1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <SkCanvas.h>
21
22 #include <utils/Trace.h>
23 #include <ui/Rect.h>
24 #include <ui/Region.h>
25
26 #include "Caches.h"
27 #include "Debug.h"
28 #include "DeferredDisplayList.h"
29 #include "DisplayListOp.h"
30 #include "OpenGLRenderer.h"
31 #include "utils/MathUtils.h"
32
33 #if DEBUG_DEFER
34 #define DEFER_LOGD(...) ALOGD(__VA_ARGS__)
35 #else
36 #define DEFER_LOGD(...)
37 #endif
38
39 namespace android {
40 namespace uirenderer {
41
42 // Depth of the save stack at the beginning of batch playback at flush time
43 #define FLUSH_SAVE_STACK_DEPTH 2
44
45 #define DEBUG_COLOR_BARRIER 0x1f000000
46 #define DEBUG_COLOR_MERGEDBATCH 0x5f7f7fff
47 #define DEBUG_COLOR_MERGEDBATCH_SOLO 0x5f7fff7f
48
49 /////////////////////////////////////////////////////////////////////////////////
50 // Operation Batches
51 /////////////////////////////////////////////////////////////////////////////////
52
53 class Batch {
54 public:
55 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0;
~Batch()56 virtual ~Batch() {}
purelyDrawBatch()57 virtual bool purelyDrawBatch() { return false; }
coversBounds(const Rect & bounds)58 virtual bool coversBounds(const Rect& bounds) { return false; }
59 };
60
61 class DrawBatch : public Batch {
62 public:
DrawBatch(const DeferInfo & deferInfo)63 DrawBatch(const DeferInfo& deferInfo) : mAllOpsOpaque(true),
64 mBatchId(deferInfo.batchId), mMergeId(deferInfo.mergeId) {
65 mOps.clear();
66 }
67
~DrawBatch()68 virtual ~DrawBatch() { mOps.clear(); }
69
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)70 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
71 // NOTE: ignore empty bounds special case, since we don't merge across those ops
72 mBounds.unionWith(state->mBounds);
73 mAllOpsOpaque &= opaqueOverBounds;
74 mOps.add(OpStatePair(op, state));
75 }
76
intersects(const Rect & rect)77 bool intersects(const Rect& rect) {
78 if (!rect.intersects(mBounds)) return false;
79
80 for (unsigned int i = 0; i < mOps.size(); i++) {
81 if (rect.intersects(mOps[i].state->mBounds)) {
82 #if DEBUG_DEFER
83 DEFER_LOGD("op intersects with op %p with bounds %f %f %f %f:", mOps[i].op,
84 mOps[i].state->mBounds.left, mOps[i].state->mBounds.top,
85 mOps[i].state->mBounds.right, mOps[i].state->mBounds.bottom);
86 mOps[i].op->output(2);
87 #endif
88 return true;
89 }
90 }
91 return false;
92 }
93
replay(OpenGLRenderer & renderer,Rect & dirty,int index)94 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
95 DEFER_LOGD("%d replaying DrawBatch %p, with %d ops (batch id %x, merge id %p)",
96 index, this, mOps.size(), getBatchId(), getMergeId());
97
98 status_t status = DrawGlInfo::kStatusDone;
99 DisplayListLogBuffer& logBuffer = DisplayListLogBuffer::getInstance();
100 for (unsigned int i = 0; i < mOps.size(); i++) {
101 DrawOp* op = mOps[i].op;
102 const DeferredDisplayState* state = mOps[i].state;
103 renderer.restoreDisplayState(*state);
104
105 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
106 renderer.eventMark(op->name());
107 #endif
108 logBuffer.writeCommand(0, op->name());
109 status |= op->applyDraw(renderer, dirty);
110
111 #if DEBUG_MERGE_BEHAVIOR
112 const Rect& bounds = state->mBounds;
113 int batchColor = 0x1f000000;
114 if (getBatchId() & 0x1) batchColor |= 0x0000ff;
115 if (getBatchId() & 0x2) batchColor |= 0x00ff00;
116 if (getBatchId() & 0x4) batchColor |= 0xff0000;
117 renderer.drawScreenSpaceColorRect(bounds.left, bounds.top, bounds.right, bounds.bottom,
118 batchColor);
119 #endif
120 }
121 return status;
122 }
123
purelyDrawBatch()124 virtual bool purelyDrawBatch() { return true; }
125
coversBounds(const Rect & bounds)126 virtual bool coversBounds(const Rect& bounds) {
127 if (CC_LIKELY(!mAllOpsOpaque || !mBounds.contains(bounds) || count() == 1)) return false;
128
129 Region uncovered(android::Rect(bounds.left, bounds.top, bounds.right, bounds.bottom));
130 for (unsigned int i = 0; i < mOps.size(); i++) {
131 const Rect &r = mOps[i].state->mBounds;
132 uncovered.subtractSelf(android::Rect(r.left, r.top, r.right, r.bottom));
133 }
134 return uncovered.isEmpty();
135 }
136
getBatchId() const137 inline int getBatchId() const { return mBatchId; }
getMergeId() const138 inline mergeid_t getMergeId() const { return mMergeId; }
count() const139 inline int count() const { return mOps.size(); }
140
141 protected:
142 Vector<OpStatePair> mOps;
143 Rect mBounds; // union of bounds of contained ops
144 private:
145 bool mAllOpsOpaque;
146 int mBatchId;
147 mergeid_t mMergeId;
148 };
149
150 class MergingDrawBatch : public DrawBatch {
151 public:
MergingDrawBatch(DeferInfo & deferInfo,int width,int height)152 MergingDrawBatch(DeferInfo& deferInfo, int width, int height) :
153 DrawBatch(deferInfo), mClipRect(width, height),
154 mClipSideFlags(kClipSide_None) {}
155
156 /*
157 * Helper for determining if a new op can merge with a MergingDrawBatch based on their bounds
158 * and clip side flags. Positive bounds delta means new bounds fit in old.
159 */
checkSide(const int currentFlags,const int newFlags,const int side,float boundsDelta)160 static inline bool checkSide(const int currentFlags, const int newFlags, const int side,
161 float boundsDelta) {
162 bool currentClipExists = currentFlags & side;
163 bool newClipExists = newFlags & side;
164
165 // if current is clipped, we must be able to fit new bounds in current
166 if (boundsDelta > 0 && currentClipExists) return false;
167
168 // if new is clipped, we must be able to fit current bounds in new
169 if (boundsDelta < 0 && newClipExists) return false;
170
171 return true;
172 }
173
174 /*
175 * Checks if a (mergeable) op can be merged into this batch
176 *
177 * If true, the op's multiDraw must be guaranteed to handle both ops simultaneously, so it is
178 * important to consider all paint attributes used in the draw calls in deciding both a) if an
179 * op tries to merge at all, and b) if the op can merge with another set of ops
180 *
181 * False positives can lead to information from the paints of subsequent merged operations being
182 * dropped, so we make simplifying qualifications on the ops that can merge, per op type.
183 */
canMergeWith(const DrawOp * op,const DeferredDisplayState * state)184 bool canMergeWith(const DrawOp* op, const DeferredDisplayState* state) {
185 bool isTextBatch = getBatchId() == DeferredDisplayList::kOpBatch_Text ||
186 getBatchId() == DeferredDisplayList::kOpBatch_ColorText;
187
188 // Overlapping other operations is only allowed for text without shadow. For other ops,
189 // multiDraw isn't guaranteed to overdraw correctly
190 if (!isTextBatch || op->hasTextShadow()) {
191 if (intersects(state->mBounds)) return false;
192 }
193 const DeferredDisplayState* lhs = state;
194 const DeferredDisplayState* rhs = mOps[0].state;
195
196 if (!MathUtils::areEqual(lhs->mAlpha, rhs->mAlpha)) return false;
197
198 // Identical round rect clip state means both ops will clip in the same way, or not at all.
199 // As the state objects are const, we can compare their pointers to determine mergeability
200 if (lhs->mRoundRectClipState != rhs->mRoundRectClipState) return false;
201
202 /* Clipping compatibility check
203 *
204 * Exploits the fact that if a op or batch is clipped on a side, its bounds will equal its
205 * clip for that side.
206 */
207 const int currentFlags = mClipSideFlags;
208 const int newFlags = state->mClipSideFlags;
209 if (currentFlags != kClipSide_None || newFlags != kClipSide_None) {
210 const Rect& opBounds = state->mBounds;
211 float boundsDelta = mBounds.left - opBounds.left;
212 if (!checkSide(currentFlags, newFlags, kClipSide_Left, boundsDelta)) return false;
213 boundsDelta = mBounds.top - opBounds.top;
214 if (!checkSide(currentFlags, newFlags, kClipSide_Top, boundsDelta)) return false;
215
216 // right and bottom delta calculation reversed to account for direction
217 boundsDelta = opBounds.right - mBounds.right;
218 if (!checkSide(currentFlags, newFlags, kClipSide_Right, boundsDelta)) return false;
219 boundsDelta = opBounds.bottom - mBounds.bottom;
220 if (!checkSide(currentFlags, newFlags, kClipSide_Bottom, boundsDelta)) return false;
221 }
222
223 // if paints are equal, then modifiers + paint attribs don't need to be compared
224 if (op->mPaint == mOps[0].op->mPaint) return true;
225
226 if (op->getPaintAlpha() != mOps[0].op->getPaintAlpha()) return false;
227
228 if (op->mPaint && mOps[0].op->mPaint &&
229 op->mPaint->getColorFilter() != mOps[0].op->mPaint->getColorFilter()) {
230 return false;
231 }
232
233 if (op->mPaint && mOps[0].op->mPaint &&
234 op->mPaint->getShader() != mOps[0].op->mPaint->getShader()) {
235 return false;
236 }
237
238 /* Draw Modifiers compatibility check
239 *
240 * Shadows are ignored, as only text uses them, and in that case they are drawn
241 * per-DrawTextOp, before the unified text draw. Because of this, it's always safe to merge
242 * text UNLESS a later draw's shadow should overlays a previous draw's text. This is covered
243 * above with the intersection check.
244 *
245 * OverrideLayerAlpha is also ignored, as it's only used for drawing layers, which are never
246 * merged.
247 *
248 * These ignore cases prevent us from simply memcmp'ing the drawModifiers
249 */
250 const DrawModifiers& lhsMod = lhs->mDrawModifiers;
251 const DrawModifiers& rhsMod = rhs->mDrawModifiers;
252
253 // Draw filter testing expects bit fields to be clear if filter not set.
254 if (lhsMod.mHasDrawFilter != rhsMod.mHasDrawFilter) return false;
255 if (lhsMod.mPaintFilterClearBits != rhsMod.mPaintFilterClearBits) return false;
256 if (lhsMod.mPaintFilterSetBits != rhsMod.mPaintFilterSetBits) return false;
257
258 return true;
259 }
260
add(DrawOp * op,const DeferredDisplayState * state,bool opaqueOverBounds)261 virtual void add(DrawOp* op, const DeferredDisplayState* state, bool opaqueOverBounds) {
262 DrawBatch::add(op, state, opaqueOverBounds);
263
264 const int newClipSideFlags = state->mClipSideFlags;
265 mClipSideFlags |= newClipSideFlags;
266 if (newClipSideFlags & kClipSide_Left) mClipRect.left = state->mClip.left;
267 if (newClipSideFlags & kClipSide_Top) mClipRect.top = state->mClip.top;
268 if (newClipSideFlags & kClipSide_Right) mClipRect.right = state->mClip.right;
269 if (newClipSideFlags & kClipSide_Bottom) mClipRect.bottom = state->mClip.bottom;
270 }
271
replay(OpenGLRenderer & renderer,Rect & dirty,int index)272 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
273 DEFER_LOGD("%d replaying MergingDrawBatch %p, with %d ops,"
274 " clip flags %x (batch id %x, merge id %p)",
275 index, this, mOps.size(), mClipSideFlags, getBatchId(), getMergeId());
276 if (mOps.size() == 1) {
277 return DrawBatch::replay(renderer, dirty, -1);
278 }
279
280 // clipping in the merged case is done ahead of time since all ops share the clip (if any)
281 renderer.setupMergedMultiDraw(mClipSideFlags ? &mClipRect : NULL);
282
283 DrawOp* op = mOps[0].op;
284 DisplayListLogBuffer& buffer = DisplayListLogBuffer::getInstance();
285 buffer.writeCommand(0, "multiDraw");
286 buffer.writeCommand(1, op->name());
287
288 #if DEBUG_DISPLAY_LIST_OPS_AS_EVENTS
289 renderer.eventMark("multiDraw");
290 renderer.eventMark(op->name());
291 #endif
292 status_t status = op->multiDraw(renderer, dirty, mOps, mBounds);
293
294 #if DEBUG_MERGE_BEHAVIOR
295 renderer.drawScreenSpaceColorRect(mBounds.left, mBounds.top, mBounds.right, mBounds.bottom,
296 DEBUG_COLOR_MERGEDBATCH);
297 #endif
298 return status;
299 }
300
301 private:
302 /*
303 * Contains the effective clip rect shared by all merged ops. Initialized to the layer viewport,
304 * it will shrink if an op must be clipped on a certain side. The clipped sides are reflected in
305 * mClipSideFlags.
306 */
307 Rect mClipRect;
308 int mClipSideFlags;
309 };
310
311 class StateOpBatch : public Batch {
312 public:
313 // creates a single operation batch
StateOpBatch(const StateOp * op,const DeferredDisplayState * state)314 StateOpBatch(const StateOp* op, const DeferredDisplayState* state) : mOp(op), mState(state) {}
315
replay(OpenGLRenderer & renderer,Rect & dirty,int index)316 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
317 DEFER_LOGD("replaying state op batch %p", this);
318 renderer.restoreDisplayState(*mState);
319
320 // use invalid save count because it won't be used at flush time - RestoreToCountOp is the
321 // only one to use it, and we don't use that class at flush time, instead calling
322 // renderer.restoreToCount directly
323 int saveCount = -1;
324 mOp->applyState(renderer, saveCount);
325 return DrawGlInfo::kStatusDone;
326 }
327
328 private:
329 const StateOp* mOp;
330 const DeferredDisplayState* mState;
331 };
332
333 class RestoreToCountBatch : public Batch {
334 public:
RestoreToCountBatch(const StateOp * op,const DeferredDisplayState * state,int restoreCount)335 RestoreToCountBatch(const StateOp* op, const DeferredDisplayState* state, int restoreCount) :
336 mOp(op), mState(state), mRestoreCount(restoreCount) {}
337
replay(OpenGLRenderer & renderer,Rect & dirty,int index)338 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
339 DEFER_LOGD("batch %p restoring to count %d", this, mRestoreCount);
340
341 renderer.restoreDisplayState(*mState);
342 renderer.restoreToCount(mRestoreCount);
343 return DrawGlInfo::kStatusDone;
344 }
345
346 private:
347 // we use the state storage for the RestoreToCountOp, but don't replay the op itself
348 const StateOp* mOp;
349 const DeferredDisplayState* mState;
350
351 /*
352 * The count used here represents the flush() time saveCount. This is as opposed to the
353 * DisplayList record time, or defer() time values (which are RestoreToCountOp's mCount, and
354 * (saveCount + mCount) respectively). Since the count is different from the original
355 * RestoreToCountOp, we don't store a pointer to the op, as elsewhere.
356 */
357 const int mRestoreCount;
358 };
359
360 #if DEBUG_MERGE_BEHAVIOR
361 class BarrierDebugBatch : public Batch {
replay(OpenGLRenderer & renderer,Rect & dirty,int index)362 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) {
363 renderer.drawScreenSpaceColorRect(0, 0, 10000, 10000, DEBUG_COLOR_BARRIER);
364 return DrawGlInfo::kStatusDrew;
365 }
366 };
367 #endif
368
369 /////////////////////////////////////////////////////////////////////////////////
370 // DeferredDisplayList
371 /////////////////////////////////////////////////////////////////////////////////
372
resetBatchingState()373 void DeferredDisplayList::resetBatchingState() {
374 for (int i = 0; i < kOpBatch_Count; i++) {
375 mBatchLookup[i] = NULL;
376 mMergingBatches[i].clear();
377 }
378 #if DEBUG_MERGE_BEHAVIOR
379 if (mBatches.size() != 0) {
380 mBatches.add(new BarrierDebugBatch());
381 }
382 #endif
383 mEarliestBatchIndex = mBatches.size();
384 }
385
clear()386 void DeferredDisplayList::clear() {
387 resetBatchingState();
388 mComplexClipStackStart = -1;
389
390 for (unsigned int i = 0; i < mBatches.size(); i++) {
391 delete mBatches[i];
392 }
393 mBatches.clear();
394 mSaveStack.clear();
395 mEarliestBatchIndex = 0;
396 mEarliestUnclearedIndex = 0;
397 }
398
399 /////////////////////////////////////////////////////////////////////////////////
400 // Operation adding
401 /////////////////////////////////////////////////////////////////////////////////
402
getStateOpDeferFlags() const403 int DeferredDisplayList::getStateOpDeferFlags() const {
404 // For both clipOp and save(Layer)Op, we don't want to save drawing info, and only want to save
405 // the clip if we aren't recording a complex clip (and can thus trust it to be a rect)
406 return recordingComplexClip() ? 0 : kStateDeferFlag_Clip;
407 }
408
getDrawOpDeferFlags() const409 int DeferredDisplayList::getDrawOpDeferFlags() const {
410 return kStateDeferFlag_Draw | getStateOpDeferFlags();
411 }
412
413 /**
414 * When an clipping operation occurs that could cause a complex clip, record the operation and all
415 * subsequent clipOps, save/restores (if the clip flag is set). During a flush, instead of loading
416 * the clip from deferred state, we play back all of the relevant state operations that generated
417 * the complex clip.
418 *
419 * Note that we don't need to record the associated restore operation, since operations at defer
420 * time record whether they should store the renderer's current clip
421 */
addClip(OpenGLRenderer & renderer,ClipOp * op)422 void DeferredDisplayList::addClip(OpenGLRenderer& renderer, ClipOp* op) {
423 if (recordingComplexClip() || op->canCauseComplexClip() || !renderer.hasRectToRectTransform()) {
424 DEFER_LOGD("%p Received complex clip operation %p", this, op);
425
426 // NOTE: defer clip op before setting mComplexClipStackStart so previous clip is recorded
427 storeStateOpBarrier(renderer, op);
428
429 if (!recordingComplexClip()) {
430 mComplexClipStackStart = renderer.getSaveCount() - 1;
431 DEFER_LOGD(" Starting complex clip region, start is %d", mComplexClipStackStart);
432 }
433 }
434 }
435
436 /**
437 * For now, we record save layer operations as barriers in the batch list, preventing drawing
438 * operations from reordering around the saveLayer and it's associated restore()
439 *
440 * In the future, we should send saveLayer commands (if they can be played out of order) and their
441 * contained drawing operations to a seperate list of batches, so that they may draw at the
442 * beginning of the frame. This would avoid targetting and removing an FBO in the middle of a frame.
443 *
444 * saveLayer operations should be pulled to the beginning of the frame if the canvas doesn't have a
445 * complex clip, and if the flags (kClip_SaveFlag & kClipToLayer_SaveFlag) are set.
446 */
addSaveLayer(OpenGLRenderer & renderer,SaveLayerOp * op,int newSaveCount)447 void DeferredDisplayList::addSaveLayer(OpenGLRenderer& renderer,
448 SaveLayerOp* op, int newSaveCount) {
449 DEFER_LOGD("%p adding saveLayerOp %p, flags %x, new count %d",
450 this, op, op->getFlags(), newSaveCount);
451
452 storeStateOpBarrier(renderer, op);
453 mSaveStack.push(newSaveCount);
454 }
455
456 /**
457 * Takes save op and it's return value - the new save count - and stores it into the stream as a
458 * barrier if it's needed to properly modify a complex clip
459 */
addSave(OpenGLRenderer & renderer,SaveOp * op,int newSaveCount)460 void DeferredDisplayList::addSave(OpenGLRenderer& renderer, SaveOp* op, int newSaveCount) {
461 int saveFlags = op->getFlags();
462 DEFER_LOGD("%p adding saveOp %p, flags %x, new count %d", this, op, saveFlags, newSaveCount);
463
464 if (recordingComplexClip() && (saveFlags & SkCanvas::kClip_SaveFlag)) {
465 // store and replay the save operation, as it may be needed to correctly playback the clip
466 DEFER_LOGD(" adding save barrier with new save count %d", newSaveCount);
467 storeStateOpBarrier(renderer, op);
468 mSaveStack.push(newSaveCount);
469 }
470 }
471
472 /**
473 * saveLayer() commands must be associated with a restoreToCount batch that will clean up and draw
474 * the layer in the deferred list
475 *
476 * other save() commands which occur as children of a snapshot with complex clip will be deferred,
477 * and must be restored
478 *
479 * Either will act as a barrier to draw operation reordering, as we want to play back layer
480 * save/restore and complex canvas modifications (including save/restore) in order.
481 */
addRestoreToCount(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)482 void DeferredDisplayList::addRestoreToCount(OpenGLRenderer& renderer, StateOp* op,
483 int newSaveCount) {
484 DEFER_LOGD("%p addRestoreToCount %d", this, newSaveCount);
485
486 if (recordingComplexClip() && newSaveCount <= mComplexClipStackStart) {
487 mComplexClipStackStart = -1;
488 resetBatchingState();
489 }
490
491 if (mSaveStack.isEmpty() || newSaveCount > mSaveStack.top()) {
492 return;
493 }
494
495 while (!mSaveStack.isEmpty() && mSaveStack.top() >= newSaveCount) mSaveStack.pop();
496
497 storeRestoreToCountBarrier(renderer, op, mSaveStack.size() + FLUSH_SAVE_STACK_DEPTH);
498 }
499
addDrawOp(OpenGLRenderer & renderer,DrawOp * op)500 void DeferredDisplayList::addDrawOp(OpenGLRenderer& renderer, DrawOp* op) {
501 /* 1: op calculates local bounds */
502 DeferredDisplayState* const state = createState();
503 if (op->getLocalBounds(state->mBounds)) {
504 if (state->mBounds.isEmpty()) {
505 // valid empty bounds, don't bother deferring
506 tryRecycleState(state);
507 return;
508 }
509 } else {
510 state->mBounds.setEmpty();
511 }
512
513 /* 2: renderer calculates global bounds + stores state */
514 if (renderer.storeDisplayState(*state, getDrawOpDeferFlags())) {
515 tryRecycleState(state);
516 return; // quick rejected
517 }
518
519 /* 3: ask op for defer info, given renderer state */
520 DeferInfo deferInfo;
521 op->onDefer(renderer, deferInfo, *state);
522
523 // complex clip has a complex set of expectations on the renderer state - for now, avoid taking
524 // the merge path in those cases
525 deferInfo.mergeable &= !recordingComplexClip();
526 deferInfo.opaqueOverBounds &= !recordingComplexClip() && mSaveStack.isEmpty();
527
528 if (CC_LIKELY(mAvoidOverdraw) && mBatches.size() &&
529 state->mClipSideFlags != kClipSide_ConservativeFull &&
530 deferInfo.opaqueOverBounds && state->mBounds.contains(mBounds)) {
531 // avoid overdraw by resetting drawing state + discarding drawing ops
532 discardDrawingBatches(mBatches.size() - 1);
533 resetBatchingState();
534 }
535
536 if (CC_UNLIKELY(renderer.getCaches().drawReorderDisabled)) {
537 // TODO: elegant way to reuse batches?
538 DrawBatch* b = new DrawBatch(deferInfo);
539 b->add(op, state, deferInfo.opaqueOverBounds);
540 mBatches.add(b);
541 return;
542 }
543
544 // find the latest batch of the new op's type, and try to merge the new op into it
545 DrawBatch* targetBatch = NULL;
546
547 // insertion point of a new batch, will hopefully be immediately after similar batch
548 // (eventually, should be similar shader)
549 int insertBatchIndex = mBatches.size();
550 if (!mBatches.isEmpty()) {
551 if (state->mBounds.isEmpty()) {
552 // don't know the bounds for op, so add to last batch and start from scratch on next op
553 DrawBatch* b = new DrawBatch(deferInfo);
554 b->add(op, state, deferInfo.opaqueOverBounds);
555 mBatches.add(b);
556 resetBatchingState();
557 #if DEBUG_DEFER
558 DEFER_LOGD("Warning: Encountered op with empty bounds, resetting batches");
559 op->output(2);
560 #endif
561 return;
562 }
563
564 if (deferInfo.mergeable) {
565 // Try to merge with any existing batch with same mergeId.
566 if (mMergingBatches[deferInfo.batchId].get(deferInfo.mergeId, targetBatch)) {
567 if (!((MergingDrawBatch*) targetBatch)->canMergeWith(op, state)) {
568 targetBatch = NULL;
569 }
570 }
571 } else {
572 // join with similar, non-merging batch
573 targetBatch = (DrawBatch*)mBatchLookup[deferInfo.batchId];
574 }
575
576 if (targetBatch || deferInfo.mergeable) {
577 // iterate back toward target to see if anything drawn since should overlap the new op
578 // if no target, merging ops still interate to find similar batch to insert after
579 for (int i = mBatches.size() - 1; i >= mEarliestBatchIndex; i--) {
580 DrawBatch* overBatch = (DrawBatch*)mBatches[i];
581
582 if (overBatch == targetBatch) break;
583
584 // TODO: also consider shader shared between batch types
585 if (deferInfo.batchId == overBatch->getBatchId()) {
586 insertBatchIndex = i + 1;
587 if (!targetBatch) break; // found insert position, quit
588 }
589
590 if (overBatch->intersects(state->mBounds)) {
591 // NOTE: it may be possible to optimize for special cases where two operations
592 // of the same batch/paint could swap order, such as with a non-mergeable
593 // (clipped) and a mergeable text operation
594 targetBatch = NULL;
595 #if DEBUG_DEFER
596 DEFER_LOGD("op couldn't join batch %p, was intersected by batch %d",
597 targetBatch, i);
598 op->output(2);
599 #endif
600 break;
601 }
602 }
603 }
604 }
605
606 if (!targetBatch) {
607 if (deferInfo.mergeable) {
608 targetBatch = new MergingDrawBatch(deferInfo,
609 renderer.getViewportWidth(), renderer.getViewportHeight());
610 mMergingBatches[deferInfo.batchId].put(deferInfo.mergeId, targetBatch);
611 } else {
612 targetBatch = new DrawBatch(deferInfo);
613 mBatchLookup[deferInfo.batchId] = targetBatch;
614 }
615
616 DEFER_LOGD("creating %singBatch %p, bid %x, at %d",
617 deferInfo.mergeable ? "Merg" : "Draw",
618 targetBatch, deferInfo.batchId, insertBatchIndex);
619 mBatches.insertAt(targetBatch, insertBatchIndex);
620 }
621
622 targetBatch->add(op, state, deferInfo.opaqueOverBounds);
623 }
624
storeStateOpBarrier(OpenGLRenderer & renderer,StateOp * op)625 void DeferredDisplayList::storeStateOpBarrier(OpenGLRenderer& renderer, StateOp* op) {
626 DEFER_LOGD("%p adding state op barrier at pos %d", this, mBatches.size());
627
628 DeferredDisplayState* state = createState();
629 renderer.storeDisplayState(*state, getStateOpDeferFlags());
630 mBatches.add(new StateOpBatch(op, state));
631 resetBatchingState();
632 }
633
storeRestoreToCountBarrier(OpenGLRenderer & renderer,StateOp * op,int newSaveCount)634 void DeferredDisplayList::storeRestoreToCountBarrier(OpenGLRenderer& renderer, StateOp* op,
635 int newSaveCount) {
636 DEFER_LOGD("%p adding restore to count %d barrier, pos %d",
637 this, newSaveCount, mBatches.size());
638
639 // store displayState for the restore operation, as it may be associated with a saveLayer that
640 // doesn't have kClip_SaveFlag set
641 DeferredDisplayState* state = createState();
642 renderer.storeDisplayState(*state, getStateOpDeferFlags());
643 mBatches.add(new RestoreToCountBatch(op, state, newSaveCount));
644 resetBatchingState();
645 }
646
647 /////////////////////////////////////////////////////////////////////////////////
648 // Replay / flush
649 /////////////////////////////////////////////////////////////////////////////////
650
replayBatchList(const Vector<Batch * > & batchList,OpenGLRenderer & renderer,Rect & dirty)651 static status_t replayBatchList(const Vector<Batch*>& batchList,
652 OpenGLRenderer& renderer, Rect& dirty) {
653 status_t status = DrawGlInfo::kStatusDone;
654
655 for (unsigned int i = 0; i < batchList.size(); i++) {
656 if (batchList[i]) {
657 status |= batchList[i]->replay(renderer, dirty, i);
658 }
659 }
660 DEFER_LOGD("--flushed, drew %d batches", batchList.size());
661 return status;
662 }
663
flush(OpenGLRenderer & renderer,Rect & dirty)664 status_t DeferredDisplayList::flush(OpenGLRenderer& renderer, Rect& dirty) {
665 ATRACE_NAME("flush drawing commands");
666 Caches::getInstance().fontRenderer->endPrecaching();
667
668 status_t status = DrawGlInfo::kStatusDone;
669
670 if (isEmpty()) return status; // nothing to flush
671 renderer.restoreToCount(1);
672
673 DEFER_LOGD("--flushing");
674 renderer.eventMark("Flush");
675
676 // save and restore (with draw modifiers) so that reordering doesn't affect final state
677 DrawModifiers restoreDrawModifiers = renderer.getDrawModifiers();
678 renderer.save(SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
679
680 if (CC_LIKELY(mAvoidOverdraw)) {
681 for (unsigned int i = 1; i < mBatches.size(); i++) {
682 if (mBatches[i] && mBatches[i]->coversBounds(mBounds)) {
683 discardDrawingBatches(i - 1);
684 }
685 }
686 }
687 // NOTE: depth of the save stack at this point, before playback, should be reflected in
688 // FLUSH_SAVE_STACK_DEPTH, so that save/restores match up correctly
689 status |= replayBatchList(mBatches, renderer, dirty);
690
691 renderer.restoreToCount(1);
692 renderer.setDrawModifiers(restoreDrawModifiers);
693
694 DEFER_LOGD("--flush complete, returning %x", status);
695 clear();
696 return status;
697 }
698
discardDrawingBatches(const unsigned int maxIndex)699 void DeferredDisplayList::discardDrawingBatches(const unsigned int maxIndex) {
700 for (unsigned int i = mEarliestUnclearedIndex; i <= maxIndex; i++) {
701 // leave deferred state ops alone for simplicity (empty save restore pairs may now exist)
702 if (mBatches[i] && mBatches[i]->purelyDrawBatch()) {
703 DrawBatch* b = (DrawBatch*) mBatches[i];
704 delete mBatches[i];
705 mBatches.replaceAt(NULL, i);
706 }
707 }
708 mEarliestUnclearedIndex = maxIndex + 1;
709 }
710
711 }; // namespace uirenderer
712 }; // namespace android
713