Searched defs:discard (Results 1 – 7 of 7) sorted by relevance
252 bool discard) { in queueDiscontinuity()
1162 bool discard = false; in dequeueAccessUnitMPEG4Video() local
155 public void setDiscardUnconnectedOutputs(boolean discard) { in setDiscardUnconnectedOutputs()
656 void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { in startTiling()
1168 const sp<ABuffer> &accessUnit, const sp<AnotherPacketSource> &source, bool discard) { in setAccessUnitProperties()1385 const bool discard = true; in extractAndQueueAccessUnitsFromTs() local
283 int32_t discard = 0; in dequeueAccessUnit() local
791 int32_t discard = outputDelayRingBufferSamplesAvailable(); in onQueueFilled() local