1 /*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16 #ifndef _GL2_ENCODER_H_
17 #define _GL2_ENCODER_H_
18 
19 #include "gl2_enc.h"
20 #include "GLClientState.h"
21 #include "GLSharedGroup.h"
22 #include "FixedBuffer.h"
23 
24 
25 class GL2Encoder : public gl2_encoder_context_t {
26 public:
27     GL2Encoder(IOStream *stream);
28     virtual ~GL2Encoder();
setClientState(GLClientState * state)29     void setClientState(GLClientState *state) {
30         m_state = state;
31     }
setSharedGroup(GLSharedGroupPtr shared)32     void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; }
state()33     const GLClientState *state() { return m_state; }
shared()34     const GLSharedGroupPtr shared() { return m_shared; }
flush()35     void flush() { m_stream->flush(); }
36 
setInitialized()37     void setInitialized(){ m_initialized = true; };
isInitialized()38     bool isInitialized(){ return m_initialized; };
39 
setError(GLenum error)40     virtual void setError(GLenum error){ m_error = error; };
getError()41     virtual GLenum getError() { return m_error; };
42 
43     void override2DTextureTarget(GLenum target);
44     void restore2DTextureTarget();
45 
46 private:
47 
48     bool    m_initialized;
49     GLClientState *m_state;
50     GLSharedGroupPtr m_shared;
51     GLenum  m_error;
52 
53     GLint *m_compressedTextureFormats;
54     GLint m_num_compressedTextureFormats;
55     GLint *getCompressedTextureFormats();
56 
57     FixedBuffer m_fixedBuffer;
58 
59     void sendVertexAttributes(GLint first, GLsizei count);
60     bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget);
61 
62     glGetError_client_proc_t    m_glGetError_enc;
63     static GLenum s_glGetError(void * self);
64 
65     glFlush_client_proc_t m_glFlush_enc;
66     static void s_glFlush(void * self);
67 
68     glPixelStorei_client_proc_t m_glPixelStorei_enc;
69     static void s_glPixelStorei(void *self, GLenum param, GLint value);
70 
71     glGetString_client_proc_t m_glGetString_enc;
72     static const GLubyte * s_glGetString(void *self, GLenum name);
73 
74     glBindBuffer_client_proc_t m_glBindBuffer_enc;
75     static void s_glBindBuffer(void *self, GLenum target, GLuint id);
76 
77 
78     glBufferData_client_proc_t m_glBufferData_enc;
79     static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
80     glBufferSubData_client_proc_t m_glBufferSubData_enc;
81     static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
82     glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc;
83     static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers);
84 
85     glDrawArrays_client_proc_t m_glDrawArrays_enc;
86     static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count);
87 
88     glDrawElements_client_proc_t m_glDrawElements_enc;
89     static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices);
90 
91 
92     glGetIntegerv_client_proc_t m_glGetIntegerv_enc;
93     static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr);
94 
95     glGetFloatv_client_proc_t m_glGetFloatv_enc;
96     static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr);
97 
98     glGetBooleanv_client_proc_t m_glGetBooleanv_enc;
99     static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr);
100 
101     glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc;
102     static void s_glVertexAttribPointer(void *self, GLuint indx, GLint size, GLenum type,
103                                         GLboolean normalized, GLsizei stride, const GLvoid * ptr);
104 
105     glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc;
106     static void s_glEnableVertexAttribArray(void *self, GLuint index);
107 
108     glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc;
109     static void s_glDisableVertexAttribArray(void *self, GLuint index);
110 
111     glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc;
112     static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params);
113 
114     glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc;
115     static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params);
116 
117     glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv_enc;
118     static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer);
119 
120     static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar * const *string, const GLint *length);
121 
122     static void s_glFinish(void *self);
123 
124     glLinkProgram_client_proc_t m_glLinkProgram_enc;
125     static void s_glLinkProgram(void *self, GLuint program);
126 
127     glDeleteProgram_client_proc_t m_glDeleteProgram_enc;
128     static void s_glDeleteProgram(void * self, GLuint program);
129 
130     glGetUniformiv_client_proc_t m_glGetUniformiv_enc;
131     static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params);
132 
133     glGetUniformfv_client_proc_t m_glGetUniformfv_enc;
134     static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params);
135 
136     glCreateProgram_client_proc_t m_glCreateProgram_enc;
137     static GLuint s_glCreateProgram(void *self);
138 
139     glCreateShader_client_proc_t m_glCreateShader_enc;
140     static GLuint s_glCreateShader(void *self, GLenum shaderType);
141 
142     glDeleteShader_client_proc_t m_glDeleteShader_enc;
143     static void s_glDeleteShader(void *self, GLuint shader);
144 
145     glAttachShader_client_proc_t m_glAttachShader_enc;
146     static void s_glAttachShader(void *self, GLuint program, GLuint shader);
147 
148     glDetachShader_client_proc_t m_glDetachShader_enc;
149     static void s_glDetachShader(void *self, GLuint program, GLuint shader);
150 
151     glGetAttachedShaders_client_proc_t m_glGetAttachedShaders_enc;
152     static void s_glGetAttachedShaders(void *self, GLuint program, GLsizei maxCount,
153             GLsizei* count, GLuint* shaders);
154 
155     glGetShaderSource_client_proc_t m_glGetShaderSource_enc;
156     static void s_glGetShaderSource(void *self, GLuint shader, GLsizei bufsize,
157             GLsizei* length, GLchar* source);
158 
159     glGetShaderInfoLog_client_proc_t m_glGetShaderInfoLog_enc;
160     static void s_glGetShaderInfoLog(void *self,GLuint shader,
161             GLsizei bufsize, GLsizei* length, GLchar* infolog);
162 
163     glGetProgramInfoLog_client_proc_t m_glGetProgramInfoLog_enc;
164     static void s_glGetProgramInfoLog(void *self,GLuint program,
165             GLsizei bufsize, GLsizei* length, GLchar* infolog);
166 
167     glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc;
168     static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name);
169     glUseProgram_client_proc_t m_glUseProgram_enc;
170 
171     glUniform1f_client_proc_t m_glUniform1f_enc;
172     glUniform1fv_client_proc_t m_glUniform1fv_enc;
173     glUniform1i_client_proc_t m_glUniform1i_enc;
174     glUniform1iv_client_proc_t m_glUniform1iv_enc;
175     glUniform2f_client_proc_t m_glUniform2f_enc;
176     glUniform2fv_client_proc_t m_glUniform2fv_enc;
177     glUniform2i_client_proc_t m_glUniform2i_enc;
178     glUniform2iv_client_proc_t m_glUniform2iv_enc;
179     glUniform3f_client_proc_t m_glUniform3f_enc;
180     glUniform3fv_client_proc_t m_glUniform3fv_enc;
181     glUniform3i_client_proc_t m_glUniform3i_enc;
182     glUniform3iv_client_proc_t m_glUniform3iv_enc;
183     glUniform4f_client_proc_t m_glUniform4f_enc;
184     glUniform4fv_client_proc_t m_glUniform4fv_enc;
185     glUniform4i_client_proc_t m_glUniform4i_enc;
186     glUniform4iv_client_proc_t m_glUniform4iv_enc;
187     glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc;
188     glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc;
189     glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc;
190 
191     static void s_glUseProgram(void *self, GLuint program);
192 	static void s_glUniform1f(void *self , GLint location, GLfloat x);
193 	static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v);
194 	static void s_glUniform1i(void *self , GLint location, GLint x);
195 	static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v);
196 	static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y);
197 	static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v);
198 	static void s_glUniform2i(void *self , GLint location, GLint x, GLint y);
199 	static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v);
200 	static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z);
201 	static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v);
202 	static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z);
203 	static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v);
204 	static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
205 	static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v);
206 	static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w);
207 	static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v);
208 	static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
209 	static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
210 	static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
211 
212     glActiveTexture_client_proc_t m_glActiveTexture_enc;
213     glBindTexture_client_proc_t m_glBindTexture_enc;
214     glDeleteTextures_client_proc_t m_glDeleteTextures_enc;
215     glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc;
216     glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc;
217     glTexParameterf_client_proc_t m_glTexParameterf_enc;
218     glTexParameterfv_client_proc_t m_glTexParameterfv_enc;
219     glTexParameteri_client_proc_t m_glTexParameteri_enc;
220     glTexParameteriv_client_proc_t m_glTexParameteriv_enc;
221     glTexImage2D_client_proc_t m_glTexImage2D_enc;
222 
223     static void s_glActiveTexture(void* self, GLenum texture);
224     static void s_glBindTexture(void* self, GLenum target, GLuint texture);
225     static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures);
226     static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params);
227     static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params);
228     static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param);
229     static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params);
230     static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param);
231     static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params);
232     static void s_glTexImage2D(void* self, GLenum target, GLint level, GLint internalformat,
233             GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type,
234             const GLvoid* pixels);
235 
236 };
237 #endif
238