1 /*
2  * Copyright (C) 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19 
20 #include <SkCanvas.h>
21 
22 #include <utils/Trace.h>
23 #include <ui/Rect.h>
24 #include <ui/Region.h>
25 
26 #include "Caches.h"
27 #include "Debug.h"
28 #include "DeferredDisplayList.h"
29 #include "DisplayListOp.h"
30 #include "OpenGLRenderer.h"
31 #include "utils/MathUtils.h"
32 
33 #if DEBUG_DEFER
34     #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
35 #else
36     #define DEFER_LOGD(...)
37 #endif
38 
39 namespace android {
40 namespace uirenderer {
41 
42 // Depth of the save stack at the beginning of batch playback at flush time
43 #define FLUSH_SAVE_STACK_DEPTH 2
44 
45 #define DEBUG_COLOR_BARRIER          0x1f000000
46 #define DEBUG_COLOR_MERGEDBATCH      0x5f7f7fff
47 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
48 
49 /////////////////////////////////////////////////////////////////////////////////
50 // Operation Batches
51 /////////////////////////////////////////////////////////////////////////////////
52 
53 class Batch {
54 public:
55     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()56     virtual ~Batch() {}
purelyDrawBatch()57     virtual bool purelyDrawBatch() { return false; }
coversBounds(const Rect & bounds)58     virtual bool coversBounds(const Rect& bounds) { return false; }
59 };
60 
61 class DrawBatch : public Batch {
62 public:
DrawBatch(const DeferInfo & deferInfo)63     DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
64             mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
65         mOps.clear();
66     }
67 
~DrawBatch()68     virtual ~DrawBatch() { mOps.clear(); }
69 
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)70     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
71         // NOTE: ignore empty bounds special case, since we don't merge across those ops
72         mBounds.unionWith(state->mBounds);
73         mAllOpsOpaque &= opaqueOverBounds;
74         mOps.add(OpStatePair(op, state));
75     }
76 
intersects(const Rect & rect)77     bool intersects(const Rect& rect) {
78         if (!rect.intersects(mBounds)) return false;
79 
80         for (unsigned int i = 0; i < mOps.size(); i++) {
81             if (rect.intersects(mOps[i].state->mBounds)) {
82 #if DEBUG_DEFER
83                 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
84                         mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
85                         mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
86                 mOps[i].op->output(2);
87 #endif
88                 return true;
89             }
90         }
91         return false;
92     }
93 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)94     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
95         DEFER_LOGD("%d  replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
96                 index, this, mOps.size(), getBatchId(), getMergeId());
97 
98         status_t status = DrawGlInfo::kStatusDone;
99         DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
100         for (unsigned int i = 0; i < mOps.size(); i++) {
101             DrawOp* op = mOps[i].op;
102             const DeferredDisplayState* state = mOps[i].state;
103             renderer.restoreDisplayState(*state);
104 
105 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
106             renderer.eventMark(op->name());
107 #endif
108             logBuffer.writeCommand(0, op->name());
109             status |= op->applyDraw(renderer, dirty);
110 
111 #if DEBUG_MERGE_BEHAVIOR
112             const Rect& bounds = state->mBounds;
113             int batchColor = 0x1f000000;
114             if (getBatchId() & 0x1) batchColor |= 0x0000ff;
115             if (getBatchId() & 0x2) batchColor |= 0x00ff00;
116             if (getBatchId() & 0x4) batchColor |= 0xff0000;
117             renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
118                     batchColor);
119 #endif
120         }
121         return status;
122     }
123 
purelyDrawBatch()124     virtual bool purelyDrawBatch() { return true; }
125 
coversBounds(const Rect & bounds)126     virtual bool coversBounds(const Rect& bounds) {
127         if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128 
129         Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130         for (unsigned int i = 0; i < mOps.size(); i++) {
131             const Rect &r = mOps[i].state->mBounds;
132             uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133         }
134         return uncovered.isEmpty();
135     }
136 
getBatchId() const137     inline int getBatchId() const { return mBatchId; }
getMergeId() const138     inline mergeid_t getMergeId() const { return mMergeId; }
count() const139     inline int count() const { return mOps.size(); }
140 
141 protected:
142     Vector<OpStatePair> mOps;
143     Rect mBounds; // union of bounds of contained ops
144 private:
145     bool mAllOpsOpaque;
146     int mBatchId;
147     mergeid_t mMergeId;
148 };
149 
150 class MergingDrawBatch : public DrawBatch {
151 public:
MergingDrawBatch(DeferInfo & deferInfo,int width,int height)152     MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153             DrawBatch(deferInfo), mClipRect(width, height),
154             mClipSideFlags(kClipSide_None) {}
155 
156     /*
157      * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158      * and clip side flags. Positive bounds delta means new bounds fit in old.
159      */
checkSide(const int currentFlags,const int newFlags,const int side,float boundsDelta)160     static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161             float boundsDelta) {
162         bool currentClipExists = currentFlags & side;
163         bool newClipExists = newFlags & side;
164 
165         // if current is clipped, we must be able to fit new bounds in current
166         if (boundsDelta > 0 && currentClipExists) return false;
167 
168         // if new is clipped, we must be able to fit current bounds in new
169         if (boundsDelta < 0 && newClipExists) return false;
170 
171         return true;
172     }
173 
174     /*
175      * Checks if a (mergeable) op can be merged into this batch
176      *
177      * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178      * important to consider all paint attributes used in the draw calls in deciding both a) if an
179      * op tries to merge at all, and b) if the op can merge with another set of ops
180      *
181      * False positives can lead to information from the paints of subsequent merged operations being
182      * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183      */
canMergeWith(const DrawOp * op,const DeferredDisplayState * state)184     bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185         bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186                 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187 
188         // Overlapping other operations is only allowed for text without shadow. For other ops,
189         // multiDraw isn't guaranteed to overdraw correctly
190         if (!isTextBatch || op->hasTextShadow()) {
191             if (intersects(state->mBounds)) return false;
192         }
193         const DeferredDisplayState* lhs = state;
194         const DeferredDisplayState* rhs = mOps[0].state;
195 
196         if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197 
198         // Identical round rect clip state means both ops will clip in the same way, or not at all.
199         // As the state objects are const, we can compare their pointers to determine mergeability
200         if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201 
202         /* Clipping compatibility check
203          *
204          * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
205          * clip for that side.
206          */
207         const int currentFlags = mClipSideFlags;
208         const int newFlags = state->mClipSideFlags;
209         if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
210             const Rect& opBounds = state->mBounds;
211             float boundsDelta = mBounds.left - opBounds.left;
212             if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
213             boundsDelta = mBounds.top - opBounds.top;
214             if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
215 
216             // right and bottom delta calculation reversed to account for direction
217             boundsDelta = opBounds.right - mBounds.right;
218             if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
219             boundsDelta = opBounds.bottom - mBounds.bottom;
220             if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
221         }
222 
223         // if paints are equal, then modifiers + paint attribs don't need to be compared
224         if (op->mPaint == mOps[0].op->mPaint) return true;
225 
226         if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
227 
228         if (op->mPaint && mOps[0].op->mPaint &&
229             op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
230             return false;
231         }
232 
233         if (op->mPaint && mOps[0].op->mPaint &&
234             op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
235             return false;
236         }
237 
238         /* Draw Modifiers compatibility check
239          *
240          * Shadows are ignored, as only text uses them, and in that case they are drawn
241          * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
242          * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
243          * above with the intersection check.
244          *
245          * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
246          * merged.
247          *
248          * These ignore cases prevent us from simply memcmp'ing the drawModifiers
249          */
250         const DrawModifiers& lhsMod = lhs->mDrawModifiers;
251         const DrawModifiers& rhsMod = rhs->mDrawModifiers;
252 
253         // Draw filter testing expects bit fields to be clear if filter not set.
254         if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
255         if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
256         if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
257 
258         return true;
259     }
260 
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)261     virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
262         DrawBatch::add(op, state, opaqueOverBounds);
263 
264         const int newClipSideFlags = state->mClipSideFlags;
265         mClipSideFlags |= newClipSideFlags;
266         if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
267         if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
268         if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
269         if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
270     }
271 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)272     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
273         DEFER_LOGD("%d  replaying MergingDrawBatch %p, with %d ops,"
274                 " clip flags %x (batch id %x, merge id %p)",
275                 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
276         if (mOps.size() == 1) {
277             return DrawBatch::replay(renderer, dirty, -1);
278         }
279 
280         // clipping in the merged case is done ahead of time since all ops share the clip (if any)
281         renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
282 
283         DrawOp* op = mOps[0].op;
284         DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
285         buffer.writeCommand(0, "multiDraw");
286         buffer.writeCommand(1, op->name());
287 
288 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
289         renderer.eventMark("multiDraw");
290         renderer.eventMark(op->name());
291 #endif
292         status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
293 
294 #if DEBUG_MERGE_BEHAVIOR
295         renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
296                 DEBUG_COLOR_MERGEDBATCH);
297 #endif
298         return status;
299     }
300 
301 private:
302     /*
303      * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
304      * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
305      * mClipSideFlags.
306      */
307     Rect mClipRect;
308     int mClipSideFlags;
309 };
310 
311 class StateOpBatch : public Batch {
312 public:
313     // creates a single operation batch
StateOpBatch(const StateOp * op,const DeferredDisplayState * state)314     StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
315 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)316     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
317         DEFER_LOGD("replaying state op batch %p", this);
318         renderer.restoreDisplayState(*mState);
319 
320         // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
321         // only one to use it, and we don't use that class at flush time, instead calling
322         // renderer.restoreToCount directly
323         int saveCount = -1;
324         mOp->applyState(renderer, saveCount);
325         return DrawGlInfo::kStatusDone;
326     }
327 
328 private:
329     const StateOp* mOp;
330     const DeferredDisplayState* mState;
331 };
332 
333 class RestoreToCountBatch : public Batch {
334 public:
RestoreToCountBatch(const StateOp * op,const DeferredDisplayState * state,int restoreCount)335     RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
336             mOp(op), mState(state), mRestoreCount(restoreCount) {}
337 
replay(OpenGLRenderer & renderer,Rect & dirty,int index)338     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
339         DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
340 
341         renderer.restoreDisplayState(*mState);
342         renderer.restoreToCount(mRestoreCount);
343         return DrawGlInfo::kStatusDone;
344     }
345 
346 private:
347     // we use the state storage for the RestoreToCountOp, but don't replay the op itself
348     const StateOp* mOp;
349     const DeferredDisplayState* mState;
350 
351     /*
352      * The count used here represents the flush() time saveCount. This is as opposed to the
353      * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
354      * (saveCount + mCount) respectively). Since the count is different from the original
355      * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
356      */
357     const int mRestoreCount;
358 };
359 
360 #if DEBUG_MERGE_BEHAVIOR
361 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)362     virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
363         renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
364         return DrawGlInfo::kStatusDrew;
365     }
366 };
367 #endif
368 
369 /////////////////////////////////////////////////////////////////////////////////
370 // DeferredDisplayList
371 /////////////////////////////////////////////////////////////////////////////////
372 
resetBatchingState()373 void DeferredDisplayList::resetBatchingState() {
374     for (int i = 0; i < kOpBatch_Count; i++) {
375         mBatchLookup[i] = NULL;
376         mMergingBatches[i].clear();
377     }
378 #if DEBUG_MERGE_BEHAVIOR
379     if (mBatches.size() != 0) {
380         mBatches.add(new BarrierDebugBatch());
381     }
382 #endif
383     mEarliestBatchIndex = mBatches.size();
384 }
385 
clear()386 void DeferredDisplayList::clear() {
387     resetBatchingState();
388     mComplexClipStackStart = -1;
389 
390     for (unsigned int i = 0; i < mBatches.size(); i++) {
391         delete mBatches[i];
392     }
393     mBatches.clear();
394     mSaveStack.clear();
395     mEarliestBatchIndex = 0;
396     mEarliestUnclearedIndex = 0;
397 }
398 
399 /////////////////////////////////////////////////////////////////////////////////
400 // Operation adding
401 /////////////////////////////////////////////////////////////////////////////////
402 
getStateOpDeferFlags() const403 int DeferredDisplayList::getStateOpDeferFlags() const {
404     // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
405     // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
406     return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
407 }
408 
getDrawOpDeferFlags() const409 int DeferredDisplayList::getDrawOpDeferFlags() const {
410     return kStateDeferFlag_Draw | getStateOpDeferFlags();
411 }
412 
413 /**
414  * When an clipping operation occurs that could cause a complex clip, record the operation and all
415  * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
416  * the clip from deferred state, we play back all of the relevant state operations that generated
417  * the complex clip.
418  *
419  * Note that we don't need to record the associated restore operation, since operations at defer
420  * time record whether they should store the renderer's current clip
421  */
addClip(OpenGLRenderer & renderer,ClipOp * op)422 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
423     if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
424         DEFER_LOGD("%p Received complex clip operation %p", this, op);
425 
426         // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
427         storeStateOpBarrier(renderer, op);
428 
429         if (!recordingComplexClip()) {
430             mComplexClipStackStart = renderer.getSaveCount() - 1;
431             DEFER_LOGD("    Starting complex clip region, start is %d", mComplexClipStackStart);
432         }
433     }
434 }
435 
436 /**
437  * For now, we record save layer operations as barriers in the batch list, preventing drawing
438  * operations from reordering around the saveLayer and it's associated restore()
439  *
440  * In the future, we should send saveLayer commands (if they can be played out of order) and their
441  * contained drawing operations to a seperate list of batches, so that they may draw at the
442  * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
443  *
444  * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
445  * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
446  */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)447 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
448         SaveLayerOp* op, int newSaveCount) {
449     DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
450             this, op, op->getFlags(), newSaveCount);
451 
452     storeStateOpBarrier(renderer, op);
453     mSaveStack.push(newSaveCount);
454 }
455 
456 /**
457  * Takes save op and it's return value - the new save count - and stores it into the stream as a
458  * barrier if it's needed to properly modify a complex clip
459  */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
461     int saveFlags = op->getFlags();
462     DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
463 
464     if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
465         // store and replay the save operation, as it may be needed to correctly playback the clip
466         DEFER_LOGD("    adding save barrier with new save count %d", newSaveCount);
467         storeStateOpBarrier(renderer, op);
468         mSaveStack.push(newSaveCount);
469     }
470 }
471 
472 /**
473  * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
474  * the layer in the deferred list
475  *
476  * other save() commands which occur as children of a snapshot with complex clip will be deferred,
477  * and must be restored
478  *
479  * Either will act as a barrier to draw operation reordering, as we want to play back layer
480  * save/restore and complex canvas modifications (including save/restore) in order.
481  */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)482 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
483         int newSaveCount) {
484     DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
485 
486     if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
487         mComplexClipStackStart = -1;
488         resetBatchingState();
489     }
490 
491     if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
492         return;
493     }
494 
495     while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
496 
497     storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
498 }
499 
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)500 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
501     /* 1: op calculates local bounds */
502     DeferredDisplayState* const state = createState();
503     if (op->getLocalBounds(state->mBounds)) {
504         if (state->mBounds.isEmpty()) {
505             // valid empty bounds, don't bother deferring
506             tryRecycleState(state);
507             return;
508         }
509     } else {
510         state->mBounds.setEmpty();
511     }
512 
513     /* 2: renderer calculates global bounds + stores state */
514     if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
515         tryRecycleState(state);
516         return; // quick rejected
517     }
518 
519     /* 3: ask op for defer info, given renderer state */
520     DeferInfo deferInfo;
521     op->onDefer(renderer, deferInfo, *state);
522 
523     // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
524     // the merge path in those cases
525     deferInfo.mergeable &= !recordingComplexClip();
526     deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
527 
528     if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
529             state->mClipSideFlags != kClipSide_ConservativeFull &&
530             deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
531         // avoid overdraw by resetting drawing state + discarding drawing ops
532         discardDrawingBatches(mBatches.size() - 1);
533         resetBatchingState();
534     }
535 
536     if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
537         // TODO: elegant way to reuse batches?
538         DrawBatch* b = new DrawBatch(deferInfo);
539         b->add(op, state, deferInfo.opaqueOverBounds);
540         mBatches.add(b);
541         return;
542     }
543 
544     // find the latest batch of the new op's type, and try to merge the new op into it
545     DrawBatch* targetBatch = NULL;
546 
547     // insertion point of a new batch, will hopefully be immediately after similar batch
548     // (eventually, should be similar shader)
549     int insertBatchIndex = mBatches.size();
550     if (!mBatches.isEmpty()) {
551         if (state->mBounds.isEmpty()) {
552             // don't know the bounds for op, so add to last batch and start from scratch on next op
553             DrawBatch* b = new DrawBatch(deferInfo);
554             b->add(op, state, deferInfo.opaqueOverBounds);
555             mBatches.add(b);
556             resetBatchingState();
557 #if DEBUG_DEFER
558             DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
559             op->output(2);
560 #endif
561             return;
562         }
563 
564         if (deferInfo.mergeable) {
565             // Try to merge with any existing batch with same mergeId.
566             if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
567                 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
568                     targetBatch = NULL;
569                 }
570             }
571         } else {
572             // join with similar, non-merging batch
573             targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
574         }
575 
576         if (targetBatch || deferInfo.mergeable) {
577             // iterate back toward target to see if anything drawn since should overlap the new op
578             // if no target, merging ops still interate to find similar batch to insert after
579             for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
580                 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
581 
582                 if (overBatch == targetBatch) break;
583 
584                 // TODO: also consider shader shared between batch types
585                 if (deferInfo.batchId == overBatch->getBatchId()) {
586                     insertBatchIndex = i + 1;
587                     if (!targetBatch) break; // found insert position, quit
588                 }
589 
590                 if (overBatch->intersects(state->mBounds)) {
591                     // NOTE: it may be possible to optimize for special cases where two operations
592                     // of the same batch/paint could swap order, such as with a non-mergeable
593                     // (clipped) and a mergeable text operation
594                     targetBatch = NULL;
595 #if DEBUG_DEFER
596                     DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
597                             targetBatch, i);
598                     op->output(2);
599 #endif
600                     break;
601                 }
602             }
603         }
604     }
605 
606     if (!targetBatch) {
607         if (deferInfo.mergeable) {
608             targetBatch = new MergingDrawBatch(deferInfo,
609                     renderer.getViewportWidth(), renderer.getViewportHeight());
610             mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
611         } else {
612             targetBatch = new DrawBatch(deferInfo);
613             mBatchLookup[deferInfo.batchId] = targetBatch;
614         }
615 
616         DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
617                 deferInfo.mergeable ? "Merg" : "Draw",
618                 targetBatch, deferInfo.batchId, insertBatchIndex);
619         mBatches.insertAt(targetBatch, insertBatchIndex);
620     }
621 
622     targetBatch->add(op, state, deferInfo.opaqueOverBounds);
623 }
624 
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)625 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
626     DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
627 
628     DeferredDisplayState* state = createState();
629     renderer.storeDisplayState(*state, getStateOpDeferFlags());
630     mBatches.add(new StateOpBatch(op, state));
631     resetBatchingState();
632 }
633 
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)634 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
635         int newSaveCount) {
636     DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
637             this, newSaveCount, mBatches.size());
638 
639     // store displayState for the restore operation, as it may be associated with a saveLayer that
640     // doesn't have kClip_SaveFlag set
641     DeferredDisplayState* state = createState();
642     renderer.storeDisplayState(*state, getStateOpDeferFlags());
643     mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
644     resetBatchingState();
645 }
646 
647 /////////////////////////////////////////////////////////////////////////////////
648 // Replay / flush
649 /////////////////////////////////////////////////////////////////////////////////
650 
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)651 static status_t replayBatchList(const Vector<Batch*>& batchList,
652         OpenGLRenderer& renderer, Rect& dirty) {
653     status_t status = DrawGlInfo::kStatusDone;
654 
655     for (unsigned int i = 0; i < batchList.size(); i++) {
656         if (batchList[i]) {
657             status |= batchList[i]->replay(renderer, dirty, i);
658         }
659     }
660     DEFER_LOGD("--flushed, drew %d batches", batchList.size());
661     return status;
662 }
663 
flush(OpenGLRenderer & renderer,Rect & dirty)664 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
665     ATRACE_NAME("flush drawing commands");
666     Caches::getInstance().fontRenderer->endPrecaching();
667 
668     status_t status = DrawGlInfo::kStatusDone;
669 
670     if (isEmpty()) return status; // nothing to flush
671     renderer.restoreToCount(1);
672 
673     DEFER_LOGD("--flushing");
674     renderer.eventMark("Flush");
675 
676     // save and restore (with draw modifiers) so that reordering doesn't affect final state
677     DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
678     renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
679 
680     if (CC_LIKELY(mAvoidOverdraw)) {
681         for (unsigned int i = 1; i < mBatches.size(); i++) {
682             if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
683                 discardDrawingBatches(i - 1);
684             }
685         }
686     }
687     // NOTE: depth of the save stack at this point, before playback, should be reflected in
688     // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
689     status |= replayBatchList(mBatches, renderer, dirty);
690 
691     renderer.restoreToCount(1);
692     renderer.setDrawModifiers(restoreDrawModifiers);
693 
694     DEFER_LOGD("--flush complete, returning %x", status);
695     clear();
696     return status;
697 }
698 
discardDrawingBatches(const unsigned int maxIndex)699 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
700     for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
701         // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
702         if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
703             DrawBatch* b = (DrawBatch*) mBatches[i];
704             delete mBatches[i];
705             mBatches.replaceAt(NULL, i);
706         }
707     }
708     mEarliestUnclearedIndex = maxIndex + 1;
709 }
710 
711 }; // namespace uirenderer
712 }; // namespace android
713