Searched defs:retValue (Results 1 – 6 of 6) sorted by relevance
783 Boolean retValue = mUiccApplication != null ? in getIccLockEnabled() local792 Boolean retValue = mUiccApplication != null ? in getIccFdnEnabled() local805 Boolean retValue = mUiccApplication != null ? mUiccApplication.getIccPin2Blocked() : false; in getIccPin2Blocked() local811 Boolean retValue = mUiccApplication != null ? mUiccApplication.getIccPuk2Blocked() : false; in getIccPuk2Blocked() local884 Boolean retValue = mUiccCard != null ? mUiccCard.isApplicationOnIcc(type) : false; in isApplicationOnIcc() local
403 Object retValue; in getItem() local424 long retValue; in getItemId() local444 View retValue; in getView() local468 int retValue; in getItemViewType() local
84 int retValue = EffectGetSubEffects(uuid, sube, SUB_FX_COUNT); in EffectProxyCreate() local
442 public boolean retValue = false; field in AppCacheTest.PackageDataObserver549 public boolean retValue = false; field in AppCacheTest.PackageStatsObserver
246 Float retValue = null; in getNullableFloat() local
568 GLenum retValue = glContext->hooks->gl.glCheckFramebufferStatus(target); in GLTrace_glCheckFramebufferStatus() local1090 GLuint retValue = glContext->hooks->gl.glCreateProgram(); in GLTrace_glCreateProgram() local1126 GLuint retValue = glContext->hooks->gl.glCreateShader(type); in GLTrace_glCreateShader() local2237 GLint retValue = glContext->hooks->gl.glGetAttribLocation(program, name); in GLTrace_glGetAttribLocation() local2344 GLenum retValue = glContext->hooks->gl.glGetError(); in GLTrace_glGetError() local2812 const GLubyte * retValue = glContext->hooks->gl.glGetString(name); in GLTrace_glGetString() local3019 GLint retValue = glContext->hooks->gl.glGetUniformLocation(program, name); in GLTrace_glGetUniformLocation() local3213 GLboolean retValue = glContext->hooks->gl.glIsBuffer(buffer); in GLTrace_glIsBuffer() local3249 GLboolean retValue = glContext->hooks->gl.glIsEnabled(cap); in GLTrace_glIsEnabled() local3285 GLboolean retValue = glContext->hooks->gl.glIsFramebuffer(framebuffer); in GLTrace_glIsFramebuffer() local[all …]