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Searched defs:tex (Results 1 – 9 of 9) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmContext.cpp51 void GLEScmContext::setActiveTexture(GLenum tex) { in setActiveTexture()
55 void GLEScmContext::setClientActiveTexture(GLenum tex) { in setClientActiveTexture()
129 unsigned int tex = GL_TEXTURE0+i; in setupArraysPointers() local
DGLEScmImp.cpp173 static ObjectLocalName TextureLocalName(GLenum target, unsigned int tex) { in TextureLocalName()
178 static TextureData* getTextureData(ObjectLocalName tex){ in getTextureData()
199 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
233 TextureData* tex = getTextureData(texture); in glIsTexture() local
1481 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local
1658 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local
2276 ObjectLocalName tex = TextureLocalName(GL_TEXTURE_2D,texname); in glDrawTexOES() local
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/
DTraceCommandWriter.java44 int tex = readTextureOnGlTexImage ? ( 1 << READ_TEXTURE_DATA_ON_GLTEXIMAGE_BIT) : 0; in setTraceOptions() local
/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DFramebufferData.cpp183 unsigned int tex = ctx->shareGroup()->genGlobalName(TEXTURE); in validate() local
DGLEScontext.cpp177 void GLEScontext::setActiveTexture(GLenum tex) { in setActiveTexture()
720 void GLEScontext::setBindedTexture(GLenum target, unsigned int tex) { in setBindedTexture()
/sdk/emulator/opengl/host/libs/libOpenglRender/
DColorBuffer.cpp141 GLuint tex[2] = {m_tex, m_blitTex}; in ~ColorBuffer() local
/sdk/emulator/opengl/shared/OpenglCodecCommon/
DGLClientState.cpp363 TextureRec* tex = m_tex.textures + m_tex.numTextures; in addTextureRec() local
DGLClientState.h263 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter() local
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp119 static ObjectLocalName TextureLocalName(GLenum target,unsigned int tex) { in TextureLocalName()
124 static TextureData* getTextureData(ObjectLocalName tex) { in getTextureData()
139 unsigned int tex = ctx->getBindedTexture(target); in getTextureTargetData() local
1537 TextureData* tex = getTextureData(texture); in glIsTexture() local
1774 unsigned int tex = ctx->getBindedTexture(target); in glTexImage2D() local
2025 ObjectLocalName tex = TextureLocalName(target,ctx->getBindedTexture(target)); in glEGLImageTargetTexture2DOES() local