1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef ANDROID_HWUI_VERTEX_H 18 #define ANDROID_HWUI_VERTEX_H 19 20 #include "Vector.h" 21 22 namespace android { 23 namespace uirenderer { 24 25 /** 26 * Simple structure to describe a vertex with a position and a texture. 27 */ 28 struct Vertex { 29 /** 30 * Fudge-factor used to disambiguate geometry pixel positioning. 31 * 32 * Used to offset lines and points to avoid ambiguous intersection with pixel centers (see 33 * Program::set()), and used to make geometry damage rect calculation conservative (see 34 * Rect::snapGeometryToPixelBoundaries()) 35 */ GeometryFudgeFactorVertex36 static float GeometryFudgeFactor() { return 0.0656f; } 37 38 39 float x, y; 40 setVertex41 static inline void set(Vertex* vertex, float x, float y) { 42 vertex[0].x = x; 43 vertex[0].y = y; 44 } 45 setVertex46 static inline void set(Vertex* vertex, Vector2 val) { 47 set(vertex, val.x, val.y); 48 } 49 copyWithOffsetVertex50 static inline void copyWithOffset(Vertex* vertex, const Vertex& src, float x, float y) { 51 set(vertex, src.x + x, src.y + y); 52 } 53 54 }; // struct Vertex 55 56 /** 57 * Simple structure to describe a vertex with a position and texture UV. 58 */ 59 struct TextureVertex { 60 float x, y; 61 float u, v; 62 setTextureVertex63 static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { 64 vertex[0].x = x; 65 vertex[0].y = y; 66 vertex[0].u = u; 67 vertex[0].v = v; 68 } 69 setUVTextureVertex70 static inline void setUV(TextureVertex* vertex, float u, float v) { 71 vertex[0].u = u; 72 vertex[0].v = v; 73 } 74 }; // struct TextureVertex 75 76 /** 77 * Simple structure to describe a vertex with a position, texture UV and ARGB color. 78 */ 79 struct ColorTextureVertex : TextureVertex { 80 float r, g, b, a; 81 setColorTextureVertex82 static inline void set(ColorTextureVertex* vertex, float x, float y, 83 float u, float v, int color) { 84 TextureVertex::set(vertex, x, y, u, v); 85 86 const float a = ((color >> 24) & 0xff) / 255.0f; 87 vertex[0].r = a * ((color >> 16) & 0xff) / 255.0f; 88 vertex[0].g = a * ((color >> 8) & 0xff) / 255.0f; 89 vertex[0].b = a * ((color ) & 0xff) / 255.0f; 90 vertex[0].a = a; 91 } 92 }; // struct ColorTextureVertex 93 94 /** 95 * Simple structure to describe a vertex with a position and an alpha value. 96 */ 97 struct AlphaVertex : Vertex { 98 float alpha; 99 setAlphaVertex100 static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { 101 Vertex::set(vertex, x, y); 102 vertex[0].alpha = alpha; 103 } 104 copyWithOffsetAlphaVertex105 static inline void copyWithOffset(AlphaVertex* vertex, const AlphaVertex& src, 106 float x, float y) { 107 Vertex::set(vertex, src.x + x, src.y + y); 108 vertex[0].alpha = src.alpha; 109 } 110 setColorAlphaVertex111 static inline void setColor(AlphaVertex* vertex, float alpha) { 112 vertex[0].alpha = alpha; 113 } 114 }; // struct AlphaVertex 115 116 }; // namespace uirenderer 117 }; // namespace android 118 119 #endif // ANDROID_HWUI_VERTEX_H 120