1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #include "GLClientState.h"
17 #include "ErrorLog.h"
18 #include <stdio.h>
19 #include <stdlib.h>
20 #include <string.h>
21 #include "glUtils.h"
22 #include <cutils/log.h>
23
24 #ifndef MAX
25 #define MAX(a, b) ((a) < (b) ? (b) : (a))
26 #endif
27
GLClientState(int nLocations)28 GLClientState::GLClientState(int nLocations)
29 {
30 if (nLocations < LAST_LOCATION) {
31 nLocations = LAST_LOCATION;
32 }
33 m_nLocations = nLocations;
34 m_states = new VertexAttribState[m_nLocations];
35 for (int i = 0; i < m_nLocations; i++) {
36 m_states[i].enabled = 0;
37 m_states[i].enableDirty = false;
38 m_states[i].data = 0;
39 }
40 m_currentArrayVbo = 0;
41 m_currentIndexVbo = 0;
42 // init gl constans;
43 m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
44 m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
45 m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
46 m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
47 m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
48 m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
49 m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
50 m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
51 m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
52 m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
53 m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
54 m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
55 m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
56 m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
57 m_activeTexture = 0;
58 m_currentProgram = 0;
59
60 m_pixelStore.unpack_alignment = 4;
61 m_pixelStore.pack_alignment = 4;
62
63 memset(m_tex.unit, 0, sizeof(m_tex.unit));
64 m_tex.activeUnit = &m_tex.unit[0];
65 m_tex.textures = NULL;
66 m_tex.numTextures = 0;
67 m_tex.allocTextures = 0;
68 }
69
~GLClientState()70 GLClientState::~GLClientState()
71 {
72 delete m_states;
73 }
74
enable(int location,int state)75 void GLClientState::enable(int location, int state)
76 {
77 if (!validLocation(location)) {
78 return;
79 }
80
81 m_states[location].enableDirty |= (state != m_states[location].enabled);
82 m_states[location].enabled = state;
83 }
84
setState(int location,int size,GLenum type,GLboolean normalized,GLsizei stride,const void * data)85 void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
86 {
87 if (!validLocation(location)) {
88 return;
89 }
90 m_states[location].size = size;
91 m_states[location].type = type;
92 m_states[location].stride = stride;
93 m_states[location].data = (void*)data;
94 m_states[location].bufferObject = m_currentArrayVbo;
95 m_states[location].elementSize = glSizeof(type) * size;
96 m_states[location].normalized = normalized;
97 }
98
setBufferObject(int location,GLuint id)99 void GLClientState::setBufferObject(int location, GLuint id)
100 {
101 if (!validLocation(location)) {
102 return;
103 }
104
105 m_states[location].bufferObject = id;
106 }
107
getState(int location)108 const GLClientState::VertexAttribState * GLClientState::getState(int location)
109 {
110 if (!validLocation(location)) {
111 return NULL;
112 }
113 return & m_states[location];
114 }
115
getStateAndEnableDirty(int location,bool * enableChanged)116 const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
117 {
118 if (!validLocation(location)) {
119 return NULL;
120 }
121
122 if (enableChanged) {
123 *enableChanged = m_states[location].enableDirty;
124 }
125
126 m_states[location].enableDirty = false;
127 return & m_states[location];
128 }
129
getLocation(GLenum loc)130 int GLClientState::getLocation(GLenum loc)
131 {
132 int retval;
133
134 switch(loc) {
135 case GL_VERTEX_ARRAY:
136 retval = int(VERTEX_LOCATION);
137 break;
138 case GL_NORMAL_ARRAY:
139 retval = int(NORMAL_LOCATION);
140 break;
141 case GL_COLOR_ARRAY:
142 retval = int(COLOR_LOCATION);
143 break;
144 case GL_POINT_SIZE_ARRAY_OES:
145 retval = int(POINTSIZE_LOCATION);
146 break;
147 case GL_TEXTURE_COORD_ARRAY:
148 retval = int (TEXCOORD0_LOCATION + m_activeTexture);
149 break;
150 case GL_MATRIX_INDEX_ARRAY_OES:
151 retval = int (MATRIXINDEX_LOCATION);
152 break;
153 case GL_WEIGHT_ARRAY_OES:
154 retval = int (WEIGHT_LOCATION);
155 break;
156 default:
157 retval = loc;
158 }
159 return retval;
160 }
161
getClientStatePointer(GLenum pname,GLvoid ** params)162 void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
163 {
164 const GLClientState::VertexAttribState *state = NULL;
165 switch (pname) {
166 case GL_VERTEX_ARRAY_POINTER: {
167 state = getState(GLClientState::VERTEX_LOCATION);
168 break;
169 }
170 case GL_NORMAL_ARRAY_POINTER: {
171 state = getState(GLClientState::NORMAL_LOCATION);
172 break;
173 }
174 case GL_COLOR_ARRAY_POINTER: {
175 state = getState(GLClientState::COLOR_LOCATION);
176 break;
177 }
178 case GL_TEXTURE_COORD_ARRAY_POINTER: {
179 state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
180 break;
181 }
182 case GL_POINT_SIZE_ARRAY_POINTER_OES: {
183 state = getState(GLClientState::POINTSIZE_LOCATION);
184 break;
185 }
186 case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
187 state = getState(GLClientState::MATRIXINDEX_LOCATION);
188 break;
189 }
190 case GL_WEIGHT_ARRAY_POINTER_OES: {
191 state = getState(GLClientState::WEIGHT_LOCATION);
192 break;
193 }
194 }
195 if (state && params)
196 *params = state->data;
197 }
198
setPixelStore(GLenum param,GLint value)199 int GLClientState::setPixelStore(GLenum param, GLint value)
200 {
201 int retval = 0;
202 switch(param) {
203 case GL_UNPACK_ALIGNMENT:
204 if (value == 1 || value == 2 || value == 4 || value == 8) {
205 m_pixelStore.unpack_alignment = value;
206 } else {
207 retval = GL_INVALID_VALUE;
208 }
209 break;
210 case GL_PACK_ALIGNMENT:
211 if (value == 1 || value == 2 || value == 4 || value == 8) {
212 m_pixelStore.pack_alignment = value;
213 } else {
214 retval = GL_INVALID_VALUE;
215 }
216 break;
217 default:
218 retval = GL_INVALID_ENUM;
219 }
220 return retval;
221 }
222
223
224
225
pixelDataSize(GLsizei width,GLsizei height,GLenum format,GLenum type,int pack) const226 size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
227 {
228 if (width <= 0 || height <= 0) return 0;
229
230 int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
231
232 int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
233
234 if (pixelsize == 0 ) {
235 ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
236 width, height, format, type, pack, alignment);
237 }
238 size_t linesize = pixelsize * width;
239 size_t aligned_linesize = int(linesize / alignment) * alignment;
240 if (aligned_linesize < linesize) {
241 aligned_linesize += alignment;
242 }
243 return aligned_linesize * height;
244 }
245
setActiveTextureUnit(GLenum texture)246 GLenum GLClientState::setActiveTextureUnit(GLenum texture)
247 {
248 GLuint unit = texture - GL_TEXTURE0;
249 if (unit >= MAX_TEXTURE_UNITS) {
250 return GL_INVALID_OPERATION;
251 }
252 m_tex.activeUnit = &m_tex.unit[unit];
253 return GL_NO_ERROR;
254 }
255
getActiveTextureUnit() const256 GLenum GLClientState::getActiveTextureUnit() const
257 {
258 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
259 }
260
enableTextureTarget(GLenum target)261 void GLClientState::enableTextureTarget(GLenum target)
262 {
263 switch (target) {
264 case GL_TEXTURE_2D:
265 m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
266 break;
267 case GL_TEXTURE_EXTERNAL_OES:
268 m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
269 break;
270 }
271 }
272
disableTextureTarget(GLenum target)273 void GLClientState::disableTextureTarget(GLenum target)
274 {
275 switch (target) {
276 case GL_TEXTURE_2D:
277 m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
278 break;
279 case GL_TEXTURE_EXTERNAL_OES:
280 m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
281 break;
282 }
283 }
284
getPriorityEnabledTarget(GLenum allDisabled) const285 GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
286 {
287 unsigned int enables = m_tex.activeUnit->enables;
288 if (enables & (1u << TEXTURE_EXTERNAL)) {
289 return GL_TEXTURE_EXTERNAL_OES;
290 } else if (enables & (1u << TEXTURE_2D)) {
291 return GL_TEXTURE_2D;
292 } else {
293 return allDisabled;
294 }
295 }
296
compareTexId(const void * pid,const void * prec)297 int GLClientState::compareTexId(const void* pid, const void* prec)
298 {
299 const GLuint* id = (const GLuint*)pid;
300 const TextureRec* rec = (const TextureRec*)prec;
301 return (GLint)(*id) - (GLint)rec->id;
302 }
303
bindTexture(GLenum target,GLuint texture,GLboolean * firstUse)304 GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
305 GLboolean* firstUse)
306 {
307 GLboolean first = GL_FALSE;
308 TextureRec* texrec = NULL;
309 if (texture != 0) {
310 if (m_tex.textures) {
311 texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
312 m_tex.numTextures, sizeof(TextureRec), compareTexId);
313 }
314 if (!texrec) {
315 if (!(texrec = addTextureRec(texture, target))) {
316 return GL_OUT_OF_MEMORY;
317 }
318 first = GL_TRUE;
319 }
320 if (target != texrec->target) {
321 return GL_INVALID_OPERATION;
322 }
323 }
324
325 switch (target) {
326 case GL_TEXTURE_2D:
327 m_tex.activeUnit->texture[TEXTURE_2D] = texture;
328 break;
329 case GL_TEXTURE_EXTERNAL_OES:
330 m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
331 break;
332 }
333
334 if (firstUse) {
335 *firstUse = first;
336 }
337
338 return GL_NO_ERROR;
339 }
340
addTextureRec(GLuint id,GLenum target)341 GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
342 GLenum target)
343 {
344 if (m_tex.numTextures == m_tex.allocTextures) {
345 const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
346
347 GLuint newAlloc;
348 if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
349 newAlloc = MAX(4, 2 * m_tex.allocTextures);
350 } else {
351 if (m_tex.allocTextures == MAX_TEXTURES) {
352 return NULL;
353 }
354 newAlloc = MAX_TEXTURES;
355 }
356
357 TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
358 newAlloc * sizeof(TextureRec));
359 if (!newTextures) {
360 return NULL;
361 }
362
363 m_tex.textures = newTextures;
364 m_tex.allocTextures = newAlloc;
365 }
366
367 TextureRec* tex = m_tex.textures + m_tex.numTextures;
368 TextureRec* prev = tex - 1;
369 while (tex != m_tex.textures && id < prev->id) {
370 *tex-- = *prev--;
371 }
372 tex->id = id;
373 tex->target = target;
374 m_tex.numTextures++;
375
376 return tex;
377 }
378
getBoundTexture(GLenum target) const379 GLuint GLClientState::getBoundTexture(GLenum target) const
380 {
381 switch (target) {
382 case GL_TEXTURE_2D:
383 return m_tex.activeUnit->texture[TEXTURE_2D];
384 case GL_TEXTURE_EXTERNAL_OES:
385 return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
386 default:
387 return 0;
388 }
389 }
390
deleteTextures(GLsizei n,const GLuint * textures)391 void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
392 {
393 // Updating the textures array could be made more efficient when deleting
394 // several textures:
395 // - compacting the array could be done in a single pass once the deleted
396 // textures are marked, or
397 // - could swap deleted textures to the end and re-sort.
398 TextureRec* texrec;
399 for (const GLuint* texture = textures; texture != textures + n; texture++) {
400 texrec = (TextureRec*)bsearch(texture, m_tex.textures,
401 m_tex.numTextures, sizeof(TextureRec), compareTexId);
402 if (texrec) {
403 const TextureRec* end = m_tex.textures + m_tex.numTextures;
404 memmove(texrec, texrec + 1,
405 (end - texrec - 1) * sizeof(TextureRec));
406 m_tex.numTextures--;
407
408 for (TextureUnit* unit = m_tex.unit;
409 unit != m_tex.unit + MAX_TEXTURE_UNITS;
410 unit++)
411 {
412 if (unit->texture[TEXTURE_2D] == *texture) {
413 unit->texture[TEXTURE_2D] = 0;
414 } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
415 unit->texture[TEXTURE_EXTERNAL] = 0;
416 }
417 }
418 }
419 }
420 }
421