1 /* //device/java/android/android/view/IWindowSession.aidl
2 **
3 ** Copyright 2006, The Android Open Source Project
4 **
5 ** Licensed under the Apache License, Version 2.0 (the "License");
6 ** you may not use this file except in compliance with the License.
7 ** You may obtain a copy of the License at
8 **
9 **     http://www.apache.org/licenses/LICENSE-2.0
10 **
11 ** Unless required by applicable law or agreed to in writing, software
12 ** distributed under the License is distributed on an "AS IS" BASIS,
13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14 ** See the License for the specific language governing permissions and
15 ** limitations under the License.
16 */
17 
18 package android.view;
19 
20 import android.content.ClipData;
21 import android.content.res.Configuration;
22 import android.graphics.Rect;
23 import android.graphics.Region;
24 import android.os.Bundle;
25 import android.view.InputChannel;
26 import android.view.IWindow;
27 import android.view.IWindowId;
28 import android.view.MotionEvent;
29 import android.view.WindowManager;
30 import android.view.Surface;
31 
32 /**
33  * System private per-application interface to the window manager.
34  *
35  * {@hide}
36  */
37 interface IWindowSession {
add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)38     int add(IWindow window, int seq, in WindowManager.LayoutParams attrs,
39             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets,
40             out InputChannel outInputChannel);
addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)41     int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs,
42             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
43             out Rect outStableInsets, out InputChannel outInputChannel);
addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)44     int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
45             in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets);
addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)46     int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs,
47             in int viewVisibility, in int layerStackId, out Rect outContentInsets,
48             out Rect outStableInsets);
remove(IWindow window)49     void remove(IWindow window);
50 
51     /**
52      * Change the parameters of a window.  You supply the
53      * new parameters, it returns the new frame of the window on screen (the
54      * position should be ignored) and surface of the window.  The surface
55      * will be invalid if the window is currently hidden, else you can use it
56      * to draw the window's contents.
57      *
58      * @param window The window being modified.
59      * @param seq Ordering sequence number.
60      * @param attrs If non-null, new attributes to apply to the window.
61      * @param requestedWidth The width the window wants to be.
62      * @param requestedHeight The height the window wants to be.
63      * @param viewVisibility Window root view's visibility.
64      * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING},
65      * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}.
66      * @param outFrame Rect in which is placed the new position/size on
67      * screen.
68      * @param outOverscanInsets Rect in which is placed the offsets from
69      * <var>outFrame</var> in which the content of the window are inside
70      * of the display's overlay region.
71      * @param outContentInsets Rect in which is placed the offsets from
72      * <var>outFrame</var> in which the content of the window should be
73      * placed.  This can be used to modify the window layout to ensure its
74      * contents are visible to the user, taking into account system windows
75      * like the status bar or a soft keyboard.
76      * @param outVisibleInsets Rect in which is placed the offsets from
77      * <var>outFrame</var> in which the window is actually completely visible
78      * to the user.  This can be used to temporarily scroll the window's
79      * contents to make sure the user can see it.  This is different than
80      * <var>outContentInsets</var> in that these insets change transiently,
81      * so complex relayout of the window should not happen based on them.
82      * @param outConfiguration New configuration of window, if it is now
83      * becoming visible and the global configuration has changed since it
84      * was last displayed.
85      * @param outSurface Object in which is placed the new display surface.
86      *
87      * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS},
88      * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}.
89      */
relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Configuration outConfig, out Surface outSurface)90     int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs,
91             int requestedWidth, int requestedHeight, int viewVisibility,
92             int flags, out Rect outFrame, out Rect outOverscanInsets,
93             out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets,
94             out Configuration outConfig, out Surface outSurface);
95 
96     /**
97      * If a call to relayout() asked to have the surface destroy deferred,
98      * it must call this once it is okay to destroy that surface.
99      */
performDeferredDestroy(IWindow window)100     void performDeferredDestroy(IWindow window);
101 
102     /**
103      * Called by a client to report that it ran out of graphics memory.
104      */
outOfMemory(IWindow window)105     boolean outOfMemory(IWindow window);
106 
107     /**
108      * Give the window manager a hint of the part of the window that is
109      * completely transparent, allowing it to work with the surface flinger
110      * to optimize compositing of this part of the window.
111      */
setTransparentRegion(IWindow window, in Region region)112     void setTransparentRegion(IWindow window, in Region region);
113 
114     /**
115      * Tell the window manager about the content and visible insets of the
116      * given window, which can be used to adjust the <var>outContentInsets</var>
117      * and <var>outVisibleInsets</var> values returned by
118      * {@link #relayout relayout()} for windows behind this one.
119      *
120      * @param touchableInsets Controls which part of the window inside of its
121      * frame can receive pointer events, as defined by
122      * {@link android.view.ViewTreeObserver.InternalInsetsInfo}.
123      */
setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)124     void setInsets(IWindow window, int touchableInsets, in Rect contentInsets,
125             in Rect visibleInsets, in Region touchableRegion);
126 
127     /**
128      * Return the current display size in which the window is being laid out,
129      * accounting for screen decorations around it.
130      */
getDisplayFrame(IWindow window, out Rect outDisplayFrame)131     void getDisplayFrame(IWindow window, out Rect outDisplayFrame);
132 
finishDrawing(IWindow window)133     void finishDrawing(IWindow window);
134 
setInTouchMode(boolean showFocus)135     void setInTouchMode(boolean showFocus);
getInTouchMode()136     boolean getInTouchMode();
137 
performHapticFeedback(IWindow window, int effectId, boolean always)138     boolean performHapticFeedback(IWindow window, int effectId, boolean always);
139 
140     /**
141      * Allocate the drag's thumbnail surface.  Also assigns a token that identifies
142      * the drag to the OS and passes that as the return value.  A return value of
143      * null indicates failure.
144      */
prepareDrag(IWindow window, int flags, int thumbnailWidth, int thumbnailHeight, out Surface outSurface)145     IBinder prepareDrag(IWindow window, int flags,
146             int thumbnailWidth, int thumbnailHeight, out Surface outSurface);
147 
148     /**
149      * Initiate the drag operation itself
150      */
performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)151     boolean performDrag(IWindow window, IBinder dragToken, float touchX, float touchY,
152             float thumbCenterX, float thumbCenterY, in ClipData data);
153 
154    /**
155      * Report the result of a drop action targeted to the given window.
156      * consumed is 'true' when the drop was accepted by a valid recipient,
157      * 'false' otherwise.
158      */
reportDropResult(IWindow window, boolean consumed)159 	void reportDropResult(IWindow window, boolean consumed);
160 
161     /**
162      * Tell the OS that we've just dragged into a View that is willing to accept the drop
163      */
dragRecipientEntered(IWindow window)164     void dragRecipientEntered(IWindow window);
165 
166     /**
167      * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop
168      */
dragRecipientExited(IWindow window)169     void dragRecipientExited(IWindow window);
170 
171     /**
172      * For windows with the wallpaper behind them, and the wallpaper is
173      * larger than the screen, set the offset within the screen.
174      * For multi screen launcher type applications, xstep and ystep indicate
175      * how big the increment is from one screen to another.
176      */
setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)177     void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep);
178 
wallpaperOffsetsComplete(IBinder window)179     void wallpaperOffsetsComplete(IBinder window);
180 
181     /**
182      * Apply a raw offset to the wallpaper service when shown behind this window.
183      */
setWallpaperDisplayOffset(IBinder windowToken, int x, int y)184     void setWallpaperDisplayOffset(IBinder windowToken, int x, int y);
185 
sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)186     Bundle sendWallpaperCommand(IBinder window, String action, int x, int y,
187             int z, in Bundle extras, boolean sync);
188 
wallpaperCommandComplete(IBinder window, in Bundle result)189     void wallpaperCommandComplete(IBinder window, in Bundle result);
190 
setUniverseTransform(IBinder window, float alpha, float offx, float offy, float dsdx, float dtdx, float dsdy, float dtdy)191     void setUniverseTransform(IBinder window, float alpha, float offx, float offy,
192             float dsdx, float dtdx, float dsdy, float dtdy);
193 
194     /**
195      * Notifies that a rectangle on the screen has been requested.
196      */
onRectangleOnScreenRequested(IBinder token, in Rect rectangle)197     void onRectangleOnScreenRequested(IBinder token, in Rect rectangle);
198 
getWindowId(IBinder window)199     IWindowId getWindowId(IBinder window);
200 }
201