/external/chromium_org/third_party/angle/src/compiler/translator/ |
D | UniformHLSL.cpp | 101 const Uniform *uniform = findUniformByName(name); in declareUniformAndAssignRegister() local 127 const TIntermSymbol &uniform = *uniformIt->second; in uniformsHeader() local
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLProcessor.h | 50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler()
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D | GrGLProgramDataManager.cpp | 27 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() local
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/external/deqp/framework/randomshaders/ |
D | rsgUtils.cpp | 41 const ShaderInput* uniform = *i; in addNewUniforms() local 119 const ShaderInput* uniform = *i; in computeUniformValues() local
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/external/deqp/modules/gles31/functional/ |
D | es31fUniformLocationTests.cpp | 763 UniformInfo uniform (createVarType(type), in init() local 792 UniformInfo uniform (VarType(createVarType(type), 8), in init() local 822 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local 1036 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
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D | es31fProgramUniformTests.cpp | 323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() 1280 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local 1361 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local 1560 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local
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D | es31fSeparateShaderTests.cpp | 393 bool uniform, in printFloatDeclaration() 445 bool uniform, in genVtxShaderSrc() 510 bool uniform, in genFrgShaderSrc()
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
D | brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; in brw_link_shader() local
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D | brw_vec4.cpp | 673 int uniform = inst->src[i].reg; in move_push_constants_to_pull_constants() local
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_shader.cpp | 145 bool uniform = stage == MESA_SHADER_FRAGMENT; in brw_link_shader() local
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D | brw_vec4.cpp | 673 int uniform = inst->src[i].reg; in move_push_constants_to_pull_constants() local
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/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/ |
D | ProgramD3D.cpp | 172 const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; in initializeUniformStorage() local
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D | ShaderD3D.cpp | 269 const sh::Uniform &uniform = mUniforms[uniformIndex]; in compileToHLSL() local
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
D | ProgramBinary.cpp | 1401 const LinkedUniform &uniform = *mUniforms[uniformIndex]; in save() local 1888 const sh::Uniform &uniform = vertexUniforms[uniformIndex]; in linkUniforms() local 1898 const sh::Uniform &uniform = fragmentUniforms[uniformIndex]; in linkUniforms() local 1916 void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int unifo… in defineUniformBase() 1925 void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform, in defineUniform() 1989 bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps … in indexSamplerUniform() 2039 const LinkedUniform &uniform = *mUniforms[uniformIndex]; in indexUniforms() local 2514 const gl::LinkedUniform& uniform = *mUniforms[index]; in getActiveUniformi() local
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D | validationES.cpp | 1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateUniformCommonBase() local 1094 LinkedUniform *uniform = NULL; in ValidateUniform() local 1129 LinkedUniform *uniform = NULL; in ValidateUniformMatrix() local 1905 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateSizedGetUniform() local
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/external/skia/src/gpu/gl/ |
D | GrGLProgramEffects.h | 79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler()
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/external/opencv/cv/src/ |
D | cvhistogram.cpp | 45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform ) in cvCreateHist() 93 float *data, float **ranges, int uniform ) in cvMakeHistHeaderForArray() 721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform ) in cvSetHistBinRanges() 1128 int uniform = CV_IS_UNIFORM_HIST(hist); in icvCalcHist_32f_C1R() local 1819 int uniform = CV_IS_UNIFORM_HIST(hist); in icvCalcBackProject_32f_C1R() local
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D | cvthresh.cpp | 208 bool uniform = false; in icvGetThreshVal_Otsu() local
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() local
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D | glsUniformBlockCase.cpp | 594 const Uniform& uniform = *uniformIter; in computeStd140Layout() local 906 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel) in generateDeclaration() 1081 const Uniform& uniform = *uniformIter; in generateCompareSrc() local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutIndices() local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutBounds() local
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D | glsUniformBlockCase.hpp | 196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
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/external/deqp/modules/gles2/functional/ |
D | es2fUniformApiTests.cpp | 277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() 460 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); in random() local 1364 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local 1434 const BasicUniform& uniform = basicUniforms[unifNdx]; in checkUniformDefaultValues() local 1487 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local 1645 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local
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/external/mesa3d/src/gallium/drivers/r300/ |
D | r300_texture.c | 113 boolean uniform = TRUE; in r300_translate_texformat() local
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/ |
D | r300_texture.c | 113 boolean uniform = TRUE; in r300_translate_texformat() local
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/external/deqp/modules/gles3/functional/ |
D | es3fUniformApiTests.cpp | 343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform() 526 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); in random() local 1721 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local 1800 const BasicUniform& uniform = basicUniforms[unifNdx]; in checkUniformDefaultValues() local 1858 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local 2057 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local
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