1 /* //device/java/android/android/view/IWindowSession.aidl 2 ** 3 ** Copyright 2006, The Android Open Source Project 4 ** 5 ** Licensed under the Apache License, Version 2.0 (the "License"); 6 ** you may not use this file except in compliance with the License. 7 ** You may obtain a copy of the License at 8 ** 9 ** http://www.apache.org/licenses/LICENSE-2.0 10 ** 11 ** Unless required by applicable law or agreed to in writing, software 12 ** distributed under the License is distributed on an "AS IS" BASIS, 13 ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 ** See the License for the specific language governing permissions and 15 ** limitations under the License. 16 */ 17 18 package android.view; 19 20 import android.content.ClipData; 21 import android.content.res.Configuration; 22 import android.graphics.Rect; 23 import android.graphics.Region; 24 import android.os.Bundle; 25 import android.view.InputChannel; 26 import android.view.IWindow; 27 import android.view.IWindowId; 28 import android.view.MotionEvent; 29 import android.view.WindowManager; 30 import android.view.Surface; 31 32 /** 33 * System private per-application interface to the window manager. 34 * 35 * {@hide} 36 */ 37 interface IWindowSession { add(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)38 int add(IWindow window, int seq, in WindowManager.LayoutParams attrs, 39 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets, 40 out InputChannel outInputChannel); addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets, out InputChannel outInputChannel)41 int addToDisplay(IWindow window, int seq, in WindowManager.LayoutParams attrs, 42 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 43 out Rect outStableInsets, out InputChannel outInputChannel); addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets)44 int addWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 45 in int viewVisibility, out Rect outContentInsets, out Rect outStableInsets); addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, in int viewVisibility, in int layerStackId, out Rect outContentInsets, out Rect outStableInsets)46 int addToDisplayWithoutInputChannel(IWindow window, int seq, in WindowManager.LayoutParams attrs, 47 in int viewVisibility, in int layerStackId, out Rect outContentInsets, 48 out Rect outStableInsets); remove(IWindow window)49 void remove(IWindow window); 50 51 /** 52 * Change the parameters of a window. You supply the 53 * new parameters, it returns the new frame of the window on screen (the 54 * position should be ignored) and surface of the window. The surface 55 * will be invalid if the window is currently hidden, else you can use it 56 * to draw the window's contents. 57 * 58 * @param window The window being modified. 59 * @param seq Ordering sequence number. 60 * @param attrs If non-null, new attributes to apply to the window. 61 * @param requestedWidth The width the window wants to be. 62 * @param requestedHeight The height the window wants to be. 63 * @param viewVisibility Window root view's visibility. 64 * @param flags Request flags: {@link WindowManagerGlobal#RELAYOUT_INSETS_PENDING}, 65 * {@link WindowManagerGlobal#RELAYOUT_DEFER_SURFACE_DESTROY}. 66 * @param outFrame Rect in which is placed the new position/size on 67 * screen. 68 * @param outOverscanInsets Rect in which is placed the offsets from 69 * <var>outFrame</var> in which the content of the window are inside 70 * of the display's overlay region. 71 * @param outContentInsets Rect in which is placed the offsets from 72 * <var>outFrame</var> in which the content of the window should be 73 * placed. This can be used to modify the window layout to ensure its 74 * contents are visible to the user, taking into account system windows 75 * like the status bar or a soft keyboard. 76 * @param outVisibleInsets Rect in which is placed the offsets from 77 * <var>outFrame</var> in which the window is actually completely visible 78 * to the user. This can be used to temporarily scroll the window's 79 * contents to make sure the user can see it. This is different than 80 * <var>outContentInsets</var> in that these insets change transiently, 81 * so complex relayout of the window should not happen based on them. 82 * @param outConfiguration New configuration of window, if it is now 83 * becoming visible and the global configuration has changed since it 84 * was last displayed. 85 * @param outSurface Object in which is placed the new display surface. 86 * 87 * @return int Result flags: {@link WindowManagerGlobal#RELAYOUT_SHOW_FOCUS}, 88 * {@link WindowManagerGlobal#RELAYOUT_FIRST_TIME}. 89 */ relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, int requestedWidth, int requestedHeight, int viewVisibility, int flags, out Rect outFrame, out Rect outOverscanInsets, out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, out Configuration outConfig, out Surface outSurface)90 int relayout(IWindow window, int seq, in WindowManager.LayoutParams attrs, 91 int requestedWidth, int requestedHeight, int viewVisibility, 92 int flags, out Rect outFrame, out Rect outOverscanInsets, 93 out Rect outContentInsets, out Rect outVisibleInsets, out Rect outStableInsets, 94 out Configuration outConfig, out Surface outSurface); 95 96 /** 97 * If a call to relayout() asked to have the surface destroy deferred, 98 * it must call this once it is okay to destroy that surface. 99 */ performDeferredDestroy(IWindow window)100 void performDeferredDestroy(IWindow window); 101 102 /** 103 * Called by a client to report that it ran out of graphics memory. 104 */ outOfMemory(IWindow window)105 boolean outOfMemory(IWindow window); 106 107 /** 108 * Give the window manager a hint of the part of the window that is 109 * completely transparent, allowing it to work with the surface flinger 110 * to optimize compositing of this part of the window. 111 */ setTransparentRegion(IWindow window, in Region region)112 void setTransparentRegion(IWindow window, in Region region); 113 114 /** 115 * Tell the window manager about the content and visible insets of the 116 * given window, which can be used to adjust the <var>outContentInsets</var> 117 * and <var>outVisibleInsets</var> values returned by 118 * {@link #relayout relayout()} for windows behind this one. 119 * 120 * @param touchableInsets Controls which part of the window inside of its 121 * frame can receive pointer events, as defined by 122 * {@link android.view.ViewTreeObserver.InternalInsetsInfo}. 123 */ setInsets(IWindow window, int touchableInsets, in Rect contentInsets, in Rect visibleInsets, in Region touchableRegion)124 void setInsets(IWindow window, int touchableInsets, in Rect contentInsets, 125 in Rect visibleInsets, in Region touchableRegion); 126 127 /** 128 * Return the current display size in which the window is being laid out, 129 * accounting for screen decorations around it. 130 */ getDisplayFrame(IWindow window, out Rect outDisplayFrame)131 void getDisplayFrame(IWindow window, out Rect outDisplayFrame); 132 finishDrawing(IWindow window)133 void finishDrawing(IWindow window); 134 setInTouchMode(boolean showFocus)135 void setInTouchMode(boolean showFocus); getInTouchMode()136 boolean getInTouchMode(); 137 performHapticFeedback(IWindow window, int effectId, boolean always)138 boolean performHapticFeedback(IWindow window, int effectId, boolean always); 139 140 /** 141 * Allocate the drag's thumbnail surface. Also assigns a token that identifies 142 * the drag to the OS and passes that as the return value. A return value of 143 * null indicates failure. 144 */ prepareDrag(IWindow window, int flags, int thumbnailWidth, int thumbnailHeight, out Surface outSurface)145 IBinder prepareDrag(IWindow window, int flags, 146 int thumbnailWidth, int thumbnailHeight, out Surface outSurface); 147 148 /** 149 * Initiate the drag operation itself 150 */ performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, float thumbCenterX, float thumbCenterY, in ClipData data)151 boolean performDrag(IWindow window, IBinder dragToken, float touchX, float touchY, 152 float thumbCenterX, float thumbCenterY, in ClipData data); 153 154 /** 155 * Report the result of a drop action targeted to the given window. 156 * consumed is 'true' when the drop was accepted by a valid recipient, 157 * 'false' otherwise. 158 */ reportDropResult(IWindow window, boolean consumed)159 void reportDropResult(IWindow window, boolean consumed); 160 161 /** 162 * Tell the OS that we've just dragged into a View that is willing to accept the drop 163 */ dragRecipientEntered(IWindow window)164 void dragRecipientEntered(IWindow window); 165 166 /** 167 * Tell the OS that we've just dragged *off* of a View that was willing to accept the drop 168 */ dragRecipientExited(IWindow window)169 void dragRecipientExited(IWindow window); 170 171 /** 172 * For windows with the wallpaper behind them, and the wallpaper is 173 * larger than the screen, set the offset within the screen. 174 * For multi screen launcher type applications, xstep and ystep indicate 175 * how big the increment is from one screen to another. 176 */ setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep)177 void setWallpaperPosition(IBinder windowToken, float x, float y, float xstep, float ystep); 178 wallpaperOffsetsComplete(IBinder window)179 void wallpaperOffsetsComplete(IBinder window); 180 181 /** 182 * Apply a raw offset to the wallpaper service when shown behind this window. 183 */ setWallpaperDisplayOffset(IBinder windowToken, int x, int y)184 void setWallpaperDisplayOffset(IBinder windowToken, int x, int y); 185 sendWallpaperCommand(IBinder window, String action, int x, int y, int z, in Bundle extras, boolean sync)186 Bundle sendWallpaperCommand(IBinder window, String action, int x, int y, 187 int z, in Bundle extras, boolean sync); 188 wallpaperCommandComplete(IBinder window, in Bundle result)189 void wallpaperCommandComplete(IBinder window, in Bundle result); 190 setUniverseTransform(IBinder window, float alpha, float offx, float offy, float dsdx, float dtdx, float dsdy, float dtdy)191 void setUniverseTransform(IBinder window, float alpha, float offx, float offy, 192 float dsdx, float dtdx, float dsdy, float dtdy); 193 194 /** 195 * Notifies that a rectangle on the screen has been requested. 196 */ onRectangleOnScreenRequested(IBinder token, in Rect rectangle)197 void onRectangleOnScreenRequested(IBinder token, in Rect rectangle); 198 getWindowId(IBinder window)199 IWindowId getWindowId(IBinder window); 200 } 201