1 /*
2  * Copyright (C) 2008 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 package android.opengl;
18 
19 import java.io.Writer;
20 import java.lang.ref.WeakReference;
21 import java.util.ArrayList;
22 
23 import javax.microedition.khronos.egl.EGL10;
24 import javax.microedition.khronos.egl.EGL11;
25 import javax.microedition.khronos.egl.EGLConfig;
26 import javax.microedition.khronos.egl.EGLContext;
27 import javax.microedition.khronos.egl.EGLDisplay;
28 import javax.microedition.khronos.egl.EGLSurface;
29 import javax.microedition.khronos.opengles.GL;
30 import javax.microedition.khronos.opengles.GL10;
31 
32 import android.content.Context;
33 import android.content.pm.ConfigurationInfo;
34 import android.os.SystemProperties;
35 import android.util.AttributeSet;
36 import android.util.Log;
37 import android.view.SurfaceHolder;
38 import android.view.SurfaceView;
39 
40 /**
41  * An implementation of SurfaceView that uses the dedicated surface for
42  * displaying OpenGL rendering.
43  * <p>
44  * A GLSurfaceView provides the following features:
45  * <p>
46  * <ul>
47  * <li>Manages a surface, which is a special piece of memory that can be
48  * composited into the Android view system.
49  * <li>Manages an EGL display, which enables OpenGL to render into a surface.
50  * <li>Accepts a user-provided Renderer object that does the actual rendering.
51  * <li>Renders on a dedicated thread to decouple rendering performance from the
52  * UI thread.
53  * <li>Supports both on-demand and continuous rendering.
54  * <li>Optionally wraps, traces, and/or error-checks the renderer's OpenGL calls.
55  * </ul>
56  *
57  * <div class="special reference">
58  * <h3>Developer Guides</h3>
59  * <p>For more information about how to use OpenGL, read the
60  * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
61  * </div>
62  *
63  * <h3>Using GLSurfaceView</h3>
64  * <p>
65  * Typically you use GLSurfaceView by subclassing it and overriding one or more of the
66  * View system input event methods. If your application does not need to override event
67  * methods then GLSurfaceView can be used as-is. For the most part
68  * GLSurfaceView behavior is customized by calling "set" methods rather than by subclassing.
69  * For example, unlike a regular View, drawing is delegated to a separate Renderer object which
70  * is registered with the GLSurfaceView
71  * using the {@link #setRenderer(Renderer)} call.
72  * <p>
73  * <h3>Initializing GLSurfaceView</h3>
74  * All you have to do to initialize a GLSurfaceView is call {@link #setRenderer(Renderer)}.
75  * However, if desired, you can modify the default behavior of GLSurfaceView by calling one or
76  * more of these methods before calling setRenderer:
77  * <ul>
78  * <li>{@link #setDebugFlags(int)}
79  * <li>{@link #setEGLConfigChooser(boolean)}
80  * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
81  * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
82  * <li>{@link #setGLWrapper(GLWrapper)}
83  * </ul>
84  * <p>
85  * <h4>Specifying the android.view.Surface</h4>
86  * By default GLSurfaceView will create a PixelFormat.RGB_888 format surface. If a translucent
87  * surface is required, call getHolder().setFormat(PixelFormat.TRANSLUCENT).
88  * The exact format of a TRANSLUCENT surface is device dependent, but it will be
89  * a 32-bit-per-pixel surface with 8 bits per component.
90  * <p>
91  * <h4>Choosing an EGL Configuration</h4>
92  * A given Android device may support multiple EGLConfig rendering configurations.
93  * The available configurations may differ in how may channels of data are present, as
94  * well as how many bits are allocated to each channel. Therefore, the first thing
95  * GLSurfaceView has to do when starting to render is choose what EGLConfig to use.
96  * <p>
97  * By default GLSurfaceView chooses a EGLConfig that has an RGB_888 pixel format,
98  * with at least a 16-bit depth buffer and no stencil.
99  * <p>
100  * If you would prefer a different EGLConfig
101  * you can override the default behavior by calling one of the
102  * setEGLConfigChooser methods.
103  * <p>
104  * <h4>Debug Behavior</h4>
105  * You can optionally modify the behavior of GLSurfaceView by calling
106  * one or more of the debugging methods {@link #setDebugFlags(int)},
107  * and {@link #setGLWrapper}. These methods may be called before and/or after setRenderer, but
108  * typically they are called before setRenderer so that they take effect immediately.
109  * <p>
110  * <h4>Setting a Renderer</h4>
111  * Finally, you must call {@link #setRenderer} to register a {@link Renderer}.
112  * The renderer is
113  * responsible for doing the actual OpenGL rendering.
114  * <p>
115  * <h3>Rendering Mode</h3>
116  * Once the renderer is set, you can control whether the renderer draws
117  * continuously or on-demand by calling
118  * {@link #setRenderMode}. The default is continuous rendering.
119  * <p>
120  * <h3>Activity Life-cycle</h3>
121  * A GLSurfaceView must be notified when the activity is paused and resumed. GLSurfaceView clients
122  * are required to call {@link #onPause()} when the activity pauses and
123  * {@link #onResume()} when the activity resumes. These calls allow GLSurfaceView to
124  * pause and resume the rendering thread, and also allow GLSurfaceView to release and recreate
125  * the OpenGL display.
126  * <p>
127  * <h3>Handling events</h3>
128  * <p>
129  * To handle an event you will typically subclass GLSurfaceView and override the
130  * appropriate method, just as you would with any other View. However, when handling
131  * the event, you may need to communicate with the Renderer object
132  * that's running in the rendering thread. You can do this using any
133  * standard Java cross-thread communication mechanism. In addition,
134  * one relatively easy way to communicate with your renderer is
135  * to call
136  * {@link #queueEvent(Runnable)}. For example:
137  * <pre class="prettyprint">
138  * class MyGLSurfaceView extends GLSurfaceView {
139  *
140  *     private MyRenderer mMyRenderer;
141  *
142  *     public void start() {
143  *         mMyRenderer = ...;
144  *         setRenderer(mMyRenderer);
145  *     }
146  *
147  *     public boolean onKeyDown(int keyCode, KeyEvent event) {
148  *         if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
149  *             queueEvent(new Runnable() {
150  *                 // This method will be called on the rendering
151  *                 // thread:
152  *                 public void run() {
153  *                     mMyRenderer.handleDpadCenter();
154  *                 }});
155  *             return true;
156  *         }
157  *         return super.onKeyDown(keyCode, event);
158  *     }
159  * }
160  * </pre>
161  *
162  */
163 public class GLSurfaceView extends SurfaceView implements SurfaceHolder.Callback {
164     private final static String TAG = "GLSurfaceView";
165     private final static boolean LOG_ATTACH_DETACH = false;
166     private final static boolean LOG_THREADS = false;
167     private final static boolean LOG_PAUSE_RESUME = false;
168     private final static boolean LOG_SURFACE = false;
169     private final static boolean LOG_RENDERER = false;
170     private final static boolean LOG_RENDERER_DRAW_FRAME = false;
171     private final static boolean LOG_EGL = false;
172     /**
173      * The renderer only renders
174      * when the surface is created, or when {@link #requestRender} is called.
175      *
176      * @see #getRenderMode()
177      * @see #setRenderMode(int)
178      * @see #requestRender()
179      */
180     public final static int RENDERMODE_WHEN_DIRTY = 0;
181     /**
182      * The renderer is called
183      * continuously to re-render the scene.
184      *
185      * @see #getRenderMode()
186      * @see #setRenderMode(int)
187      */
188     public final static int RENDERMODE_CONTINUOUSLY = 1;
189 
190     /**
191      * Check glError() after every GL call and throw an exception if glError indicates
192      * that an error has occurred. This can be used to help track down which OpenGL ES call
193      * is causing an error.
194      *
195      * @see #getDebugFlags
196      * @see #setDebugFlags
197      */
198     public final static int DEBUG_CHECK_GL_ERROR = 1;
199 
200     /**
201      * Log GL calls to the system log at "verbose" level with tag "GLSurfaceView".
202      *
203      * @see #getDebugFlags
204      * @see #setDebugFlags
205      */
206     public final static int DEBUG_LOG_GL_CALLS = 2;
207 
208     /**
209      * Standard View constructor. In order to render something, you
210      * must call {@link #setRenderer} to register a renderer.
211      */
GLSurfaceView(Context context)212     public GLSurfaceView(Context context) {
213         super(context);
214         init();
215     }
216 
217     /**
218      * Standard View constructor. In order to render something, you
219      * must call {@link #setRenderer} to register a renderer.
220      */
GLSurfaceView(Context context, AttributeSet attrs)221     public GLSurfaceView(Context context, AttributeSet attrs) {
222         super(context, attrs);
223         init();
224     }
225 
226     @Override
finalize()227     protected void finalize() throws Throwable {
228         try {
229             if (mGLThread != null) {
230                 // GLThread may still be running if this view was never
231                 // attached to a window.
232                 mGLThread.requestExitAndWait();
233             }
234         } finally {
235             super.finalize();
236         }
237     }
238 
init()239     private void init() {
240         // Install a SurfaceHolder.Callback so we get notified when the
241         // underlying surface is created and destroyed
242         SurfaceHolder holder = getHolder();
243         holder.addCallback(this);
244         // setFormat is done by SurfaceView in SDK 2.3 and newer. Uncomment
245         // this statement if back-porting to 2.2 or older:
246         // holder.setFormat(PixelFormat.RGB_565);
247         //
248         // setType is not needed for SDK 2.0 or newer. Uncomment this
249         // statement if back-porting this code to older SDKs.
250         // holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
251     }
252 
253     /**
254      * Set the glWrapper. If the glWrapper is not null, its
255      * {@link GLWrapper#wrap(GL)} method is called
256      * whenever a surface is created. A GLWrapper can be used to wrap
257      * the GL object that's passed to the renderer. Wrapping a GL
258      * object enables examining and modifying the behavior of the
259      * GL calls made by the renderer.
260      * <p>
261      * Wrapping is typically used for debugging purposes.
262      * <p>
263      * The default value is null.
264      * @param glWrapper the new GLWrapper
265      */
setGLWrapper(GLWrapper glWrapper)266     public void setGLWrapper(GLWrapper glWrapper) {
267         mGLWrapper = glWrapper;
268     }
269 
270     /**
271      * Set the debug flags to a new value. The value is
272      * constructed by OR-together zero or more
273      * of the DEBUG_CHECK_* constants. The debug flags take effect
274      * whenever a surface is created. The default value is zero.
275      * @param debugFlags the new debug flags
276      * @see #DEBUG_CHECK_GL_ERROR
277      * @see #DEBUG_LOG_GL_CALLS
278      */
setDebugFlags(int debugFlags)279     public void setDebugFlags(int debugFlags) {
280         mDebugFlags = debugFlags;
281     }
282 
283     /**
284      * Get the current value of the debug flags.
285      * @return the current value of the debug flags.
286      */
getDebugFlags()287     public int getDebugFlags() {
288         return mDebugFlags;
289     }
290 
291     /**
292      * Control whether the EGL context is preserved when the GLSurfaceView is paused and
293      * resumed.
294      * <p>
295      * If set to true, then the EGL context may be preserved when the GLSurfaceView is paused.
296      * Whether the EGL context is actually preserved or not depends upon whether the
297      * Android device that the program is running on can support an arbitrary number of EGL
298      * contexts or not. Devices that can only support a limited number of EGL contexts must
299      * release the  EGL context in order to allow multiple applications to share the GPU.
300      * <p>
301      * If set to false, the EGL context will be released when the GLSurfaceView is paused,
302      * and recreated when the GLSurfaceView is resumed.
303      * <p>
304      *
305      * The default is false.
306      *
307      * @param preserveOnPause preserve the EGL context when paused
308      */
setPreserveEGLContextOnPause(boolean preserveOnPause)309     public void setPreserveEGLContextOnPause(boolean preserveOnPause) {
310         mPreserveEGLContextOnPause = preserveOnPause;
311     }
312 
313     /**
314      * @return true if the EGL context will be preserved when paused
315      */
getPreserveEGLContextOnPause()316     public boolean getPreserveEGLContextOnPause() {
317         return mPreserveEGLContextOnPause;
318     }
319 
320     /**
321      * Set the renderer associated with this view. Also starts the thread that
322      * will call the renderer, which in turn causes the rendering to start.
323      * <p>This method should be called once and only once in the life-cycle of
324      * a GLSurfaceView.
325      * <p>The following GLSurfaceView methods can only be called <em>before</em>
326      * setRenderer is called:
327      * <ul>
328      * <li>{@link #setEGLConfigChooser(boolean)}
329      * <li>{@link #setEGLConfigChooser(EGLConfigChooser)}
330      * <li>{@link #setEGLConfigChooser(int, int, int, int, int, int)}
331      * </ul>
332      * <p>
333      * The following GLSurfaceView methods can only be called <em>after</em>
334      * setRenderer is called:
335      * <ul>
336      * <li>{@link #getRenderMode()}
337      * <li>{@link #onPause()}
338      * <li>{@link #onResume()}
339      * <li>{@link #queueEvent(Runnable)}
340      * <li>{@link #requestRender()}
341      * <li>{@link #setRenderMode(int)}
342      * </ul>
343      *
344      * @param renderer the renderer to use to perform OpenGL drawing.
345      */
setRenderer(Renderer renderer)346     public void setRenderer(Renderer renderer) {
347         checkRenderThreadState();
348         if (mEGLConfigChooser == null) {
349             mEGLConfigChooser = new SimpleEGLConfigChooser(true);
350         }
351         if (mEGLContextFactory == null) {
352             mEGLContextFactory = new DefaultContextFactory();
353         }
354         if (mEGLWindowSurfaceFactory == null) {
355             mEGLWindowSurfaceFactory = new DefaultWindowSurfaceFactory();
356         }
357         mRenderer = renderer;
358         mGLThread = new GLThread(mThisWeakRef);
359         mGLThread.start();
360     }
361 
362     /**
363      * Install a custom EGLContextFactory.
364      * <p>If this method is
365      * called, it must be called before {@link #setRenderer(Renderer)}
366      * is called.
367      * <p>
368      * If this method is not called, then by default
369      * a context will be created with no shared context and
370      * with a null attribute list.
371      */
setEGLContextFactory(EGLContextFactory factory)372     public void setEGLContextFactory(EGLContextFactory factory) {
373         checkRenderThreadState();
374         mEGLContextFactory = factory;
375     }
376 
377     /**
378      * Install a custom EGLWindowSurfaceFactory.
379      * <p>If this method is
380      * called, it must be called before {@link #setRenderer(Renderer)}
381      * is called.
382      * <p>
383      * If this method is not called, then by default
384      * a window surface will be created with a null attribute list.
385      */
setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory)386     public void setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory factory) {
387         checkRenderThreadState();
388         mEGLWindowSurfaceFactory = factory;
389     }
390 
391     /**
392      * Install a custom EGLConfigChooser.
393      * <p>If this method is
394      * called, it must be called before {@link #setRenderer(Renderer)}
395      * is called.
396      * <p>
397      * If no setEGLConfigChooser method is called, then by default the
398      * view will choose an EGLConfig that is compatible with the current
399      * android.view.Surface, with a depth buffer depth of
400      * at least 16 bits.
401      * @param configChooser
402      */
setEGLConfigChooser(EGLConfigChooser configChooser)403     public void setEGLConfigChooser(EGLConfigChooser configChooser) {
404         checkRenderThreadState();
405         mEGLConfigChooser = configChooser;
406     }
407 
408     /**
409      * Install a config chooser which will choose a config
410      * as close to 16-bit RGB as possible, with or without an optional depth
411      * buffer as close to 16-bits as possible.
412      * <p>If this method is
413      * called, it must be called before {@link #setRenderer(Renderer)}
414      * is called.
415      * <p>
416      * If no setEGLConfigChooser method is called, then by default the
417      * view will choose an RGB_888 surface with a depth buffer depth of
418      * at least 16 bits.
419      *
420      * @param needDepth
421      */
setEGLConfigChooser(boolean needDepth)422     public void setEGLConfigChooser(boolean needDepth) {
423         setEGLConfigChooser(new SimpleEGLConfigChooser(needDepth));
424     }
425 
426     /**
427      * Install a config chooser which will choose a config
428      * with at least the specified depthSize and stencilSize,
429      * and exactly the specified redSize, greenSize, blueSize and alphaSize.
430      * <p>If this method is
431      * called, it must be called before {@link #setRenderer(Renderer)}
432      * is called.
433      * <p>
434      * If no setEGLConfigChooser method is called, then by default the
435      * view will choose an RGB_888 surface with a depth buffer depth of
436      * at least 16 bits.
437      *
438      */
setEGLConfigChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)439     public void setEGLConfigChooser(int redSize, int greenSize, int blueSize,
440             int alphaSize, int depthSize, int stencilSize) {
441         setEGLConfigChooser(new ComponentSizeChooser(redSize, greenSize,
442                 blueSize, alphaSize, depthSize, stencilSize));
443     }
444 
445     /**
446      * Inform the default EGLContextFactory and default EGLConfigChooser
447      * which EGLContext client version to pick.
448      * <p>Use this method to create an OpenGL ES 2.0-compatible context.
449      * Example:
450      * <pre class="prettyprint">
451      *     public MyView(Context context) {
452      *         super(context);
453      *         setEGLContextClientVersion(2); // Pick an OpenGL ES 2.0 context.
454      *         setRenderer(new MyRenderer());
455      *     }
456      * </pre>
457      * <p>Note: Activities which require OpenGL ES 2.0 should indicate this by
458      * setting @lt;uses-feature android:glEsVersion="0x00020000" /> in the activity's
459      * AndroidManifest.xml file.
460      * <p>If this method is called, it must be called before {@link #setRenderer(Renderer)}
461      * is called.
462      * <p>This method only affects the behavior of the default EGLContexFactory and the
463      * default EGLConfigChooser. If
464      * {@link #setEGLContextFactory(EGLContextFactory)} has been called, then the supplied
465      * EGLContextFactory is responsible for creating an OpenGL ES 2.0-compatible context.
466      * If
467      * {@link #setEGLConfigChooser(EGLConfigChooser)} has been called, then the supplied
468      * EGLConfigChooser is responsible for choosing an OpenGL ES 2.0-compatible config.
469      * @param version The EGLContext client version to choose. Use 2 for OpenGL ES 2.0
470      */
setEGLContextClientVersion(int version)471     public void setEGLContextClientVersion(int version) {
472         checkRenderThreadState();
473         mEGLContextClientVersion = version;
474     }
475 
476     /**
477      * Set the rendering mode. When renderMode is
478      * RENDERMODE_CONTINUOUSLY, the renderer is called
479      * repeatedly to re-render the scene. When renderMode
480      * is RENDERMODE_WHEN_DIRTY, the renderer only rendered when the surface
481      * is created, or when {@link #requestRender} is called. Defaults to RENDERMODE_CONTINUOUSLY.
482      * <p>
483      * Using RENDERMODE_WHEN_DIRTY can improve battery life and overall system performance
484      * by allowing the GPU and CPU to idle when the view does not need to be updated.
485      * <p>
486      * This method can only be called after {@link #setRenderer(Renderer)}
487      *
488      * @param renderMode one of the RENDERMODE_X constants
489      * @see #RENDERMODE_CONTINUOUSLY
490      * @see #RENDERMODE_WHEN_DIRTY
491      */
setRenderMode(int renderMode)492     public void setRenderMode(int renderMode) {
493         mGLThread.setRenderMode(renderMode);
494     }
495 
496     /**
497      * Get the current rendering mode. May be called
498      * from any thread. Must not be called before a renderer has been set.
499      * @return the current rendering mode.
500      * @see #RENDERMODE_CONTINUOUSLY
501      * @see #RENDERMODE_WHEN_DIRTY
502      */
getRenderMode()503     public int getRenderMode() {
504         return mGLThread.getRenderMode();
505     }
506 
507     /**
508      * Request that the renderer render a frame.
509      * This method is typically used when the render mode has been set to
510      * {@link #RENDERMODE_WHEN_DIRTY}, so that frames are only rendered on demand.
511      * May be called
512      * from any thread. Must not be called before a renderer has been set.
513      */
requestRender()514     public void requestRender() {
515         mGLThread.requestRender();
516     }
517 
518     /**
519      * This method is part of the SurfaceHolder.Callback interface, and is
520      * not normally called or subclassed by clients of GLSurfaceView.
521      */
surfaceCreated(SurfaceHolder holder)522     public void surfaceCreated(SurfaceHolder holder) {
523         mGLThread.surfaceCreated();
524     }
525 
526     /**
527      * This method is part of the SurfaceHolder.Callback interface, and is
528      * not normally called or subclassed by clients of GLSurfaceView.
529      */
surfaceDestroyed(SurfaceHolder holder)530     public void surfaceDestroyed(SurfaceHolder holder) {
531         // Surface will be destroyed when we return
532         mGLThread.surfaceDestroyed();
533     }
534 
535     /**
536      * This method is part of the SurfaceHolder.Callback interface, and is
537      * not normally called or subclassed by clients of GLSurfaceView.
538      */
surfaceChanged(SurfaceHolder holder, int format, int w, int h)539     public void surfaceChanged(SurfaceHolder holder, int format, int w, int h) {
540         mGLThread.onWindowResize(w, h);
541     }
542 
543     /**
544      * Inform the view that the activity is paused. The owner of this view must
545      * call this method when the activity is paused. Calling this method will
546      * pause the rendering thread.
547      * Must not be called before a renderer has been set.
548      */
onPause()549     public void onPause() {
550         mGLThread.onPause();
551     }
552 
553     /**
554      * Inform the view that the activity is resumed. The owner of this view must
555      * call this method when the activity is resumed. Calling this method will
556      * recreate the OpenGL display and resume the rendering
557      * thread.
558      * Must not be called before a renderer has been set.
559      */
onResume()560     public void onResume() {
561         mGLThread.onResume();
562     }
563 
564     /**
565      * Queue a runnable to be run on the GL rendering thread. This can be used
566      * to communicate with the Renderer on the rendering thread.
567      * Must not be called before a renderer has been set.
568      * @param r the runnable to be run on the GL rendering thread.
569      */
queueEvent(Runnable r)570     public void queueEvent(Runnable r) {
571         mGLThread.queueEvent(r);
572     }
573 
574     /**
575      * This method is used as part of the View class and is not normally
576      * called or subclassed by clients of GLSurfaceView.
577      */
578     @Override
onAttachedToWindow()579     protected void onAttachedToWindow() {
580         super.onAttachedToWindow();
581         if (LOG_ATTACH_DETACH) {
582             Log.d(TAG, "onAttachedToWindow reattach =" + mDetached);
583         }
584         if (mDetached && (mRenderer != null)) {
585             int renderMode = RENDERMODE_CONTINUOUSLY;
586             if (mGLThread != null) {
587                 renderMode = mGLThread.getRenderMode();
588             }
589             mGLThread = new GLThread(mThisWeakRef);
590             if (renderMode != RENDERMODE_CONTINUOUSLY) {
591                 mGLThread.setRenderMode(renderMode);
592             }
593             mGLThread.start();
594         }
595         mDetached = false;
596     }
597 
598     @Override
onDetachedFromWindow()599     protected void onDetachedFromWindow() {
600         if (LOG_ATTACH_DETACH) {
601             Log.d(TAG, "onDetachedFromWindow");
602         }
603         if (mGLThread != null) {
604             mGLThread.requestExitAndWait();
605         }
606         mDetached = true;
607         super.onDetachedFromWindow();
608     }
609 
610     // ----------------------------------------------------------------------
611 
612     /**
613      * An interface used to wrap a GL interface.
614      * <p>Typically
615      * used for implementing debugging and tracing on top of the default
616      * GL interface. You would typically use this by creating your own class
617      * that implemented all the GL methods by delegating to another GL instance.
618      * Then you could add your own behavior before or after calling the
619      * delegate. All the GLWrapper would do was instantiate and return the
620      * wrapper GL instance:
621      * <pre class="prettyprint">
622      * class MyGLWrapper implements GLWrapper {
623      *     GL wrap(GL gl) {
624      *         return new MyGLImplementation(gl);
625      *     }
626      *     static class MyGLImplementation implements GL,GL10,GL11,... {
627      *         ...
628      *     }
629      * }
630      * </pre>
631      * @see #setGLWrapper(GLWrapper)
632      */
633     public interface GLWrapper {
634         /**
635          * Wraps a gl interface in another gl interface.
636          * @param gl a GL interface that is to be wrapped.
637          * @return either the input argument or another GL object that wraps the input argument.
638          */
wrap(GL gl)639         GL wrap(GL gl);
640     }
641 
642     /**
643      * A generic renderer interface.
644      * <p>
645      * The renderer is responsible for making OpenGL calls to render a frame.
646      * <p>
647      * GLSurfaceView clients typically create their own classes that implement
648      * this interface, and then call {@link GLSurfaceView#setRenderer} to
649      * register the renderer with the GLSurfaceView.
650      * <p>
651      *
652      * <div class="special reference">
653      * <h3>Developer Guides</h3>
654      * <p>For more information about how to use OpenGL, read the
655      * <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL</a> developer guide.</p>
656      * </div>
657      *
658      * <h3>Threading</h3>
659      * The renderer will be called on a separate thread, so that rendering
660      * performance is decoupled from the UI thread. Clients typically need to
661      * communicate with the renderer from the UI thread, because that's where
662      * input events are received. Clients can communicate using any of the
663      * standard Java techniques for cross-thread communication, or they can
664      * use the {@link GLSurfaceView#queueEvent(Runnable)} convenience method.
665      * <p>
666      * <h3>EGL Context Lost</h3>
667      * There are situations where the EGL rendering context will be lost. This
668      * typically happens when device wakes up after going to sleep. When
669      * the EGL context is lost, all OpenGL resources (such as textures) that are
670      * associated with that context will be automatically deleted. In order to
671      * keep rendering correctly, a renderer must recreate any lost resources
672      * that it still needs. The {@link #onSurfaceCreated(GL10, EGLConfig)} method
673      * is a convenient place to do this.
674      *
675      *
676      * @see #setRenderer(Renderer)
677      */
678     public interface Renderer {
679         /**
680          * Called when the surface is created or recreated.
681          * <p>
682          * Called when the rendering thread
683          * starts and whenever the EGL context is lost. The EGL context will typically
684          * be lost when the Android device awakes after going to sleep.
685          * <p>
686          * Since this method is called at the beginning of rendering, as well as
687          * every time the EGL context is lost, this method is a convenient place to put
688          * code to create resources that need to be created when the rendering
689          * starts, and that need to be recreated when the EGL context is lost.
690          * Textures are an example of a resource that you might want to create
691          * here.
692          * <p>
693          * Note that when the EGL context is lost, all OpenGL resources associated
694          * with that context will be automatically deleted. You do not need to call
695          * the corresponding "glDelete" methods such as glDeleteTextures to
696          * manually delete these lost resources.
697          * <p>
698          * @param gl the GL interface. Use <code>instanceof</code> to
699          * test if the interface supports GL11 or higher interfaces.
700          * @param config the EGLConfig of the created surface. Can be used
701          * to create matching pbuffers.
702          */
onSurfaceCreated(GL10 gl, EGLConfig config)703         void onSurfaceCreated(GL10 gl, EGLConfig config);
704 
705         /**
706          * Called when the surface changed size.
707          * <p>
708          * Called after the surface is created and whenever
709          * the OpenGL ES surface size changes.
710          * <p>
711          * Typically you will set your viewport here. If your camera
712          * is fixed then you could also set your projection matrix here:
713          * <pre class="prettyprint">
714          * void onSurfaceChanged(GL10 gl, int width, int height) {
715          *     gl.glViewport(0, 0, width, height);
716          *     // for a fixed camera, set the projection too
717          *     float ratio = (float) width / height;
718          *     gl.glMatrixMode(GL10.GL_PROJECTION);
719          *     gl.glLoadIdentity();
720          *     gl.glFrustumf(-ratio, ratio, -1, 1, 1, 10);
721          * }
722          * </pre>
723          * @param gl the GL interface. Use <code>instanceof</code> to
724          * test if the interface supports GL11 or higher interfaces.
725          * @param width
726          * @param height
727          */
onSurfaceChanged(GL10 gl, int width, int height)728         void onSurfaceChanged(GL10 gl, int width, int height);
729 
730         /**
731          * Called to draw the current frame.
732          * <p>
733          * This method is responsible for drawing the current frame.
734          * <p>
735          * The implementation of this method typically looks like this:
736          * <pre class="prettyprint">
737          * void onDrawFrame(GL10 gl) {
738          *     gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
739          *     //... other gl calls to render the scene ...
740          * }
741          * </pre>
742          * @param gl the GL interface. Use <code>instanceof</code> to
743          * test if the interface supports GL11 or higher interfaces.
744          */
onDrawFrame(GL10 gl)745         void onDrawFrame(GL10 gl);
746     }
747 
748     /**
749      * An interface for customizing the eglCreateContext and eglDestroyContext calls.
750      * <p>
751      * This interface must be implemented by clients wishing to call
752      * {@link GLSurfaceView#setEGLContextFactory(EGLContextFactory)}
753      */
754     public interface EGLContextFactory {
createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig)755         EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig);
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)756         void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context);
757     }
758 
759     private class DefaultContextFactory implements EGLContextFactory {
760         private int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
761 
createContext(EGL10 egl, EGLDisplay display, EGLConfig config)762         public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig config) {
763             int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, mEGLContextClientVersion,
764                     EGL10.EGL_NONE };
765 
766             return egl.eglCreateContext(display, config, EGL10.EGL_NO_CONTEXT,
767                     mEGLContextClientVersion != 0 ? attrib_list : null);
768         }
769 
destroyContext(EGL10 egl, EGLDisplay display, EGLContext context)770         public void destroyContext(EGL10 egl, EGLDisplay display,
771                 EGLContext context) {
772             if (!egl.eglDestroyContext(display, context)) {
773                 Log.e("DefaultContextFactory", "display:" + display + " context: " + context);
774                 if (LOG_THREADS) {
775                     Log.i("DefaultContextFactory", "tid=" + Thread.currentThread().getId());
776                 }
777                 EglHelper.throwEglException("eglDestroyContex", egl.eglGetError());
778             }
779         }
780     }
781 
782     /**
783      * An interface for customizing the eglCreateWindowSurface and eglDestroySurface calls.
784      * <p>
785      * This interface must be implemented by clients wishing to call
786      * {@link GLSurfaceView#setEGLWindowSurfaceFactory(EGLWindowSurfaceFactory)}
787      */
788     public interface EGLWindowSurfaceFactory {
789         /**
790          *  @return null if the surface cannot be constructed.
791          */
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)792         EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config,
793                 Object nativeWindow);
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)794         void destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface);
795     }
796 
797     private static class DefaultWindowSurfaceFactory implements EGLWindowSurfaceFactory {
798 
createWindowSurface(EGL10 egl, EGLDisplay display, EGLConfig config, Object nativeWindow)799         public EGLSurface createWindowSurface(EGL10 egl, EGLDisplay display,
800                 EGLConfig config, Object nativeWindow) {
801             EGLSurface result = null;
802             try {
803                 result = egl.eglCreateWindowSurface(display, config, nativeWindow, null);
804             } catch (IllegalArgumentException e) {
805                 // This exception indicates that the surface flinger surface
806                 // is not valid. This can happen if the surface flinger surface has
807                 // been torn down, but the application has not yet been
808                 // notified via SurfaceHolder.Callback.surfaceDestroyed.
809                 // In theory the application should be notified first,
810                 // but in practice sometimes it is not. See b/4588890
811                 Log.e(TAG, "eglCreateWindowSurface", e);
812             }
813             return result;
814         }
815 
destroySurface(EGL10 egl, EGLDisplay display, EGLSurface surface)816         public void destroySurface(EGL10 egl, EGLDisplay display,
817                 EGLSurface surface) {
818             egl.eglDestroySurface(display, surface);
819         }
820     }
821 
822     /**
823      * An interface for choosing an EGLConfig configuration from a list of
824      * potential configurations.
825      * <p>
826      * This interface must be implemented by clients wishing to call
827      * {@link GLSurfaceView#setEGLConfigChooser(EGLConfigChooser)}
828      */
829     public interface EGLConfigChooser {
830         /**
831          * Choose a configuration from the list. Implementors typically
832          * implement this method by calling
833          * {@link EGL10#eglChooseConfig} and iterating through the results. Please consult the
834          * EGL specification available from The Khronos Group to learn how to call eglChooseConfig.
835          * @param egl the EGL10 for the current display.
836          * @param display the current display.
837          * @return the chosen configuration.
838          */
chooseConfig(EGL10 egl, EGLDisplay display)839         EGLConfig chooseConfig(EGL10 egl, EGLDisplay display);
840     }
841 
842     private abstract class BaseConfigChooser
843             implements EGLConfigChooser {
BaseConfigChooser(int[] configSpec)844         public BaseConfigChooser(int[] configSpec) {
845             mConfigSpec = filterConfigSpec(configSpec);
846         }
847 
chooseConfig(EGL10 egl, EGLDisplay display)848         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
849             int[] num_config = new int[1];
850             if (!egl.eglChooseConfig(display, mConfigSpec, null, 0,
851                     num_config)) {
852                 throw new IllegalArgumentException("eglChooseConfig failed");
853             }
854 
855             int numConfigs = num_config[0];
856 
857             if (numConfigs <= 0) {
858                 throw new IllegalArgumentException(
859                         "No configs match configSpec");
860             }
861 
862             EGLConfig[] configs = new EGLConfig[numConfigs];
863             if (!egl.eglChooseConfig(display, mConfigSpec, configs, numConfigs,
864                     num_config)) {
865                 throw new IllegalArgumentException("eglChooseConfig#2 failed");
866             }
867             EGLConfig config = chooseConfig(egl, display, configs);
868             if (config == null) {
869                 throw new IllegalArgumentException("No config chosen");
870             }
871             return config;
872         }
873 
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)874         abstract EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
875                 EGLConfig[] configs);
876 
877         protected int[] mConfigSpec;
878 
filterConfigSpec(int[] configSpec)879         private int[] filterConfigSpec(int[] configSpec) {
880             if (mEGLContextClientVersion != 2 && mEGLContextClientVersion != 3) {
881                 return configSpec;
882             }
883             /* We know none of the subclasses define EGL_RENDERABLE_TYPE.
884              * And we know the configSpec is well formed.
885              */
886             int len = configSpec.length;
887             int[] newConfigSpec = new int[len + 2];
888             System.arraycopy(configSpec, 0, newConfigSpec, 0, len-1);
889             newConfigSpec[len-1] = EGL10.EGL_RENDERABLE_TYPE;
890             if (mEGLContextClientVersion == 2) {
891                 newConfigSpec[len] = EGL14.EGL_OPENGL_ES2_BIT;  /* EGL_OPENGL_ES2_BIT */
892             } else {
893                 newConfigSpec[len] = EGLExt.EGL_OPENGL_ES3_BIT_KHR; /* EGL_OPENGL_ES3_BIT_KHR */
894             }
895             newConfigSpec[len+1] = EGL10.EGL_NONE;
896             return newConfigSpec;
897         }
898     }
899 
900     /**
901      * Choose a configuration with exactly the specified r,g,b,a sizes,
902      * and at least the specified depth and stencil sizes.
903      */
904     private class ComponentSizeChooser extends BaseConfigChooser {
ComponentSizeChooser(int redSize, int greenSize, int blueSize, int alphaSize, int depthSize, int stencilSize)905         public ComponentSizeChooser(int redSize, int greenSize, int blueSize,
906                 int alphaSize, int depthSize, int stencilSize) {
907             super(new int[] {
908                     EGL10.EGL_RED_SIZE, redSize,
909                     EGL10.EGL_GREEN_SIZE, greenSize,
910                     EGL10.EGL_BLUE_SIZE, blueSize,
911                     EGL10.EGL_ALPHA_SIZE, alphaSize,
912                     EGL10.EGL_DEPTH_SIZE, depthSize,
913                     EGL10.EGL_STENCIL_SIZE, stencilSize,
914                     EGL10.EGL_NONE});
915             mValue = new int[1];
916             mRedSize = redSize;
917             mGreenSize = greenSize;
918             mBlueSize = blueSize;
919             mAlphaSize = alphaSize;
920             mDepthSize = depthSize;
921             mStencilSize = stencilSize;
922        }
923 
924         @Override
chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs)925         public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
926                 EGLConfig[] configs) {
927             for (EGLConfig config : configs) {
928                 int d = findConfigAttrib(egl, display, config,
929                         EGL10.EGL_DEPTH_SIZE, 0);
930                 int s = findConfigAttrib(egl, display, config,
931                         EGL10.EGL_STENCIL_SIZE, 0);
932                 if ((d >= mDepthSize) && (s >= mStencilSize)) {
933                     int r = findConfigAttrib(egl, display, config,
934                             EGL10.EGL_RED_SIZE, 0);
935                     int g = findConfigAttrib(egl, display, config,
936                              EGL10.EGL_GREEN_SIZE, 0);
937                     int b = findConfigAttrib(egl, display, config,
938                               EGL10.EGL_BLUE_SIZE, 0);
939                     int a = findConfigAttrib(egl, display, config,
940                             EGL10.EGL_ALPHA_SIZE, 0);
941                     if ((r == mRedSize) && (g == mGreenSize)
942                             && (b == mBlueSize) && (a == mAlphaSize)) {
943                         return config;
944                     }
945                 }
946             }
947             return null;
948         }
949 
findConfigAttrib(EGL10 egl, EGLDisplay display, EGLConfig config, int attribute, int defaultValue)950         private int findConfigAttrib(EGL10 egl, EGLDisplay display,
951                 EGLConfig config, int attribute, int defaultValue) {
952 
953             if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
954                 return mValue[0];
955             }
956             return defaultValue;
957         }
958 
959         private int[] mValue;
960         // Subclasses can adjust these values:
961         protected int mRedSize;
962         protected int mGreenSize;
963         protected int mBlueSize;
964         protected int mAlphaSize;
965         protected int mDepthSize;
966         protected int mStencilSize;
967         }
968 
969     /**
970      * This class will choose a RGB_888 surface with
971      * or without a depth buffer.
972      *
973      */
974     private class SimpleEGLConfigChooser extends ComponentSizeChooser {
SimpleEGLConfigChooser(boolean withDepthBuffer)975         public SimpleEGLConfigChooser(boolean withDepthBuffer) {
976             super(8, 8, 8, 0, withDepthBuffer ? 16 : 0, 0);
977         }
978     }
979 
980     /**
981      * An EGL helper class.
982      */
983 
984     private static class EglHelper {
EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)985         public EglHelper(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
986             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
987         }
988 
989         /**
990          * Initialize EGL for a given configuration spec.
991          * @param configSpec
992          */
start()993         public void start() {
994             if (LOG_EGL) {
995                 Log.w("EglHelper", "start() tid=" + Thread.currentThread().getId());
996             }
997             /*
998              * Get an EGL instance
999              */
1000             mEgl = (EGL10) EGLContext.getEGL();
1001 
1002             /*
1003              * Get to the default display.
1004              */
1005             mEglDisplay = mEgl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
1006 
1007             if (mEglDisplay == EGL10.EGL_NO_DISPLAY) {
1008                 throw new RuntimeException("eglGetDisplay failed");
1009             }
1010 
1011             /*
1012              * We can now initialize EGL for that display
1013              */
1014             int[] version = new int[2];
1015             if(!mEgl.eglInitialize(mEglDisplay, version)) {
1016                 throw new RuntimeException("eglInitialize failed");
1017             }
1018             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1019             if (view == null) {
1020                 mEglConfig = null;
1021                 mEglContext = null;
1022             } else {
1023                 mEglConfig = view.mEGLConfigChooser.chooseConfig(mEgl, mEglDisplay);
1024 
1025                 /*
1026                 * Create an EGL context. We want to do this as rarely as we can, because an
1027                 * EGL context is a somewhat heavy object.
1028                 */
1029                 mEglContext = view.mEGLContextFactory.createContext(mEgl, mEglDisplay, mEglConfig);
1030             }
1031             if (mEglContext == null || mEglContext == EGL10.EGL_NO_CONTEXT) {
1032                 mEglContext = null;
1033                 throwEglException("createContext");
1034             }
1035             if (LOG_EGL) {
1036                 Log.w("EglHelper", "createContext " + mEglContext + " tid=" + Thread.currentThread().getId());
1037             }
1038 
1039             mEglSurface = null;
1040         }
1041 
1042         /**
1043          * Create an egl surface for the current SurfaceHolder surface. If a surface
1044          * already exists, destroy it before creating the new surface.
1045          *
1046          * @return true if the surface was created successfully.
1047          */
createSurface()1048         public boolean createSurface() {
1049             if (LOG_EGL) {
1050                 Log.w("EglHelper", "createSurface()  tid=" + Thread.currentThread().getId());
1051             }
1052             /*
1053              * Check preconditions.
1054              */
1055             if (mEgl == null) {
1056                 throw new RuntimeException("egl not initialized");
1057             }
1058             if (mEglDisplay == null) {
1059                 throw new RuntimeException("eglDisplay not initialized");
1060             }
1061             if (mEglConfig == null) {
1062                 throw new RuntimeException("mEglConfig not initialized");
1063             }
1064 
1065             /*
1066              *  The window size has changed, so we need to create a new
1067              *  surface.
1068              */
1069             destroySurfaceImp();
1070 
1071             /*
1072              * Create an EGL surface we can render into.
1073              */
1074             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1075             if (view != null) {
1076                 mEglSurface = view.mEGLWindowSurfaceFactory.createWindowSurface(mEgl,
1077                         mEglDisplay, mEglConfig, view.getHolder());
1078             } else {
1079                 mEglSurface = null;
1080             }
1081 
1082             if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
1083                 int error = mEgl.eglGetError();
1084                 if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
1085                     Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
1086                 }
1087                 return false;
1088             }
1089 
1090             /*
1091              * Before we can issue GL commands, we need to make sure
1092              * the context is current and bound to a surface.
1093              */
1094             if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
1095                 /*
1096                  * Could not make the context current, probably because the underlying
1097                  * SurfaceView surface has been destroyed.
1098                  */
1099                 logEglErrorAsWarning("EGLHelper", "eglMakeCurrent", mEgl.eglGetError());
1100                 return false;
1101             }
1102 
1103             return true;
1104         }
1105 
1106         /**
1107          * Create a GL object for the current EGL context.
1108          * @return
1109          */
createGL()1110         GL createGL() {
1111 
1112             GL gl = mEglContext.getGL();
1113             GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1114             if (view != null) {
1115                 if (view.mGLWrapper != null) {
1116                     gl = view.mGLWrapper.wrap(gl);
1117                 }
1118 
1119                 if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
1120                     int configFlags = 0;
1121                     Writer log = null;
1122                     if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
1123                         configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
1124                     }
1125                     if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
1126                         log = new LogWriter();
1127                     }
1128                     gl = GLDebugHelper.wrap(gl, configFlags, log);
1129                 }
1130             }
1131             return gl;
1132         }
1133 
1134         /**
1135          * Display the current render surface.
1136          * @return the EGL error code from eglSwapBuffers.
1137          */
swap()1138         public int swap() {
1139             if (! mEgl.eglSwapBuffers(mEglDisplay, mEglSurface)) {
1140                 return mEgl.eglGetError();
1141             }
1142             return EGL10.EGL_SUCCESS;
1143         }
1144 
destroySurface()1145         public void destroySurface() {
1146             if (LOG_EGL) {
1147                 Log.w("EglHelper", "destroySurface()  tid=" + Thread.currentThread().getId());
1148             }
1149             destroySurfaceImp();
1150         }
1151 
destroySurfaceImp()1152         private void destroySurfaceImp() {
1153             if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
1154                 mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE,
1155                         EGL10.EGL_NO_SURFACE,
1156                         EGL10.EGL_NO_CONTEXT);
1157                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1158                 if (view != null) {
1159                     view.mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
1160                 }
1161                 mEglSurface = null;
1162             }
1163         }
1164 
finish()1165         public void finish() {
1166             if (LOG_EGL) {
1167                 Log.w("EglHelper", "finish() tid=" + Thread.currentThread().getId());
1168             }
1169             if (mEglContext != null) {
1170                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1171                 if (view != null) {
1172                     view.mEGLContextFactory.destroyContext(mEgl, mEglDisplay, mEglContext);
1173                 }
1174                 mEglContext = null;
1175             }
1176             if (mEglDisplay != null) {
1177                 mEgl.eglTerminate(mEglDisplay);
1178                 mEglDisplay = null;
1179             }
1180         }
1181 
throwEglException(String function)1182         private void throwEglException(String function) {
1183             throwEglException(function, mEgl.eglGetError());
1184         }
1185 
throwEglException(String function, int error)1186         public static void throwEglException(String function, int error) {
1187             String message = formatEglError(function, error);
1188             if (LOG_THREADS) {
1189                 Log.e("EglHelper", "throwEglException tid=" + Thread.currentThread().getId() + " "
1190                         + message);
1191             }
1192             throw new RuntimeException(message);
1193         }
1194 
logEglErrorAsWarning(String tag, String function, int error)1195         public static void logEglErrorAsWarning(String tag, String function, int error) {
1196             Log.w(tag, formatEglError(function, error));
1197         }
1198 
formatEglError(String function, int error)1199         public static String formatEglError(String function, int error) {
1200             return function + " failed: " + EGLLogWrapper.getErrorString(error);
1201         }
1202 
1203         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1204         EGL10 mEgl;
1205         EGLDisplay mEglDisplay;
1206         EGLSurface mEglSurface;
1207         EGLConfig mEglConfig;
1208         EGLContext mEglContext;
1209 
1210     }
1211 
1212     /**
1213      * A generic GL Thread. Takes care of initializing EGL and GL. Delegates
1214      * to a Renderer instance to do the actual drawing. Can be configured to
1215      * render continuously or on request.
1216      *
1217      * All potentially blocking synchronization is done through the
1218      * sGLThreadManager object. This avoids multiple-lock ordering issues.
1219      *
1220      */
1221     static class GLThread extends Thread {
GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef)1222         GLThread(WeakReference<GLSurfaceView> glSurfaceViewWeakRef) {
1223             super();
1224             mWidth = 0;
1225             mHeight = 0;
1226             mRequestRender = true;
1227             mRenderMode = RENDERMODE_CONTINUOUSLY;
1228             mGLSurfaceViewWeakRef = glSurfaceViewWeakRef;
1229         }
1230 
1231         @Override
run()1232         public void run() {
1233             setName("GLThread " + getId());
1234             if (LOG_THREADS) {
1235                 Log.i("GLThread", "starting tid=" + getId());
1236             }
1237 
1238             try {
1239                 guardedRun();
1240             } catch (InterruptedException e) {
1241                 // fall thru and exit normally
1242             } finally {
1243                 sGLThreadManager.threadExiting(this);
1244             }
1245         }
1246 
1247         /*
1248          * This private method should only be called inside a
1249          * synchronized(sGLThreadManager) block.
1250          */
stopEglSurfaceLocked()1251         private void stopEglSurfaceLocked() {
1252             if (mHaveEglSurface) {
1253                 mHaveEglSurface = false;
1254                 mEglHelper.destroySurface();
1255             }
1256         }
1257 
1258         /*
1259          * This private method should only be called inside a
1260          * synchronized(sGLThreadManager) block.
1261          */
stopEglContextLocked()1262         private void stopEglContextLocked() {
1263             if (mHaveEglContext) {
1264                 mEglHelper.finish();
1265                 mHaveEglContext = false;
1266                 sGLThreadManager.releaseEglContextLocked(this);
1267             }
1268         }
guardedRun()1269         private void guardedRun() throws InterruptedException {
1270             mEglHelper = new EglHelper(mGLSurfaceViewWeakRef);
1271             mHaveEglContext = false;
1272             mHaveEglSurface = false;
1273             try {
1274                 GL10 gl = null;
1275                 boolean createEglContext = false;
1276                 boolean createEglSurface = false;
1277                 boolean createGlInterface = false;
1278                 boolean lostEglContext = false;
1279                 boolean sizeChanged = false;
1280                 boolean wantRenderNotification = false;
1281                 boolean doRenderNotification = false;
1282                 boolean askedToReleaseEglContext = false;
1283                 int w = 0;
1284                 int h = 0;
1285                 Runnable event = null;
1286 
1287                 while (true) {
1288                     synchronized (sGLThreadManager) {
1289                         while (true) {
1290                             if (mShouldExit) {
1291                                 return;
1292                             }
1293 
1294                             if (! mEventQueue.isEmpty()) {
1295                                 event = mEventQueue.remove(0);
1296                                 break;
1297                             }
1298 
1299                             // Update the pause state.
1300                             boolean pausing = false;
1301                             if (mPaused != mRequestPaused) {
1302                                 pausing = mRequestPaused;
1303                                 mPaused = mRequestPaused;
1304                                 sGLThreadManager.notifyAll();
1305                                 if (LOG_PAUSE_RESUME) {
1306                                     Log.i("GLThread", "mPaused is now " + mPaused + " tid=" + getId());
1307                                 }
1308                             }
1309 
1310                             // Do we need to give up the EGL context?
1311                             if (mShouldReleaseEglContext) {
1312                                 if (LOG_SURFACE) {
1313                                     Log.i("GLThread", "releasing EGL context because asked to tid=" + getId());
1314                                 }
1315                                 stopEglSurfaceLocked();
1316                                 stopEglContextLocked();
1317                                 mShouldReleaseEglContext = false;
1318                                 askedToReleaseEglContext = true;
1319                             }
1320 
1321                             // Have we lost the EGL context?
1322                             if (lostEglContext) {
1323                                 stopEglSurfaceLocked();
1324                                 stopEglContextLocked();
1325                                 lostEglContext = false;
1326                             }
1327 
1328                             // When pausing, release the EGL surface:
1329                             if (pausing && mHaveEglSurface) {
1330                                 if (LOG_SURFACE) {
1331                                     Log.i("GLThread", "releasing EGL surface because paused tid=" + getId());
1332                                 }
1333                                 stopEglSurfaceLocked();
1334                             }
1335 
1336                             // When pausing, optionally release the EGL Context:
1337                             if (pausing && mHaveEglContext) {
1338                                 GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1339                                 boolean preserveEglContextOnPause = view == null ?
1340                                         false : view.mPreserveEGLContextOnPause;
1341                                 if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) {
1342                                     stopEglContextLocked();
1343                                     if (LOG_SURFACE) {
1344                                         Log.i("GLThread", "releasing EGL context because paused tid=" + getId());
1345                                     }
1346                                 }
1347                             }
1348 
1349                             // When pausing, optionally terminate EGL:
1350                             if (pausing) {
1351                                 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) {
1352                                     mEglHelper.finish();
1353                                     if (LOG_SURFACE) {
1354                                         Log.i("GLThread", "terminating EGL because paused tid=" + getId());
1355                                     }
1356                                 }
1357                             }
1358 
1359                             // Have we lost the SurfaceView surface?
1360                             if ((! mHasSurface) && (! mWaitingForSurface)) {
1361                                 if (LOG_SURFACE) {
1362                                     Log.i("GLThread", "noticed surfaceView surface lost tid=" + getId());
1363                                 }
1364                                 if (mHaveEglSurface) {
1365                                     stopEglSurfaceLocked();
1366                                 }
1367                                 mWaitingForSurface = true;
1368                                 mSurfaceIsBad = false;
1369                                 sGLThreadManager.notifyAll();
1370                             }
1371 
1372                             // Have we acquired the surface view surface?
1373                             if (mHasSurface && mWaitingForSurface) {
1374                                 if (LOG_SURFACE) {
1375                                     Log.i("GLThread", "noticed surfaceView surface acquired tid=" + getId());
1376                                 }
1377                                 mWaitingForSurface = false;
1378                                 sGLThreadManager.notifyAll();
1379                             }
1380 
1381                             if (doRenderNotification) {
1382                                 if (LOG_SURFACE) {
1383                                     Log.i("GLThread", "sending render notification tid=" + getId());
1384                                 }
1385                                 wantRenderNotification = false;
1386                                 doRenderNotification = false;
1387                                 mRenderComplete = true;
1388                                 sGLThreadManager.notifyAll();
1389                             }
1390 
1391                             // Ready to draw?
1392                             if (readyToDraw()) {
1393 
1394                                 // If we don't have an EGL context, try to acquire one.
1395                                 if (! mHaveEglContext) {
1396                                     if (askedToReleaseEglContext) {
1397                                         askedToReleaseEglContext = false;
1398                                     } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) {
1399                                         try {
1400                                             mEglHelper.start();
1401                                         } catch (RuntimeException t) {
1402                                             sGLThreadManager.releaseEglContextLocked(this);
1403                                             throw t;
1404                                         }
1405                                         mHaveEglContext = true;
1406                                         createEglContext = true;
1407 
1408                                         sGLThreadManager.notifyAll();
1409                                     }
1410                                 }
1411 
1412                                 if (mHaveEglContext && !mHaveEglSurface) {
1413                                     mHaveEglSurface = true;
1414                                     createEglSurface = true;
1415                                     createGlInterface = true;
1416                                     sizeChanged = true;
1417                                 }
1418 
1419                                 if (mHaveEglSurface) {
1420                                     if (mSizeChanged) {
1421                                         sizeChanged = true;
1422                                         w = mWidth;
1423                                         h = mHeight;
1424                                         wantRenderNotification = true;
1425                                         if (LOG_SURFACE) {
1426                                             Log.i("GLThread",
1427                                                     "noticing that we want render notification tid="
1428                                                     + getId());
1429                                         }
1430 
1431                                         // Destroy and recreate the EGL surface.
1432                                         createEglSurface = true;
1433 
1434                                         mSizeChanged = false;
1435                                     }
1436                                     mRequestRender = false;
1437                                     sGLThreadManager.notifyAll();
1438                                     break;
1439                                 }
1440                             }
1441 
1442                             // By design, this is the only place in a GLThread thread where we wait().
1443                             if (LOG_THREADS) {
1444                                 Log.i("GLThread", "waiting tid=" + getId()
1445                                     + " mHaveEglContext: " + mHaveEglContext
1446                                     + " mHaveEglSurface: " + mHaveEglSurface
1447                                     + " mFinishedCreatingEglSurface: " + mFinishedCreatingEglSurface
1448                                     + " mPaused: " + mPaused
1449                                     + " mHasSurface: " + mHasSurface
1450                                     + " mSurfaceIsBad: " + mSurfaceIsBad
1451                                     + " mWaitingForSurface: " + mWaitingForSurface
1452                                     + " mWidth: " + mWidth
1453                                     + " mHeight: " + mHeight
1454                                     + " mRequestRender: " + mRequestRender
1455                                     + " mRenderMode: " + mRenderMode);
1456                             }
1457                             sGLThreadManager.wait();
1458                         }
1459                     } // end of synchronized(sGLThreadManager)
1460 
1461                     if (event != null) {
1462                         event.run();
1463                         event = null;
1464                         continue;
1465                     }
1466 
1467                     if (createEglSurface) {
1468                         if (LOG_SURFACE) {
1469                             Log.w("GLThread", "egl createSurface");
1470                         }
1471                         if (mEglHelper.createSurface()) {
1472                             synchronized(sGLThreadManager) {
1473                                 mFinishedCreatingEglSurface = true;
1474                                 sGLThreadManager.notifyAll();
1475                             }
1476                         } else {
1477                             synchronized(sGLThreadManager) {
1478                                 mFinishedCreatingEglSurface = true;
1479                                 mSurfaceIsBad = true;
1480                                 sGLThreadManager.notifyAll();
1481                             }
1482                             continue;
1483                         }
1484                         createEglSurface = false;
1485                     }
1486 
1487                     if (createGlInterface) {
1488                         gl = (GL10) mEglHelper.createGL();
1489 
1490                         sGLThreadManager.checkGLDriver(gl);
1491                         createGlInterface = false;
1492                     }
1493 
1494                     if (createEglContext) {
1495                         if (LOG_RENDERER) {
1496                             Log.w("GLThread", "onSurfaceCreated");
1497                         }
1498                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1499                         if (view != null) {
1500                             view.mRenderer.onSurfaceCreated(gl, mEglHelper.mEglConfig);
1501                         }
1502                         createEglContext = false;
1503                     }
1504 
1505                     if (sizeChanged) {
1506                         if (LOG_RENDERER) {
1507                             Log.w("GLThread", "onSurfaceChanged(" + w + ", " + h + ")");
1508                         }
1509                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1510                         if (view != null) {
1511                             view.mRenderer.onSurfaceChanged(gl, w, h);
1512                         }
1513                         sizeChanged = false;
1514                     }
1515 
1516                     if (LOG_RENDERER_DRAW_FRAME) {
1517                         Log.w("GLThread", "onDrawFrame tid=" + getId());
1518                     }
1519                     {
1520                         GLSurfaceView view = mGLSurfaceViewWeakRef.get();
1521                         if (view != null) {
1522                             view.mRenderer.onDrawFrame(gl);
1523                         }
1524                     }
1525                     int swapError = mEglHelper.swap();
1526                     switch (swapError) {
1527                         case EGL10.EGL_SUCCESS:
1528                             break;
1529                         case EGL11.EGL_CONTEXT_LOST:
1530                             if (LOG_SURFACE) {
1531                                 Log.i("GLThread", "egl context lost tid=" + getId());
1532                             }
1533                             lostEglContext = true;
1534                             break;
1535                         default:
1536                             // Other errors typically mean that the current surface is bad,
1537                             // probably because the SurfaceView surface has been destroyed,
1538                             // but we haven't been notified yet.
1539                             // Log the error to help developers understand why rendering stopped.
1540                             EglHelper.logEglErrorAsWarning("GLThread", "eglSwapBuffers", swapError);
1541 
1542                             synchronized(sGLThreadManager) {
1543                                 mSurfaceIsBad = true;
1544                                 sGLThreadManager.notifyAll();
1545                             }
1546                             break;
1547                     }
1548 
1549                     if (wantRenderNotification) {
1550                         doRenderNotification = true;
1551                     }
1552                 }
1553 
1554             } finally {
1555                 /*
1556                  * clean-up everything...
1557                  */
1558                 synchronized (sGLThreadManager) {
1559                     stopEglSurfaceLocked();
1560                     stopEglContextLocked();
1561                 }
1562             }
1563         }
1564 
ableToDraw()1565         public boolean ableToDraw() {
1566             return mHaveEglContext && mHaveEglSurface && readyToDraw();
1567         }
1568 
readyToDraw()1569         private boolean readyToDraw() {
1570             return (!mPaused) && mHasSurface && (!mSurfaceIsBad)
1571                 && (mWidth > 0) && (mHeight > 0)
1572                 && (mRequestRender || (mRenderMode == RENDERMODE_CONTINUOUSLY));
1573         }
1574 
setRenderMode(int renderMode)1575         public void setRenderMode(int renderMode) {
1576             if ( !((RENDERMODE_WHEN_DIRTY <= renderMode) && (renderMode <= RENDERMODE_CONTINUOUSLY)) ) {
1577                 throw new IllegalArgumentException("renderMode");
1578             }
1579             synchronized(sGLThreadManager) {
1580                 mRenderMode = renderMode;
1581                 sGLThreadManager.notifyAll();
1582             }
1583         }
1584 
getRenderMode()1585         public int getRenderMode() {
1586             synchronized(sGLThreadManager) {
1587                 return mRenderMode;
1588             }
1589         }
1590 
requestRender()1591         public void requestRender() {
1592             synchronized(sGLThreadManager) {
1593                 mRequestRender = true;
1594                 sGLThreadManager.notifyAll();
1595             }
1596         }
1597 
surfaceCreated()1598         public void surfaceCreated() {
1599             synchronized(sGLThreadManager) {
1600                 if (LOG_THREADS) {
1601                     Log.i("GLThread", "surfaceCreated tid=" + getId());
1602                 }
1603                 mHasSurface = true;
1604                 mFinishedCreatingEglSurface = false;
1605                 sGLThreadManager.notifyAll();
1606                 while (mWaitingForSurface
1607                        && !mFinishedCreatingEglSurface
1608                        && !mExited) {
1609                     try {
1610                         sGLThreadManager.wait();
1611                     } catch (InterruptedException e) {
1612                         Thread.currentThread().interrupt();
1613                     }
1614                 }
1615             }
1616         }
1617 
surfaceDestroyed()1618         public void surfaceDestroyed() {
1619             synchronized(sGLThreadManager) {
1620                 if (LOG_THREADS) {
1621                     Log.i("GLThread", "surfaceDestroyed tid=" + getId());
1622                 }
1623                 mHasSurface = false;
1624                 sGLThreadManager.notifyAll();
1625                 while((!mWaitingForSurface) && (!mExited)) {
1626                     try {
1627                         sGLThreadManager.wait();
1628                     } catch (InterruptedException e) {
1629                         Thread.currentThread().interrupt();
1630                     }
1631                 }
1632             }
1633         }
1634 
onPause()1635         public void onPause() {
1636             synchronized (sGLThreadManager) {
1637                 if (LOG_PAUSE_RESUME) {
1638                     Log.i("GLThread", "onPause tid=" + getId());
1639                 }
1640                 mRequestPaused = true;
1641                 sGLThreadManager.notifyAll();
1642                 while ((! mExited) && (! mPaused)) {
1643                     if (LOG_PAUSE_RESUME) {
1644                         Log.i("Main thread", "onPause waiting for mPaused.");
1645                     }
1646                     try {
1647                         sGLThreadManager.wait();
1648                     } catch (InterruptedException ex) {
1649                         Thread.currentThread().interrupt();
1650                     }
1651                 }
1652             }
1653         }
1654 
onResume()1655         public void onResume() {
1656             synchronized (sGLThreadManager) {
1657                 if (LOG_PAUSE_RESUME) {
1658                     Log.i("GLThread", "onResume tid=" + getId());
1659                 }
1660                 mRequestPaused = false;
1661                 mRequestRender = true;
1662                 mRenderComplete = false;
1663                 sGLThreadManager.notifyAll();
1664                 while ((! mExited) && mPaused && (!mRenderComplete)) {
1665                     if (LOG_PAUSE_RESUME) {
1666                         Log.i("Main thread", "onResume waiting for !mPaused.");
1667                     }
1668                     try {
1669                         sGLThreadManager.wait();
1670                     } catch (InterruptedException ex) {
1671                         Thread.currentThread().interrupt();
1672                     }
1673                 }
1674             }
1675         }
1676 
onWindowResize(int w, int h)1677         public void onWindowResize(int w, int h) {
1678             synchronized (sGLThreadManager) {
1679                 mWidth = w;
1680                 mHeight = h;
1681                 mSizeChanged = true;
1682                 mRequestRender = true;
1683                 mRenderComplete = false;
1684                 sGLThreadManager.notifyAll();
1685 
1686                 // Wait for thread to react to resize and render a frame
1687                 while (! mExited && !mPaused && !mRenderComplete
1688                         && ableToDraw()) {
1689                     if (LOG_SURFACE) {
1690                         Log.i("Main thread", "onWindowResize waiting for render complete from tid=" + getId());
1691                     }
1692                     try {
1693                         sGLThreadManager.wait();
1694                     } catch (InterruptedException ex) {
1695                         Thread.currentThread().interrupt();
1696                     }
1697                 }
1698             }
1699         }
1700 
requestExitAndWait()1701         public void requestExitAndWait() {
1702             // don't call this from GLThread thread or it is a guaranteed
1703             // deadlock!
1704             synchronized(sGLThreadManager) {
1705                 mShouldExit = true;
1706                 sGLThreadManager.notifyAll();
1707                 while (! mExited) {
1708                     try {
1709                         sGLThreadManager.wait();
1710                     } catch (InterruptedException ex) {
1711                         Thread.currentThread().interrupt();
1712                     }
1713                 }
1714             }
1715         }
1716 
requestReleaseEglContextLocked()1717         public void requestReleaseEglContextLocked() {
1718             mShouldReleaseEglContext = true;
1719             sGLThreadManager.notifyAll();
1720         }
1721 
1722         /**
1723          * Queue an "event" to be run on the GL rendering thread.
1724          * @param r the runnable to be run on the GL rendering thread.
1725          */
queueEvent(Runnable r)1726         public void queueEvent(Runnable r) {
1727             if (r == null) {
1728                 throw new IllegalArgumentException("r must not be null");
1729             }
1730             synchronized(sGLThreadManager) {
1731                 mEventQueue.add(r);
1732                 sGLThreadManager.notifyAll();
1733             }
1734         }
1735 
1736         // Once the thread is started, all accesses to the following member
1737         // variables are protected by the sGLThreadManager monitor
1738         private boolean mShouldExit;
1739         private boolean mExited;
1740         private boolean mRequestPaused;
1741         private boolean mPaused;
1742         private boolean mHasSurface;
1743         private boolean mSurfaceIsBad;
1744         private boolean mWaitingForSurface;
1745         private boolean mHaveEglContext;
1746         private boolean mHaveEglSurface;
1747         private boolean mFinishedCreatingEglSurface;
1748         private boolean mShouldReleaseEglContext;
1749         private int mWidth;
1750         private int mHeight;
1751         private int mRenderMode;
1752         private boolean mRequestRender;
1753         private boolean mRenderComplete;
1754         private ArrayList<Runnable> mEventQueue = new ArrayList<Runnable>();
1755         private boolean mSizeChanged = true;
1756 
1757         // End of member variables protected by the sGLThreadManager monitor.
1758 
1759         private EglHelper mEglHelper;
1760 
1761         /**
1762          * Set once at thread construction time, nulled out when the parent view is garbage
1763          * called. This weak reference allows the GLSurfaceView to be garbage collected while
1764          * the GLThread is still alive.
1765          */
1766         private WeakReference<GLSurfaceView> mGLSurfaceViewWeakRef;
1767 
1768     }
1769 
1770     static class LogWriter extends Writer {
1771 
close()1772         @Override public void close() {
1773             flushBuilder();
1774         }
1775 
flush()1776         @Override public void flush() {
1777             flushBuilder();
1778         }
1779 
write(char[] buf, int offset, int count)1780         @Override public void write(char[] buf, int offset, int count) {
1781             for(int i = 0; i < count; i++) {
1782                 char c = buf[offset + i];
1783                 if ( c == '\n') {
1784                     flushBuilder();
1785                 }
1786                 else {
1787                     mBuilder.append(c);
1788                 }
1789             }
1790         }
1791 
flushBuilder()1792         private void flushBuilder() {
1793             if (mBuilder.length() > 0) {
1794                 Log.v("GLSurfaceView", mBuilder.toString());
1795                 mBuilder.delete(0, mBuilder.length());
1796             }
1797         }
1798 
1799         private StringBuilder mBuilder = new StringBuilder();
1800     }
1801 
1802 
checkRenderThreadState()1803     private void checkRenderThreadState() {
1804         if (mGLThread != null) {
1805             throw new IllegalStateException(
1806                     "setRenderer has already been called for this instance.");
1807         }
1808     }
1809 
1810     private static class GLThreadManager {
1811         private static String TAG = "GLThreadManager";
1812 
threadExiting(GLThread thread)1813         public synchronized void threadExiting(GLThread thread) {
1814             if (LOG_THREADS) {
1815                 Log.i("GLThread", "exiting tid=" +  thread.getId());
1816             }
1817             thread.mExited = true;
1818             if (mEglOwner == thread) {
1819                 mEglOwner = null;
1820             }
1821             notifyAll();
1822         }
1823 
1824         /*
1825          * Tries once to acquire the right to use an EGL
1826          * context. Does not block. Requires that we are already
1827          * in the sGLThreadManager monitor when this is called.
1828          *
1829          * @return true if the right to use an EGL context was acquired.
1830          */
tryAcquireEglContextLocked(GLThread thread)1831         public boolean tryAcquireEglContextLocked(GLThread thread) {
1832             if (mEglOwner == thread || mEglOwner == null) {
1833                 mEglOwner = thread;
1834                 notifyAll();
1835                 return true;
1836             }
1837             checkGLESVersion();
1838             if (mMultipleGLESContextsAllowed) {
1839                 return true;
1840             }
1841             // Notify the owning thread that it should release the context.
1842             // TODO: implement a fairness policy. Currently
1843             // if the owning thread is drawing continuously it will just
1844             // reacquire the EGL context.
1845             if (mEglOwner != null) {
1846                 mEglOwner.requestReleaseEglContextLocked();
1847             }
1848             return false;
1849         }
1850 
1851         /*
1852          * Releases the EGL context. Requires that we are already in the
1853          * sGLThreadManager monitor when this is called.
1854          */
releaseEglContextLocked(GLThread thread)1855         public void releaseEglContextLocked(GLThread thread) {
1856             if (mEglOwner == thread) {
1857                 mEglOwner = null;
1858             }
1859             notifyAll();
1860         }
1861 
shouldReleaseEGLContextWhenPausing()1862         public synchronized boolean shouldReleaseEGLContextWhenPausing() {
1863             // Release the EGL context when pausing even if
1864             // the hardware supports multiple EGL contexts.
1865             // Otherwise the device could run out of EGL contexts.
1866             return mLimitedGLESContexts;
1867         }
1868 
shouldTerminateEGLWhenPausing()1869         public synchronized boolean shouldTerminateEGLWhenPausing() {
1870             checkGLESVersion();
1871             return !mMultipleGLESContextsAllowed;
1872         }
1873 
checkGLDriver(GL10 gl)1874         public synchronized void checkGLDriver(GL10 gl) {
1875             if (! mGLESDriverCheckComplete) {
1876                 checkGLESVersion();
1877                 String renderer = gl.glGetString(GL10.GL_RENDERER);
1878                 if (mGLESVersion < kGLES_20) {
1879                     mMultipleGLESContextsAllowed =
1880                         ! renderer.startsWith(kMSM7K_RENDERER_PREFIX);
1881                     notifyAll();
1882                 }
1883                 mLimitedGLESContexts = !mMultipleGLESContextsAllowed;
1884                 if (LOG_SURFACE) {
1885                     Log.w(TAG, "checkGLDriver renderer = \"" + renderer + "\" multipleContextsAllowed = "
1886                         + mMultipleGLESContextsAllowed
1887                         + " mLimitedGLESContexts = " + mLimitedGLESContexts);
1888                 }
1889                 mGLESDriverCheckComplete = true;
1890             }
1891         }
1892 
checkGLESVersion()1893         private void checkGLESVersion() {
1894             if (! mGLESVersionCheckComplete) {
1895                 mGLESVersion = SystemProperties.getInt(
1896                         "ro.opengles.version",
1897                         ConfigurationInfo.GL_ES_VERSION_UNDEFINED);
1898                 if (mGLESVersion >= kGLES_20) {
1899                     mMultipleGLESContextsAllowed = true;
1900                 }
1901                 if (LOG_SURFACE) {
1902                     Log.w(TAG, "checkGLESVersion mGLESVersion =" +
1903                             " " + mGLESVersion + " mMultipleGLESContextsAllowed = " + mMultipleGLESContextsAllowed);
1904                 }
1905                 mGLESVersionCheckComplete = true;
1906             }
1907         }
1908 
1909         /**
1910          * This check was required for some pre-Android-3.0 hardware. Android 3.0 provides
1911          * support for hardware-accelerated views, therefore multiple EGL contexts are
1912          * supported on all Android 3.0+ EGL drivers.
1913          */
1914         private boolean mGLESVersionCheckComplete;
1915         private int mGLESVersion;
1916         private boolean mGLESDriverCheckComplete;
1917         private boolean mMultipleGLESContextsAllowed;
1918         private boolean mLimitedGLESContexts;
1919         private static final int kGLES_20 = 0x20000;
1920         private static final String kMSM7K_RENDERER_PREFIX =
1921             "Q3Dimension MSM7500 ";
1922         private GLThread mEglOwner;
1923     }
1924 
1925     private static final GLThreadManager sGLThreadManager = new GLThreadManager();
1926 
1927     private final WeakReference<GLSurfaceView> mThisWeakRef =
1928             new WeakReference<GLSurfaceView>(this);
1929     private GLThread mGLThread;
1930     private Renderer mRenderer;
1931     private boolean mDetached;
1932     private EGLConfigChooser mEGLConfigChooser;
1933     private EGLContextFactory mEGLContextFactory;
1934     private EGLWindowSurfaceFactory mEGLWindowSurfaceFactory;
1935     private GLWrapper mGLWrapper;
1936     private int mDebugFlags;
1937     private int mEGLContextClientVersion;
1938     private boolean mPreserveEGLContextOnPause;
1939 }
1940