1 /* 2 * Copyright (C) 2014 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 #ifndef ANIMATORMANAGER_H 17 #define ANIMATORMANAGER_H 18 19 #include <vector> 20 21 #include <cutils/compiler.h> 22 #include <utils/StrongPointer.h> 23 24 #include "TreeInfo.h" 25 #include "utils/Macros.h" 26 27 namespace android { 28 namespace uirenderer { 29 30 class AnimationHandle; 31 class BaseRenderNodeAnimator; 32 class RenderNode; 33 34 // Responsible for managing the animators for a single RenderNode 35 class AnimatorManager { 36 PREVENT_COPY_AND_ASSIGN(AnimatorManager); 37 public: 38 AnimatorManager(RenderNode& parent); 39 ~AnimatorManager(); 40 41 void addAnimator(const sp<BaseRenderNodeAnimator>& animator); 42 43 void setAnimationHandle(AnimationHandle* handle); hasAnimationHandle()44 bool hasAnimationHandle() { return mAnimationHandle; } 45 46 void pushStaging(); 47 48 // Returns the combined dirty mask of all animators run 49 uint32_t animate(TreeInfo& info); 50 51 void animateNoDamage(TreeInfo& info); 52 53 // Hard-ends all animators. May only be called on the UI thread. 54 ANDROID_API void endAllStagingAnimators(); 55 56 // Hard-ends all animators that have been pushed. Used for cleanup if 57 // the ActivityContext is being destroyed 58 void endAllActiveAnimators(); 59 hasAnimators()60 bool hasAnimators() { return mAnimators.size(); } 61 62 private: 63 uint32_t animateCommon(TreeInfo& info); 64 65 RenderNode& mParent; 66 AnimationHandle* mAnimationHandle; 67 68 // To improve the efficiency of resizing & removing from the vector 69 // use manual ref counting instead of sp<>. 70 std::vector<BaseRenderNodeAnimator*> mNewAnimators; 71 std::vector<BaseRenderNodeAnimator*> mAnimators; 72 }; 73 74 } /* namespace uirenderer */ 75 } /* namespace android */ 76 77 #endif /* ANIMATORMANAGER_H */ 78