1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include "GLSharedGroup.h"
18
19 /**** KeyedVector utilities ****/
20
21 template <typename T>
clearObjectMap(android::DefaultKeyedVector<GLuint,T> & v)22 static void clearObjectMap(android::DefaultKeyedVector<GLuint, T>& v) {
23 for (size_t i = 0; i < v.size(); i++)
24 delete v.valueAt(i);
25 v.clear();
26 }
27
28 /**** BufferData ****/
29
BufferData()30 BufferData::BufferData() : m_size(0) {};
BufferData(GLsizeiptr size,void * data)31 BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
32 {
33 void * buffer = NULL;
34 if (size>0) buffer = m_fixedBuffer.alloc(size);
35 if (data) memcpy(buffer, data, size);
36 }
37
38 /**** ProgramData ****/
ProgramData()39 ProgramData::ProgramData() : m_numIndexes(0),
40 m_initialized(false),
41 m_locShiftWAR(false)
42 {
43 m_Indexes = NULL;
44 }
45
initProgramData(GLuint numIndexes)46 void ProgramData::initProgramData(GLuint numIndexes)
47 {
48 m_initialized = true;
49 m_numIndexes = numIndexes;
50 delete[] m_Indexes;
51 m_Indexes = new IndexInfo[numIndexes];
52 m_locShiftWAR = false;
53 }
54
isInitialized()55 bool ProgramData::isInitialized()
56 {
57 return m_initialized;
58 }
59
~ProgramData()60 ProgramData::~ProgramData()
61 {
62 delete[] m_Indexes;
63 m_Indexes = NULL;
64 }
65
setIndexInfo(GLuint index,GLint base,GLint size,GLenum type)66 void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
67 {
68 if (index>=m_numIndexes)
69 return;
70 m_Indexes[index].base = base;
71 m_Indexes[index].size = size;
72 m_Indexes[index].type = type;
73 if (index > 0) {
74 m_Indexes[index].appBase = m_Indexes[index-1].appBase +
75 m_Indexes[index-1].size;
76 }
77 else {
78 m_Indexes[index].appBase = 0;
79 }
80 m_Indexes[index].hostLocsPerElement = 1;
81 m_Indexes[index].flags = 0;
82 m_Indexes[index].samplerValue = 0;
83 }
84
setIndexFlags(GLuint index,GLuint flags)85 void ProgramData::setIndexFlags(GLuint index, GLuint flags)
86 {
87 if (index >= m_numIndexes)
88 return;
89 m_Indexes[index].flags |= flags;
90 }
91
getIndexForLocation(GLint location)92 GLuint ProgramData::getIndexForLocation(GLint location)
93 {
94 GLuint index = m_numIndexes;
95 GLint minDist = -1;
96 for (GLuint i=0;i<m_numIndexes;++i)
97 {
98 GLint dist = location - m_Indexes[i].base;
99 if (dist >= 0 &&
100 (minDist < 0 || dist < minDist)) {
101 index = i;
102 minDist = dist;
103 }
104 }
105 return index;
106 }
107
getTypeForLocation(GLint location)108 GLenum ProgramData::getTypeForLocation(GLint location)
109 {
110 GLuint index = getIndexForLocation(location);
111 if (index<m_numIndexes) {
112 return m_Indexes[index].type;
113 }
114 return 0;
115 }
116
setupLocationShiftWAR()117 void ProgramData::setupLocationShiftWAR()
118 {
119 m_locShiftWAR = false;
120 for (GLuint i=0; i<m_numIndexes; i++) {
121 if (0 != (m_Indexes[i].base & 0xffff)) {
122 return;
123 }
124 }
125 // if we have one uniform at location 0, we do not need the WAR.
126 if (m_numIndexes > 1) {
127 m_locShiftWAR = true;
128 }
129 }
130
locationWARHostToApp(GLint hostLoc,GLint arrIndex)131 GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
132 {
133 if (!m_locShiftWAR) return hostLoc;
134
135 GLuint index = getIndexForLocation(hostLoc);
136 if (index<m_numIndexes) {
137 if (arrIndex > 0) {
138 m_Indexes[index].hostLocsPerElement =
139 (hostLoc - m_Indexes[index].base) / arrIndex;
140 }
141 return m_Indexes[index].appBase + arrIndex;
142 }
143 return -1;
144 }
145
locationWARAppToHost(GLint appLoc)146 GLint ProgramData::locationWARAppToHost(GLint appLoc)
147 {
148 if (!m_locShiftWAR) return appLoc;
149
150 for(GLuint i=0; i<m_numIndexes; i++) {
151 GLint elemIndex = appLoc - m_Indexes[i].appBase;
152 if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
153 return m_Indexes[i].base +
154 elemIndex * m_Indexes[i].hostLocsPerElement;
155 }
156 }
157 return -1;
158 }
159
getNextSamplerUniform(GLint index,GLint * val,GLenum * target)160 GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
161 {
162 for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
163 if (m_Indexes[i].type == GL_SAMPLER_2D) {
164 if (val) *val = m_Indexes[i].samplerValue;
165 if (target) {
166 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
167 *target = GL_TEXTURE_EXTERNAL_OES;
168 } else {
169 *target = GL_TEXTURE_2D;
170 }
171 }
172 return i;
173 }
174 }
175 return -1;
176 }
177
setSamplerUniform(GLint appLoc,GLint val,GLenum * target)178 bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
179 {
180 for (GLuint i = 0; i < m_numIndexes; i++) {
181 GLint elemIndex = appLoc - m_Indexes[i].appBase;
182 if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
183 if (m_Indexes[i].type == GL_TEXTURE_2D) {
184 m_Indexes[i].samplerValue = val;
185 if (target) {
186 if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
187 *target = GL_TEXTURE_EXTERNAL_OES;
188 } else {
189 *target = GL_TEXTURE_2D;
190 }
191 }
192 return true;
193 }
194 }
195 }
196 return false;
197 }
198
attachShader(GLuint shader)199 bool ProgramData::attachShader(GLuint shader)
200 {
201 size_t n = m_shaders.size();
202 for (size_t i = 0; i < n; i++) {
203 if (m_shaders[i] == shader) {
204 return false;
205 }
206 }
207 // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
208 // due to the default parameters. This is the desired insertAt() overload.
209 m_shaders.insertAt(shader, m_shaders.size(), 1);
210 return true;
211 }
212
detachShader(GLuint shader)213 bool ProgramData::detachShader(GLuint shader)
214 {
215 size_t n = m_shaders.size();
216 for (size_t i = 0; i < n; i++) {
217 if (m_shaders[i] == shader) {
218 m_shaders.removeAt(i);
219 return true;
220 }
221 }
222 return false;
223 }
224
225 /***** GLSharedGroup ****/
226
GLSharedGroup()227 GLSharedGroup::GLSharedGroup() :
228 m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
229 m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
230 m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
231 {
232 }
233
~GLSharedGroup()234 GLSharedGroup::~GLSharedGroup()
235 {
236 m_buffers.clear();
237 m_programs.clear();
238 clearObjectMap(m_buffers);
239 clearObjectMap(m_programs);
240 clearObjectMap(m_shaders);
241 }
242
getBufferData(GLuint bufferId)243 BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
244 {
245 android::AutoMutex _lock(m_lock);
246 return m_buffers.valueFor(bufferId);
247 }
248
addBufferData(GLuint bufferId,GLsizeiptr size,void * data)249 void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
250 {
251 android::AutoMutex _lock(m_lock);
252 m_buffers.add(bufferId, new BufferData(size, data));
253 }
254
updateBufferData(GLuint bufferId,GLsizeiptr size,void * data)255 void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
256 {
257 android::AutoMutex _lock(m_lock);
258 ssize_t idx = m_buffers.indexOfKey(bufferId);
259 if (idx >= 0) {
260 delete m_buffers.valueAt(idx);
261 m_buffers.editValueAt(idx) = new BufferData(size, data);
262 } else {
263 m_buffers.add(bufferId, new BufferData(size, data));
264 }
265 }
266
subUpdateBufferData(GLuint bufferId,GLintptr offset,GLsizeiptr size,void * data)267 GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
268 {
269 android::AutoMutex _lock(m_lock);
270 BufferData * buf = m_buffers.valueFor(bufferId);
271 if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
272
273 //it's safe to update now
274 memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
275 return GL_NO_ERROR;
276 }
277
deleteBufferData(GLuint bufferId)278 void GLSharedGroup::deleteBufferData(GLuint bufferId)
279 {
280 android::AutoMutex _lock(m_lock);
281 ssize_t idx = m_buffers.indexOfKey(bufferId);
282 if (idx >= 0) {
283 delete m_buffers.valueAt(idx);
284 m_buffers.removeItemsAt(idx);
285 }
286 }
287
addProgramData(GLuint program)288 void GLSharedGroup::addProgramData(GLuint program)
289 {
290 android::AutoMutex _lock(m_lock);
291 ProgramData *pData = m_programs.valueFor(program);
292 if (pData)
293 {
294 m_programs.removeItem(program);
295 delete pData;
296 }
297
298 m_programs.add(program,new ProgramData());
299 }
300
initProgramData(GLuint program,GLuint numIndexes)301 void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
302 {
303 android::AutoMutex _lock(m_lock);
304 ProgramData *pData = m_programs.valueFor(program);
305 if (pData)
306 {
307 pData->initProgramData(numIndexes);
308 }
309 }
310
isProgramInitialized(GLuint program)311 bool GLSharedGroup::isProgramInitialized(GLuint program)
312 {
313 android::AutoMutex _lock(m_lock);
314 ProgramData* pData = m_programs.valueFor(program);
315 if (pData)
316 {
317 return pData->isInitialized();
318 }
319 return false;
320 }
321
deleteProgramData(GLuint program)322 void GLSharedGroup::deleteProgramData(GLuint program)
323 {
324 android::AutoMutex _lock(m_lock);
325 ProgramData *pData = m_programs.valueFor(program);
326 if (pData)
327 delete pData;
328 m_programs.removeItem(program);
329 }
330
attachShader(GLuint program,GLuint shader)331 void GLSharedGroup::attachShader(GLuint program, GLuint shader)
332 {
333 android::AutoMutex _lock(m_lock);
334 ProgramData* programData = m_programs.valueFor(program);
335 ssize_t idx = m_shaders.indexOfKey(shader);
336 if (programData && idx >= 0) {
337 if (programData->attachShader(shader)) {
338 refShaderDataLocked(idx);
339 }
340 }
341 }
342
detachShader(GLuint program,GLuint shader)343 void GLSharedGroup::detachShader(GLuint program, GLuint shader)
344 {
345 android::AutoMutex _lock(m_lock);
346 ProgramData* programData = m_programs.valueFor(program);
347 ssize_t idx = m_shaders.indexOfKey(shader);
348 if (programData && idx >= 0) {
349 if (programData->detachShader(shader)) {
350 unrefShaderDataLocked(idx);
351 }
352 }
353 }
354
setProgramIndexInfo(GLuint program,GLuint index,GLint base,GLint size,GLenum type,const char * name)355 void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
356 {
357 android::AutoMutex _lock(m_lock);
358 ProgramData* pData = m_programs.valueFor(program);
359 if (pData)
360 {
361 pData->setIndexInfo(index,base,size,type);
362
363 if (type == GL_SAMPLER_2D) {
364 size_t n = pData->getNumShaders();
365 for (size_t i = 0; i < n; i++) {
366 GLuint shaderId = pData->getShader(i);
367 ShaderData* shader = m_shaders.valueFor(shaderId);
368 if (!shader) continue;
369 ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
370 ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
371 while (nameIter != nameEnd) {
372 if (*nameIter == name) {
373 pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
374 break;
375 }
376 ++nameIter;
377 }
378 }
379 }
380 }
381 }
382
getProgramUniformType(GLuint program,GLint location)383 GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
384 {
385 android::AutoMutex _lock(m_lock);
386 ProgramData* pData = m_programs.valueFor(program);
387 GLenum type=0;
388 if (pData)
389 {
390 type = pData->getTypeForLocation(location);
391 }
392 return type;
393 }
394
isProgram(GLuint program)395 bool GLSharedGroup::isProgram(GLuint program)
396 {
397 android::AutoMutex _lock(m_lock);
398 ProgramData* pData = m_programs.valueFor(program);
399 return (pData!=NULL);
400 }
401
setupLocationShiftWAR(GLuint program)402 void GLSharedGroup::setupLocationShiftWAR(GLuint program)
403 {
404 android::AutoMutex _lock(m_lock);
405 ProgramData* pData = m_programs.valueFor(program);
406 if (pData) pData->setupLocationShiftWAR();
407 }
408
locationWARHostToApp(GLuint program,GLint hostLoc,GLint arrIndex)409 GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
410 {
411 android::AutoMutex _lock(m_lock);
412 ProgramData* pData = m_programs.valueFor(program);
413 if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
414 else return hostLoc;
415 }
416
locationWARAppToHost(GLuint program,GLint appLoc)417 GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
418 {
419 android::AutoMutex _lock(m_lock);
420 ProgramData* pData = m_programs.valueFor(program);
421 if (pData) return pData->locationWARAppToHost(appLoc);
422 else return appLoc;
423 }
424
needUniformLocationWAR(GLuint program)425 bool GLSharedGroup::needUniformLocationWAR(GLuint program)
426 {
427 android::AutoMutex _lock(m_lock);
428 ProgramData* pData = m_programs.valueFor(program);
429 if (pData) return pData->needUniformLocationWAR();
430 return false;
431 }
432
getNextSamplerUniform(GLuint program,GLint index,GLint * val,GLenum * target) const433 GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
434 {
435 android::AutoMutex _lock(m_lock);
436 ProgramData* pData = m_programs.valueFor(program);
437 return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
438 }
439
setSamplerUniform(GLuint program,GLint appLoc,GLint val,GLenum * target)440 bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
441 {
442 android::AutoMutex _lock(m_lock);
443 ProgramData* pData = m_programs.valueFor(program);
444 return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
445 }
446
addShaderData(GLuint shader)447 bool GLSharedGroup::addShaderData(GLuint shader)
448 {
449 android::AutoMutex _lock(m_lock);
450 ShaderData* data = new ShaderData;
451 if (data) {
452 if (m_shaders.add(shader, data) < 0) {
453 delete data;
454 data = NULL;
455 }
456 data->refcount = 1;
457 }
458 return data != NULL;
459 }
460
getShaderData(GLuint shader)461 ShaderData* GLSharedGroup::getShaderData(GLuint shader)
462 {
463 android::AutoMutex _lock(m_lock);
464 return m_shaders.valueFor(shader);
465 }
466
unrefShaderData(GLuint shader)467 void GLSharedGroup::unrefShaderData(GLuint shader)
468 {
469 android::AutoMutex _lock(m_lock);
470 ssize_t idx = m_shaders.indexOfKey(shader);
471 if (idx >= 0) {
472 unrefShaderDataLocked(idx);
473 }
474 }
475
refShaderDataLocked(ssize_t shaderIdx)476 void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
477 {
478 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
479 ShaderData* data = m_shaders.valueAt(shaderIdx);
480 data->refcount++;
481 }
482
unrefShaderDataLocked(ssize_t shaderIdx)483 void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
484 {
485 assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
486 ShaderData* data = m_shaders.valueAt(shaderIdx);
487 if (--data->refcount == 0) {
488 delete data;
489 m_shaders.removeItemsAt(shaderIdx);
490 }
491 }
492