1 /* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.app.Presentation; 20 import android.content.Context; 21 import android.content.pm.ActivityInfo; 22 import android.graphics.Insets; 23 import android.graphics.PixelFormat; 24 import android.graphics.Rect; 25 import android.os.IBinder; 26 import android.os.Parcel; 27 import android.os.Parcelable; 28 import android.text.TextUtils; 29 import android.util.Log; 30 31 32 /** 33 * The interface that apps use to talk to the window manager. 34 * <p> 35 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 36 * </p><p> 37 * Each window manager instance is bound to a particular {@link Display}. 38 * To obtain a {@link WindowManager} for a different display, use 39 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 40 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 41 * to get the WindowManager. 42 * </p><p> 43 * The simplest way to show a window on another display is to create a 44 * {@link Presentation}. The presentation will automatically obtain a 45 * {@link WindowManager} and {@link Context} for that display. 46 * </p> 47 * 48 * @see android.content.Context#getSystemService 49 * @see android.content.Context#WINDOW_SERVICE 50 */ 51 public interface WindowManager extends ViewManager { 52 /** 53 * Exception that is thrown when trying to add view whose 54 * {@link LayoutParams} {@link LayoutParams#token} 55 * is invalid. 56 */ 57 public static class BadTokenException extends RuntimeException { BadTokenException()58 public BadTokenException() { 59 } 60 BadTokenException(String name)61 public BadTokenException(String name) { 62 super(name); 63 } 64 } 65 66 /** 67 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 68 * be found. See {@link android.app.Presentation} for more information on secondary displays. 69 */ 70 public static class InvalidDisplayException extends RuntimeException { InvalidDisplayException()71 public InvalidDisplayException() { 72 } 73 InvalidDisplayException(String name)74 public InvalidDisplayException(String name) { 75 super(name); 76 } 77 } 78 79 /** 80 * Returns the {@link Display} upon which this {@link WindowManager} instance 81 * will create new windows. 82 * <p> 83 * Despite the name of this method, the display that is returned is not 84 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 85 * The returned display could instead be a secondary display that this 86 * window manager instance is managing. Think of it as the display that 87 * this {@link WindowManager} instance uses by default. 88 * </p><p> 89 * To create windows on a different display, you need to obtain a 90 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 91 * class documentation for more information.) 92 * </p> 93 * 94 * @return The display that this window manager is managing. 95 */ getDefaultDisplay()96 public Display getDefaultDisplay(); 97 98 /** 99 * Special variation of {@link #removeView} that immediately invokes 100 * the given view hierarchy's {@link View#onDetachedFromWindow() 101 * View.onDetachedFromWindow()} methods before returning. This is not 102 * for normal applications; using it correctly requires great care. 103 * 104 * @param view The view to be removed. 105 */ removeViewImmediate(View view)106 public void removeViewImmediate(View view); 107 108 public static class LayoutParams extends ViewGroup.LayoutParams 109 implements Parcelable { 110 /** 111 * X position for this window. With the default gravity it is ignored. 112 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 113 * {@link Gravity#END} it provides an offset from the given edge. 114 */ 115 @ViewDebug.ExportedProperty 116 public int x; 117 118 /** 119 * Y position for this window. With the default gravity it is ignored. 120 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 121 * an offset from the given edge. 122 */ 123 @ViewDebug.ExportedProperty 124 public int y; 125 126 /** 127 * Indicates how much of the extra space will be allocated horizontally 128 * to the view associated with these LayoutParams. Specify 0 if the view 129 * should not be stretched. Otherwise the extra pixels will be pro-rated 130 * among all views whose weight is greater than 0. 131 */ 132 @ViewDebug.ExportedProperty 133 public float horizontalWeight; 134 135 /** 136 * Indicates how much of the extra space will be allocated vertically 137 * to the view associated with these LayoutParams. Specify 0 if the view 138 * should not be stretched. Otherwise the extra pixels will be pro-rated 139 * among all views whose weight is greater than 0. 140 */ 141 @ViewDebug.ExportedProperty 142 public float verticalWeight; 143 144 /** 145 * The general type of window. There are three main classes of 146 * window types: 147 * <ul> 148 * <li> <strong>Application windows</strong> (ranging from 149 * {@link #FIRST_APPLICATION_WINDOW} to 150 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 151 * windows. For these types of windows, the {@link #token} must be 152 * set to the token of the activity they are a part of (this will 153 * normally be done for you if {@link #token} is null). 154 * <li> <strong>Sub-windows</strong> (ranging from 155 * {@link #FIRST_SUB_WINDOW} to 156 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 157 * window. For these types of windows, the {@link #token} must be 158 * the token of the window it is attached to. 159 * <li> <strong>System windows</strong> (ranging from 160 * {@link #FIRST_SYSTEM_WINDOW} to 161 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 162 * use by the system for specific purposes. They should not normally 163 * be used by applications, and a special permission is required 164 * to use them. 165 * </ul> 166 * 167 * @see #TYPE_BASE_APPLICATION 168 * @see #TYPE_APPLICATION 169 * @see #TYPE_APPLICATION_STARTING 170 * @see #TYPE_APPLICATION_PANEL 171 * @see #TYPE_APPLICATION_MEDIA 172 * @see #TYPE_APPLICATION_SUB_PANEL 173 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 174 * @see #TYPE_STATUS_BAR 175 * @see #TYPE_SEARCH_BAR 176 * @see #TYPE_PHONE 177 * @see #TYPE_SYSTEM_ALERT 178 * @see #TYPE_TOAST 179 * @see #TYPE_SYSTEM_OVERLAY 180 * @see #TYPE_PRIORITY_PHONE 181 * @see #TYPE_STATUS_BAR_PANEL 182 * @see #TYPE_SYSTEM_DIALOG 183 * @see #TYPE_KEYGUARD_DIALOG 184 * @see #TYPE_SYSTEM_ERROR 185 * @see #TYPE_INPUT_METHOD 186 * @see #TYPE_INPUT_METHOD_DIALOG 187 */ 188 @ViewDebug.ExportedProperty(mapping = { 189 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 190 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 191 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 192 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 193 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 194 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 195 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 196 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 197 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 198 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 199 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 200 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 201 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 202 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 203 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 204 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 205 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 206 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 207 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 208 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 209 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 210 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 211 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 212 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 213 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 214 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 215 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 216 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 217 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 218 @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"), 219 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 220 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 221 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 222 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"), 223 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"), 224 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"), 225 }) 226 public int type; 227 228 /** 229 * Start of window types that represent normal application windows. 230 */ 231 public static final int FIRST_APPLICATION_WINDOW = 1; 232 233 /** 234 * Window type: an application window that serves as the "base" window 235 * of the overall application; all other application windows will 236 * appear on top of it. 237 * In multiuser systems shows only on the owning user's window. 238 */ 239 public static final int TYPE_BASE_APPLICATION = 1; 240 241 /** 242 * Window type: a normal application window. The {@link #token} must be 243 * an Activity token identifying who the window belongs to. 244 * In multiuser systems shows only on the owning user's window. 245 */ 246 public static final int TYPE_APPLICATION = 2; 247 248 /** 249 * Window type: special application window that is displayed while the 250 * application is starting. Not for use by applications themselves; 251 * this is used by the system to display something until the 252 * application can show its own windows. 253 * In multiuser systems shows on all users' windows. 254 */ 255 public static final int TYPE_APPLICATION_STARTING = 3; 256 257 /** 258 * End of types of application windows. 259 */ 260 public static final int LAST_APPLICATION_WINDOW = 99; 261 262 /** 263 * Start of types of sub-windows. The {@link #token} of these windows 264 * must be set to the window they are attached to. These types of 265 * windows are kept next to their attached window in Z-order, and their 266 * coordinate space is relative to their attached window. 267 */ 268 public static final int FIRST_SUB_WINDOW = 1000; 269 270 /** 271 * Window type: a panel on top of an application window. These windows 272 * appear on top of their attached window. 273 */ 274 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 275 276 /** 277 * Window type: window for showing media (such as video). These windows 278 * are displayed behind their attached window. 279 */ 280 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 281 282 /** 283 * Window type: a sub-panel on top of an application window. These 284 * windows are displayed on top their attached window and any 285 * {@link #TYPE_APPLICATION_PANEL} panels. 286 */ 287 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 288 289 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 290 * of the window happens as that of a top-level window, <em>not</em> 291 * as a child of its container. 292 */ 293 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 294 295 /** 296 * Window type: window for showing overlays on top of media windows. 297 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 298 * application window. They should be translucent to be useful. This 299 * is a big ugly hack so: 300 * @hide 301 */ 302 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 303 304 /** 305 * End of types of sub-windows. 306 */ 307 public static final int LAST_SUB_WINDOW = 1999; 308 309 /** 310 * Start of system-specific window types. These are not normally 311 * created by applications. 312 */ 313 public static final int FIRST_SYSTEM_WINDOW = 2000; 314 315 /** 316 * Window type: the status bar. There can be only one status bar 317 * window; it is placed at the top of the screen, and all other 318 * windows are shifted down so they are below it. 319 * In multiuser systems shows on all users' windows. 320 */ 321 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 322 323 /** 324 * Window type: the search bar. There can be only one search bar 325 * window; it is placed at the top of the screen. 326 * In multiuser systems shows on all users' windows. 327 */ 328 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 329 330 /** 331 * Window type: phone. These are non-application windows providing 332 * user interaction with the phone (in particular incoming calls). 333 * These windows are normally placed above all applications, but behind 334 * the status bar. 335 * In multiuser systems shows on all users' windows. 336 */ 337 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 338 339 /** 340 * Window type: system window, such as low power alert. These windows 341 * are always on top of application windows. 342 * In multiuser systems shows only on the owning user's window. 343 */ 344 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 345 346 /** 347 * Window type: keyguard window. 348 * In multiuser systems shows on all users' windows. 349 * @removed 350 */ 351 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 352 353 /** 354 * Window type: transient notifications. 355 * In multiuser systems shows only on the owning user's window. 356 */ 357 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 358 359 /** 360 * Window type: system overlay windows, which need to be displayed 361 * on top of everything else. These windows must not take input 362 * focus, or they will interfere with the keyguard. 363 * In multiuser systems shows only on the owning user's window. 364 */ 365 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 366 367 /** 368 * Window type: priority phone UI, which needs to be displayed even if 369 * the keyguard is active. These windows must not take input 370 * focus, or they will interfere with the keyguard. 371 * In multiuser systems shows on all users' windows. 372 */ 373 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 374 375 /** 376 * Window type: panel that slides out from the status bar 377 * In multiuser systems shows on all users' windows. 378 */ 379 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 380 381 /** 382 * Window type: dialogs that the keyguard shows 383 * In multiuser systems shows on all users' windows. 384 */ 385 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 386 387 /** 388 * Window type: internal system error windows, appear on top of 389 * everything they can. 390 * In multiuser systems shows only on the owning user's window. 391 */ 392 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 393 394 /** 395 * Window type: internal input methods windows, which appear above 396 * the normal UI. Application windows may be resized or panned to keep 397 * the input focus visible while this window is displayed. 398 * In multiuser systems shows only on the owning user's window. 399 */ 400 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 401 402 /** 403 * Window type: internal input methods dialog windows, which appear above 404 * the current input method window. 405 * In multiuser systems shows only on the owning user's window. 406 */ 407 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 408 409 /** 410 * Window type: wallpaper window, placed behind any window that wants 411 * to sit on top of the wallpaper. 412 * In multiuser systems shows only on the owning user's window. 413 */ 414 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 415 416 /** 417 * Window type: panel that slides out from over the status bar 418 * In multiuser systems shows on all users' windows. 419 */ 420 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 421 422 /** 423 * Window type: secure system overlay windows, which need to be displayed 424 * on top of everything else. These windows must not take input 425 * focus, or they will interfere with the keyguard. 426 * 427 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 428 * system itself is allowed to create these overlays. Applications cannot 429 * obtain permission to create secure system overlays. 430 * 431 * In multiuser systems shows only on the owning user's window. 432 * @hide 433 */ 434 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 435 436 /** 437 * Window type: the drag-and-drop pseudowindow. There is only one 438 * drag layer (at most), and it is placed on top of all other windows. 439 * In multiuser systems shows only on the owning user's window. 440 * @hide 441 */ 442 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 443 444 /** 445 * Window type: panel that slides out from under the status bar 446 * In multiuser systems shows on all users' windows. 447 * @hide 448 */ 449 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 450 451 /** 452 * Window type: (mouse) pointer 453 * In multiuser systems shows on all users' windows. 454 * @hide 455 */ 456 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 457 458 /** 459 * Window type: Navigation bar (when distinct from status bar) 460 * In multiuser systems shows on all users' windows. 461 * @hide 462 */ 463 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 464 465 /** 466 * Window type: The volume level overlay/dialog shown when the user 467 * changes the system volume. 468 * In multiuser systems shows on all users' windows. 469 * @hide 470 */ 471 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 472 473 /** 474 * Window type: The boot progress dialog, goes on top of everything 475 * in the world. 476 * In multiuser systems shows on all users' windows. 477 * @hide 478 */ 479 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 480 481 /** 482 * Window type: Fake window to consume touch events when the navigation 483 * bar is hidden. 484 * In multiuser systems shows on all users' windows. 485 * @hide 486 */ 487 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 488 489 /** 490 * Window type: Dreams (screen saver) window, just above keyguard. 491 * In multiuser systems shows only on the owning user's window. 492 * @hide 493 */ 494 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 495 496 /** 497 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 498 * In multiuser systems shows on all users' windows. 499 * @hide 500 */ 501 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 502 503 /** 504 * Window type: Behind the universe of the real windows. 505 * In multiuser systems shows on all users' windows. 506 * @hide 507 */ 508 public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25; 509 510 /** 511 * Window type: Display overlay window. Used to simulate secondary display devices. 512 * In multiuser systems shows on all users' windows. 513 * @hide 514 */ 515 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 516 517 /** 518 * Window type: Magnification overlay window. Used to highlight the magnified 519 * portion of a display when accessibility magnification is enabled. 520 * In multiuser systems shows on all users' windows. 521 * @hide 522 */ 523 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 524 525 /** 526 * Window type: keyguard scrim window. Shows if keyguard needs to be restarted. 527 * In multiuser systems shows on all users' windows. 528 * @hide 529 */ 530 public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29; 531 532 /** 533 * Window type: Window for Presentation on top of private 534 * virtual display. 535 */ 536 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 537 538 /** 539 * Window type: Windows in the voice interaction layer. 540 * @hide 541 */ 542 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 543 544 /** 545 * Window type: Windows that are overlaid <em>only</em> by an {@link 546 * android.accessibilityservice.AccessibilityService} for interception of 547 * user interactions without changing the windows an accessibility service 548 * can introspect. In particular, an accessibility service can introspect 549 * only windows that a sighted user can interact with which is they can touch 550 * these windows or can type into these windows. For example, if there 551 * is a full screen accessibility overlay that is touchable, the windows 552 * below it will be introspectable by an accessibility service regardless 553 * they are covered by a touchable window. 554 */ 555 public static final int TYPE_ACCESSIBILITY_OVERLAY = FIRST_SYSTEM_WINDOW+32; 556 557 /** 558 * End of types of system windows. 559 */ 560 public static final int LAST_SYSTEM_WINDOW = 2999; 561 562 /** @deprecated this is ignored, this value is set automatically when needed. */ 563 @Deprecated 564 public static final int MEMORY_TYPE_NORMAL = 0; 565 /** @deprecated this is ignored, this value is set automatically when needed. */ 566 @Deprecated 567 public static final int MEMORY_TYPE_HARDWARE = 1; 568 /** @deprecated this is ignored, this value is set automatically when needed. */ 569 @Deprecated 570 public static final int MEMORY_TYPE_GPU = 2; 571 /** @deprecated this is ignored, this value is set automatically when needed. */ 572 @Deprecated 573 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 574 575 /** 576 * @deprecated this is ignored 577 */ 578 @Deprecated 579 public int memoryType; 580 581 /** Window flag: as long as this window is visible to the user, allow 582 * the lock screen to activate while the screen is on. 583 * This can be used independently, or in combination with 584 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 585 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 586 587 /** Window flag: everything behind this window will be dimmed. 588 * Use {@link #dimAmount} to control the amount of dim. */ 589 public static final int FLAG_DIM_BEHIND = 0x00000002; 590 591 /** Window flag: blur everything behind this window. 592 * @deprecated Blurring is no longer supported. */ 593 @Deprecated 594 public static final int FLAG_BLUR_BEHIND = 0x00000004; 595 596 /** Window flag: this window won't ever get key input focus, so the 597 * user can not send key or other button events to it. Those will 598 * instead go to whatever focusable window is behind it. This flag 599 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 600 * is explicitly set. 601 * 602 * <p>Setting this flag also implies that the window will not need to 603 * interact with 604 * a soft input method, so it will be Z-ordered and positioned 605 * independently of any active input method (typically this means it 606 * gets Z-ordered on top of the input method, so it can use the full 607 * screen for its content and cover the input method if needed. You 608 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 609 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 610 611 /** Window flag: this window can never receive touch events. */ 612 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 613 614 /** Window flag: even when this window is focusable (its 615 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 616 * outside of the window to be sent to the windows behind it. Otherwise 617 * it will consume all pointer events itself, regardless of whether they 618 * are inside of the window. */ 619 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 620 621 /** Window flag: when set, if the device is asleep when the touch 622 * screen is pressed, you will receive this first touch event. Usually 623 * the first touch event is consumed by the system since the user can 624 * not see what they are pressing on. 625 * 626 * @deprecated This flag has no effect. 627 */ 628 @Deprecated 629 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 630 631 /** Window flag: as long as this window is visible to the user, keep 632 * the device's screen turned on and bright. */ 633 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 634 635 /** Window flag: place the window within the entire screen, ignoring 636 * decorations around the border (such as the status bar). The 637 * window must correctly position its contents to take the screen 638 * decoration into account. This flag is normally set for you 639 * by Window as described in {@link Window#setFlags}. */ 640 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 641 642 /** Window flag: allow window to extend outside of the screen. */ 643 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 644 645 /** 646 * Window flag: hide all screen decorations (such as the status bar) while 647 * this window is displayed. This allows the window to use the entire 648 * display space for itself -- the status bar will be hidden when 649 * an app window with this flag set is on the top layer. A fullscreen window 650 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 651 * {@link #softInputMode} field; the window will stay fullscreen 652 * and will not resize. 653 * 654 * <p>This flag can be controlled in your theme through the 655 * {@link android.R.attr#windowFullscreen} attribute; this attribute 656 * is automatically set for you in the standard fullscreen themes 657 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 658 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 659 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 660 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 661 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 662 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 663 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 664 */ 665 public static final int FLAG_FULLSCREEN = 0x00000400; 666 667 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 668 * screen decorations (such as the status bar) to be shown. */ 669 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 670 671 /** Window flag: turn on dithering when compositing this window to 672 * the screen. 673 * @deprecated This flag is no longer used. */ 674 @Deprecated 675 public static final int FLAG_DITHER = 0x00001000; 676 677 /** Window flag: treat the content of the window as secure, preventing 678 * it from appearing in screenshots or from being viewed on non-secure 679 * displays. 680 * 681 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 682 * secure surfaces and secure displays. 683 */ 684 public static final int FLAG_SECURE = 0x00002000; 685 686 /** Window flag: a special mode where the layout parameters are used 687 * to perform scaling of the surface when it is composited to the 688 * screen. */ 689 public static final int FLAG_SCALED = 0x00004000; 690 691 /** Window flag: intended for windows that will often be used when the user is 692 * holding the screen against their face, it will aggressively filter the event 693 * stream to prevent unintended presses in this situation that may not be 694 * desired for a particular window, when such an event stream is detected, the 695 * application will receive a CANCEL motion event to indicate this so applications 696 * can handle this accordingly by taking no action on the event 697 * until the finger is released. */ 698 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 699 700 /** Window flag: a special option only for use in combination with 701 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 702 * screen your window may appear on top of or behind screen decorations 703 * such as the status bar. By also including this flag, the window 704 * manager will report the inset rectangle needed to ensure your 705 * content is not covered by screen decorations. This flag is normally 706 * set for you by Window as described in {@link Window#setFlags}.*/ 707 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 708 709 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 710 * respect to how this window interacts with the current method. That 711 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 712 * window will behave as if it needs to interact with the input method 713 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 714 * not set and this flag is set, then the window will behave as if it 715 * doesn't need to interact with the input method and can be placed 716 * to use more space and cover the input method. 717 */ 718 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 719 720 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 721 * can set this flag to receive a single special MotionEvent with 722 * the action 723 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 724 * touches that occur outside of your window. Note that you will not 725 * receive the full down/move/up gesture, only the location of the 726 * first down as an ACTION_OUTSIDE. 727 */ 728 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 729 730 /** Window flag: special flag to let windows be shown when the screen 731 * is locked. This will let application windows take precedence over 732 * key guard or any other lock screens. Can be used with 733 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 734 * directly before showing the key guard window. Can be used with 735 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 736 * non-secure keyguards. This flag only applies to the top-most 737 * full-screen window. 738 */ 739 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 740 741 /** Window flag: ask that the system wallpaper be shown behind 742 * your window. The window surface must be translucent to be able 743 * to actually see the wallpaper behind it; this flag just ensures 744 * that the wallpaper surface will be there if this window actually 745 * has translucent regions. 746 * 747 * <p>This flag can be controlled in your theme through the 748 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 749 * is automatically set for you in the standard wallpaper themes 750 * such as {@link android.R.style#Theme_Wallpaper}, 751 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 752 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 753 * {@link android.R.style#Theme_Holo_Wallpaper}, 754 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 755 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 756 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 757 */ 758 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 759 760 /** Window flag: when set as a window is being added or made 761 * visible, once the window has been shown then the system will 762 * poke the power manager's user activity (as if the user had woken 763 * up the device) to turn the screen on. */ 764 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 765 766 /** Window flag: when set the window will cause the keyguard to 767 * be dismissed, only if it is not a secure lock keyguard. Because such 768 * a keyguard is not needed for security, it will never re-appear if 769 * the user navigates to another window (in contrast to 770 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 771 * hide both secure and non-secure keyguards but ensure they reappear 772 * when the user moves to another UI that doesn't hide them). 773 * If the keyguard is currently active and is secure (requires an 774 * unlock pattern) than the user will still need to confirm it before 775 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 776 * also been set. 777 */ 778 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 779 780 /** Window flag: when set the window will accept for touch events 781 * outside of its bounds to be sent to other windows that also 782 * support split touch. When this flag is not set, the first pointer 783 * that goes down determines the window to which all subsequent touches 784 * go until all pointers go up. When this flag is set, each pointer 785 * (not necessarily the first) that goes down determines the window 786 * to which all subsequent touches of that pointer will go until that 787 * pointer goes up thereby enabling touches with multiple pointers 788 * to be split across multiple windows. 789 */ 790 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 791 792 /** 793 * <p>Indicates whether this window should be hardware accelerated. 794 * Requesting hardware acceleration does not guarantee it will happen.</p> 795 * 796 * <p>This flag can be controlled programmatically <em>only</em> to enable 797 * hardware acceleration. To enable hardware acceleration for a given 798 * window programmatically, do the following:</p> 799 * 800 * <pre> 801 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 802 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 803 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 804 * </pre> 805 * 806 * <p>It is important to remember that this flag <strong>must</strong> 807 * be set before setting the content view of your activity or dialog.</p> 808 * 809 * <p>This flag cannot be used to disable hardware acceleration after it 810 * was enabled in your manifest using 811 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 812 * and programmatically disable hardware acceleration (for automated testing 813 * for instance), make sure it is turned off in your manifest and enable it 814 * on your activity or dialog when you need it instead, using the method 815 * described above.</p> 816 * 817 * <p>This flag is automatically set by the system if the 818 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 819 * XML attribute is set to true on an activity or on the application.</p> 820 */ 821 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 822 823 /** 824 * Window flag: allow window contents to extend in to the screen's 825 * overscan area, if there is one. The window should still correctly 826 * position its contents to take the overscan area into account. 827 * 828 * <p>This flag can be controlled in your theme through the 829 * {@link android.R.attr#windowOverscan} attribute; this attribute 830 * is automatically set for you in the standard overscan themes 831 * such as 832 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 833 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 834 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 835 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 836 * 837 * <p>When this flag is enabled for a window, its normal content may be obscured 838 * to some degree by the overscan region of the display. To ensure key parts of 839 * that content are visible to the user, you can use 840 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 841 * to set the point in the view hierarchy where the appropriate offsets should 842 * be applied. (This can be done either by directly calling this function, using 843 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 844 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 845 * View.fitSystemWindows(Rect)} method).</p> 846 * 847 * <p>This mechanism for positioning content elements is identical to its equivalent 848 * use with layout and {@link View#setSystemUiVisibility(int) 849 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 850 * position its UI elements with this overscan flag is set:</p> 851 * 852 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 853 */ 854 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 855 856 /** 857 * Window flag: request a translucent status bar with minimal system-provided 858 * background protection. 859 * 860 * <p>This flag can be controlled in your theme through the 861 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 862 * is automatically set for you in the standard translucent decor themes 863 * such as 864 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 865 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 866 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 867 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 868 * 869 * <p>When this flag is enabled for a window, it automatically sets 870 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 871 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 872 */ 873 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 874 875 /** 876 * Window flag: request a translucent navigation bar with minimal system-provided 877 * background protection. 878 * 879 * <p>This flag can be controlled in your theme through the 880 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 881 * is automatically set for you in the standard translucent decor themes 882 * such as 883 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 884 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 885 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 886 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 887 * 888 * <p>When this flag is enabled for a window, it automatically sets 889 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 890 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 891 */ 892 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 893 894 /** 895 * Flag for a window in local focus mode. 896 * Window in local focus mode can control focus independent of window manager using 897 * {@link Window#setLocalFocus(boolean, boolean)}. 898 * Usually window in this mode will not get touch/key events from window manager, but will 899 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 900 */ 901 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 902 903 /** Window flag: Enable touches to slide out of a window into neighboring 904 * windows in mid-gesture instead of being captured for the duration of 905 * the gesture. 906 * 907 * This flag changes the behavior of touch focus for this window only. 908 * Touches can slide out of the window but they cannot necessarily slide 909 * back in (unless the other window with touch focus permits it). 910 * 911 * {@hide} 912 */ 913 public static final int FLAG_SLIPPERY = 0x20000000; 914 915 /** 916 * Window flag: When requesting layout with an attached window, the attached window may 917 * overlap with the screen decorations of the parent window such as the navigation bar. By 918 * including this flag, the window manager will layout the attached window within the decor 919 * frame of the parent window such that it doesn't overlap with screen decorations. 920 */ 921 public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; 922 923 /** 924 * Flag indicating that this Window is responsible for drawing the background for the 925 * system bars. If set, the system bars are drawn with a transparent background and the 926 * corresponding areas in this window are filled with the colors specified in 927 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 928 */ 929 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 930 931 /** 932 * Various behavioral options/flags. Default is none. 933 * 934 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 935 * @see #FLAG_DIM_BEHIND 936 * @see #FLAG_NOT_FOCUSABLE 937 * @see #FLAG_NOT_TOUCHABLE 938 * @see #FLAG_NOT_TOUCH_MODAL 939 * @see #FLAG_TOUCHABLE_WHEN_WAKING 940 * @see #FLAG_KEEP_SCREEN_ON 941 * @see #FLAG_LAYOUT_IN_SCREEN 942 * @see #FLAG_LAYOUT_NO_LIMITS 943 * @see #FLAG_FULLSCREEN 944 * @see #FLAG_FORCE_NOT_FULLSCREEN 945 * @see #FLAG_SECURE 946 * @see #FLAG_SCALED 947 * @see #FLAG_IGNORE_CHEEK_PRESSES 948 * @see #FLAG_LAYOUT_INSET_DECOR 949 * @see #FLAG_ALT_FOCUSABLE_IM 950 * @see #FLAG_WATCH_OUTSIDE_TOUCH 951 * @see #FLAG_SHOW_WHEN_LOCKED 952 * @see #FLAG_SHOW_WALLPAPER 953 * @see #FLAG_TURN_SCREEN_ON 954 * @see #FLAG_DISMISS_KEYGUARD 955 * @see #FLAG_SPLIT_TOUCH 956 * @see #FLAG_HARDWARE_ACCELERATED 957 * @see #FLAG_LOCAL_FOCUS_MODE 958 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 959 */ 960 @ViewDebug.ExportedProperty(flagMapping = { 961 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 962 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 963 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 964 name = "FLAG_DIM_BEHIND"), 965 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 966 name = "FLAG_BLUR_BEHIND"), 967 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 968 name = "FLAG_NOT_FOCUSABLE"), 969 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 970 name = "FLAG_NOT_TOUCHABLE"), 971 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 972 name = "FLAG_NOT_TOUCH_MODAL"), 973 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 974 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 975 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 976 name = "FLAG_KEEP_SCREEN_ON"), 977 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 978 name = "FLAG_LAYOUT_IN_SCREEN"), 979 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 980 name = "FLAG_LAYOUT_NO_LIMITS"), 981 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 982 name = "FLAG_FULLSCREEN"), 983 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 984 name = "FLAG_FORCE_NOT_FULLSCREEN"), 985 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 986 name = "FLAG_DITHER"), 987 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 988 name = "FLAG_SECURE"), 989 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 990 name = "FLAG_SCALED"), 991 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 992 name = "FLAG_IGNORE_CHEEK_PRESSES"), 993 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 994 name = "FLAG_LAYOUT_INSET_DECOR"), 995 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 996 name = "FLAG_ALT_FOCUSABLE_IM"), 997 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 998 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 999 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 1000 name = "FLAG_SHOW_WHEN_LOCKED"), 1001 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 1002 name = "FLAG_SHOW_WALLPAPER"), 1003 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 1004 name = "FLAG_TURN_SCREEN_ON"), 1005 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 1006 name = "FLAG_DISMISS_KEYGUARD"), 1007 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 1008 name = "FLAG_SPLIT_TOUCH"), 1009 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 1010 name = "FLAG_HARDWARE_ACCELERATED"), 1011 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 1012 name = "FLAG_LOCAL_FOCUS_MODE"), 1013 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1014 name = "FLAG_TRANSLUCENT_STATUS"), 1015 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1016 name = "FLAG_TRANSLUCENT_NAVIGATION"), 1017 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1018 name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") 1019 }, formatToHexString = true) 1020 public int flags; 1021 1022 /** 1023 * If the window has requested hardware acceleration, but this is not 1024 * allowed in the process it is in, then still render it as if it is 1025 * hardware accelerated. This is used for the starting preview windows 1026 * in the system process, which don't need to have the overhead of 1027 * hardware acceleration (they are just a static rendering), but should 1028 * be rendered as such to match the actual window of the app even if it 1029 * is hardware accelerated. 1030 * Even if the window isn't hardware accelerated, still do its rendering 1031 * as if it was. 1032 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1033 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1034 * is generally disabled. This flag must be specified in addition to 1035 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1036 * windows. 1037 * 1038 * @hide 1039 */ 1040 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1041 1042 /** 1043 * In the system process, we globally do not use hardware acceleration 1044 * because there are many threads doing UI there and they conflict. 1045 * If certain parts of the UI that really do want to use hardware 1046 * acceleration, this flag can be set to force it. This is basically 1047 * for the lock screen. Anyone else using it, you are probably wrong. 1048 * 1049 * @hide 1050 */ 1051 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1052 1053 /** 1054 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1055 * may elect to skip these notifications if they are not doing anything productive with 1056 * them (they do not affect the wallpaper scrolling operation) by calling 1057 * {@link 1058 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1059 * 1060 * @hide 1061 */ 1062 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1063 1064 /** In a multiuser system if this flag is set and the owner is a system process then this 1065 * window will appear on all user screens. This overrides the default behavior of window 1066 * types that normally only appear on the owning user's screen. Refer to each window type 1067 * to determine its default behavior. 1068 * 1069 * {@hide} */ 1070 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1071 1072 /** 1073 * Never animate position changes of the window. 1074 * 1075 * {@hide} */ 1076 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1077 1078 /** Window flag: special flag to limit the size of the window to be 1079 * original size ([320x480] x density). Used to create window for applications 1080 * running under compatibility mode. 1081 * 1082 * {@hide} */ 1083 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1084 1085 /** Window flag: a special option intended for system dialogs. When 1086 * this flag is set, the window will demand focus unconditionally when 1087 * it is created. 1088 * {@hide} */ 1089 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1090 1091 /** Window flag: maintain the previous translucent decor state when this window 1092 * becomes top-most. 1093 * {@hide} */ 1094 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1095 1096 /** 1097 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1098 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1099 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1100 * {@hide} 1101 */ 1102 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1103 1104 /** 1105 * Flag that prevents the wallpaper behind the current window from receiving touch events. 1106 * 1107 * {@hide} 1108 */ 1109 public static final int PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS = 0x00000800; 1110 1111 /** 1112 * Control flags that are private to the platform. 1113 * @hide 1114 */ 1115 public int privateFlags; 1116 1117 /** 1118 * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it 1119 * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu 1120 * key. For this case, we should look at windows behind it to determine the appropriate 1121 * value. 1122 * 1123 * @hide 1124 */ 1125 public static final int NEEDS_MENU_UNSET = 0; 1126 1127 /** 1128 * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a 1129 * menu key. 1130 * 1131 * @hide 1132 */ 1133 public static final int NEEDS_MENU_SET_TRUE = 1; 1134 1135 /** 1136 * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't 1137 * needs a menu key. 1138 * 1139 * @hide 1140 */ 1141 public static final int NEEDS_MENU_SET_FALSE = 2; 1142 1143 /** 1144 * State variable for a window belonging to an activity that responds to 1145 * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a 1146 * physical button this variable is ignored, but on devices where the Menu key is drawn in 1147 * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. 1148 * 1149 * (Note that Action Bars, when available, are the preferred way to offer additional 1150 * functions otherwise accessed via an options menu.) 1151 * 1152 * {@hide} 1153 */ 1154 public int needsMenuKey = NEEDS_MENU_UNSET; 1155 1156 /** 1157 * Given a particular set of window manager flags, determine whether 1158 * such a window may be a target for an input method when it has 1159 * focus. In particular, this checks the 1160 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1161 * flags and returns true if the combination of the two corresponds 1162 * to a window that needs to be behind the input method so that the 1163 * user can type into it. 1164 * 1165 * @param flags The current window manager flags. 1166 * 1167 * @return Returns true if such a window should be behind/interact 1168 * with an input method, false if not. 1169 */ mayUseInputMethod(int flags)1170 public static boolean mayUseInputMethod(int flags) { 1171 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1172 case 0: 1173 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1174 return true; 1175 } 1176 return false; 1177 } 1178 1179 /** 1180 * Mask for {@link #softInputMode} of the bits that determine the 1181 * desired visibility state of the soft input area for this window. 1182 */ 1183 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1184 1185 /** 1186 * Visibility state for {@link #softInputMode}: no state has been specified. 1187 */ 1188 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1189 1190 /** 1191 * Visibility state for {@link #softInputMode}: please don't change the state of 1192 * the soft input area. 1193 */ 1194 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1195 1196 /** 1197 * Visibility state for {@link #softInputMode}: please hide any soft input 1198 * area when normally appropriate (when the user is navigating 1199 * forward to your window). 1200 */ 1201 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1202 1203 /** 1204 * Visibility state for {@link #softInputMode}: please always hide any 1205 * soft input area when this window receives focus. 1206 */ 1207 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1208 1209 /** 1210 * Visibility state for {@link #softInputMode}: please show the soft 1211 * input area when normally appropriate (when the user is navigating 1212 * forward to your window). 1213 */ 1214 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1215 1216 /** 1217 * Visibility state for {@link #softInputMode}: please always make the 1218 * soft input area visible when this window receives input focus. 1219 */ 1220 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1221 1222 /** 1223 * Mask for {@link #softInputMode} of the bits that determine the 1224 * way that the window should be adjusted to accommodate the soft 1225 * input window. 1226 */ 1227 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1228 1229 /** Adjustment option for {@link #softInputMode}: nothing specified. 1230 * The system will try to pick one or 1231 * the other depending on the contents of the window. 1232 */ 1233 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1234 1235 /** Adjustment option for {@link #softInputMode}: set to allow the 1236 * window to be resized when an input 1237 * method is shown, so that its contents are not covered by the input 1238 * method. This can <em>not</em> be combined with 1239 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1240 * neither of these are set, then the system will try to pick one or 1241 * the other depending on the contents of the window. If the window's 1242 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1243 * value for {@link #softInputMode} will be ignored; the window will 1244 * not resize, but will stay fullscreen. 1245 */ 1246 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1247 1248 /** Adjustment option for {@link #softInputMode}: set to have a window 1249 * pan when an input method is 1250 * shown, so it doesn't need to deal with resizing but just panned 1251 * by the framework to ensure the current input focus is visible. This 1252 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1253 * neither of these are set, then the system will try to pick one or 1254 * the other depending on the contents of the window. 1255 */ 1256 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1257 1258 /** Adjustment option for {@link #softInputMode}: set to have a window 1259 * not adjust for a shown input method. The window will not be resized, 1260 * and it will not be panned to make its focus visible. 1261 */ 1262 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1263 1264 /** 1265 * Bit for {@link #softInputMode}: set when the user has navigated 1266 * forward to the window. This is normally set automatically for 1267 * you by the system, though you may want to set it in certain cases 1268 * when you are displaying a window yourself. This flag will always 1269 * be cleared automatically after the window is displayed. 1270 */ 1271 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1272 1273 /** 1274 * Desired operating mode for any soft input area. May be any combination 1275 * of: 1276 * 1277 * <ul> 1278 * <li> One of the visibility states 1279 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1280 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1281 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1282 * <li> One of the adjustment options 1283 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1284 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1285 * {@link #SOFT_INPUT_ADJUST_PAN}. 1286 * </ul> 1287 * 1288 * 1289 * <p>This flag can be controlled in your theme through the 1290 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1291 */ 1292 public int softInputMode; 1293 1294 /** 1295 * Placement of window within the screen as per {@link Gravity}. Both 1296 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1297 * android.graphics.Rect) Gravity.apply} and 1298 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1299 * Gravity.applyDisplay} are used during window layout, with this value 1300 * given as the desired gravity. For example you can specify 1301 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1302 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1303 * to control the behavior of 1304 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1305 * Gravity.applyDisplay}. 1306 * 1307 * @see Gravity 1308 */ 1309 public int gravity; 1310 1311 /** 1312 * The horizontal margin, as a percentage of the container's width, 1313 * between the container and the widget. See 1314 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1315 * android.graphics.Rect) Gravity.apply} for how this is used. This 1316 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1317 */ 1318 public float horizontalMargin; 1319 1320 /** 1321 * The vertical margin, as a percentage of the container's height, 1322 * between the container and the widget. See 1323 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1324 * android.graphics.Rect) Gravity.apply} for how this is used. This 1325 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1326 */ 1327 public float verticalMargin; 1328 1329 /** 1330 * Positive insets between the drawing surface and window content. 1331 * 1332 * @hide 1333 */ 1334 public final Rect surfaceInsets = new Rect(); 1335 1336 /** 1337 * The desired bitmap format. May be one of the constants in 1338 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1339 */ 1340 public int format; 1341 1342 /** 1343 * A style resource defining the animations to use for this window. 1344 * This must be a system resource; it can not be an application resource 1345 * because the window manager does not have access to applications. 1346 */ 1347 public int windowAnimations; 1348 1349 /** 1350 * An alpha value to apply to this entire window. 1351 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1352 */ 1353 public float alpha = 1.0f; 1354 1355 /** 1356 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1357 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1358 * dim. 1359 */ 1360 public float dimAmount = 1.0f; 1361 1362 /** 1363 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1364 * indicating that the brightness value is not overridden for this window 1365 * and normal brightness policy should be used. 1366 */ 1367 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1368 1369 /** 1370 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1371 * indicating that the screen or button backlight brightness should be set 1372 * to the lowest value when this window is in front. 1373 */ 1374 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1375 1376 /** 1377 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1378 * indicating that the screen or button backlight brightness should be set 1379 * to the hightest value when this window is in front. 1380 */ 1381 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1382 1383 /** 1384 * This can be used to override the user's preferred brightness of 1385 * the screen. A value of less than 0, the default, means to use the 1386 * preferred screen brightness. 0 to 1 adjusts the brightness from 1387 * dark to full bright. 1388 */ 1389 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1390 1391 /** 1392 * This can be used to override the standard behavior of the button and 1393 * keyboard backlights. A value of less than 0, the default, means to 1394 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1395 * from dark to full bright. 1396 */ 1397 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1398 1399 /** 1400 * Value for {@link #rotationAnimation} to define the animation used to 1401 * specify that this window will rotate in or out following a rotation. 1402 */ 1403 public static final int ROTATION_ANIMATION_ROTATE = 0; 1404 1405 /** 1406 * Value for {@link #rotationAnimation} to define the animation used to 1407 * specify that this window will fade in or out following a rotation. 1408 */ 1409 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1410 1411 /** 1412 * Value for {@link #rotationAnimation} to define the animation used to 1413 * specify that this window will immediately disappear or appear following 1414 * a rotation. 1415 */ 1416 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1417 1418 /** 1419 * Define the exit and entry animations used on this window when the device is rotated. 1420 * This only has an affect if the incoming and outgoing topmost 1421 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1422 * by other windows. All other situations default to the 1423 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1424 * 1425 * @see #ROTATION_ANIMATION_ROTATE 1426 * @see #ROTATION_ANIMATION_CROSSFADE 1427 * @see #ROTATION_ANIMATION_JUMPCUT 1428 */ 1429 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1430 1431 /** 1432 * Identifier for this window. This will usually be filled in for 1433 * you. 1434 */ 1435 public IBinder token = null; 1436 1437 /** 1438 * Name of the package owning this window. 1439 */ 1440 public String packageName = null; 1441 1442 /** 1443 * Specific orientation value for a window. 1444 * May be any of the same values allowed 1445 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1446 * If not set, a default value of 1447 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1448 * will be used. 1449 */ 1450 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1451 1452 /** 1453 * The preferred refresh rate for the window. 1454 * 1455 * This must be one of the supported refresh rates obtained for the display(s) the window 1456 * is on. 1457 * 1458 * @see Display#getSupportedRefreshRates() 1459 */ 1460 public float preferredRefreshRate; 1461 1462 /** 1463 * Control the visibility of the status bar. 1464 * 1465 * @see View#STATUS_BAR_VISIBLE 1466 * @see View#STATUS_BAR_HIDDEN 1467 */ 1468 public int systemUiVisibility; 1469 1470 /** 1471 * @hide 1472 * The ui visibility as requested by the views in this hierarchy. 1473 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1474 */ 1475 public int subtreeSystemUiVisibility; 1476 1477 /** 1478 * Get callbacks about the system ui visibility changing. 1479 * 1480 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1481 * 1482 * @hide 1483 */ 1484 public boolean hasSystemUiListeners; 1485 1486 /** 1487 * When this window has focus, disable touch pad pointer gesture processing. 1488 * The window will receive raw position updates from the touch pad instead 1489 * of pointer movements and synthetic touch events. 1490 * 1491 * @hide 1492 */ 1493 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1494 1495 /** 1496 * Does not construct an input channel for this window. The channel will therefore 1497 * be incapable of receiving input. 1498 * 1499 * @hide 1500 */ 1501 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1502 1503 /** 1504 * When this window has focus, does not call user activity for all input events so 1505 * the application will have to do it itself. Should only be used by 1506 * the keyguard and phone app. 1507 * <p> 1508 * Should only be used by the keyguard and phone app. 1509 * </p> 1510 * 1511 * @hide 1512 */ 1513 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1514 1515 /** 1516 * Control special features of the input subsystem. 1517 * 1518 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1519 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1520 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1521 * @hide 1522 */ 1523 public int inputFeatures; 1524 1525 /** 1526 * Sets the number of milliseconds before the user activity timeout occurs 1527 * when this window has focus. A value of -1 uses the standard timeout. 1528 * A value of 0 uses the minimum support display timeout. 1529 * <p> 1530 * This property can only be used to reduce the user specified display timeout; 1531 * it can never make the timeout longer than it normally would be. 1532 * </p><p> 1533 * Should only be used by the keyguard and phone app. 1534 * </p> 1535 * 1536 * @hide 1537 */ 1538 public long userActivityTimeout = -1; 1539 LayoutParams()1540 public LayoutParams() { 1541 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1542 type = TYPE_APPLICATION; 1543 format = PixelFormat.OPAQUE; 1544 } 1545 LayoutParams(int _type)1546 public LayoutParams(int _type) { 1547 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1548 type = _type; 1549 format = PixelFormat.OPAQUE; 1550 } 1551 LayoutParams(int _type, int _flags)1552 public LayoutParams(int _type, int _flags) { 1553 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1554 type = _type; 1555 flags = _flags; 1556 format = PixelFormat.OPAQUE; 1557 } 1558 LayoutParams(int _type, int _flags, int _format)1559 public LayoutParams(int _type, int _flags, int _format) { 1560 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1561 type = _type; 1562 flags = _flags; 1563 format = _format; 1564 } 1565 LayoutParams(int w, int h, int _type, int _flags, int _format)1566 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1567 super(w, h); 1568 type = _type; 1569 flags = _flags; 1570 format = _format; 1571 } 1572 LayoutParams(int w, int h, int xpos, int ypos, int _type, int _flags, int _format)1573 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1574 int _flags, int _format) { 1575 super(w, h); 1576 x = xpos; 1577 y = ypos; 1578 type = _type; 1579 flags = _flags; 1580 format = _format; 1581 } 1582 setTitle(CharSequence title)1583 public final void setTitle(CharSequence title) { 1584 if (null == title) 1585 title = ""; 1586 1587 mTitle = TextUtils.stringOrSpannedString(title); 1588 } 1589 getTitle()1590 public final CharSequence getTitle() { 1591 return mTitle; 1592 } 1593 describeContents()1594 public int describeContents() { 1595 return 0; 1596 } 1597 writeToParcel(Parcel out, int parcelableFlags)1598 public void writeToParcel(Parcel out, int parcelableFlags) { 1599 out.writeInt(width); 1600 out.writeInt(height); 1601 out.writeInt(x); 1602 out.writeInt(y); 1603 out.writeInt(type); 1604 out.writeInt(flags); 1605 out.writeInt(privateFlags); 1606 out.writeInt(softInputMode); 1607 out.writeInt(gravity); 1608 out.writeFloat(horizontalMargin); 1609 out.writeFloat(verticalMargin); 1610 out.writeInt(format); 1611 out.writeInt(windowAnimations); 1612 out.writeFloat(alpha); 1613 out.writeFloat(dimAmount); 1614 out.writeFloat(screenBrightness); 1615 out.writeFloat(buttonBrightness); 1616 out.writeInt(rotationAnimation); 1617 out.writeStrongBinder(token); 1618 out.writeString(packageName); 1619 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1620 out.writeInt(screenOrientation); 1621 out.writeFloat(preferredRefreshRate); 1622 out.writeInt(systemUiVisibility); 1623 out.writeInt(subtreeSystemUiVisibility); 1624 out.writeInt(hasSystemUiListeners ? 1 : 0); 1625 out.writeInt(inputFeatures); 1626 out.writeLong(userActivityTimeout); 1627 out.writeInt(surfaceInsets.left); 1628 out.writeInt(surfaceInsets.top); 1629 out.writeInt(surfaceInsets.right); 1630 out.writeInt(surfaceInsets.bottom); 1631 out.writeInt(needsMenuKey); 1632 } 1633 1634 public static final Parcelable.Creator<LayoutParams> CREATOR 1635 = new Parcelable.Creator<LayoutParams>() { 1636 public LayoutParams createFromParcel(Parcel in) { 1637 return new LayoutParams(in); 1638 } 1639 1640 public LayoutParams[] newArray(int size) { 1641 return new LayoutParams[size]; 1642 } 1643 }; 1644 1645 LayoutParams(Parcel in)1646 public LayoutParams(Parcel in) { 1647 width = in.readInt(); 1648 height = in.readInt(); 1649 x = in.readInt(); 1650 y = in.readInt(); 1651 type = in.readInt(); 1652 flags = in.readInt(); 1653 privateFlags = in.readInt(); 1654 softInputMode = in.readInt(); 1655 gravity = in.readInt(); 1656 horizontalMargin = in.readFloat(); 1657 verticalMargin = in.readFloat(); 1658 format = in.readInt(); 1659 windowAnimations = in.readInt(); 1660 alpha = in.readFloat(); 1661 dimAmount = in.readFloat(); 1662 screenBrightness = in.readFloat(); 1663 buttonBrightness = in.readFloat(); 1664 rotationAnimation = in.readInt(); 1665 token = in.readStrongBinder(); 1666 packageName = in.readString(); 1667 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1668 screenOrientation = in.readInt(); 1669 preferredRefreshRate = in.readFloat(); 1670 systemUiVisibility = in.readInt(); 1671 subtreeSystemUiVisibility = in.readInt(); 1672 hasSystemUiListeners = in.readInt() != 0; 1673 inputFeatures = in.readInt(); 1674 userActivityTimeout = in.readLong(); 1675 surfaceInsets.left = in.readInt(); 1676 surfaceInsets.top = in.readInt(); 1677 surfaceInsets.right = in.readInt(); 1678 surfaceInsets.bottom = in.readInt(); 1679 needsMenuKey = in.readInt(); 1680 } 1681 1682 @SuppressWarnings({"PointlessBitwiseExpression"}) 1683 public static final int LAYOUT_CHANGED = 1<<0; 1684 public static final int TYPE_CHANGED = 1<<1; 1685 public static final int FLAGS_CHANGED = 1<<2; 1686 public static final int FORMAT_CHANGED = 1<<3; 1687 public static final int ANIMATION_CHANGED = 1<<4; 1688 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1689 public static final int TITLE_CHANGED = 1<<6; 1690 public static final int ALPHA_CHANGED = 1<<7; 1691 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1692 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1693 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1694 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1695 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1696 /** {@hide} */ 1697 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1698 /** {@hide} */ 1699 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1700 /** {@hide} */ 1701 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1702 /** {@hide} */ 1703 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1704 /** {@hide} */ 1705 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1706 /** {@hide} */ 1707 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1708 /** {@hide} */ 1709 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 1710 /** {@hide} */ 1711 public static final int SURFACE_INSETS_CHANGED = 1<<20; 1712 /** {@hide} */ 1713 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 1714 /** {@hide} */ 1715 public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; 1716 /** {@hide} */ 1717 public static final int EVERYTHING_CHANGED = 0xffffffff; 1718 1719 // internal buffer to backup/restore parameters under compatibility mode. 1720 private int[] mCompatibilityParamsBackup = null; 1721 copyFrom(LayoutParams o)1722 public final int copyFrom(LayoutParams o) { 1723 int changes = 0; 1724 1725 if (width != o.width) { 1726 width = o.width; 1727 changes |= LAYOUT_CHANGED; 1728 } 1729 if (height != o.height) { 1730 height = o.height; 1731 changes |= LAYOUT_CHANGED; 1732 } 1733 if (x != o.x) { 1734 x = o.x; 1735 changes |= LAYOUT_CHANGED; 1736 } 1737 if (y != o.y) { 1738 y = o.y; 1739 changes |= LAYOUT_CHANGED; 1740 } 1741 if (horizontalWeight != o.horizontalWeight) { 1742 horizontalWeight = o.horizontalWeight; 1743 changes |= LAYOUT_CHANGED; 1744 } 1745 if (verticalWeight != o.verticalWeight) { 1746 verticalWeight = o.verticalWeight; 1747 changes |= LAYOUT_CHANGED; 1748 } 1749 if (horizontalMargin != o.horizontalMargin) { 1750 horizontalMargin = o.horizontalMargin; 1751 changes |= LAYOUT_CHANGED; 1752 } 1753 if (verticalMargin != o.verticalMargin) { 1754 verticalMargin = o.verticalMargin; 1755 changes |= LAYOUT_CHANGED; 1756 } 1757 if (type != o.type) { 1758 type = o.type; 1759 changes |= TYPE_CHANGED; 1760 } 1761 if (flags != o.flags) { 1762 final int diff = flags ^ o.flags; 1763 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 1764 changes |= TRANSLUCENT_FLAGS_CHANGED; 1765 } 1766 flags = o.flags; 1767 changes |= FLAGS_CHANGED; 1768 } 1769 if (privateFlags != o.privateFlags) { 1770 privateFlags = o.privateFlags; 1771 changes |= PRIVATE_FLAGS_CHANGED; 1772 } 1773 if (softInputMode != o.softInputMode) { 1774 softInputMode = o.softInputMode; 1775 changes |= SOFT_INPUT_MODE_CHANGED; 1776 } 1777 if (gravity != o.gravity) { 1778 gravity = o.gravity; 1779 changes |= LAYOUT_CHANGED; 1780 } 1781 if (format != o.format) { 1782 format = o.format; 1783 changes |= FORMAT_CHANGED; 1784 } 1785 if (windowAnimations != o.windowAnimations) { 1786 windowAnimations = o.windowAnimations; 1787 changes |= ANIMATION_CHANGED; 1788 } 1789 if (token == null) { 1790 // NOTE: token only copied if the recipient doesn't 1791 // already have one. 1792 token = o.token; 1793 } 1794 if (packageName == null) { 1795 // NOTE: packageName only copied if the recipient doesn't 1796 // already have one. 1797 packageName = o.packageName; 1798 } 1799 if (!mTitle.equals(o.mTitle)) { 1800 mTitle = o.mTitle; 1801 changes |= TITLE_CHANGED; 1802 } 1803 if (alpha != o.alpha) { 1804 alpha = o.alpha; 1805 changes |= ALPHA_CHANGED; 1806 } 1807 if (dimAmount != o.dimAmount) { 1808 dimAmount = o.dimAmount; 1809 changes |= DIM_AMOUNT_CHANGED; 1810 } 1811 if (screenBrightness != o.screenBrightness) { 1812 screenBrightness = o.screenBrightness; 1813 changes |= SCREEN_BRIGHTNESS_CHANGED; 1814 } 1815 if (buttonBrightness != o.buttonBrightness) { 1816 buttonBrightness = o.buttonBrightness; 1817 changes |= BUTTON_BRIGHTNESS_CHANGED; 1818 } 1819 if (rotationAnimation != o.rotationAnimation) { 1820 rotationAnimation = o.rotationAnimation; 1821 changes |= ROTATION_ANIMATION_CHANGED; 1822 } 1823 1824 if (screenOrientation != o.screenOrientation) { 1825 screenOrientation = o.screenOrientation; 1826 changes |= SCREEN_ORIENTATION_CHANGED; 1827 } 1828 1829 if (preferredRefreshRate != o.preferredRefreshRate) { 1830 preferredRefreshRate = o.preferredRefreshRate; 1831 changes |= PREFERRED_REFRESH_RATE_CHANGED; 1832 } 1833 1834 if (systemUiVisibility != o.systemUiVisibility 1835 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1836 systemUiVisibility = o.systemUiVisibility; 1837 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1838 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1839 } 1840 1841 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1842 hasSystemUiListeners = o.hasSystemUiListeners; 1843 changes |= SYSTEM_UI_LISTENER_CHANGED; 1844 } 1845 1846 if (inputFeatures != o.inputFeatures) { 1847 inputFeatures = o.inputFeatures; 1848 changes |= INPUT_FEATURES_CHANGED; 1849 } 1850 1851 if (userActivityTimeout != o.userActivityTimeout) { 1852 userActivityTimeout = o.userActivityTimeout; 1853 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 1854 } 1855 1856 if (!surfaceInsets.equals(o.surfaceInsets)) { 1857 surfaceInsets.set(o.surfaceInsets); 1858 changes |= SURFACE_INSETS_CHANGED; 1859 } 1860 1861 if (needsMenuKey != o.needsMenuKey) { 1862 needsMenuKey = o.needsMenuKey; 1863 changes |= NEEDS_MENU_KEY_CHANGED; 1864 } 1865 1866 return changes; 1867 } 1868 1869 @Override debug(String output)1870 public String debug(String output) { 1871 output += "Contents of " + this + ":"; 1872 Log.d("Debug", output); 1873 output = super.debug(""); 1874 Log.d("Debug", output); 1875 Log.d("Debug", ""); 1876 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1877 return ""; 1878 } 1879 1880 @Override toString()1881 public String toString() { 1882 StringBuilder sb = new StringBuilder(256); 1883 sb.append("WM.LayoutParams{"); 1884 sb.append("("); 1885 sb.append(x); 1886 sb.append(','); 1887 sb.append(y); 1888 sb.append(")("); 1889 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1890 sb.append('x'); 1891 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1892 sb.append(")"); 1893 if (horizontalMargin != 0) { 1894 sb.append(" hm="); 1895 sb.append(horizontalMargin); 1896 } 1897 if (verticalMargin != 0) { 1898 sb.append(" vm="); 1899 sb.append(verticalMargin); 1900 } 1901 if (gravity != 0) { 1902 sb.append(" gr=#"); 1903 sb.append(Integer.toHexString(gravity)); 1904 } 1905 if (softInputMode != 0) { 1906 sb.append(" sim=#"); 1907 sb.append(Integer.toHexString(softInputMode)); 1908 } 1909 sb.append(" ty="); 1910 sb.append(type); 1911 sb.append(" fl=#"); 1912 sb.append(Integer.toHexString(flags)); 1913 if (privateFlags != 0) { 1914 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { 1915 sb.append(" compatible=true"); 1916 } 1917 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1918 } 1919 if (format != PixelFormat.OPAQUE) { 1920 sb.append(" fmt="); 1921 sb.append(format); 1922 } 1923 if (windowAnimations != 0) { 1924 sb.append(" wanim=0x"); 1925 sb.append(Integer.toHexString(windowAnimations)); 1926 } 1927 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1928 sb.append(" or="); 1929 sb.append(screenOrientation); 1930 } 1931 if (alpha != 1.0f) { 1932 sb.append(" alpha="); 1933 sb.append(alpha); 1934 } 1935 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1936 sb.append(" sbrt="); 1937 sb.append(screenBrightness); 1938 } 1939 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1940 sb.append(" bbrt="); 1941 sb.append(buttonBrightness); 1942 } 1943 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 1944 sb.append(" rotAnim="); 1945 sb.append(rotationAnimation); 1946 } 1947 if (preferredRefreshRate != 0) { 1948 sb.append(" preferredRefreshRate="); 1949 sb.append(preferredRefreshRate); 1950 } 1951 if (systemUiVisibility != 0) { 1952 sb.append(" sysui=0x"); 1953 sb.append(Integer.toHexString(systemUiVisibility)); 1954 } 1955 if (subtreeSystemUiVisibility != 0) { 1956 sb.append(" vsysui=0x"); 1957 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1958 } 1959 if (hasSystemUiListeners) { 1960 sb.append(" sysuil="); 1961 sb.append(hasSystemUiListeners); 1962 } 1963 if (inputFeatures != 0) { 1964 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1965 } 1966 if (userActivityTimeout >= 0) { 1967 sb.append(" userActivityTimeout=").append(userActivityTimeout); 1968 } 1969 if (!surfaceInsets.equals(Insets.NONE)) { 1970 sb.append(" surfaceInsets=").append(surfaceInsets); 1971 } 1972 if (needsMenuKey != NEEDS_MENU_UNSET) { 1973 sb.append(" needsMenuKey="); 1974 sb.append(needsMenuKey); 1975 } 1976 sb.append('}'); 1977 return sb.toString(); 1978 } 1979 1980 /** 1981 * Scale the layout params' coordinates and size. 1982 * @hide 1983 */ scale(float scale)1984 public void scale(float scale) { 1985 x = (int) (x * scale + 0.5f); 1986 y = (int) (y * scale + 0.5f); 1987 if (width > 0) { 1988 width = (int) (width * scale + 0.5f); 1989 } 1990 if (height > 0) { 1991 height = (int) (height * scale + 0.5f); 1992 } 1993 } 1994 1995 /** 1996 * Backup the layout parameters used in compatibility mode. 1997 * @see LayoutParams#restore() 1998 */ backup()1999 void backup() { 2000 int[] backup = mCompatibilityParamsBackup; 2001 if (backup == null) { 2002 // we backup 4 elements, x, y, width, height 2003 backup = mCompatibilityParamsBackup = new int[4]; 2004 } 2005 backup[0] = x; 2006 backup[1] = y; 2007 backup[2] = width; 2008 backup[3] = height; 2009 } 2010 2011 /** 2012 * Restore the layout params' coordinates, size and gravity 2013 * @see LayoutParams#backup() 2014 */ restore()2015 void restore() { 2016 int[] backup = mCompatibilityParamsBackup; 2017 if (backup != null) { 2018 x = backup[0]; 2019 y = backup[1]; 2020 width = backup[2]; 2021 height = backup[3]; 2022 } 2023 } 2024 2025 private CharSequence mTitle = ""; 2026 } 2027 } 2028