1 /*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #define LOG_TAG "OpenGLRenderer"
18 #define ATRACE_TAG ATRACE_TAG_VIEW
19
20 #include <SkBitmap.h>
21 #include <SkCanvas.h>
22 #include <SkColor.h>
23 #include <SkPaint.h>
24 #include <SkPath.h>
25 #include <SkRect.h>
26
27 #include <utils/JenkinsHash.h>
28 #include <utils/Trace.h>
29
30 #include "Caches.h"
31 #include "PathCache.h"
32
33 #include "thread/Signal.h"
34 #include "thread/Task.h"
35 #include "thread/TaskProcessor.h"
36
37 namespace android {
38 namespace uirenderer {
39
40 ///////////////////////////////////////////////////////////////////////////////
41 // Cache entries
42 ///////////////////////////////////////////////////////////////////////////////
43
PathDescription()44 PathDescription::PathDescription():
45 type(kShapeNone),
46 join(SkPaint::kDefault_Join),
47 cap(SkPaint::kDefault_Cap),
48 style(SkPaint::kFill_Style),
49 miter(4.0f),
50 strokeWidth(1.0f),
51 pathEffect(NULL) {
52 memset(&shape, 0, sizeof(Shape));
53 }
54
PathDescription(ShapeType type,const SkPaint * paint)55 PathDescription::PathDescription(ShapeType type, const SkPaint* paint):
56 type(type),
57 join(paint->getStrokeJoin()),
58 cap(paint->getStrokeCap()),
59 style(paint->getStyle()),
60 miter(paint->getStrokeMiter()),
61 strokeWidth(paint->getStrokeWidth()),
62 pathEffect(paint->getPathEffect()) {
63 memset(&shape, 0, sizeof(Shape));
64 }
65
hash() const66 hash_t PathDescription::hash() const {
67 uint32_t hash = JenkinsHashMix(0, type);
68 hash = JenkinsHashMix(hash, join);
69 hash = JenkinsHashMix(hash, cap);
70 hash = JenkinsHashMix(hash, style);
71 hash = JenkinsHashMix(hash, android::hash_type(miter));
72 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
73 hash = JenkinsHashMix(hash, android::hash_type(pathEffect));
74 hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
75 return JenkinsHashWhiten(hash);
76 }
77
78 ///////////////////////////////////////////////////////////////////////////////
79 // Utilities
80 ///////////////////////////////////////////////////////////////////////////////
81
canDrawAsConvexPath(SkPath * path,const SkPaint * paint)82 bool PathCache::canDrawAsConvexPath(SkPath* path, const SkPaint* paint) {
83 // NOTE: This should only be used after PathTessellator handles joins properly
84 return paint->getPathEffect() == NULL && path->getConvexity() == SkPath::kConvex_Convexity;
85 }
86
computePathBounds(const SkPath * path,const SkPaint * paint,float & left,float & top,float & offset,uint32_t & width,uint32_t & height)87 void PathCache::computePathBounds(const SkPath* path, const SkPaint* paint,
88 float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
89 const SkRect& bounds = path->getBounds();
90 PathCache::computeBounds(bounds, paint, left, top, offset, width, height);
91 }
92
computeBounds(const SkRect & bounds,const SkPaint * paint,float & left,float & top,float & offset,uint32_t & width,uint32_t & height)93 void PathCache::computeBounds(const SkRect& bounds, const SkPaint* paint,
94 float& left, float& top, float& offset, uint32_t& width, uint32_t& height) {
95 const float pathWidth = fmax(bounds.width(), 1.0f);
96 const float pathHeight = fmax(bounds.height(), 1.0f);
97
98 left = bounds.fLeft;
99 top = bounds.fTop;
100
101 offset = (int) floorf(fmax(paint->getStrokeWidth(), 1.0f) * 1.5f + 0.5f);
102
103 width = uint32_t(pathWidth + offset * 2.0 + 0.5);
104 height = uint32_t(pathHeight + offset * 2.0 + 0.5);
105 }
106
initBitmap(SkBitmap & bitmap,uint32_t width,uint32_t height)107 static void initBitmap(SkBitmap& bitmap, uint32_t width, uint32_t height) {
108 bitmap.allocPixels(SkImageInfo::MakeA8(width, height));
109 bitmap.eraseColor(0);
110 }
111
initPaint(SkPaint & paint)112 static void initPaint(SkPaint& paint) {
113 // Make sure the paint is opaque, color, alpha, filter, etc.
114 // will be applied later when compositing the alpha8 texture
115 paint.setColor(SK_ColorBLACK);
116 paint.setAlpha(255);
117 paint.setColorFilter(NULL);
118 paint.setMaskFilter(NULL);
119 paint.setShader(NULL);
120 SkXfermode* mode = SkXfermode::Create(SkXfermode::kSrc_Mode);
121 SkSafeUnref(paint.setXfermode(mode));
122 }
123
drawPath(const SkPath * path,const SkPaint * paint,SkBitmap & bitmap,float left,float top,float offset,uint32_t width,uint32_t height)124 static void drawPath(const SkPath *path, const SkPaint* paint, SkBitmap& bitmap,
125 float left, float top, float offset, uint32_t width, uint32_t height) {
126 initBitmap(bitmap, width, height);
127
128 SkPaint pathPaint(*paint);
129 initPaint(pathPaint);
130
131 SkCanvas canvas(bitmap);
132 canvas.translate(-left + offset, -top + offset);
133 canvas.drawPath(*path, pathPaint);
134 }
135
createTexture(float left,float top,float offset,uint32_t width,uint32_t height,uint32_t id)136 static PathTexture* createTexture(float left, float top, float offset,
137 uint32_t width, uint32_t height, uint32_t id) {
138 PathTexture* texture = new PathTexture(Caches::getInstance());
139 texture->left = left;
140 texture->top = top;
141 texture->offset = offset;
142 texture->width = width;
143 texture->height = height;
144 texture->generation = id;
145 return texture;
146 }
147
148 ///////////////////////////////////////////////////////////////////////////////
149 // Cache constructor/destructor
150 ///////////////////////////////////////////////////////////////////////////////
151
PathCache()152 PathCache::PathCache():
153 mCache(LruCache<PathDescription, PathTexture*>::kUnlimitedCapacity),
154 mSize(0), mMaxSize(MB(DEFAULT_PATH_CACHE_SIZE)) {
155 char property[PROPERTY_VALUE_MAX];
156 if (property_get(PROPERTY_PATH_CACHE_SIZE, property, NULL) > 0) {
157 INIT_LOGD(" Setting %s cache size to %sMB", name, property);
158 setMaxSize(MB(atof(property)));
159 } else {
160 INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_PATH_CACHE_SIZE);
161 }
162
163 mCache.setOnEntryRemovedListener(this);
164
165 GLint maxTextureSize;
166 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
167 mMaxTextureSize = maxTextureSize;
168
169 mDebugEnabled = readDebugLevel() & kDebugCaches;
170 }
171
~PathCache()172 PathCache::~PathCache() {
173 mCache.clear();
174 }
175
176 ///////////////////////////////////////////////////////////////////////////////
177 // Size management
178 ///////////////////////////////////////////////////////////////////////////////
179
getSize()180 uint32_t PathCache::getSize() {
181 return mSize;
182 }
183
getMaxSize()184 uint32_t PathCache::getMaxSize() {
185 return mMaxSize;
186 }
187
setMaxSize(uint32_t maxSize)188 void PathCache::setMaxSize(uint32_t maxSize) {
189 mMaxSize = maxSize;
190 while (mSize > mMaxSize) {
191 mCache.removeOldest();
192 }
193 }
194
195 ///////////////////////////////////////////////////////////////////////////////
196 // Callbacks
197 ///////////////////////////////////////////////////////////////////////////////
198
operator ()(PathDescription & entry,PathTexture * & texture)199 void PathCache::operator()(PathDescription& entry, PathTexture*& texture) {
200 removeTexture(texture);
201 }
202
203 ///////////////////////////////////////////////////////////////////////////////
204 // Caching
205 ///////////////////////////////////////////////////////////////////////////////
206
removeTexture(PathTexture * texture)207 void PathCache::removeTexture(PathTexture* texture) {
208 if (texture) {
209 const uint32_t size = texture->width * texture->height;
210
211 // If there is a pending task we must wait for it to return
212 // before attempting our cleanup
213 const sp<Task<SkBitmap*> >& task = texture->task();
214 if (task != NULL) {
215 SkBitmap* bitmap = task->getResult();
216 texture->clearTask();
217 } else {
218 // If there is a pending task, the path was not added
219 // to the cache and the size wasn't increased
220 if (size > mSize) {
221 ALOGE("Removing path texture of size %d will leave "
222 "the cache in an inconsistent state", size);
223 }
224 mSize -= size;
225 }
226
227 PATH_LOGD("PathCache::delete name, size, mSize = %d, %d, %d",
228 texture->id, size, mSize);
229 if (mDebugEnabled) {
230 ALOGD("Shape deleted, size = %d", size);
231 }
232
233 if (texture->id) {
234 Caches::getInstance().deleteTexture(texture->id);
235 }
236 delete texture;
237 }
238 }
239
purgeCache(uint32_t width,uint32_t height)240 void PathCache::purgeCache(uint32_t width, uint32_t height) {
241 const uint32_t size = width * height;
242 // Don't even try to cache a bitmap that's bigger than the cache
243 if (size < mMaxSize) {
244 while (mSize + size > mMaxSize) {
245 mCache.removeOldest();
246 }
247 }
248 }
249
trim()250 void PathCache::trim() {
251 while (mSize > mMaxSize) {
252 mCache.removeOldest();
253 }
254 }
255
addTexture(const PathDescription & entry,const SkPath * path,const SkPaint * paint)256 PathTexture* PathCache::addTexture(const PathDescription& entry, const SkPath *path,
257 const SkPaint* paint) {
258 ATRACE_NAME("Generate Path Texture");
259
260 float left, top, offset;
261 uint32_t width, height;
262 computePathBounds(path, paint, left, top, offset, width, height);
263
264 if (!checkTextureSize(width, height)) return NULL;
265
266 purgeCache(width, height);
267
268 SkBitmap bitmap;
269 drawPath(path, paint, bitmap, left, top, offset, width, height);
270
271 PathTexture* texture = createTexture(left, top, offset, width, height,
272 path->getGenerationID());
273 generateTexture(entry, &bitmap, texture);
274
275 return texture;
276 }
277
generateTexture(const PathDescription & entry,SkBitmap * bitmap,PathTexture * texture,bool addToCache)278 void PathCache::generateTexture(const PathDescription& entry, SkBitmap* bitmap,
279 PathTexture* texture, bool addToCache) {
280 generateTexture(*bitmap, texture);
281
282 uint32_t size = texture->width * texture->height;
283 if (size < mMaxSize) {
284 mSize += size;
285 PATH_LOGD("PathCache::get/create: name, size, mSize = %d, %d, %d",
286 texture->id, size, mSize);
287 if (mDebugEnabled) {
288 ALOGD("Shape created, size = %d", size);
289 }
290 if (addToCache) {
291 mCache.put(entry, texture);
292 }
293 } else {
294 // It's okay to add a texture that's bigger than the cache since
295 // we'll trim the cache later when addToCache is set to false
296 if (!addToCache) {
297 mSize += size;
298 }
299 texture->cleanup = true;
300 }
301 }
302
clear()303 void PathCache::clear() {
304 mCache.clear();
305 }
306
generateTexture(SkBitmap & bitmap,Texture * texture)307 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
308 SkAutoLockPixels alp(bitmap);
309 if (!bitmap.readyToDraw()) {
310 ALOGE("Cannot generate texture from bitmap");
311 return;
312 }
313
314 glGenTextures(1, &texture->id);
315
316 Caches::getInstance().bindTexture(texture->id);
317 // Textures are Alpha8
318 glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
319
320 texture->blend = true;
321 glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, texture->width, texture->height, 0,
322 GL_ALPHA, GL_UNSIGNED_BYTE, bitmap.getPixels());
323
324 texture->setFilter(GL_LINEAR);
325 texture->setWrap(GL_CLAMP_TO_EDGE);
326 }
327
328 ///////////////////////////////////////////////////////////////////////////////
329 // Path precaching
330 ///////////////////////////////////////////////////////////////////////////////
331
PathProcessor(Caches & caches)332 PathCache::PathProcessor::PathProcessor(Caches& caches):
333 TaskProcessor<SkBitmap*>(&caches.tasks), mMaxTextureSize(caches.maxTextureSize) {
334 }
335
onProcess(const sp<Task<SkBitmap * >> & task)336 void PathCache::PathProcessor::onProcess(const sp<Task<SkBitmap*> >& task) {
337 PathTask* t = static_cast<PathTask*>(task.get());
338 ATRACE_NAME("pathPrecache");
339
340 float left, top, offset;
341 uint32_t width, height;
342 PathCache::computePathBounds(&t->path, &t->paint, left, top, offset, width, height);
343
344 PathTexture* texture = t->texture;
345 texture->left = left;
346 texture->top = top;
347 texture->offset = offset;
348 texture->width = width;
349 texture->height = height;
350
351 if (width <= mMaxTextureSize && height <= mMaxTextureSize) {
352 SkBitmap* bitmap = new SkBitmap();
353 drawPath(&t->path, &t->paint, *bitmap, left, top, offset, width, height);
354 t->setResult(bitmap);
355 } else {
356 texture->width = 0;
357 texture->height = 0;
358 t->setResult(NULL);
359 }
360 }
361
362 ///////////////////////////////////////////////////////////////////////////////
363 // Paths
364 ///////////////////////////////////////////////////////////////////////////////
365
remove(Vector<PathDescription> & pathsToRemove,const path_pair_t & pair)366 void PathCache::remove(Vector<PathDescription>& pathsToRemove, const path_pair_t& pair) {
367 LruCache<PathDescription, PathTexture*>::Iterator i(mCache);
368
369 while (i.next()) {
370 const PathDescription& key = i.key();
371 if (key.type == kShapePath &&
372 (key.shape.path.mPath == pair.getFirst() ||
373 key.shape.path.mPath == pair.getSecond())) {
374 pathsToRemove.push(key);
375 }
376 }
377 }
378
removeDeferred(SkPath * path)379 void PathCache::removeDeferred(SkPath* path) {
380 Mutex::Autolock l(mLock);
381 mGarbage.push(path_pair_t(path, const_cast<SkPath*>(path->getSourcePath())));
382 }
383
clearGarbage()384 void PathCache::clearGarbage() {
385 Vector<PathDescription> pathsToRemove;
386
387 { // scope for the mutex
388 Mutex::Autolock l(mLock);
389 size_t count = mGarbage.size();
390 for (size_t i = 0; i < count; i++) {
391 const path_pair_t& pair = mGarbage.itemAt(i);
392 remove(pathsToRemove, pair);
393 delete pair.getFirst();
394 }
395 mGarbage.clear();
396 }
397
398 for (size_t i = 0; i < pathsToRemove.size(); i++) {
399 mCache.remove(pathsToRemove.itemAt(i));
400 }
401 }
402
403 /**
404 * To properly handle path mutations at draw time we always make a copy
405 * of paths objects when recording display lists. The source path points
406 * to the path we originally copied the path from. This ensures we use
407 * the original path as a cache key the first time a path is inserted
408 * in the cache. The source path is also used to reclaim garbage when a
409 * Dalvik Path object is collected.
410 */
getSourcePath(const SkPath * path)411 static const SkPath* getSourcePath(const SkPath* path) {
412 const SkPath* sourcePath = path->getSourcePath();
413 if (sourcePath && sourcePath->getGenerationID() == path->getGenerationID()) {
414 return const_cast<SkPath*>(sourcePath);
415 }
416 return path;
417 }
418
get(const SkPath * path,const SkPaint * paint)419 PathTexture* PathCache::get(const SkPath* path, const SkPaint* paint) {
420 path = getSourcePath(path);
421
422 PathDescription entry(kShapePath, paint);
423 entry.shape.path.mPath = path;
424
425 PathTexture* texture = mCache.get(entry);
426
427 if (!texture) {
428 texture = addTexture(entry, path, paint);
429 } else {
430 // A bitmap is attached to the texture, this means we need to
431 // upload it as a GL texture
432 const sp<Task<SkBitmap*> >& task = texture->task();
433 if (task != NULL) {
434 // But we must first wait for the worker thread to be done
435 // producing the bitmap, so let's wait
436 SkBitmap* bitmap = task->getResult();
437 if (bitmap) {
438 generateTexture(entry, bitmap, texture, false);
439 texture->clearTask();
440 } else {
441 ALOGW("Path too large to be rendered into a texture");
442 texture->clearTask();
443 texture = NULL;
444 mCache.remove(entry);
445 }
446 } else if (path->getGenerationID() != texture->generation) {
447 // The size of the path might have changed so we first
448 // remove the entry from the cache
449 mCache.remove(entry);
450 texture = addTexture(entry, path, paint);
451 }
452 }
453
454 return texture;
455 }
456
precache(const SkPath * path,const SkPaint * paint)457 void PathCache::precache(const SkPath* path, const SkPaint* paint) {
458 if (!Caches::getInstance().tasks.canRunTasks()) {
459 return;
460 }
461
462 path = getSourcePath(path);
463
464 PathDescription entry(kShapePath, paint);
465 entry.shape.path.mPath = path;
466
467 PathTexture* texture = mCache.get(entry);
468
469 bool generate = false;
470 if (!texture) {
471 generate = true;
472 } else if (path->getGenerationID() != texture->generation) {
473 mCache.remove(entry);
474 generate = true;
475 }
476
477 if (generate) {
478 // It is important to specify the generation ID so we do not
479 // attempt to precache the same path several times
480 texture = createTexture(0.0f, 0.0f, 0.0f, 0, 0, path->getGenerationID());
481 sp<PathTask> task = new PathTask(path, paint, texture);
482 texture->setTask(task);
483
484 // During the precaching phase we insert path texture objects into
485 // the cache that do not point to any GL texture. They are instead
486 // treated as a task for the precaching worker thread. This is why
487 // we do not check the cache limit when inserting these objects.
488 // The conversion into GL texture will happen in get(), when a client
489 // asks for a path texture. This is also when the cache limit will
490 // be enforced.
491 mCache.put(entry, texture);
492
493 if (mProcessor == NULL) {
494 mProcessor = new PathProcessor(Caches::getInstance());
495 }
496 mProcessor->add(task);
497 }
498 }
499
500 ///////////////////////////////////////////////////////////////////////////////
501 // Rounded rects
502 ///////////////////////////////////////////////////////////////////////////////
503
getRoundRect(float width,float height,float rx,float ry,const SkPaint * paint)504 PathTexture* PathCache::getRoundRect(float width, float height,
505 float rx, float ry, const SkPaint* paint) {
506 PathDescription entry(kShapeRoundRect, paint);
507 entry.shape.roundRect.mWidth = width;
508 entry.shape.roundRect.mHeight = height;
509 entry.shape.roundRect.mRx = rx;
510 entry.shape.roundRect.mRy = ry;
511
512 PathTexture* texture = get(entry);
513
514 if (!texture) {
515 SkPath path;
516 SkRect r;
517 r.set(0.0f, 0.0f, width, height);
518 path.addRoundRect(r, rx, ry, SkPath::kCW_Direction);
519
520 texture = addTexture(entry, &path, paint);
521 }
522
523 return texture;
524 }
525
526 ///////////////////////////////////////////////////////////////////////////////
527 // Circles
528 ///////////////////////////////////////////////////////////////////////////////
529
getCircle(float radius,const SkPaint * paint)530 PathTexture* PathCache::getCircle(float radius, const SkPaint* paint) {
531 PathDescription entry(kShapeCircle, paint);
532 entry.shape.circle.mRadius = radius;
533
534 PathTexture* texture = get(entry);
535
536 if (!texture) {
537 SkPath path;
538 path.addCircle(radius, radius, radius, SkPath::kCW_Direction);
539
540 texture = addTexture(entry, &path, paint);
541 }
542
543 return texture;
544 }
545
546 ///////////////////////////////////////////////////////////////////////////////
547 // Ovals
548 ///////////////////////////////////////////////////////////////////////////////
549
getOval(float width,float height,const SkPaint * paint)550 PathTexture* PathCache::getOval(float width, float height, const SkPaint* paint) {
551 PathDescription entry(kShapeOval, paint);
552 entry.shape.oval.mWidth = width;
553 entry.shape.oval.mHeight = height;
554
555 PathTexture* texture = get(entry);
556
557 if (!texture) {
558 SkPath path;
559 SkRect r;
560 r.set(0.0f, 0.0f, width, height);
561 path.addOval(r, SkPath::kCW_Direction);
562
563 texture = addTexture(entry, &path, paint);
564 }
565
566 return texture;
567 }
568
569 ///////////////////////////////////////////////////////////////////////////////
570 // Rects
571 ///////////////////////////////////////////////////////////////////////////////
572
getRect(float width,float height,const SkPaint * paint)573 PathTexture* PathCache::getRect(float width, float height, const SkPaint* paint) {
574 PathDescription entry(kShapeRect, paint);
575 entry.shape.rect.mWidth = width;
576 entry.shape.rect.mHeight = height;
577
578 PathTexture* texture = get(entry);
579
580 if (!texture) {
581 SkPath path;
582 SkRect r;
583 r.set(0.0f, 0.0f, width, height);
584 path.addRect(r, SkPath::kCW_Direction);
585
586 texture = addTexture(entry, &path, paint);
587 }
588
589 return texture;
590 }
591
592 ///////////////////////////////////////////////////////////////////////////////
593 // Arcs
594 ///////////////////////////////////////////////////////////////////////////////
595
getArc(float width,float height,float startAngle,float sweepAngle,bool useCenter,const SkPaint * paint)596 PathTexture* PathCache::getArc(float width, float height,
597 float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint) {
598 PathDescription entry(kShapeArc, paint);
599 entry.shape.arc.mWidth = width;
600 entry.shape.arc.mHeight = height;
601 entry.shape.arc.mStartAngle = startAngle;
602 entry.shape.arc.mSweepAngle = sweepAngle;
603 entry.shape.arc.mUseCenter = useCenter;
604
605 PathTexture* texture = get(entry);
606
607 if (!texture) {
608 SkPath path;
609 SkRect r;
610 r.set(0.0f, 0.0f, width, height);
611 if (useCenter) {
612 path.moveTo(r.centerX(), r.centerY());
613 }
614 path.arcTo(r, startAngle, sweepAngle, !useCenter);
615 if (useCenter) {
616 path.close();
617 }
618
619 texture = addTexture(entry, &path, paint);
620 }
621
622 return texture;
623 }
624
625 }; // namespace uirenderer
626 }; // namespace android
627