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Searched defs:uniform (Results 1 – 25 of 38) sorted by relevance

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/external/chromium_org/third_party/angle/src/compiler/translator/
DUniformHLSL.cpp101 const Uniform *uniform = findUniformByName(name); in declareUniformAndAssignRegister() local
127 const TIntermSymbol &uniform = *uniformIt->second; in uniformsHeader() local
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLProcessor.h50 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler()
DGrGLProgramDataManager.cpp27 Uniform& uniform = fUniforms[i]; in GrGLProgramDataManager() local
/external/deqp/framework/randomshaders/
DrsgUtils.cpp41 const ShaderInput* uniform = *i; in addNewUniforms() local
119 const ShaderInput* uniform = *i; in computeUniformValues() local
/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp763 UniformInfo uniform (createVarType(type), in init() local
792 UniformInfo uniform (VarType(createVarType(type), 8), in init() local
822 UniformInfo uniform (VarType(VarType(createVarType(type), arraySize), arraySize), in init() local
1036 const UniformInfo uniform (createVarType(primitiveTypes[rng.getInt(0, maxPrimitiveTypeNdx)]), in init() local
Des31fProgramUniformTests.cpp323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
1280 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local
1361 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local
1560 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local
Des31fSeparateShaderTests.cpp393 bool uniform, in printFloatDeclaration()
445 bool uniform, in genVtxShaderSrc()
510 bool uniform, in genFrgShaderSrc()
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
Dbrw_shader.cpp145 bool uniform = stage == MESA_SHADER_FRAGMENT; in brw_link_shader() local
Dbrw_vec4.cpp673 int uniform = inst->src[i].reg; in move_push_constants_to_pull_constants() local
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_shader.cpp145 bool uniform = stage == MESA_SHADER_FRAGMENT; in brw_link_shader() local
Dbrw_vec4.cpp673 int uniform = inst->src[i].reg; in move_push_constants_to_pull_constants() local
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
DProgramD3D.cpp172 const gl::LinkedUniform &uniform = *uniforms[uniformIndex]; in initializeUniformStorage() local
DShaderD3D.cpp269 const sh::Uniform &uniform = mUniforms[uniformIndex]; in compileToHLSL() local
/external/chromium_org/third_party/angle/src/libGLESv2/
DProgramBinary.cpp1401 const LinkedUniform &uniform = *mUniforms[uniformIndex]; in save() local
1888 const sh::Uniform &uniform = vertexUniforms[uniformIndex]; in linkUniforms() local
1898 const sh::Uniform &uniform = fragmentUniforms[uniformIndex]; in linkUniforms() local
1916 void ProgramBinary::defineUniformBase(GLenum shader, const sh::Uniform &uniform, unsigned int unifo… in defineUniformBase()
1925 void ProgramBinary::defineUniform(GLenum shader, const sh::ShaderVariable &uniform, in defineUniform()
1989 bool ProgramBinary::indexSamplerUniform(const LinkedUniform &uniform, InfoLog &infoLog, const Caps … in indexSamplerUniform()
2039 const LinkedUniform &uniform = *mUniforms[uniformIndex]; in indexUniforms() local
2514 const gl::LinkedUniform& uniform = *mUniforms[index]; in getActiveUniformi() local
DvalidationES.cpp1072 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateUniformCommonBase() local
1094 LinkedUniform *uniform = NULL; in ValidateUniform() local
1129 LinkedUniform *uniform = NULL; in ValidateUniformMatrix() local
1905 LinkedUniform *uniform = programBinary->getUniformByLocation(location); in ValidateSizedGetUniform() local
/external/skia/src/gpu/gl/
DGrGLProgramEffects.h79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) in TextureSampler()
/external/opencv/cv/src/
Dcvhistogram.cpp45 cvCreateHist( int dims, int *sizes, CvHistType type, float** ranges, int uniform ) in cvCreateHist()
93 float *data, float **ranges, int uniform ) in cvMakeHistHeaderForArray()
721 cvSetHistBinRanges( CvHistogram* hist, float** ranges, int uniform ) in cvSetHistBinRanges()
1128 int uniform = CV_IS_UNIFORM_HIST(hist); in icvCalcHist_32f_C1R() local
1819 int uniform = CV_IS_UNIFORM_HIST(hist); in icvCalcBackProject_32f_C1R() local
Dcvthresh.cpp208 bool uniform = false; in icvGetThreshVal_Otsu() local
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp89 const rsg::ShaderInput* uniform = unifiedUniforms[uniformNdx]; in generateProgramDeclaration() local
DglsUniformBlockCase.cpp594 const Uniform& uniform = *uniformIter; in computeStd140Layout() local
906 void generateDeclaration (std::ostringstream& src, const Uniform& uniform, int indentLevel) in generateDeclaration()
1081 const Uniform& uniform = *uniformIter; in generateCompareSrc() local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutIndices() local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; in checkLayoutBounds() local
DglsUniformBlockCase.hpp196 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
/external/deqp/modules/gles2/functional/
Des2fUniformApiTests.cpp277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
460 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); in random() local
1364 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local
1434 const BasicUniform& uniform = basicUniforms[unifNdx]; in checkUniformDefaultValues() local
1487 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local
1645 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local
/external/mesa3d/src/gallium/drivers/r300/
Dr300_texture.c113 boolean uniform = TRUE; in r300_translate_texformat() local
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/r300/
Dr300_texture.c113 boolean uniform = TRUE; in r300_translate_texformat() local
/external/deqp/modules/gles3/functional/
Des3fUniformApiTests.cpp343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } in addUniform()
526 Uniform uniform(("u_var" + de::toString(i)).c_str(), glu::VarType()); in random() local
1721 const BasicUniform& uniform = basicUniforms[unifNdx]; in getUniforms() local
1800 const BasicUniform& uniform = basicUniforms[unifNdx]; in checkUniformDefaultValues() local
1858 const BasicUniform& uniform = basicUniforms[unifNdx]; in assignUniforms() local
2057 const BasicUniform& uniform = basicUniforms[unifNdx]; in compareUniformValues() local

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