1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef EGLMANAGER_H 17 #define EGLMANAGER_H 18 19 #include <cutils/compiler.h> 20 #include <EGL/egl.h> 21 #include <ui/GraphicBuffer.h> 22 #include <utils/StrongPointer.h> 23 24 namespace android { 25 namespace uirenderer { 26 namespace renderthread { 27 28 class RenderThread; 29 30 // This class contains the shared global EGL objects, such as EGLDisplay 31 // and EGLConfig, which are re-used by CanvasContext 32 class EglManager { 33 public: 34 // Returns true on success, false on failure 35 void initialize(); 36 37 bool hasEglContext(); 38 void requireGlContext(); 39 40 void usePBufferSurface(); 41 EGLSurface createSurface(EGLNativeWindowType window); 42 void destroySurface(EGLSurface surface); 43 44 void destroy(); 45 isCurrent(EGLSurface surface)46 bool isCurrent(EGLSurface surface) { return mCurrentSurface == surface; } 47 // Returns true if the current surface changed, false if it was already current 48 bool makeCurrent(EGLSurface surface); 49 void beginFrame(EGLSurface surface, EGLint* width, EGLint* height); 50 bool swapBuffers(EGLSurface surface); 51 void cancelFrame(); 52 53 // Returns true iff the surface is now preserving buffers. 54 bool setPreserveBuffer(EGLSurface surface, bool preserve); 55 56 void setTextureAtlas(const sp<GraphicBuffer>& buffer, int64_t* map, size_t mapSize); 57 58 private: 59 friend class RenderThread; 60 61 EglManager(RenderThread& thread); 62 // EglContext is never destroyed, method is purposely not implemented 63 ~EglManager(); 64 65 void loadConfig(); 66 void createContext(); 67 void initAtlas(); 68 69 RenderThread& mRenderThread; 70 71 EGLDisplay mEglDisplay; 72 EGLConfig mEglConfig; 73 EGLContext mEglContext; 74 EGLSurface mPBufferSurface; 75 76 const bool mAllowPreserveBuffer; 77 bool mCanSetPreserveBuffer; 78 79 EGLSurface mCurrentSurface; 80 81 sp<GraphicBuffer> mAtlasBuffer; 82 int64_t* mAtlasMap; 83 size_t mAtlasMapSize; 84 85 // Whether or not we are in the middle of drawing a frame. This is used 86 // to avoid switching surfaces mid-frame if requireGlContext() is called 87 // TODO: Need to be better about surface/context management so that this isn't 88 // necessary 89 bool mInFrame; 90 }; 91 92 } /* namespace renderthread */ 93 } /* namespace uirenderer */ 94 } /* namespace android */ 95 96 #endif /* EGLMANAGER_H */ 97