1 /* 2 * Copyright 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 #ifndef _GL2_DECODER_H_ 18 #define _GL2_DECODER_H_ 19 20 #define GLES2_LIBNAME_VAR "ANDROID_GLESv2_LIB" 21 #define GLES2_LIBNAME "libGLESv2.so" 22 23 #include "gl2_dec.h" 24 #include "osDynLibrary.h" 25 #include "GLDecoderContextData.h" 26 27 28 class GL2Decoder : public gl2_decoder_context_t 29 { 30 public: 31 typedef void *(*get_proc_func_t)(const char *name, void *userData); 32 GL2Decoder(); 33 ~GL2Decoder(); 34 int initGL(get_proc_func_t getProcFunc = NULL, void *getProcFuncData = NULL); setContextData(GLDecoderContextData * contextData)35 void setContextData(GLDecoderContextData *contextData) { m_contextData = contextData; } 36 private: 37 GLDecoderContextData *m_contextData; 38 osUtils::dynLibrary * m_GL2library; 39 40 static void *s_getProc(const char *name, void *userData); 41 static void gl2_APIENTRY s_glGetCompressedTextureFormats(void *self, int count, GLint *formats); 42 static void gl2_APIENTRY s_glVertexAttribPointerData(void *self, GLuint indx, GLint size, GLenum type, 43 GLboolean normalized, GLsizei stride, void * data, GLuint datalen); 44 static void gl2_APIENTRY s_glVertexAttribPointerOffset(void *self, GLuint indx, GLint size, GLenum type, 45 GLboolean normalized, GLsizei stride, GLuint offset); 46 47 static void gl2_APIENTRY s_glDrawElementsOffset(void *self, GLenum mode, GLsizei count, GLenum type, GLuint offset); 48 static void gl2_APIENTRY s_glDrawElementsData(void *self, GLenum mode, GLsizei count, GLenum type, void * data, GLuint datalen); 49 static void gl2_APIENTRY s_glShaderString(void *self, GLuint shader, const GLchar* string, GLsizei len); 50 static int gl2_APIENTRY s_glFinishRoundTrip(void *self); 51 }; 52 #endif 53