1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_PROGRAM_H 18 #define ANDROID_HWUI_PROGRAM_H 19 20 #include <utils/KeyedVector.h> 21 22 #include <GLES2/gl2.h> 23 #include <GLES2/gl2ext.h> 24 25 #include <SkXfermode.h> 26 27 #include "Debug.h" 28 #include "Matrix.h" 29 #include "Properties.h" 30 31 namespace android { 32 namespace uirenderer { 33 34 /////////////////////////////////////////////////////////////////////////////// 35 // Defines 36 /////////////////////////////////////////////////////////////////////////////// 37 38 // Debug 39 #if DEBUG_PROGRAMS 40 #define PROGRAM_LOGD(...) ALOGD(__VA_ARGS__) 41 #else 42 #define PROGRAM_LOGD(...) 43 #endif 44 45 #define COLOR_COMPONENT_THRESHOLD 1.0f 46 #define COLOR_COMPONENT_INV_THRESHOLD 0.0f 47 48 #define PROGRAM_KEY_TEXTURE 0x01 49 #define PROGRAM_KEY_A8_TEXTURE 0x02 50 #define PROGRAM_KEY_BITMAP 0x04 51 #define PROGRAM_KEY_GRADIENT 0x08 52 #define PROGRAM_KEY_BITMAP_FIRST 0x10 53 #define PROGRAM_KEY_COLOR_MATRIX 0x20 54 #define PROGRAM_KEY_COLOR_BLEND 0x40 55 #define PROGRAM_KEY_BITMAP_NPOT 0x80 56 57 #define PROGRAM_KEY_SWAP_SRC_DST 0x2000 58 59 #define PROGRAM_KEY_BITMAP_WRAPS_MASK 0x600 60 #define PROGRAM_KEY_BITMAP_WRAPT_MASK 0x1800 61 62 // Encode the xfermodes on 6 bits 63 #define PROGRAM_MAX_XFERMODE 0x1f 64 #define PROGRAM_XFERMODE_SHADER_SHIFT 26 65 #define PROGRAM_XFERMODE_COLOR_OP_SHIFT 20 66 #define PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT 14 67 68 #define PROGRAM_BITMAP_WRAPS_SHIFT 9 69 #define PROGRAM_BITMAP_WRAPT_SHIFT 11 70 71 #define PROGRAM_GRADIENT_TYPE_SHIFT 33 // 2 bits for gradient type 72 #define PROGRAM_MODULATE_SHIFT 35 73 74 #define PROGRAM_HAS_VERTEX_ALPHA_SHIFT 36 75 #define PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT 37 76 77 #define PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT 38 78 #define PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT 39 79 80 #define PROGRAM_HAS_GAMMA_CORRECTION 40 81 82 #define PROGRAM_IS_SIMPLE_GRADIENT 41 83 84 #define PROGRAM_HAS_COLORS 42 85 86 #define PROGRAM_HAS_DEBUG_HIGHLIGHT 43 87 #define PROGRAM_HAS_ROUND_RECT_CLIP 44 88 89 /////////////////////////////////////////////////////////////////////////////// 90 // Types 91 /////////////////////////////////////////////////////////////////////////////// 92 93 typedef uint64_t programid; 94 95 /////////////////////////////////////////////////////////////////////////////// 96 // Program description 97 /////////////////////////////////////////////////////////////////////////////// 98 99 /** 100 * Describe the features required for a given program. The features 101 * determine the generation of both the vertex and fragment shaders. 102 * A ProgramDescription must be used in conjunction with a ProgramCache. 103 */ 104 struct ProgramDescription { 105 enum ColorModifier { 106 kColorNone = 0, 107 kColorMatrix, 108 kColorBlend 109 }; 110 111 enum Gradient { 112 kGradientLinear = 0, 113 kGradientCircular, 114 kGradientSweep 115 }; 116 ProgramDescriptionProgramDescription117 ProgramDescription() { 118 reset(); 119 } 120 121 // Texturing 122 bool hasTexture; 123 bool hasAlpha8Texture; 124 bool hasExternalTexture; 125 bool hasTextureTransform; 126 127 // Color attribute 128 bool hasColors; 129 130 // Modulate, this should only be set when setColor() return true 131 bool modulate; 132 133 // Shaders 134 bool hasBitmap; 135 bool isBitmapNpot; 136 137 bool hasVertexAlpha; 138 bool useShadowAlphaInterp; 139 140 bool hasGradient; 141 Gradient gradientType; 142 bool isSimpleGradient; 143 144 SkXfermode::Mode shadersMode; 145 146 bool isBitmapFirst; 147 GLenum bitmapWrapS; 148 GLenum bitmapWrapT; 149 150 // Color operations 151 ColorModifier colorOp; 152 SkXfermode::Mode colorMode; 153 154 // Framebuffer blending (requires Extensions.hasFramebufferFetch()) 155 // Ignored for all values < SkXfermode::kPlus_Mode 156 SkXfermode::Mode framebufferMode; 157 bool swapSrcDst; 158 159 bool hasGammaCorrection; 160 float gamma; 161 162 bool hasDebugHighlight; 163 bool hasRoundRectClip; 164 165 /** 166 * Resets this description. All fields are reset back to the default 167 * values they hold after building a new instance. 168 */ resetProgramDescription169 void reset() { 170 hasTexture = false; 171 hasAlpha8Texture = false; 172 hasExternalTexture = false; 173 hasTextureTransform = false; 174 175 hasColors = false; 176 177 hasVertexAlpha = false; 178 useShadowAlphaInterp = false; 179 180 modulate = false; 181 182 hasBitmap = false; 183 isBitmapNpot = false; 184 185 hasGradient = false; 186 gradientType = kGradientLinear; 187 isSimpleGradient = false; 188 189 shadersMode = SkXfermode::kClear_Mode; 190 191 isBitmapFirst = false; 192 bitmapWrapS = GL_CLAMP_TO_EDGE; 193 bitmapWrapT = GL_CLAMP_TO_EDGE; 194 195 colorOp = kColorNone; 196 colorMode = SkXfermode::kClear_Mode; 197 198 framebufferMode = SkXfermode::kClear_Mode; 199 swapSrcDst = false; 200 201 hasGammaCorrection = false; 202 gamma = 2.2f; 203 204 hasDebugHighlight = false; 205 hasRoundRectClip = false; 206 } 207 208 /** 209 * Indicates, for a given color, whether color modulation is required in 210 * the fragment shader. When this method returns true, the program should 211 * be provided with a modulation color. 212 */ setColorModulateProgramDescription213 bool setColorModulate(const float a) { 214 modulate = a < COLOR_COMPONENT_THRESHOLD; 215 return modulate; 216 } 217 218 /** 219 * Indicates, for a given color, whether color modulation is required in 220 * the fragment shader. When this method returns true, the program should 221 * be provided with a modulation color. 222 */ setAlpha8ColorModulateProgramDescription223 bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { 224 modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || 225 g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; 226 return modulate; 227 } 228 229 /** 230 * Computes the unique key identifying this program. 231 */ keyProgramDescription232 programid key() const { 233 programid key = 0; 234 if (hasTexture) key |= PROGRAM_KEY_TEXTURE; 235 if (hasAlpha8Texture) key |= PROGRAM_KEY_A8_TEXTURE; 236 if (hasBitmap) { 237 key |= PROGRAM_KEY_BITMAP; 238 if (isBitmapNpot) { 239 key |= PROGRAM_KEY_BITMAP_NPOT; 240 key |= getEnumForWrap(bitmapWrapS) << PROGRAM_BITMAP_WRAPS_SHIFT; 241 key |= getEnumForWrap(bitmapWrapT) << PROGRAM_BITMAP_WRAPT_SHIFT; 242 } 243 } 244 if (hasGradient) key |= PROGRAM_KEY_GRADIENT; 245 key |= programid(gradientType) << PROGRAM_GRADIENT_TYPE_SHIFT; 246 if (isBitmapFirst) key |= PROGRAM_KEY_BITMAP_FIRST; 247 if (hasBitmap && hasGradient) { 248 key |= (shadersMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_SHADER_SHIFT; 249 } 250 switch (colorOp) { 251 case kColorMatrix: 252 key |= PROGRAM_KEY_COLOR_MATRIX; 253 break; 254 case kColorBlend: 255 key |= PROGRAM_KEY_COLOR_BLEND; 256 key |= (colorMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_COLOR_OP_SHIFT; 257 break; 258 case kColorNone: 259 break; 260 } 261 key |= (framebufferMode & PROGRAM_MAX_XFERMODE) << PROGRAM_XFERMODE_FRAMEBUFFER_SHIFT; 262 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST; 263 if (modulate) key |= programid(0x1) << PROGRAM_MODULATE_SHIFT; 264 if (hasVertexAlpha) key |= programid(0x1) << PROGRAM_HAS_VERTEX_ALPHA_SHIFT; 265 if (useShadowAlphaInterp) key |= programid(0x1) << PROGRAM_USE_SHADOW_ALPHA_INTERP_SHIFT; 266 if (hasExternalTexture) key |= programid(0x1) << PROGRAM_HAS_EXTERNAL_TEXTURE_SHIFT; 267 if (hasTextureTransform) key |= programid(0x1) << PROGRAM_HAS_TEXTURE_TRANSFORM_SHIFT; 268 if (hasGammaCorrection) key |= programid(0x1) << PROGRAM_HAS_GAMMA_CORRECTION; 269 if (isSimpleGradient) key |= programid(0x1) << PROGRAM_IS_SIMPLE_GRADIENT; 270 if (hasColors) key |= programid(0x1) << PROGRAM_HAS_COLORS; 271 if (hasDebugHighlight) key |= programid(0x1) << PROGRAM_HAS_DEBUG_HIGHLIGHT; 272 if (hasRoundRectClip) key |= programid(0x1) << PROGRAM_HAS_ROUND_RECT_CLIP; 273 return key; 274 } 275 276 /** 277 * Logs the specified message followed by the key identifying this program. 278 */ logProgramDescription279 void log(const char* message) const { 280 #if DEBUG_PROGRAMS 281 programid k = key(); 282 PROGRAM_LOGD("%s (key = 0x%.8x%.8x)", message, uint32_t(k >> 32), 283 uint32_t(k & 0xffffffff)); 284 #endif 285 } 286 287 private: getEnumForWrapProgramDescription288 static inline uint32_t getEnumForWrap(GLenum wrap) { 289 switch (wrap) { 290 case GL_CLAMP_TO_EDGE: 291 return 0; 292 case GL_REPEAT: 293 return 1; 294 case GL_MIRRORED_REPEAT: 295 return 2; 296 } 297 return 0; 298 } 299 300 }; // struct ProgramDescription 301 302 /** 303 * A program holds a vertex and a fragment shader. It offers several utility 304 * methods to query attributes and uniforms. 305 */ 306 class Program { 307 public: 308 enum ShaderBindings { 309 kBindingPosition, 310 kBindingTexCoords 311 }; 312 313 /** 314 * Creates a new program with the specified vertex and fragment 315 * shaders sources. 316 */ 317 Program(const ProgramDescription& description, const char* vertex, const char* fragment); 318 virtual ~Program(); 319 320 /** 321 * Binds this program to the GL context. 322 */ 323 virtual void use(); 324 325 /** 326 * Marks this program as unused. This will not unbind 327 * the program from the GL context. 328 */ 329 virtual void remove(); 330 331 /** 332 * Returns the OpenGL name of the specified attribute. 333 */ 334 int getAttrib(const char* name); 335 336 /** 337 * Returns the OpenGL name of the specified uniform. 338 */ 339 int getUniform(const char* name); 340 341 /** 342 * Indicates whether this program is currently in use with 343 * the GL context. 344 */ isInUse()345 inline bool isInUse() const { 346 return mUse; 347 } 348 349 /** 350 * Indicates whether this program was correctly compiled and linked. 351 */ isInitialized()352 inline bool isInitialized() const { 353 return mInitialized; 354 } 355 356 /** 357 * Binds the program with the specified projection, modelView and 358 * transform matrices. 359 */ 360 void set(const mat4& projectionMatrix, const mat4& modelViewMatrix, 361 const mat4& transformMatrix, bool offset = false); 362 363 /** 364 * Sets the color associated with this shader. 365 */ 366 void setColor(const float r, const float g, const float b, const float a); 367 368 /** 369 * Name of the position attribute. 370 */ 371 int position; 372 373 /** 374 * Name of the texCoords attribute if it exists, -1 otherwise. 375 */ 376 int texCoords; 377 378 /** 379 * Name of the transform uniform. 380 */ 381 int transform; 382 383 /** 384 * Name of the projection uniform. 385 */ 386 int projection; 387 388 protected: 389 /** 390 * Adds an attribute with the specified name. 391 * 392 * @return The OpenGL name of the attribute. 393 */ 394 int addAttrib(const char* name); 395 396 /** 397 * Binds the specified attribute name to the specified slot. 398 */ 399 int bindAttrib(const char* name, ShaderBindings bindingSlot); 400 401 /** 402 * Adds a uniform with the specified name. 403 * 404 * @return The OpenGL name of the uniform. 405 */ 406 int addUniform(const char* name); 407 408 private: 409 /** 410 * Compiles the specified shader of the specified type. 411 * 412 * @return The name of the compiled shader. 413 */ 414 GLuint buildShader(const char* source, GLenum type); 415 416 // Name of the OpenGL program and shaders 417 GLuint mProgramId; 418 GLuint mVertexShader; 419 GLuint mFragmentShader; 420 421 // Keeps track of attributes and uniforms slots 422 KeyedVector<const char*, int> mAttributes; 423 KeyedVector<const char*, int> mUniforms; 424 425 bool mUse; 426 bool mInitialized; 427 428 // Uniforms caching 429 bool mHasColorUniform; 430 int mColorUniform; 431 432 bool mHasSampler; 433 434 mat4 mProjection; 435 bool mOffset; 436 }; // class Program 437 438 }; // namespace uirenderer 439 }; // namespace android 440 441 #endif // ANDROID_HWUI_PROGRAM_H 442