems shows on all users' windows.
485          * @hide
486          */
487         public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22;
488 
489         /**
490          * Window type: Dreams (screen saver) window, just above keyguard.
491          * In multiuser systems shows only on the owning user's window.
492          * @hide
493          */
494         public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23;
495 
496         /**
497          * Window type: Navigation bar panel (when navigation bar is distinct from status bar)
498          * In multiuser systems shows on all users' windows.
499          * @hide
500          */
501         public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24;
502 
503         /**
504          * Window type: Behind the universe of the real windows.
505          * In multiuser systems shows on all users' windows.
506          * @hide
507          */
508         public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25;
509 
510         /**
511          * Window type: Display overlay window.  Used to simulate secondary display devices.
512          * In multiuser systems shows on all users' windows.
513          * @hide
514          */
515         public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26;
516 
517         /**
518          * Window type: Magnification overlay window. Used to highlight the magnified
519          * portion of a display when accessibility magnification is enabled.
520          * In multiuser systems shows on all users' windows.
521          * @hide
522          */
523         public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27;
524 
525         /**
526          * Window type: keyguard scrim window. Shows if keyguard needs to be restarted.
527          * In multiuser systems shows on all users' windows.
528          * @hide
529          */
530         public static final int TYPE_KEYGUARD_SCRIM           = FIRST_SYSTEM_WINDOW+29;
531 
532         /**
533          * Window type: Window for Presentation on top of private
534          * virtual display.
535          */
536         public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30;
537 
538         /**
539          * Window type: Windows in the voice interaction layer.
540          * @hide
541          */
542         public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31;
543 
544         /**
545          * Window type: Windows that are overlaid <em>only</em> by an {@link
546          * android.accessibilityservice.AccessibilityService} for interception of
547          * user interactions without changing the windows an accessibility service
548          * can introspect. In particular, an accessibility service can introspect
549          * only windows that a sighted user can interact with which is they can touch
550          * these windows or can type into these windows. For example, if there
551          * is a full screen accessibility overlay that is touchable, the windows
552          * below it will be introspectable by an accessibility service regardless
553          * they are covered by a touchable window.
554          */
555         public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32;
556 
557         /**
558          * End of types of system windows.
559          */
560         public static final int LAST_SYSTEM_WINDOW      = 2999;
561 
562         /** @deprecated this is ignored, this value is set automatically when needed. */
563         @Deprecated
564         public static final int MEMORY_TYPE_NORMAL = 0;
565         /** @deprecated this is ignored, this value is set automatically when needed. */
566         @Deprecated
567         public static final int MEMORY_TYPE_HARDWARE = 1;
568         /** @deprecated this is ignored, this value is set automatically when needed. */
569         @Deprecated
570         public static final int MEMORY_TYPE_GPU = 2;
571         /** @deprecated this is ignored, this value is set automatically when needed. */
572         @Deprecated
573         public static final int MEMORY_TYPE_PUSH_BUFFERS = 3;
574 
575         /**
576          * @deprecated this is ignored
577          */
578         @Deprecated
579         public int memoryType;
580 
581         /** Window flag: as long as this window is visible to the user, allow
582          *  the lock screen to activate while the screen is on.
583          *  This can be used independently, or in combination with
584          *  {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */
585         public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON     = 0x00000001;
586 
587         /** Window flag: everything behind this window will be dimmed.
588          *  Use {@link #dimAmount} to control the amount of dim. */
589         public static final int FLAG_DIM_BEHIND        = 0x00000002;
590 
591         /** Window flag: blur everything behind this window.
592          * @deprecated Blurring is no longer supported. */
593         @Deprecated
594         public static final int FLAG_BLUR_BEHIND        = 0x00000004;
595 
596         /** Window flag: this window won't ever get key input focus, so the
597          * user can not send key or other button events to it.  Those will
598          * instead go to whatever focusable window is behind it.  This flag
599          * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that
600          * is explicitly set.
601          *
602          * <p>Setting this flag also implies that the window will not need to
603          * interact with
604          * a soft input method, so it will be Z-ordered and positioned
605          * independently of any active input method (typically this means it
606          * gets Z-ordered on top of the input method, so it can use the full
607          * screen for its content and cover the input method if needed.  You
608          * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */
609         public static final int FLAG_NOT_FOCUSABLE      = 0x00000008;
610 
611         /** Window flag: this window can never receive touch events. */
612         public static final int FLAG_NOT_TOUCHABLE      = 0x00000010;
613 
614         /** Window flag: even when this window is focusable (its
615          * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events
616          * outside of the window to be sent to the windows behind it.  Otherwise
617          * it will consume all pointer events itself, regardless of whether they
618          * are inside of the window. */
619         public static final int FLAG_NOT_TOUCH_MODAL    = 0x00000020;
620 
621         /** Window flag: when set, if the device is asleep when the touch
622          * screen is pressed, you will receive this first touch event.  Usually
623          * the first touch event is consumed by the system since the user can
624          * not see what they are pressing on.
625          *
626          * @deprecated This flag has no effect.
627          */
628         @Deprecated
629         public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040;
630 
631         /** Window flag: as long as this window is visible to the user, keep
632          *  the device's screen turned on and bright. */
633         public static final int FLAG_KEEP_SCREEN_ON     = 0x00000080;
634 
635         /** Window flag: place the window within the entire screen, ignoring
636          *  decorations around the border (such as the status bar).  The
637          *  window must correctly position its contents to take the screen
638          *  decoration into account.  This flag is normally set for you
639          *  by Window as described in {@link Window#setFlags}. */
640         public static final int FLAG_LAYOUT_IN_SCREEN   = 0x00000100;
641 
642         /** Window flag: allow window to extend outside of the screen. */
643         public static final int FLAG_LAYOUT_NO_LIMITS   = 0x00000200;
644 
645         /**
646          * Window flag: hide all screen decorations (such as the status bar) while
647          * this window is displayed.  This allows the window to use the entire
648          * display space for itself -- the status bar will be hidden when
649          * an app window with this flag set is on the top layer. A fullscreen window
650          * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's
651          * {@link #softInputMode} field; the window will stay fullscreen
652          * and will not resize.
653          *
654          * <p>This flag can be controlled in your theme through the
655          * {@link android.R.attr#windowFullscreen} attribute; this attribute
656          * is automatically set for you in the standard fullscreen themes
657          * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen},
658          * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen},
659          * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen},
660          * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen},
661          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen},
662          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and
663          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p>
664          */
665         public static final int FLAG_FULLSCREEN      = 0x00000400;
666 
667         /** Window flag: override {@link #FLAG_FULLSCREEN} and force the
668          *  screen decorations (such as the status bar) to be shown. */
669         public static final int FLAG_FORCE_NOT_FULLSCREEN   = 0x00000800;
670 
671         /** Window flag: turn on dithering when compositing this window to
672          *  the screen.
673          * @deprecated This flag is no longer used. */
674         @Deprecated
675         public static final int FLAG_DITHER             = 0x00001000;
676 
677         /** Window flag: treat the content of the window as secure, preventing
678          * it from appearing in screenshots or from being viewed on non-secure
679          * displays.
680          *
681          * <p>See {@link android.view.Display#FLAG_SECURE} for more details about
682          * secure surfaces and secure displays.
683          */
684         public static final int FLAG_SECURE             = 0x00002000;
685 
686         /** Window flag: a special mode where the layout parameters are used
687          * to perform scaling of the surface when it is composited to the
688          * screen. */
689         public static final int FLAG_SCALED             = 0x00004000;
690 
691         /** Window flag: intended for windows that will often be used when the user is
692          * holding the screen against their face, it will aggressively filter the event
693          * stream to prevent unintended presses in this situation that may not be
694          * desired for a particular window, when such an event stream is detected, the
695          * application will receive a CANCEL motion event to indicate this so applications
696          * can handle this accordingly by taking no action on the event
697          * until the finger is released. */
698         public static final int FLAG_IGNORE_CHEEK_PRESSES    = 0x00008000;
699 
700         /** Window flag: a special option only for use in combination with
701          * {@link #FLAG_LAYOUT_IN_SCREEN}.  When requesting layout in the
702          * screen your window may appear on top of or behind screen decorations
703          * such as the status bar.  By also including this flag, the window
704          * manager will report the inset rectangle needed to ensure your
705          * content is not covered by screen decorations.  This flag is normally
706          * set for you by Window as described in {@link Window#setFlags}.*/
707         public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000;
708 
709         /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with
710          * respect to how this window interacts with the current method.  That
711          * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the
712          * window will behave as if it needs to interact with the input method
713          * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is
714          * not set and this flag is set, then the window will behave as if it
715          * doesn't need to interact with the input method and can be placed
716          * to use more space and cover the input method.
717          */
718         public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000;
719 
720         /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you
721          * can set this flag to receive a single special MotionEvent with
722          * the action
723          * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for
724          * touches that occur outside of your window.  Note that you will not
725          * receive the full down/move/up gesture, only the location of the
726          * first down as an ACTION_OUTSIDE.
727          */
728         public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000;
729 
730         /** Window flag: special flag to let windows be shown when the screen
731          * is locked. This will let application windows take precedence over
732          * key guard or any other lock screens. Can be used with
733          * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows
734          * directly before showing the key guard window.  Can be used with
735          * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss
736          * non-secure keyguards.  This flag only applies to the top-most
737          * full-screen window.
738          */
739         public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000;
740 
741         /** Window flag: ask that the system wallpaper be shown behind
742          * your window.  The window surface must be translucent to be able
743          * to actually see the wallpaper behind it; this flag just ensures
744          * that the wallpaper surface will be there if this window actually
745          * has translucent regions.
746          *
747          * <p>This flag can be controlled in your theme through the
748          * {@link android.R.attr#windowShowWallpaper} attribute; this attribute
749          * is automatically set for you in the standard wallpaper themes
750          * such as {@link android.R.style#Theme_Wallpaper},
751          * {@link android.R.style#Theme_Wallpaper_NoTitleBar},
752          * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen},
753          * {@link android.R.style#Theme_Holo_Wallpaper},
754          * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar},
755          * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and
756          * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p>
757          */
758         public static final int FLAG_SHOW_WALLPAPER = 0x00100000;
759 
760         /** Window flag: when set as a window is being added or made
761          * visible, once the window has been shown then the system will
762          * poke the power manager's user activity (as if the user had woken
763          * up the device) to turn the screen on. */
764         public static final int FLAG_TURN_SCREEN_ON = 0x00200000;
765 
766         /** Window flag: when set the window will cause the keyguard to
767          * be dismissed, only if it is not a secure lock keyguard.  Because such
768          * a keyguard is not needed for security, it will never re-appear if
769          * the user navigates to another window (in contrast to
770          * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily
771          * hide both secure and non-secure keyguards but ensure they reappear
772          * when the user moves to another UI that doesn't hide them).
773          * If the keyguard is currently active and is secure (requires an
774          * unlock pattern) than the user will still need to confirm it before
775          * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has
776          * also been set.
777          */
778         public static final int FLAG_DISMISS_KEYGUARD = 0x00400000;
779 
780         /** Window flag: when set the window will accept for touch events
781          * outside of its bounds to be sent to other windows that also
782          * support split touch.  When this flag is not set, the first pointer
783          * that goes down determines the window to which all subsequent touches
784          * go until all pointers go up.  When this flag is set, each pointer
785          * (not necessarily the first) that goes down determines the window
786          * to which all subsequent touches of that pointer will go until that
787          * pointer goes up thereby enabling touches with multiple pointers
788          * to be split across multiple windows.
789          */
790         public static final int FLAG_SPLIT_TOUCH = 0x00800000;
791 
792         /**
793          * <p>Indicates whether this window should be hardware accelerated.
794          * Requesting hardware acceleration does not guarantee it will happen.</p>
795          *
796          * <p>This flag can be controlled programmatically <em>only</em> to enable
797          * hardware acceleration. To enable hardware acceleration for a given
798          * window programmatically, do the following:</p>
799          *
800          * <pre>
801          * Window w = activity.getWindow(); // in Activity's onCreate() for instance
802          * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
803          *         WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
804          * </pre>
805          *
806          * <p>It is important to remember that this flag <strong>must</strong>
807          * be set before setting the content view of your activity or dialog.</p>
808          *
809          * <p>This flag cannot be used to disable hardware acceleration after it
810          * was enabled in your manifest using
811          * {@link android.R.attr#hardwareAccelerated}. If you need to selectively
812          * and programmatically disable hardware acceleration (for automated testing
813          * for instance), make sure it is turned off in your manifest and enable it
814          * on your activity or dialog when you need it instead, using the method
815          * described above.</p>
816          *
817          * <p>This flag is automatically set by the system if the
818          * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated}
819          * XML attribute is set to true on an activity or on the application.</p>
820          */
821         public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000;
822 
823         /**
824          * Window flag: allow window contents to extend in to the screen's
825          * overscan area, if there is one.  The window should still correctly
826          * position its contents to take the overscan area into account.
827          *
828          * <p>This flag can be controlled in your theme through the
829          * {@link android.R.attr#windowOverscan} attribute; this attribute
830          * is automatically set for you in the standard overscan themes
831          * such as
832          * {@link android.R.style#Theme_Holo_NoActionBar_Overscan},
833          * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan},
834          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and
835          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p>
836          *
837          * <p>When this flag is enabled for a window, its normal content may be obscured
838          * to some degree by the overscan region of the display.  To ensure key parts of
839          * that content are visible to the user, you can use
840          * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)}
841          * to set the point in the view hierarchy where the appropriate offsets should
842          * be applied.  (This can be done either by directly calling this function, using
843          * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy,
844          * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect)
845          * View.fitSystemWindows(Rect)} method).</p>
846          *
847          * <p>This mechanism for positioning content elements is identical to its equivalent
848          * use with layout and {@link View#setSystemUiVisibility(int)
849          * View.setSystemUiVisibility(int)}; here is an example layout that will correctly
850          * position its UI elements with this overscan flag is set:</p>
851          *
852          * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete}
853          */
854         public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000;
855 
856         /**
857          * Window flag: request a translucent status bar with minimal system-provided
858          * background protection.
859          *
860          * <p>This flag can be controlled in your theme through the
861          * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute
862          * is automatically set for you in the standard translucent decor themes
863          * such as
864          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
865          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
866          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
867          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
868          *
869          * <p>When this flag is enabled for a window, it automatically sets
870          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
871          * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p>
872          */
873         public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000;
874 
875         /**
876          * Window flag: request a translucent navigation bar with minimal system-provided
877          * background protection.
878          *
879          * <p>This flag can be controlled in your theme through the
880          * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute
881          * is automatically set for you in the standard translucent decor themes
882          * such as
883          * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor},
884          * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor},
885          * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and
886          * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p>
887          *
888          * <p>When this flag is enabled for a window, it automatically sets
889          * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and
890          * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p>
891          */
892         public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000;
893 
894         /**
895          * Flag for a window in local focus mode.
896          * Window in local focus mode can control focus independent of window manager using
897          * {@link Window#setLocalFocus(boolean, boolean)}.
898          * Usually window in this mode will not get touch/key events from window manager, but will
899          * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}.
900          */
901         public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000;
902 
903         /** Window flag: Enable touches to slide out of a window into neighboring
904          * windows in mid-gesture instead of being captured for the duration of
905          * the gesture.
906          *
907          * This flag changes the behavior of touch focus for this window only.
908          * Touches can slide out of the window but they cannot necessarily slide
909          * back in (unless the other window with touch focus permits it).
910          *
911          * {@hide}
912          */
913         public static final int FLAG_SLIPPERY = 0x20000000;
914 
915         /**
916          * Window flag: When requesting layout with an attached window, the attached window may
917          * overlap with the screen decorations of the parent window such as the navigation bar. By
918          * including this flag, the window manager will layout the attached window within the decor
919          * frame of the parent window such that it doesn't overlap with screen decorations.
920          */
921         public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000;
922 
923         /**
924          * Flag indicating that this Window is responsible for drawing the background for the
925          * system bars. If set, the system bars are drawn with a transparent background and the
926          * corresponding areas in this window are filled with the colors specified in
927          * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}.
928          */
929         public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000;
930 
931         /**
932          * Various behavioral options/flags.  Default is none.
933          *
934          * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
935          * @see #FLAG_DIM_BEHIND
936          * @see #FLAG_NOT_FOCUSABLE
937          * @see #FLAG_NOT_TOUCHABLE
938          * @see #FLAG_NOT_TOUCH_MODAL
939          * @see #FLAG_TOUCHABLE_WHEN_WAKING
940          * @see #FLAG_KEEP_SCREEN_ON
941          * @see #FLAG_LAYOUT_IN_SCREEN
942          * @see #FLAG_LAYOUT_NO_LIMITS
943          * @see #FLAG_FULLSCREEN
944          * @see #FLAG_FORCE_NOT_FULLSCREEN
945          * @see #FLAG_SECURE
946          * @see #FLAG_SCALED
947          * @see #FLAG_IGNORE_CHEEK_PRESSES
948          * @see #FLAG_LAYOUT_INSET_DECOR
949          * @see #FLAG_ALT_FOCUSABLE_IM
950          * @see #FLAG_WATCH_OUTSIDE_TOUCH
951          * @see #FLAG_SHOW_WHEN_LOCKED
952          * @see #FLAG_SHOW_WALLPAPER
953          * @see #FLAG_TURN_SCREEN_ON
954          * @see #FLAG_DISMISS_KEYGUARD
955          * @see #FLAG_SPLIT_TOUCH
956          * @see #FLAG_HARDWARE_ACCELERATED
957          * @see #FLAG_LOCAL_FOCUS_MODE
958          * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS
959          */
960         @ViewDebug.ExportedProperty(flagMapping = {
961             @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON,
962                     name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"),
963             @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND,
964                     name = "FLAG_DIM_BEHIND"),
965             @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND,
966                     name = "FLAG_BLUR_BEHIND"),
967             @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE,
968                     name = "FLAG_NOT_FOCUSABLE"),
969             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE,
970                     name = "FLAG_NOT_TOUCHABLE"),
971             @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL,
972                     name = "FLAG_NOT_TOUCH_MODAL"),
973             @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING,
974                     name = "FLAG_TOUCHABLE_WHEN_WAKING"),
975             @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON,
976                     name = "FLAG_KEEP_SCREEN_ON"),
977             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN,
978                     name = "FLAG_LAYOUT_IN_SCREEN"),
979             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS,
980                     name = "FLAG_LAYOUT_NO_LIMITS"),
981             @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN,
982                     name = "FLAG_FULLSCREEN"),
983             @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN,
984                     name = "FLAG_FORCE_NOT_FULLSCREEN"),
985             @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER,
986                     name = "FLAG_DITHER"),
987             @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE,
988                     name = "FLAG_SECURE"),
989             @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED,
990                     name = "FLAG_SCALED"),
991             @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES,
992                     name = "FLAG_IGNORE_CHEEK_PRESSES"),
993             @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR,
994                     name = "FLAG_LAYOUT_INSET_DECOR"),
995             @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM,
996                     name = "FLAG_ALT_FOCUSABLE_IM"),
997             @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH,
998                     name = "FLAG_WATCH_OUTSIDE_TOUCH"),
999             @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED,
1000                     name = "FLAG_SHOW_WHEN_LOCKED"),
1001             @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER,
1002                     name = "FLAG_SHOW_WALLPAPER"),
1003             @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON,
1004                     name = "FLAG_TURN_SCREEN_ON"),
1005             @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD,
1006                     name = "FLAG_DISMISS_KEYGUARD"),
1007             @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH,
1008                     name = "FLAG_SPLIT_TOUCH"),
1009             @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED,
1010                     name = "FLAG_HARDWARE_ACCELERATED"),
1011             @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE,
1012                     name = "FLAG_LOCAL_FOCUS_MODE"),
1013             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS,
1014                     name = "FLAG_TRANSLUCENT_STATUS"),
1015             @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION,
1016                     name = "FLAG_TRANSLUCENT_NAVIGATION"),
1017             @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS,
1018                     name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS")
1019         }, formatToHexString = true)
1020         public int flags;
1021 
1022         /**
1023          * If the window has requested hardware acceleration, but this is not
1024          * allowed in the process it is in, then still render it as if it is
1025          * hardware accelerated.  This is used for the starting preview windows
1026          * in the system process, which don't need to have the overhead of
1027          * hardware acceleration (they are just a static rendering), but should
1028          * be rendered as such to match the actual window of the app even if it
1029          * is hardware accelerated.
1030          * Even if the window isn't hardware accelerated, still do its rendering
1031          * as if it was.
1032          * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows
1033          * that need hardware acceleration (e.g. LockScreen), where hardware acceleration
1034          * is generally disabled. This flag must be specified in addition to
1035          * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system
1036          * windows.
1037          *
1038          * @hide
1039          */
1040         public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001;
1041 
1042         /**
1043          * In the system process, we globally do not use hardware acceleration
1044          * because there are many threads doing UI there and they conflict.
1045          * If certain parts of the UI that really do want to use hardware
1046          * acceleration, this flag can be set to force it.  This is basically
1047          * for the lock screen.  Anyone else using it, you are probably wrong.
1048          *
1049          * @hide
1050          */
1051         public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002;
1052 
1053         /**
1054          * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers
1055          * may elect to skip these notifications if they are not doing anything productive with
1056          * them (they do not affect the wallpaper scrolling operation) by calling
1057          * {@link
1058          * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}.
1059          *
1060          * @hide
1061          */
1062         public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004;
1063 
1064         /** In a multiuser system if this flag is set and the owner is a system process then this
1065          * window will appear on all user screens. This overrides the default behavior of window
1066          * types that normally only appear on the owning user's screen. Refer to each window type
1067          * to determine its default behavior.
1068          *
1069          * {@hide} */
1070         public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010;
1071 
1072         /**
1073          * Never animate position changes of the window.
1074          *
1075          * {@hide} */
1076         public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040;
1077 
1078         /** Window flag: special flag to limit the size of the window to be
1079          * original size ([320x480] x density). Used to create window for applications
1080          * running under compatibility mode.
1081          *
1082          * {@hide} */
1083         public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080;
1084 
1085         /** Window flag: a special option intended for system dialogs.  When
1086          * this flag is set, the window will demand focus unconditionally when
1087          * it is created.
1088          * {@hide} */
1089         public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100;
1090 
1091         /** Window flag: maintain the previous translucent decor state when this window
1092          * becomes top-most.
1093          * {@hide} */
1094         public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200;
1095 
1096         /**
1097          * Flag whether the current window is a keyguard window, meaning that it will hide all other
1098          * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set.
1099          * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}.
1100          * {@hide}
1101          */
1102         public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400;
1103 
1104         /**
1105          * Flag that prevents the wallpaper behind the current window from receiving touch events.
1106          *
1107          * {@hide}
1108          */
1109         public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800;
1110 
1111         /**
1112          * Control flags that are private to the platform.
1113          * @hide
1114          */
1115         public int privateFlags;
1116 
1117         /**
1118          * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it
1119          * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu
1120          * key. For this case, we should look at windows behind it to determine the appropriate
1121          * value.
1122          *
1123          * @hide
1124          */
1125         public static final int NEEDS_MENU_UNSET = 0;
1126 
1127         /**
1128          * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a
1129          * menu key.
1130          *
1131          * @hide
1132          */
1133         public static final int NEEDS_MENU_SET_TRUE = 1;
1134 
1135         /**
1136          * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't
1137          * needs a menu key.
1138          *
1139          * @hide
1140          */
1141         public static final int NEEDS_MENU_SET_FALSE = 2;
1142 
1143         /**
1144          * State variable for a window belonging to an activity that responds to
1145          * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a
1146          * physical button this variable is ignored, but on devices where the Menu key is drawn in
1147          * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}.
1148          *
1149          *  (Note that Action Bars, when available, are the preferred way to offer additional
1150          * functions otherwise accessed via an options menu.)
1151          *
1152          * {@hide}
1153          */
1154         public int needsMenuKey = NEEDS_MENU_UNSET;
1155 
1156         /**
1157          * Given a particular set of window manager flags, determine whether
1158          * such a window may be a target for an input method when it has
1159          * focus.  In particular, this checks the
1160          * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM}
1161          * flags and returns true if the combination of the two corresponds
1162          * to a window that needs to be behind the input method so that the
1163          * user can type into it.
1164          *
1165          * @param flags The current window manager flags.
1166          *
1167          * @return Returns true if such a window should be behind/interact
1168          * with an input method, false if not.
1169          */
mayUseInputMethod(int flags)1170         public static boolean mayUseInputMethod(int flags) {
1171             switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) {
1172                 case 0:
1173                 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM:
1174                     return true;
1175             }
1176             return false;
1177         }
1178 
1179         /**
1180          * Mask for {@link #softInputMode} of the bits that determine the
1181          * desired visibility state of the soft input area for this window.
1182          */
1183         public static final int SOFT_INPUT_MASK_STATE = 0x0f;
1184 
1185         /**
1186          * Visibility state for {@link #softInputMode}: no state has been specified.
1187          */
1188         public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0;
1189 
1190         /**
1191          * Visibility state for {@link #softInputMode}: please don't change the state of
1192          * the soft input area.
1193          */
1194         public static final int SOFT_INPUT_STATE_UNCHANGED = 1;
1195 
1196         /**
1197          * Visibility state for {@link #softInputMode}: please hide any soft input
1198          * area when normally appropriate (when the user is navigating
1199          * forward to your window).
1200          */
1201         public static final int SOFT_INPUT_STATE_HIDDEN = 2;
1202 
1203         /**
1204          * Visibility state for {@link #softInputMode}: please always hide any
1205          * soft input area when this window receives focus.
1206          */
1207         public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3;
1208 
1209         /**
1210          * Visibility state for {@link #softInputMode}: please show the soft
1211          * input area when normally appropriate (when the user is navigating
1212          * forward to your window).
1213          */
1214         public static final int SOFT_INPUT_STATE_VISIBLE = 4;
1215 
1216         /**
1217          * Visibility state for {@link #softInputMode}: please always make the
1218          * soft input area visible when this window receives input focus.
1219          */
1220         public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5;
1221 
1222         /**
1223          * Mask for {@link #softInputMode} of the bits that determine the
1224          * way that the window should be adjusted to accommodate the soft
1225          * input window.
1226          */
1227         public static final int SOFT_INPUT_MASK_ADJUST = 0xf0;
1228 
1229         /** Adjustment option for {@link #softInputMode}: nothing specified.
1230          * The system will try to pick one or
1231          * the other depending on the contents of the window.
1232          */
1233         public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00;
1234 
1235         /** Adjustment option for {@link #softInputMode}: set to allow the
1236          * window to be resized when an input
1237          * method is shown, so that its contents are not covered by the input
1238          * method.  This can <em>not</em> be combined with
1239          * {@link #SOFT_INPUT_ADJUST_PAN}; if
1240          * neither of these are set, then the system will try to pick one or
1241          * the other depending on the contents of the window. If the window's
1242          * layout parameter flags include {@link #FLAG_FULLSCREEN}, this
1243          * value for {@link #softInputMode} will be ignored; the window will
1244          * not resize, but will stay fullscreen.
1245          */
1246         public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10;
1247 
1248         /** Adjustment option for {@link #softInputMode}: set to have a window
1249          * pan when an input method is
1250          * shown, so it doesn't need to deal with resizing but just panned
1251          * by the framework to ensure the current input focus is visible.  This
1252          * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if
1253          * neither of these are set, then the system will try to pick one or
1254          * the other depending on the contents of the window.
1255          */
1256         public static final int SOFT_INPUT_ADJUST_PAN = 0x20;
1257 
1258         /** Adjustment option for {@link #softInputMode}: set to have a window
1259          * not adjust for a shown input method.  The window will not be resized,
1260          * and it will not be panned to make its focus visible.
1261          */
1262         public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30;
1263 
1264         /**
1265          * Bit for {@link #softInputMode}: set when the user has navigated
1266          * forward to the window.  This is normally set automatically for
1267          * you by the system, though you may want to set it in certain cases
1268          * when you are displaying a window yourself.  This flag will always
1269          * be cleared automatically after the window is displayed.
1270          */
1271         public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100;
1272 
1273         /**
1274          * Desired operating mode for any soft input area.  May be any combination
1275          * of:
1276          *
1277          * <ul>
1278          * <li> One of the visibility states
1279          * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED},
1280          * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or
1281          * {@link #SOFT_INPUT_STATE_VISIBLE}.
1282          * <li> One of the adjustment options
1283          * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED},
1284          * {@link #SOFT_INPUT_ADJUST_RESIZE}, or
1285          * {@link #SOFT_INPUT_ADJUST_PAN}.
1286          * </ul>
1287          *
1288          *
1289          * <p>This flag can be controlled in your theme through the
1290          * {@link android.R.attr#windowSoftInputMode} attribute.</p>
1291          */
1292         public int softInputMode;
1293 
1294         /**
1295          * Placement of window within the screen as per {@link Gravity}.  Both
1296          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1297          * android.graphics.Rect) Gravity.apply} and
1298          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1299          * Gravity.applyDisplay} are used during window layout, with this value
1300          * given as the desired gravity.  For example you can specify
1301          * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and
1302          * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here
1303          * to control the behavior of
1304          * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect)
1305          * Gravity.applyDisplay}.
1306          *
1307          * @see Gravity
1308          */
1309         public int gravity;
1310 
1311         /**
1312          * The horizontal margin, as a percentage of the container's width,
1313          * between the container and the widget.  See
1314          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1315          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1316          * field is added with {@link #x} to supply the <var>xAdj</var> parameter.
1317          */
1318         public float horizontalMargin;
1319 
1320         /**
1321          * The vertical margin, as a percentage of the container's height,
1322          * between the container and the widget.  See
1323          * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int,
1324          * android.graphics.Rect) Gravity.apply} for how this is used.  This
1325          * field is added with {@link #y} to supply the <var>yAdj</var> parameter.
1326          */
1327         public float verticalMargin;
1328 
1329         /**
1330          * Positive insets between the drawing surface and window content.
1331          *
1332          * @hide
1333          */
1334         public final Rect surfaceInsets = new Rect();
1335 
1336         /**
1337          * The desired bitmap format.  May be one of the constants in
1338          * {@link android.graphics.PixelFormat}.  Default is OPAQUE.
1339          */
1340         public int format;
1341 
1342         /**
1343          * A style resource defining the animations to use for this window.
1344          * This must be a system resource; it can not be an application resource
1345          * because the window manager does not have access to applications.
1346          */
1347         public int windowAnimations;
1348 
1349         /**
1350          * An alpha value to apply to this entire window.
1351          * An alpha of 1.0 means fully opaque and 0.0 means fully transparent
1352          */
1353         public float alpha = 1.0f;
1354 
1355         /**
1356          * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming
1357          * to apply.  Range is from 1.0 for completely opaque to 0.0 for no
1358          * dim.
1359          */
1360         public float dimAmount = 1.0f;
1361 
1362         /**
1363          * Default value for {@link #screenBrightness} and {@link #buttonBrightness}
1364          * indicating that the brightness value is not overridden for this window
1365          * and normal brightness policy should be used.
1366          */
1367         public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f;
1368 
1369         /**
1370          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1371          * indicating that the screen or button backlight brightness should be set
1372          * to the lowest value when this window is in front.
1373          */
1374         public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f;
1375 
1376         /**
1377          * Value for {@link #screenBrightness} and {@link #buttonBrightness}
1378          * indicating that the screen or button backlight brightness should be set
1379          * to the hightest value when this window is in front.
1380          */
1381         public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f;
1382 
1383         /**
1384          * This can be used to override the user's preferred brightness of
1385          * the screen.  A value of less than 0, the default, means to use the
1386          * preferred screen brightness.  0 to 1 adjusts the brightness from
1387          * dark to full bright.
1388          */
1389         public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE;
1390 
1391         /**
1392          * This can be used to override the standard behavior of the button and
1393          * keyboard backlights.  A value of less than 0, the default, means to
1394          * use the standard backlight behavior.  0 to 1 adjusts the brightness
1395          * from dark to full bright.
1396          */
1397         public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE;
1398 
1399         /**
1400          * Value for {@link #rotationAnimation} to define the animation used to
1401          * specify that this window will rotate in or out following a rotation.
1402          */
1403         public static final int ROTATION_ANIMATION_ROTATE = 0;
1404 
1405         /**
1406          * Value for {@link #rotationAnimation} to define the animation used to
1407          * specify that this window will fade in or out following a rotation.
1408          */
1409         public static final int ROTATION_ANIMATION_CROSSFADE = 1;
1410 
1411         /**
1412          * Value for {@link #rotationAnimation} to define the animation used to
1413          * specify that this window will immediately disappear or appear following
1414          * a rotation.
1415          */
1416         public static final int ROTATION_ANIMATION_JUMPCUT = 2;
1417 
1418         /**
1419          * Define the exit and entry animations used on this window when the device is rotated.
1420          * This only has an affect if the incoming and outgoing topmost
1421          * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
1422          * by other windows. All other situations default to the
1423          * {@link #ROTATION_ANIMATION_ROTATE} behavior.
1424          *
1425          * @see #ROTATION_ANIMATION_ROTATE
1426          * @see #ROTATION_ANIMATION_CROSSFADE
1427          * @see #ROTATION_ANIMATION_JUMPCUT
1428          */
1429         public int rotationAnimation = ROTATION_ANIMATION_ROTATE;
1430 
1431         /**
1432          * Identifier for this window.  This will usually be filled in for
1433          * you.
1434          */
1435         public IBinder token = null;
1436 
1437         /**
1438          * Name of the package owning this window.
1439          */
1440         public String packageName = null;
1441 
1442         /**
1443          * Specific orientation value for a window.
1444          * May be any of the same values allowed
1445          * for {@link android.content.pm.ActivityInfo#screenOrientation}.
1446          * If not set, a default value of
1447          * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED}
1448          * will be used.
1449          */
1450         public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
1451 
1452         /**
1453          * The preferred refresh rate for the window.
1454          *
1455          * This must be one of the supported refresh rates obtained for the display(s) the window
1456          * is on.
1457          *
1458          * @see Display#getSupportedRefreshRates()
1459          */
1460         public float preferredRefreshRate;
1461 
1462         /**
1463          * Control the visibility of the status bar.
1464          *
1465          * @see View#STATUS_BAR_VISIBLE
1466          * @see View#STATUS_BAR_HIDDEN
1467          */
1468         public int systemUiVisibility;
1469 
1470         /**
1471          * @hide
1472          * The ui visibility as requested by the views in this hierarchy.
1473          * the combined value should be systemUiVisibility | subtreeSystemUiVisibility.
1474          */
1475         public int subtreeSystemUiVisibility;
1476 
1477         /**
1478          * Get callbacks about the system ui visibility changing.
1479          *
1480          * TODO: Maybe there should be a bitfield of optional callbacks that we need.
1481          *
1482          * @hide
1483          */
1484         public boolean hasSystemUiListeners;
1485 
1486         /**
1487          * When this window has focus, disable touch pad pointer gesture processing.
1488          * The window will receive raw position updates from the touch pad instead
1489          * of pointer movements and synthetic touch events.
1490          *
1491          * @hide
1492          */
1493         public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001;
1494 
1495         /**
1496          * Does not construct an input channel for this window.  The channel will therefore
1497          * be incapable of receiving input.
1498          *
1499          * @hide
1500          */
1501         public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002;
1502 
1503         /**
1504          * When this window has focus, does not call user activity for all input events so
1505          * the application will have to do it itself.  Should only be used by
1506          * the keyguard and phone app.
1507          * <p>
1508          * Should only be used by the keyguard and phone app.
1509          * </p>
1510          *
1511          * @hide
1512          */
1513         public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004;
1514 
1515         /**
1516          * Control special features of the input subsystem.
1517          *
1518          * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
1519          * @see #INPUT_FEATURE_NO_INPUT_CHANNEL
1520          * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
1521          * @hide
1522          */
1523         public int inputFeatures;
1524 
1525         /**
1526          * Sets the number of milliseconds before the user activity timeout occurs
1527          * when this window has focus.  A value of -1 uses the standard timeout.
1528          * A value of 0 uses the minimum support display timeout.
1529          * <p>
1530          * This property can only be used to reduce the user specified display timeout;
1531          * it can never make the timeout longer than it normally would be.
1532          * </p><p>
1533          * Should only be used by the keyguard and phone app.
1534          * </p>
1535          *
1536          * @hide
1537          */
1538         public long userActivityTimeout = -1;
1539 
LayoutParams()1540         public LayoutParams() {
1541             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1542             type = TYPE_APPLICATION;
1543             format = PixelFormat.OPAQUE;
1544         }
1545 
LayoutParams(int _type)1546         public LayoutParams(int _type) {
1547             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1548             type = _type;
1549             format = PixelFormat.OPAQUE;
1550         }
1551 
LayoutParams(int _type, int _flags)1552         public LayoutParams(int _type, int _flags) {
1553             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1554             type = _type;
1555             flags = _flags;
1556             format = PixelFormat.OPAQUE;
1557         }
1558 
LayoutParams(int _type, int _flags, int _format)1559         public LayoutParams(int _type, int _flags, int _format) {
1560             super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
1561             type = _type;
1562             flags = _flags;
1563             format = _format;
1564         }
1565 
LayoutParams(int w, int h, int _type, int _flags, int _format)1566         public LayoutParams(int w, int h, int _type, int _flags, int _format) {
1567             super(w, h);
1568             type = _type;
1569             flags = _flags;
1570             format = _format;
1571         }
1572 
LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1573         public LayoutParams(int w, int h, int xpos, int ypos, int _type,
1574                 int _flags, int _format) {
1575             super(w, h);
1576             x = xpos;
1577             y = ypos;
1578             type = _type;
1579             flags = _flags;
1580             format = _format;
1581         }
1582 
setTitle(CharSequence title)1583         public final void setTitle(CharSequence title) {
1584             if (null == title)
1585                 title = "";
1586 
1587             mTitle = TextUtils.stringOrSpannedString(title);
1588         }
1589 
getTitle()1590         public final CharSequence getTitle() {
1591             return mTitle;
1592         }
1593 
describeContents()1594         public int describeContents() {
1595             return 0;
1596         }
1597 
writeToParcel(Parcel out, int parcelableFlags)1598         public void writeToParcel(Parcel out, int parcelableFlags) {
1599             out.writeInt(width);
1600             out.writeInt(height);
1601             out.writeInt(x);
1602             out.writeInt(y);
1603             out.writeInt(type);
1604             out.writeInt(flags);
1605             out.writeInt(privateFlags);
1606             out.writeInt(softInputMode);
1607             out.writeInt(gravity);
1608             out.writeFloat(horizontalMargin);
1609             out.writeFloat(verticalMargin);
1610             out.writeInt(format);
1611             out.writeInt(windowAnimations);
1612             out.writeFloat(alpha);
1613             out.writeFloat(dimAmount);
1614             out.writeFloat(screenBrightness);
1615             out.writeFloat(buttonBrightness);
1616             out.writeInt(rotationAnimation);
1617             out.writeStrongBinder(token);
1618             out.writeString(packageName);
1619             TextUtils.writeToParcel(mTitle, out, parcelableFlags);
1620             out.writeInt(screenOrientation);
1621             out.writeFloat(preferredRefreshRate);
1622             out.writeInt(systemUiVisibility);
1623             out.writeInt(subtreeSystemUiVisibility);
1624             out.writeInt(hasSystemUiListeners ? 1 : 0);
1625             out.writeInt(inputFeatures);
1626             out.writeLong(userActivityTimeout);
1627             out.writeInt(surfaceInsets.left);
1628             out.writeInt(surfaceInsets.top);
1629             out.writeInt(surfaceInsets.right);
1630             out.writeInt(surfaceInsets.bottom);
1631             out.writeInt(needsMenuKey);
1632         }
1633 
1634         public static final Parcelable.Creator<LayoutParams> CREATOR
1635                     = new Parcelable.Creator<LayoutParams>() {
1636             public LayoutParams createFromParcel(Parcel in) {
1637                 return new LayoutParams(in);
1638             }
1639 
1640             public LayoutParams[] newArray(int size) {
1641                 return new LayoutParams[size];
1642             }
1643         };
1644 
1645 
LayoutParams(Parcel in)1646         public LayoutParams(Parcel in) {
1647             width = in.readInt();
1648             height = in.readInt();
1649             x = in.readInt();
1650             y = in.readInt();
1651             type = in.readInt();
1652             flags = in.readInt();
1653             privateFlags = in.readInt();
1654             softInputMode = in.readInt();
1655             gravity = in.readInt();
1656             horizontalMargin = in.readFloat();
1657             verticalMargin = in.readFloat();
1658             format = in.readInt();
1659             windowAnimations = in.readInt();
1660             alpha = in.readFloat();
1661             dimAmount = in.readFloat();
1662             screenBrightness = in.readFloat();
1663             buttonBrightness = in.readFloat();
1664             rotationAnimation = in.readInt();
1665             token = in.readStrongBinder();
1666             packageName = in.readString();
1667             mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in);
1668             screenOrientation = in.readInt();
1669             preferredRefreshRate = in.readFloat();
1670             systemUiVisibility = in.readInt();
1671             subtreeSystemUiVisibility = in.readInt();
1672             hasSystemUiListeners = in.readInt() != 0;
1673             inputFeatures = in.readInt();
1674             userActivityTimeout = in.readLong();
1675             surfaceInsets.left = in.readInt();
1676             surfaceInsets.top = in.readInt();
1677             surfaceInsets.right = in.readInt();
1678             surfaceInsets.bottom = in.readInt();
1679             needsMenuKey = in.readInt();
1680         }
1681 
1682         @SuppressWarnings({"PointlessBitwiseExpression"})
1683         public static final int LAYOUT_CHANGED = 1<<0;
1684         public static final int TYPE_CHANGED = 1<<1;
1685         public static final int FLAGS_CHANGED = 1<<2;
1686         public static final int FORMAT_CHANGED = 1<<3;
1687         public static final int ANIMATION_CHANGED = 1<<4;
1688         public static final int DIM_AMOUNT_CHANGED = 1<<5;
1689         public static final int TITLE_CHANGED = 1<<6;
1690         public static final int ALPHA_CHANGED = 1<<7;
1691         public static final int MEMORY_TYPE_CHANGED = 1<<8;
1692         public static final int SOFT_INPUT_MODE_CHANGED = 1<<9;
1693         public static final int SCREEN_ORIENTATION_CHANGED = 1<<10;
1694         public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11;
1695         public static final int ROTATION_ANIMATION_CHANGED = 1<<12;
1696         /** {@hide} */
1697         public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13;
1698         /** {@hide} */
1699         public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14;
1700         /** {@hide} */
1701         public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15;
1702         /** {@hide} */
1703         public static final int INPUT_FEATURES_CHANGED = 1<<16;
1704         /** {@hide} */
1705         public static final int PRIVATE_FLAGS_CHANGED = 1<<17;
1706         /** {@hide} */
1707         public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18;
1708         /** {@hide} */
1709         public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19;
1710         /** {@hide} */
1711         public static final int SURFACE_INSETS_CHANGED = 1<<20;
1712         /** {@hide} */
1713         public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21;
1714         /** {@hide} */
1715         public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22;
1716         /** {@hide} */
1717         public static final int EVERYTHING_CHANGED = 0xffffffff;
1718 
1719         // internal buffer to backup/restore parameters under compatibility mode.
1720         private int[] mCompatibilityParamsBackup = null;
1721 
copyFrom(LayoutParams o)1722         public final int copyFrom(LayoutParams o) {
1723             int changes = 0;
1724 
1725             if (width != o.width) {
1726                 width = o.width;
1727                 changes |= LAYOUT_CHANGED;
1728             }
1729             if (height != o.height) {
1730                 height = o.height;
1731                 changes |= LAYOUT_CHANGED;
1732             }
1733             if (x != o.x) {
1734                 x = o.x;
1735                 changes |= LAYOUT_CHANGED;
1736             }
1737             if (y != o.y) {
1738                 y = o.y;
1739                 changes |= LAYOUT_CHANGED;
1740             }
1741             if (horizontalWeight != o.horizontalWeight) {
1742                 horizontalWeight = o.horizontalWeight;
1743                 changes |= LAYOUT_CHANGED;
1744             }
1745             if (verticalWeight != o.verticalWeight) {
1746                 verticalWeight = o.verticalWeight;
1747                 changes |= LAYOUT_CHANGED;
1748             }
1749             if (horizontalMargin != o.horizontalMargin) {
1750                 horizontalMargin = o.horizontalMargin;
1751                 changes |= LAYOUT_CHANGED;
1752             }
1753             if (verticalMargin != o.verticalMargin) {
1754                 verticalMargin = o.verticalMargin;
1755                 changes |= LAYOUT_CHANGED;
1756             }
1757             if (type != o.type) {
1758                 type = o.type;
1759                 changes |= TYPE_CHANGED;
1760             }
1761             if (flags != o.flags) {
1762                 final int diff = flags ^ o.flags;
1763                 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) {
1764                     changes |= TRANSLUCENT_FLAGS_CHANGED;
1765                 }
1766                 flags = o.flags;
1767                 changes |= FLAGS_CHANGED;
1768             }
1769             if (privateFlags != o.privateFlags) {
1770                 privateFlags = o.privateFlags;
1771                 changes |= PRIVATE_FLAGS_CHANGED;
1772             }
1773             if (softInputMode != o.softInputMode) {
1774                 softInputMode = o.softInputMode;
1775                 changes |= SOFT_INPUT_MODE_CHANGED;
1776             }
1777             if (gravity != o.gravity) {
1778                 gravity = o.gravity;
1779                 changes |= LAYOUT_CHANGED;
1780             }
1781             if (format != o.format) {
1782                 format = o.format;
1783                 changes |= FORMAT_CHANGED;
1784             }
1785             if (windowAnimations != o.windowAnimations) {
1786                 windowAnimations = o.windowAnimations;
1787                 changes |= ANIMATION_CHANGED;
1788             }
1789             if (token == null) {
1790                 // NOTE: token only copied if the recipient doesn't
1791                 // already have one.
1792                 token = o.token;
1793             }
1794             if (packageName == null) {
1795                 // NOTE: packageName only copied if the recipient doesn't
1796                 // already have one.
1797                 packageName = o.packageName;
1798             }
1799             if (!mTitle.equals(o.mTitle)) {
1800                 mTitle = o.mTitle;
1801                 changes |= TITLE_CHANGED;
1802             }
1803             if (alpha != o.alpha) {
1804                 alpha = o.alpha;
1805                 changes |= ALPHA_CHANGED;
1806             }
1807             if (dimAmount != o.dimAmount) {
1808                 dimAmount = o.dimAmount;
1809                 changes |= DIM_AMOUNT_CHANGED;
1810             }
1811             if (screenBrightness != o.screenBrightness) {
1812                 screenBrightness = o.screenBrightness;
1813                 changes |= SCREEN_BRIGHTNESS_CHANGED;
1814             }
1815             if (buttonBrightness != o.buttonBrightness) {
1816                 buttonBrightness = o.buttonBrightness;
1817                 changes |= BUTTON_BRIGHTNESS_CHANGED;
1818             }
1819             if (rotationAnimation != o.rotationAnimation) {
1820                 rotationAnimation = o.rotationAnimation;
1821                 changes |= ROTATION_ANIMATION_CHANGED;
1822             }
1823 
1824             if (screenOrientation != o.screenOrientation) {
1825                 screenOrientation = o.screenOrientation;
1826                 changes |= SCREEN_ORIENTATION_CHANGED;
1827             }
1828 
1829             if (preferredRefreshRate != o.preferredRefreshRate) {
1830                 preferredRefreshRate = o.preferredRefreshRate;
1831                 changes |= PREFERRED_REFRESH_RATE_CHANGED;
1832             }
1833 
1834             if (systemUiVisibility != o.systemUiVisibility
1835                     || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) {
1836                 systemUiVisibility = o.systemUiVisibility;
1837                 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility;
1838                 changes |= SYSTEM_UI_VISIBILITY_CHANGED;
1839             }
1840 
1841             if (hasSystemUiListeners != o.hasSystemUiListeners) {
1842                 hasSystemUiListeners = o.hasSystemUiListeners;
1843                 changes |= SYSTEM_UI_LISTENER_CHANGED;
1844             }
1845 
1846             if (inputFeatures != o.inputFeatures) {
1847                 inputFeatures = o.inputFeatures;
1848                 changes |= INPUT_FEATURES_CHANGED;
1849             }
1850 
1851             if (userActivityTimeout != o.userActivityTimeout) {
1852                 userActivityTimeout = o.userActivityTimeout;
1853                 changes |= USER_ACTIVITY_TIMEOUT_CHANGED;
1854             }
1855 
1856             if (!surfaceInsets.equals(o.surfaceInsets)) {
1857                 surfaceInsets.set(o.surfaceInsets);
1858                 changes |= SURFACE_INSETS_CHANGED;
1859             }
1860 
1861             if (needsMenuKey != o.needsMenuKey) {
1862                 needsMenuKey = o.needsMenuKey;
1863                 changes |= NEEDS_MENU_KEY_CHANGED;
1864             }
1865 
1866             return changes;
1867         }
1868 
1869         @Override
debug(String output)1870         public String debug(String output) {
1871             output += "Contents of " + this + ":";
1872             Log.d("Debug", output);
1873             output = super.debug("");
1874             Log.d("Debug", output);
1875             Log.d("Debug", "");
1876             Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}");
1877             return "";
1878         }
1879 
1880         @Override
toString()1881         public String toString() {
1882             StringBuilder sb = new StringBuilder(256);
1883             sb.append("WM.LayoutParams{");
1884             sb.append("(");
1885             sb.append(x);
1886             sb.append(',');
1887             sb.append(y);
1888             sb.append(")(");
1889             sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width)));
1890             sb.append('x');
1891             sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height)));
1892             sb.append(")");
1893             if (horizontalMargin != 0) {
1894                 sb.append(" hm=");
1895                 sb.append(horizontalMargin);
1896             }
1897             if (verticalMargin != 0) {
1898                 sb.append(" vm=");
1899                 sb.append(verticalMargin);
1900             }
1901             if (gravity != 0) {
1902                 sb.append(" gr=#");
1903                 sb.append(Integer.toHexString(gravity));
1904             }
1905             if (softInputMode != 0) {
1906                 sb.append(" sim=#");
1907                 sb.append(Integer.toHexString(softInputMode));
1908             }
1909             sb.append(" ty=");
1910             sb.append(type);
1911             sb.append(" fl=#");
1912             sb.append(Integer.toHexString(flags));
1913             if (privateFlags != 0) {
1914                 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) {
1915                     sb.append(" compatible=true");
1916                 }
1917                 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags));
1918             }
1919             if (format != PixelFormat.OPAQUE) {
1920                 sb.append(" fmt=");
1921                 sb.append(format);
1922             }
1923             if (windowAnimations != 0) {
1924                 sb.append(" wanim=0x");
1925                 sb.append(Integer.toHexString(windowAnimations));
1926             }
1927             if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) {
1928                 sb.append(" or=");
1929                 sb.append(screenOrientation);
1930             }
1931             if (alpha != 1.0f) {
1932                 sb.append(" alpha=");
1933                 sb.append(alpha);
1934             }
1935             if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1936                 sb.append(" sbrt=");
1937                 sb.append(screenBrightness);
1938             }
1939             if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) {
1940                 sb.append(" bbrt=");
1941                 sb.append(buttonBrightness);
1942             }
1943             if (rotationAnimation != ROTATION_ANIMATION_ROTATE) {
1944                 sb.append(" rotAnim=");
1945                 sb.append(rotationAnimation);
1946             }
1947             if (preferredRefreshRate != 0) {
1948                 sb.append(" preferredRefreshRate=");
1949                 sb.append(preferredRefreshRate);
1950             }
1951             if (systemUiVisibility != 0) {
1952                 sb.append(" sysui=0x");
1953                 sb.append(Integer.toHexString(systemUiVisibility));
1954             }
1955             if (subtreeSystemUiVisibility != 0) {
1956                 sb.append(" vsysui=0x");
1957                 sb.append(Integer.toHexString(subtreeSystemUiVisibility));
1958             }
1959             if (hasSystemUiListeners) {
1960                 sb.append(" sysuil=");
1961                 sb.append(hasSystemUiListeners);
1962             }
1963             if (inputFeatures != 0) {
1964                 sb.append(" if=0x").append(Integer.toHexString(inputFeatures));
1965             }
1966             if (userActivityTimeout >= 0) {
1967                 sb.append(" userActivityTimeout=").append(userActivityTimeout);
1968             }
1969             if (!surfaceInsets.equals(Insets.NONE)) {
1970                 sb.append(" surfaceInsets=").append(surfaceInsets);
1971             }
1972             if (needsMenuKey != NEEDS_MENU_UNSET) {
1973                 sb.append(" needsMenuKey=");
1974                 sb.append(needsMenuKey);
1975             }
1976             sb.append('}');
1977             return sb.toString();
1978         }
1979 
1980         /**
1981          * Scale the layout params' coordinates and size.
1982          * @hide
1983          */
scale(float scale)1984         public void scale(float scale) {
1985             x = (int) (x * scale + 0.5f);
1986             y = (int) (y * scale + 0.5f);
1987             if (width > 0) {
1988                 width = (int) (width * scale + 0.5f);
1989             }
1990             if (height > 0) {
1991                 height = (int) (height * scale + 0.5f);
1992             }
1993         }
1994 
1995         /**
1996          * Backup the layout parameters used in compatibility mode.
1997          * @see LayoutParams#restore()
1998          */
backup()1999         void backup() {
2000             int[] backup = mCompatibilityParamsBackup;
2001             if (backup == null) {
2002                 // we backup 4 elements, x, y, width, height
2003                 backup = mCompatibilityParamsBackup = new int[4];
2004             }
2005             backup[0] = x;
2006             backup[1] = y;
2007             backup[2] = width;
2008             backup[3] = height;
2009         }
2010 
2011         /**
2012          * Restore the layout params' coordinates, size and gravity
2013          * @see LayoutParams#backup()
2014          */
restore()2015         void restore() {
2016             int[] backup = mCompatibilityParamsBackup;
2017             if (backup != null) {
2018                 x = backup[0];
2019                 y = backup[1];
2020                 width = backup[2];
2021                 height = backup[3];
2022             }
2023         }
2024 
2025         private CharSequence mTitle = "";
2026     }
2027 }
2028