1 /*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 #include <utils/JenkinsHash.h>
18 #include <utils/Trace.h>
19
20 #include "Caches.h"
21 #include "OpenGLRenderer.h"
22 #include "PathTessellator.h"
23 #include "ShadowTessellator.h"
24 #include "TessellationCache.h"
25
26 #include "thread/Signal.h"
27 #include "thread/Task.h"
28 #include "thread/TaskProcessor.h"
29
30 namespace android {
31 namespace uirenderer {
32
33 ///////////////////////////////////////////////////////////////////////////////
34 // Cache entries
35 ///////////////////////////////////////////////////////////////////////////////
36
Description()37 TessellationCache::Description::Description()
38 : type(kNone)
39 , scaleX(1.0f)
40 , scaleY(1.0f)
41 , aa(false)
42 , cap(SkPaint::kDefault_Cap)
43 , style(SkPaint::kFill_Style)
44 , strokeWidth(1.0f) {
45 memset(&shape, 0, sizeof(Shape));
46 }
47
Description(Type type,const Matrix4 & transform,const SkPaint & paint)48 TessellationCache::Description::Description(Type type, const Matrix4& transform, const SkPaint& paint)
49 : type(type)
50 , aa(paint.isAntiAlias())
51 , cap(paint.getStrokeCap())
52 , style(paint.getStyle())
53 , strokeWidth(paint.getStrokeWidth()) {
54 PathTessellator::extractTessellationScales(transform, &scaleX, &scaleY);
55 memset(&shape, 0, sizeof(Shape));
56 }
57
hash() const58 hash_t TessellationCache::Description::hash() const {
59 uint32_t hash = JenkinsHashMix(0, type);
60 hash = JenkinsHashMix(hash, aa);
61 hash = JenkinsHashMix(hash, cap);
62 hash = JenkinsHashMix(hash, style);
63 hash = JenkinsHashMix(hash, android::hash_type(strokeWidth));
64 hash = JenkinsHashMix(hash, android::hash_type(scaleX));
65 hash = JenkinsHashMix(hash, android::hash_type(scaleY));
66 hash = JenkinsHashMixBytes(hash, (uint8_t*) &shape, sizeof(Shape));
67 return JenkinsHashWhiten(hash);
68 }
69
setupMatrixAndPaint(Matrix4 * matrix,SkPaint * paint) const70 void TessellationCache::Description::setupMatrixAndPaint(Matrix4* matrix, SkPaint* paint) const {
71 matrix->loadScale(scaleX, scaleY, 1.0f);
72 paint->setAntiAlias(aa);
73 paint->setStrokeCap(cap);
74 paint->setStyle(style);
75 paint->setStrokeWidth(strokeWidth);
76 }
77
ShadowDescription()78 TessellationCache::ShadowDescription::ShadowDescription()
79 : nodeKey(NULL) {
80 memset(&matrixData, 0, 16 * sizeof(float));
81 }
82
ShadowDescription(const void * nodeKey,const Matrix4 * drawTransform)83 TessellationCache::ShadowDescription::ShadowDescription(const void* nodeKey, const Matrix4* drawTransform)
84 : nodeKey(nodeKey) {
85 memcpy(&matrixData, drawTransform->data, 16 * sizeof(float));
86 }
87
hash() const88 hash_t TessellationCache::ShadowDescription::hash() const {
89 uint32_t hash = JenkinsHashMixBytes(0, (uint8_t*) &nodeKey, sizeof(const void*));
90 hash = JenkinsHashMixBytes(hash, (uint8_t*) &matrixData, 16 * sizeof(float));
91 return JenkinsHashWhiten(hash);
92 }
93
94 ///////////////////////////////////////////////////////////////////////////////
95 // General purpose tessellation task processing
96 ///////////////////////////////////////////////////////////////////////////////
97
98 class TessellationCache::TessellationTask : public Task<VertexBuffer*> {
99 public:
TessellationTask(Tessellator tessellator,const Description & description)100 TessellationTask(Tessellator tessellator, const Description& description)
101 : tessellator(tessellator)
102 , description(description) {
103 }
104
~TessellationTask()105 ~TessellationTask() {}
106
107 Tessellator tessellator;
108 Description description;
109 };
110
111 class TessellationCache::TessellationProcessor : public TaskProcessor<VertexBuffer*> {
112 public:
TessellationProcessor(Caches & caches)113 TessellationProcessor(Caches& caches)
114 : TaskProcessor<VertexBuffer*>(&caches.tasks) {}
~TessellationProcessor()115 ~TessellationProcessor() {}
116
onProcess(const sp<Task<VertexBuffer * >> & task)117 virtual void onProcess(const sp<Task<VertexBuffer*> >& task) {
118 TessellationTask* t = static_cast<TessellationTask*>(task.get());
119 ATRACE_NAME("shape tessellation");
120 VertexBuffer* buffer = t->tessellator(t->description);
121 t->setResult(buffer);
122 }
123 };
124
125 class TessellationCache::Buffer {
126 public:
Buffer(const sp<Task<VertexBuffer * >> & task)127 Buffer(const sp<Task<VertexBuffer*> >& task)
128 : mTask(task)
129 , mBuffer(NULL) {
130 }
131
~Buffer()132 ~Buffer() {
133 mTask.clear();
134 delete mBuffer;
135 }
136
getSize()137 unsigned int getSize() {
138 blockOnPrecache();
139 return mBuffer->getSize();
140 }
141
getVertexBuffer()142 const VertexBuffer* getVertexBuffer() {
143 blockOnPrecache();
144 return mBuffer;
145 }
146
147 private:
blockOnPrecache()148 void blockOnPrecache() {
149 if (mTask != NULL) {
150 mBuffer = mTask->getResult();
151 LOG_ALWAYS_FATAL_IF(mBuffer == NULL, "Failed to precache");
152 mTask.clear();
153 }
154 }
155 sp<Task<VertexBuffer*> > mTask;
156 VertexBuffer* mBuffer;
157 };
158
159 ///////////////////////////////////////////////////////////////////////////////
160 // Shadow tessellation task processing
161 ///////////////////////////////////////////////////////////////////////////////
162
163 class ShadowTask : public Task<TessellationCache::vertexBuffer_pair_t*> {
164 public:
ShadowTask(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)165 ShadowTask(const Matrix4* drawTransform, const Rect& localClip, bool opaque,
166 const SkPath* casterPerimeter, const Matrix4* transformXY, const Matrix4* transformZ,
167 const Vector3& lightCenter, float lightRadius)
168 : drawTransform(*drawTransform)
169 , localClip(localClip)
170 , opaque(opaque)
171 , casterPerimeter(*casterPerimeter)
172 , transformXY(*transformXY)
173 , transformZ(*transformZ)
174 , lightCenter(lightCenter)
175 , lightRadius(lightRadius) {
176 }
177
~ShadowTask()178 ~ShadowTask() {
179 TessellationCache::vertexBuffer_pair_t* bufferPair = getResult();
180 delete bufferPair->getFirst();
181 delete bufferPair->getSecond();
182 delete bufferPair;
183 }
184
185 /* Note - we deep copy all task parameters, because *even though* pointers into Allocator
186 * controlled objects (like the SkPath and Matrix4s) should be safe for the entire frame,
187 * certain Allocators are destroyed before trim() is called to flush incomplete tasks.
188 *
189 * These deep copies could be avoided, long term, by cancelling or flushing outstanding tasks
190 * before tearning down single-frame LinearAllocators.
191 */
192 const Matrix4 drawTransform;
193 const Rect localClip;
194 bool opaque;
195 const SkPath casterPerimeter;
196 const Matrix4 transformXY;
197 const Matrix4 transformZ;
198 const Vector3 lightCenter;
199 const float lightRadius;
200 };
201
mapPointFakeZ(Vector3 & point,const mat4 * transformXY,const mat4 * transformZ)202 static void mapPointFakeZ(Vector3& point, const mat4* transformXY, const mat4* transformZ) {
203 // map z coordinate with true 3d matrix
204 point.z = transformZ->mapZ(point);
205
206 // map x,y coordinates with draw/Skia matrix
207 transformXY->mapPoint(point.x, point.y);
208 }
209
tessellateShadows(const Matrix4 * drawTransform,const Rect * localClip,bool isCasterOpaque,const SkPath * casterPerimeter,const Matrix4 * casterTransformXY,const Matrix4 * casterTransformZ,const Vector3 & lightCenter,float lightRadius,VertexBuffer & ambientBuffer,VertexBuffer & spotBuffer)210 static void tessellateShadows(
211 const Matrix4* drawTransform, const Rect* localClip,
212 bool isCasterOpaque, const SkPath* casterPerimeter,
213 const Matrix4* casterTransformXY, const Matrix4* casterTransformZ,
214 const Vector3& lightCenter, float lightRadius,
215 VertexBuffer& ambientBuffer, VertexBuffer& spotBuffer) {
216
217 // tessellate caster outline into a 2d polygon
218 Vector<Vertex> casterVertices2d;
219 const float casterRefinementThresholdSquared = 4.0f;
220 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
221 casterRefinementThresholdSquared, casterVertices2d);
222 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
223 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
224 casterVertices2d.size());
225 }
226
227 if (casterVertices2d.size() == 0) return;
228
229 // map 2d caster poly into 3d
230 const int casterVertexCount = casterVertices2d.size();
231 Vector3 casterPolygon[casterVertexCount];
232 float minZ = FLT_MAX;
233 float maxZ = -FLT_MAX;
234 for (int i = 0; i < casterVertexCount; i++) {
235 const Vertex& point2d = casterVertices2d[i];
236 casterPolygon[i] = (Vector3){point2d.x, point2d.y, 0};
237 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
238 minZ = fmin(minZ, casterPolygon[i].z);
239 maxZ = fmax(maxZ, casterPolygon[i].z);
240 }
241
242 // map the centroid of the caster into 3d
243 Vector2 centroid = ShadowTessellator::centroid2d(
244 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
245 casterVertexCount);
246 Vector3 centroid3d = {centroid.x, centroid.y, 0};
247 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
248
249 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
250 if (minZ < SHADOW_MIN_CASTER_Z) {
251 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
252 for (int i = 0; i < casterVertexCount; i++) {
253 casterPolygon[i].z += casterLift;
254 }
255 centroid3d.z += casterLift;
256 }
257
258 // Check whether we want to draw the shadow at all by checking the caster's bounds against clip.
259 // We only have ortho projection, so we can just ignore the Z in caster for
260 // simple rejection calculation.
261 Rect casterBounds(casterPerimeter->getBounds());
262 casterTransformXY->mapRect(casterBounds);
263
264 // actual tessellation of both shadows
265 ShadowTessellator::tessellateAmbientShadow(
266 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
267 casterBounds, *localClip, maxZ, ambientBuffer);
268
269 ShadowTessellator::tessellateSpotShadow(
270 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
271 *drawTransform, lightCenter, lightRadius, casterBounds, *localClip,
272 spotBuffer);
273 }
274
275 class ShadowProcessor : public TaskProcessor<TessellationCache::vertexBuffer_pair_t*> {
276 public:
ShadowProcessor(Caches & caches)277 ShadowProcessor(Caches& caches)
278 : TaskProcessor<TessellationCache::vertexBuffer_pair_t*>(&caches.tasks) {}
~ShadowProcessor()279 ~ShadowProcessor() {}
280
onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t * >> & task)281 virtual void onProcess(const sp<Task<TessellationCache::vertexBuffer_pair_t*> >& task) {
282 ShadowTask* t = static_cast<ShadowTask*>(task.get());
283 ATRACE_NAME("shadow tessellation");
284
285 VertexBuffer* ambientBuffer = new VertexBuffer;
286 VertexBuffer* spotBuffer = new VertexBuffer;
287 tessellateShadows(&t->drawTransform, &t->localClip, t->opaque, &t->casterPerimeter,
288 &t->transformXY, &t->transformZ, t->lightCenter, t->lightRadius,
289 *ambientBuffer, *spotBuffer);
290
291 t->setResult(new TessellationCache::vertexBuffer_pair_t(ambientBuffer, spotBuffer));
292 }
293 };
294
295 ///////////////////////////////////////////////////////////////////////////////
296 // Cache constructor/destructor
297 ///////////////////////////////////////////////////////////////////////////////
298
TessellationCache()299 TessellationCache::TessellationCache()
300 : mSize(0)
301 , mMaxSize(MB(DEFAULT_VERTEX_CACHE_SIZE))
302 , mCache(LruCache<Description, Buffer*>::kUnlimitedCapacity)
303 , mShadowCache(LruCache<ShadowDescription, Task<vertexBuffer_pair_t*>*>::kUnlimitedCapacity) {
304 char property[PROPERTY_VALUE_MAX];
305 if (property_get(PROPERTY_VERTEX_CACHE_SIZE, property, NULL) > 0) {
306 INIT_LOGD(" Setting %s cache size to %sMB", name, property);
307 setMaxSize(MB(atof(property)));
308 } else {
309 INIT_LOGD(" Using default %s cache size of %.2fMB", name, DEFAULT_VERTEX_CACHE_SIZE);
310 }
311
312 mCache.setOnEntryRemovedListener(&mBufferRemovedListener);
313 mShadowCache.setOnEntryRemovedListener(&mBufferPairRemovedListener);
314 mDebugEnabled = readDebugLevel() & kDebugCaches;
315 }
316
~TessellationCache()317 TessellationCache::~TessellationCache() {
318 mCache.clear();
319 }
320
321 ///////////////////////////////////////////////////////////////////////////////
322 // Size management
323 ///////////////////////////////////////////////////////////////////////////////
324
getSize()325 uint32_t TessellationCache::getSize() {
326 LruCache<Description, Buffer*>::Iterator iter(mCache);
327 uint32_t size = 0;
328 while (iter.next()) {
329 size += iter.value()->getSize();
330 }
331 return size;
332 }
333
getMaxSize()334 uint32_t TessellationCache::getMaxSize() {
335 return mMaxSize;
336 }
337
setMaxSize(uint32_t maxSize)338 void TessellationCache::setMaxSize(uint32_t maxSize) {
339 mMaxSize = maxSize;
340 while (mSize > mMaxSize) {
341 mCache.removeOldest();
342 }
343 }
344
345 ///////////////////////////////////////////////////////////////////////////////
346 // Caching
347 ///////////////////////////////////////////////////////////////////////////////
348
349
trim()350 void TessellationCache::trim() {
351 uint32_t size = getSize();
352 while (size > mMaxSize) {
353 size -= mCache.peekOldestValue()->getSize();
354 mCache.removeOldest();
355 }
356 mShadowCache.clear();
357 }
358
clear()359 void TessellationCache::clear() {
360 mCache.clear();
361 mShadowCache.clear();
362 }
363
364 ///////////////////////////////////////////////////////////////////////////////
365 // Callbacks
366 ///////////////////////////////////////////////////////////////////////////////
367
operator ()(Description & description,Buffer * & buffer)368 void TessellationCache::BufferRemovedListener::operator()(Description& description,
369 Buffer*& buffer) {
370 delete buffer;
371 }
372
373 ///////////////////////////////////////////////////////////////////////////////
374 // Shadows
375 ///////////////////////////////////////////////////////////////////////////////
376
precacheShadows(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius)377 void TessellationCache::precacheShadows(const Matrix4* drawTransform, const Rect& localClip,
378 bool opaque, const SkPath* casterPerimeter,
379 const Matrix4* transformXY, const Matrix4* transformZ,
380 const Vector3& lightCenter, float lightRadius) {
381 ShadowDescription key(casterPerimeter, drawTransform);
382
383 sp<ShadowTask> task = new ShadowTask(drawTransform, localClip, opaque,
384 casterPerimeter, transformXY, transformZ, lightCenter, lightRadius);
385 if (mShadowProcessor == NULL) {
386 mShadowProcessor = new ShadowProcessor(Caches::getInstance());
387 }
388 mShadowProcessor->add(task);
389
390 task->incStrong(NULL); // not using sp<>s, so manually ref while in the cache
391 mShadowCache.put(key, task.get());
392 }
393
getShadowBuffers(const Matrix4 * drawTransform,const Rect & localClip,bool opaque,const SkPath * casterPerimeter,const Matrix4 * transformXY,const Matrix4 * transformZ,const Vector3 & lightCenter,float lightRadius,vertexBuffer_pair_t & outBuffers)394 void TessellationCache::getShadowBuffers(const Matrix4* drawTransform, const Rect& localClip,
395 bool opaque, const SkPath* casterPerimeter,
396 const Matrix4* transformXY, const Matrix4* transformZ,
397 const Vector3& lightCenter, float lightRadius, vertexBuffer_pair_t& outBuffers) {
398 ShadowDescription key(casterPerimeter, drawTransform);
399 ShadowTask* task = static_cast<ShadowTask*>(mShadowCache.get(key));
400 if (!task) {
401 precacheShadows(drawTransform, localClip, opaque, casterPerimeter,
402 transformXY, transformZ, lightCenter, lightRadius);
403 task = static_cast<ShadowTask*>(mShadowCache.get(key));
404 }
405 LOG_ALWAYS_FATAL_IF(task == NULL, "shadow not precached");
406 outBuffers = *(task->getResult());
407 }
408
409 ///////////////////////////////////////////////////////////////////////////////
410 // Tessellation precaching
411 ///////////////////////////////////////////////////////////////////////////////
412
getOrCreateBuffer(const Description & entry,Tessellator tessellator)413 TessellationCache::Buffer* TessellationCache::getOrCreateBuffer(
414 const Description& entry, Tessellator tessellator) {
415 Buffer* buffer = mCache.get(entry);
416 if (!buffer) {
417 // not cached, enqueue a task to fill the buffer
418 sp<TessellationTask> task = new TessellationTask(tessellator, entry);
419 buffer = new Buffer(task);
420
421 if (mProcessor == NULL) {
422 mProcessor = new TessellationProcessor(Caches::getInstance());
423 }
424 mProcessor->add(task);
425 mCache.put(entry, buffer);
426 }
427 return buffer;
428 }
429
tessellatePath(const TessellationCache::Description & description,const SkPath & path)430 static VertexBuffer* tessellatePath(const TessellationCache::Description& description,
431 const SkPath& path) {
432 Matrix4 matrix;
433 SkPaint paint;
434 description.setupMatrixAndPaint(&matrix, &paint);
435 VertexBuffer* buffer = new VertexBuffer();
436 PathTessellator::tessellatePath(path, &paint, matrix, *buffer);
437 return buffer;
438 }
439
440 ///////////////////////////////////////////////////////////////////////////////
441 // RoundRect
442 ///////////////////////////////////////////////////////////////////////////////
443
tessellateRoundRect(const TessellationCache::Description & description)444 static VertexBuffer* tessellateRoundRect(const TessellationCache::Description& description) {
445 SkRect rect = SkRect::MakeWH(description.shape.roundRect.width,
446 description.shape.roundRect.height);
447 float rx = description.shape.roundRect.rx;
448 float ry = description.shape.roundRect.ry;
449 if (description.style == SkPaint::kStrokeAndFill_Style) {
450 float outset = description.strokeWidth / 2;
451 rect.outset(outset, outset);
452 rx += outset;
453 ry += outset;
454 }
455 SkPath path;
456 path.addRoundRect(rect, rx, ry);
457 return tessellatePath(description, path);
458 }
459
getRoundRectBuffer(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)460 TessellationCache::Buffer* TessellationCache::getRoundRectBuffer(
461 const Matrix4& transform, const SkPaint& paint,
462 float width, float height, float rx, float ry) {
463 Description entry(Description::kRoundRect, transform, paint);
464 entry.shape.roundRect.width = width;
465 entry.shape.roundRect.height = height;
466 entry.shape.roundRect.rx = rx;
467 entry.shape.roundRect.ry = ry;
468 return getOrCreateBuffer(entry, &tessellateRoundRect);
469 }
getRoundRect(const Matrix4 & transform,const SkPaint & paint,float width,float height,float rx,float ry)470 const VertexBuffer* TessellationCache::getRoundRect(const Matrix4& transform, const SkPaint& paint,
471 float width, float height, float rx, float ry) {
472 return getRoundRectBuffer(transform, paint, width, height, rx, ry)->getVertexBuffer();
473 }
474
475 }; // namespace uirenderer
476 }; // namespace android
477