1page.title=Launch Checklist 2page.metaDescription=Essential overview of the complete process of delivering your app to users. Read this checklist early in development to help you plan for a successful launch on Google Play. 3meta.tags="localizing, publishing, disttools" 4page.tags="launch, publishing, Google Play" 5page.image=/distribute/images/launch-checklist.jpg 6 7@jd:body 8 9<div id="qv-wrapper"> 10 <div id="qv" style="width:280px"> 11 <h2>Checklist</h2> 12 <ol> 13 <li><a href="#understand-publishing">1. Understand the Publishing Process</a></li> 14 <li><a href="#understand-policies">2. Understand Google Play Policies</a></li> 15 <li><a href="#test-quality">3. Test for Core App Quality</a></li> 16 <li><a href="#determine-rating">4. Determine Content Rating</a></li> 17 <li><a href="#determine-country">5. Determine Country Distribution</a></li> 18 <li><a href="#confirm-size">6. Confirm Overall Size</a></li> 19 <li><a href="#confirm-platform">7. Confirm Platform and Screen Ranges</a></li> 20 <li><a href="#decide-price">8. Decide Free or Priced</a></li> 21 <li><a href="#consider-billing">9. Use In-app Billing</a></li> 22 <li><a href="#set-prices">10. Set Prices for your Products</a></li> 23 <li><a href="#start-localization">11. Start Localization</a></li> 24 <li><a href="#prepare-graphics">12. Prepare Promotional Graphics, Screenshots, and Videos</a></li> 25 <li><a href="#build-upload">13. Build the Release-ready APK</a></li> 26 <li><a href="#plan-beta">14. Plan a Beta Release</a></li> 27 <li><a href="#complete-details">15. Complete the Store Listing</a></li> 28 <li><a href="#use-badges">16. Use Google Play Badges and Links</a></li> 29 <li><a href="#final-checks">17. Final Checks and Publishing</a></li> 30 <li><a href="#support-users">18. Support Users after Launch </a></li> 31 </ol> 32 </div> 33</div> 34 35<div class="top-right-float" style="width:194px"><img 36src="{@docRoot}distribute/images/launch-checklist.jpg"></div> 37 38<p> 39 Before you publish your apps on Google Play and distribute them to users, you 40 need to get the apps ready, test them, and prepare your promotional 41 materials. 42</p> 43 44<p> 45 This page helps you understand the publishing process and get ready for a 46 successful product launch on Google Play. It summarizes some of the tasks 47 you'll need to complete before publishing your app on Google Play, such as 48 creating a signed, release-ready application package (APK), understanding the 49 requirements of the app, and creating the product page and graphic assets for 50 each of your apps. 51</p> 52 53<p> 54 The preparation and publishing tasks are numbered to give you a rough idea of 55 sequence. However, you can handle the tasks in any sequence that works for 56 you or you can skip steps as appropriate. 57</p> 58 59<p> 60 As you move toward publishing, a variety of support resources are available 61 to you. Relevant links are provided in each step. 62</p> 63 64<div class="headerLine"> 65 <h2 id="understand-publishing"> 66 1. Understand the Publishing Process 67 </h2> 68 69 70</div> 71 72<p> 73 Before you begin the steps in this checklist, you should take a moment to 74 read and understand the overall publishing workflow and become familiar with 75 how the process works. In particular, you or your development team will need 76 to prepare your apps for release using a process common to all Android apps. 77 The <a href="{@docRoot}tools/publishing/publishing_overview.html">Publishing 78 workflow documents</a> provide the details on how publishing works and how to 79 get an APK ready for release. 80</p> 81 82<p> 83 Once you are familiar with publishing in general, continue reading to 84 understand the issues that you should consider when publishing apps on Google 85 Play. 86</p> 87 88<h3 class="rel-resources clearfloat">Related resources</h3> 89 90<div class="resource-widget resource-flow-layout col-13" data-query= 91"collection:distribute/toolsreference/launchchecklist/understanding" 92data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 93data-maxresults="6"> 94</div> 95 96<div class="headerLine"> 97 <h2 id="understand-policies"> 98 2. Understand Google Play Policies and Agreements 99 </h2> 100 101 102</div> 103 104<p> 105 Make sure that you understand and follow the Google Play program policies 106 that you accepted when registering. Google Play actively enforces the 107 policies and any violations can lead to suspension of your apps or, for 108 repeated violations, termination of your developer account. 109</p> 110 111<h3 class="rel-resources clearfloat">Related resources</h3> 112 113<div class="resource-widget resource-flow-layout col-13" data-query= 114"collection:distribute/toolsreference/launchchecklist/policies" data-sortorder= 115"-timestamp" data-cardsizes="6x3" data-maxresults="6"> 116</div> 117 118<div class="headerLine"> 119 <h2 id="test-quality"> 120 3. Test for Quality 121 </h2> 122 123 124</div> 125 126<p> 127 Before you publish apps on Google Play, it's important to make sure that they 128 meet the basic quality expectations for all Android apps, on all of the 129 devices that you are targeting. You can check your app's quality by setting 130 up a test environment and testing the app against a short set of 131 <strong>quality criteria that applies to all apps</strong>. For complete 132 information, see the <a href= 133 "{@docRoot}distribute/essentials/quality/core.html">Core App Quality</a> 134 guidelines. 135</p> 136 137<p> 138 If your app is targeting tablet devices, make sure that it delivers a rich, 139 compelling experience to your tablet customers. See the <a href= 140 "{@docRoot}distribute/essentials/quality/tablets.html">Tablet App Quality</a> 141 guidelines for recommendations on ways to optimize your app for tablets. 142</p> 143 144<p> 145 If you plan to make your apps available to Google Play for Education, then 146 you need to make sure they are suitable for a K-12 classroom and offer 147 outstanding educational value. See the <a href= 148 "{@docRoot}distribute/essentials/gpfe-guidelines.html">Education 149 Guidelines</a> for information on the characteristics your education apps 150 should exhibit. 151</p> 152 153<h3 class="rel-resources clearfloat">Related resources</h3> 154 155<div class="resource-widget resource-flow-layout col-13" data-query= 156"collection:distribute/toolsreference/launchchecklist/quality" data-sortorder= 157"-timestamp" data-cardsizes="6x3,6x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 158</div> 159 160<div class="headerLine"> 161 <h2 id="determine-rating"> 162 4. Determine your App’s Content Rating 163 </h2> 164 165 166</div> 167 168<p> 169 Google Play requires you to set a content rating for your app, which informs 170 Google Play users of its maturity level. Before you publish, you should 171 confirm what rating level you want to use. The available content rating 172 levels are: 173</p> 174 175<ul> 176 <li> 177 <p> 178 Everyone 179 </p> 180 </li> 181 182 <li> 183 <p> 184 Low maturity 185 </p> 186 </li> 187 188 <li> 189 <p> 190 Medium maturity 191 </p> 192 </li> 193 194 <li> 195 <p> 196 High maturity 197 </p> 198 </li> 199</ul> 200 201<p> 202 On their Android devices, Android users can set the desired maturity level 203 for browsing. Google Play then filters apps based on the setting, so the 204 content rating you select can affect the app's distribution to users. You can 205 assign (or change) the content rating for your apps in the Developer Console, 206 no changes are required in your app binary. 207</p> 208 209<h3 class="rel-resources clearfloat">Related resources</h3> 210 211<div class="resource-widget resource-flow-layout col-13" data-query= 212"collection:distribute/toolsreference/launchchecklist/rating" data-sortorder= 213"-timestamp" data-cardsizes="9x3,6x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 214</div> 215 216<div class="headerLine"> 217 <h2 id="determine-country"> 218 5. Determine Country Distribution 219 </h2> 220 221 222</div> 223 224<p> 225 Google Play lets you control what countries and territories your apps are 226 distributed to. For the widest reach and the largest potential customer base, 227 you’d normally want to distribute to all available countries and territories. 228 However, because of business needs, app requirements, or launch dependencies, 229 you might want to exclude one or more countries from your distribution. 230</p> 231 232<p> 233 It's important to determine the exact country distribution early, because it 234 can affect: 235</p> 236 237<ul> 238 <li> 239 <p> 240 The need for localized resources in the app. 241 </p> 242 </li> 243 244 <li> 245 <p> 246 The need for a localized app description in the Developer Console. 247 </p> 248 </li> 249 250 <li> 251 <p> 252 Legal requirements for the app that may be specific to certain countries. 253 </p> 254 </li> 255 256 <li> 257 <p> 258 Time zone support, local pricing, and so on. 259 </p> 260 </li> 261</ul> 262 263<p> 264 With your target countries in mind, you should assess your localization 265 needs, both in your apps and in their Google Play listings details, and start 266 the work of localization well in advance of your target launch date. 267</p> 268 269<p> 270 See <a href= 271 "{@docRoot}distribute/tools/localization-checklist.html">Localization 272 Checklist</a> for key steps and considerations in the localization process. 273</p> 274 275<h3 class="rel-resources clearfloat">Related resources</h3> 276 277<div class="resource-widget resource-flow-layout col-13" data-query= 278"collection:distribute/toolsreference/launchchecklist/country" data-sortorder= 279"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 280</div> 281 282<div class="headerLine"> 283 <h2 id="confirm-size"> 284 6. Confirm the App's Overall Size 285 </h2> 286 287 288</div> 289 290<p> 291 The overall size of your app can affect its design and how you publish it on 292 Google Play. Currently, the maximum size for an APK published on Google Play 293 is <strong>50 MB</strong>. If your app exceeds that size, or if you want to 294 offer a secondary download, you can use <a href= 295 "{@docRoot}google/play/expansion-files.html">APK Expansion Files</a>, which 296 Google Play will host for free on its server infrastructure and automatically 297 handle the download to devices. 298</p> 299 300<ul> 301 <li> 302 <p> 303 The maximum size for an APK published on Google Play is 50 MB. 304 </p> 305 </li> 306 307 <li> 308 <p> 309 You can use up to two (2) APK Expansion Files, each up to 2GB in size, 310 for each APK. 311 </p> 312 </li> 313</ul> 314 315<p> 316 Using APK Expansion files is a convenient, cost-effective method of 317 distributing large apps. However, the use of APK Expansion Files requires 318 some changes in your app binary, so you will need to make those changes 319 before creating your release-ready APK. 320</p> 321 322<p> 323 To minimize the size of your app binary, make sure that you run the <a href= 324 "{@docRoot}tools/help/proguard.html">Proguard</a> tool or similar obfuscator 325 on your code when building your release-ready APK. 326</p> 327 328<h3 class="rel-resources clearfloat">Related resources</h3> 329 330<div class="resource-widget resource-flow-layout col-13" data-query= 331"collection:distribute/toolsreference/launchchecklist/size" data-sortorder= 332"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 333</div> 334 335<div class="headerLine"> 336 <h2 id="confirm-platform"> 337 7. Confirm the App's Platform and Screen Compatibility Ranges 338 </h2> 339 340 341</div> 342 343<p> 344 Before publishing, it's important to make sure that your apps are designed to 345 run properly on the Android platform versions and device screen sizes that 346 you want to target. 347</p> 348 349<p> 350 From an app-compatibility perspective, Android platform versions are defined 351 by <a href= 352 "{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">API 353 level</a>. You should confirm the minimum version that your app is compatible 354 with <a href= 355 "{@docRoot}guide/topics/manifest/uses-sdk-element.html"><minSdkVersion></a>, 356 as that will affect its distribution to Android devices once it is published. 357</p> 358 359<p> 360 For screen sizes, you should confirm that the app runs properly and looks 361 good on the range of screen sizes and pixel densities that you want to 362 support. You should follow the advice provided in <a href= 363 "{@docRoot}guide/practices/screens_support.html">Supporting Multiple 364 Screens</a> to provide scalable support for multiple screen sizes. However, 365 if you have been unable to do so, declare the minimum screen-size supported 366 by your apps using <a href= 367 "{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a>. 368 Google Play will then restrict the availability of your apps accordingly, 369 making them available to devices with the declared screen size or large. 370</p> 371 372<p> 373 To get a better understanding of the current device penetration of Android 374 platform versions and screen sizes across all Android devices, see the 375 <a href="{@docRoot}about/dashboards/index.html">Device Dashboard</a> charts. 376</p> 377 378<h3 class="rel-resources clearfloat">Related resources</h3> 379 380<div class="resource-widget resource-flow-layout col-13" data-query= 381"collection:distribute/toolsreference/launchchecklist/platform" data-sortorder= 382"-timestamp" data-cardsizes="6x3,6x3,6x3" data-maxresults="6"> 383</div> 384 385<div class="headerLine"> 386 <h2 id="decide-price"> 387 8. Decide Whether your App will be Free or Priced 388 </h2> 389 390 391</div> 392 393<div class="figure"> 394 <img src="{@docRoot}images/gp-launch-checklist-1.png"> 395</div> 396 397<p> 398 On Google Play, you can publish apps as free to download or priced. Free apps 399 can be downloaded by any Android user in Google Play. Paid apps can be 400 downloaded only by users who are in a country that supports paid downloads 401 and have registered a form of payment in Google Play, such as a credit card 402 or Direct Carrier Billing. 403</p> 404 405<p> 406 Deciding whether you apps will be free or paid is important because, on 407 Google Play, <strong>free apps must remain free</strong>. 408</p> 409 410<ul> 411 <li> 412 <p> 413 Once you publish an app as a free app, you cannot change it to being a 414 priced app. However, you can still sell <a href= 415 "{@docRoot}google/play/billing/billing_overview.html#products">in-app 416 products</a> and <a href= 417 "{@docRoot}google/play/billing/billing_subscriptions.html">subscriptions</a> 418 through Google Play's <a href= 419 "{@docRoot}google/play/billing/index.html">In-app Billing</a> service. 420 </p> 421 </li> 422 423 <li> 424 <p> 425 If you publish your app as a priced app, you <em>can</em> change it at 426 any time to be a free app (<strong>but cannot then change it back to 427 priced</strong>). You can also sell in-app products and subscriptions. 428 </p> 429 </li> 430</ul> 431 432<p> 433 If your app is be priced, or if you'll be selling in-app products, you need 434 <a href= 435 "https://developers.google.com/wallet/digital/training/getting-started/merchant-setup"> 436 set up a Google Wallet Merchant Account</a> before you can publish. 437</p> 438 439<h3 class="rel-resources clearfloat">Related resources</h3> 440 441<div class="resource-widget resource-flow-layout col-13" data-query= 442"collection:distribute/toolsreference/launchchecklist/price" data-sortorder= 443"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 444</div> 445 446<div class="headerLine"> 447 <h2 id="consider-billing"> 448 9. Consider using In-app Billing 449 </h2> 450 451 452</div> 453 454<p> 455 Google Play <a href="{@docRoot}google/play/billing/index.html">In-app 456 Billing</a> lets you sell digital content in your applications. You can use 457 the service to sell a wide range of content, including downloadable content 458 such as media files or photos, and virtual content such as game levels or 459 potions. In-app Billing service lets you sell one-time purchases and 460 subscriptions from inside your app. This can help you to monetize the app 461 over its installed lifetime. 462</p> 463 464<p> 465 If your are looking for more ways to monetize your app and build engagement, 466 you should consider In-app Billing or Instant Buy. These services have become 467 very popular with both users and developers. To use In-app Billing or Instant 468 Buy, you need to make changes to your app binary, so you will need to 469 complete and test your implementation before creating your release-ready APK. 470</p> 471 472<h3 class="rel-resources clearfloat">Related resources</h3> 473 474<div class="resource-widget resource-flow-layout col-13" data-query= 475"collection:distribute/toolsreference/launchchecklist/purchasemethod" 476data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 477data-maxresults="6"> 478</div> 479 480<div class="headerLine"> 481 <h2 id="set-prices"> 482 10. Set Prices for your Products 483 </h2> 484 485 486</div> 487 488<p> 489 If your apps is priced or you’ll sell in-app or physical products, Google 490 Play lets you set prices for your products in a variety of currencies, for 491 users in markets around the world. You can set prices individually in 492 different currencies, so you have the flexibility to adjust your price 493 according to market conditions and exchange rates. 494</p> 495 496<p> 497 Before you publish, consider how you’ll price your products and what your 498 prices will be in various currencies. Later, you can set prices in all 499 available currencies through the Developer Console. 500</p> 501 502<h3 class="rel-resources clearfloat">Related resources</h3> 503 504<div class="resource-widget resource-flow-layout col-13" data-query= 505"collection:distribute/toolsreference/launchchecklist/setprice" data-sortorder= 506"-timestamp" data-cardsizes="9x3,9x3,9x3,9x3,9x3,9x3" data-maxresults="6"> 507</div> 508 509<div class="headerLine"> 510 <h2 id="start-localization"> 511 11. Start Localization 512 </h2> 513 514 515</div> 516 517<p> 518 With your country targeting in mind, it's a good idea to assess your 519 localization needs, ensure your apps are internationalized, and start the 520 work of localizing well in advance of your target launch date. 521</p> 522 523<p> 524 In addition to your application design, there are at least three aspects of 525 localization to consider: 526</p> 527 528<ul> 529 <li> 530 <p> 531 Localizing the strings, images, and other resources in your apps. 532 </p> 533 </li> 534 535 <li> 536 <p> 537 Localizing your apps’ store listing details on Google Play. 538 </p> 539 </li> 540 541 <li> 542 <p> 543 Localizing the apps’ graphic assets, screenshots, and videos that 544 accompany your store listing. 545 </p> 546 </li> 547</ul> 548 549<p> 550 See <a href= 551 "{@docRoot}distribute/tools/localization-checklist.html">Localization 552 Checklist</a> for key steps and considerations in the localization process. 553</p> 554 555<p> 556 To localize your store listing, first create and finalize your app title, 557 description, and promotional text. Collect and send all of these for 558 localization. You can optionally translate the "Recent Changes" text for app 559 updates as well. Later you can add your localized listing details in the 560 Developer Console, or you can choose to let Google Play auto-translate your 561 listing details into the languages you support. 562</p> 563 564<p> 565 A key part of making your app listing attractive to a global customer base is 566 creating localized versions of your promotional graphics, screenshots and 567 videos. For example, your app's feature graphic might include text that 568 should be translated, for maximum effectiveness. You can create different 569 versions of your promotional graphics for each language and upload them to 570 the Developer Console. If you offer a promotional video, you can create 571 localized versions of it and then add a link to the correct localized video 572 for each language you support. 573</p> 574 575<p> 576 When your translations are complete, move them into your app resources as 577 needed and test that they are loaded properly. Save your app's translated 578 listing details for later, when you upload assets and configure the store 579 listing. 580</p> 581 582<h3 class="rel-resources clearfloat">Related resources</h3> 583 584<div class="resource-widget resource-flow-layout col-13" data-query= 585"collection:distribute/toolsreference/launchchecklist/localization" 586data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 587data-maxresults="6"> 588</div> 589 590<div class="headerLine"> 591 <h2 id="prepare-graphics"> 592 12. Prepare Promotional Graphics, Screenshots, and Videos 593 </h2> 594 595 596</div> 597 598<p> 599 When you publish on Google Play, you can supply a variety of high-quality 600 graphic assets to showcase your app or brand. After you publish, these appear 601 on your store listing page, search results, and elsewhere. These graphic 602 assets are key parts of a successful store listing page that attracts and 603 engages users, so you should consider having a professional produce them for 604 you. Screenshots and videos are also very important, because they show how 605 your apps look, how they’re used or played, and what makes them different. 606</p> 607 608<p> 609 All of your graphic assets should be designed so that they are easy to see 610 and highlight your apps or brand in a colorful, interesting way. The assets 611 should reference the same logo and icon as users will find in the All Apps 612 launcher once they have downloaded the app. Your graphic assets should also 613 fit in well with the graphic assets of all the apps you publish, which will 614 be also be displayed to users on your store listing page. 615</p> 616 617<p> 618 To help you market your apps more effectively to a global audience, Google 619 Play lets you create localized versions of your promotional graphics, 620 screenshots, and videos and upload them to the Developer Console. When a user 621 visits your app's store listing, Google Play displays the promotional 622 graphic, screenshots, and video that you've provided for the user's language. 623</p> 624 625<p> 626 To localize your promotional graphics, you can translate any embedded text, 627 use different imagery or presentation, or change your marketing approach to 628 best address the needs of users in specific languages. For example, if your 629 feature or promotional graphic includes an embedded product name or tag line, 630 you can translate that text and add it to a localized version of the 631 promotional graphic. 632</p> 633 634<p> 635 Because your localized graphic assets and videos are so important, you should 636 get started on creating and localizing them well in advance of your target 637 publishing date. 638</p> 639 640<h3 class="rel-resources clearfloat">Related resources</h3> 641 642<div class="resource-widget resource-flow-layout col-13" data-query= 643"collection:distribute/toolsreference/launchchecklist/graphics" data-sortorder= 644"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 645</div> 646 647<div class="headerLine"> 648 <h2 id="build-upload"> 649 13. Build and Upload the Release-ready APK 650 </h2> 651 652 653</div> 654 655<p> 656 When you are satisfied that your apps meet your UI, compatibility, and 657 quality requirements, you can build the release-ready versions of the apps. 658 You upload the release-ready APKs to your Developer Console and distribute to 659 users. 660</p> 661 662<p> 663 The process for preparing a release-ready APK is the same for all apps, 664 regardless of how they are distributed. Generally the process includes basic 665 code cleanup and optimization, building and signing with your release key, 666 and final testing. 667</p> 668 669<p> 670 For complete details on how to create a release-ready version of your app, 671 read <a href="{@docRoot}tools/publishing/preparing.html">Preparing for 672 Release</a>. 673</p> 674 675<p> 676 Once you have the release-ready APKs in hand, you can upload them to the 677 Developer Console. If necessary, you can replace an APK with a more recent 678 version before publishing. 679</p> 680<!--<h3 class="rel-resources clearfloat">Related resources</h3> 681 682<div class="resource-widget resource-flow-layout col-13" 683 data-query="collection:distribute/toolsreference/launchchecklist/build" 684 data-sortOrder="-timestamp" 685 data-cardSizes="9x3,9x3,6x3,9x3,9x3,9x3" 686 data-maxResults="6"></div>--> 687 688<div class="headerLine"> 689 <h2 id="plan-beta"> 690 14. Plan a Beta Release 691 </h2> 692 693 694</div> 695 696<div class="sidebox-wrapper" style="float:right;"> 697 <div class="sidebox"> 698 <h2> 699 Easy beta testing 700 </h2> 701 702 <p> 703 Google Play lets you set up groups of alpha and beta testers, anywhere 704 around the world. Check out this powerful feature next time you sign in 705 to the Developer Console. 706 </p> 707 </div> 708</div> 709 710<p> 711 Before launching your apps, it's always valuable to get real-world feedback 712 from users — even more so when you are launching new apps. It's highly 713 recommended that you distribute a pre-release version of your app to users 714 across your key markets and provide an easy means for them to provide 715 feedback and report bugs. 716</p> 717 718<p> 719 Google Play can help you set up a beta program for your app. After you sign 720 in to your Developer Console and have upload your APKs, you can set up groups 721 of users for alpha and beta testing the apps. You can start with a small 722 group of alpha testers, then move to a larger group of beta testers. Once 723 users are added, they access your app's store listing and install the app. 724 <strong>Users on alpha or beta versions cannot leave reviews or 725 ratings</strong>, so there is <strong>no risk to your rating</strong> on 726 Google Play. You need to arrange a mechanism for any testing feedback to be 727 delivered - such as a Google Forum or Google+. 728</p> 729 730<p> 731 The feedback you receive will help you adjust your UI, translations, and 732 store listing to ensure a great experience for users. 733</p> 734<!-- Related resources 735 736<table> 737 <tr> 738 <td>Beta-testing and Staged Rollouts 739See how you can facilitate testing with Google Play.</td> 740 </tr> 741</table> --> 742 743<div class="headerLine"> 744 <h2 id="complete-details"> 745 15. Complete the Apps’ Store Listing 746 </h2> 747 748 749</div> 750 751<p> 752 On Google Play, your apps’ product information is shown to users on their 753 store listing pages, the pages that users visit to learn more about your apps 754 and the pages from which they will decide to purchase or download your apps, 755 on their Android devices or on the web. 756</p> 757 758<p> 759 Google Play gives you a variety of ways to promote your apps and engage with 760 users on your store listing pages, from colorful graphics, screenshots, and 761 videos to localized descriptions, release details, and links to your other 762 apps. As you prepare to publish your apps, make sure that you take advantage 763 of all that your product detail pages can offer, making your apps as 764 compelling as possible to users. 765</p> 766 767<p> 768 You should begin planning your product pages in advance of your target launch 769 date, arranging for localized description, high-quality graphic assets, 770 screenshots and video, and so on. 771</p> 772 773<p> 774 As you get near your target publishing date, you should become familiar with 775 all the fields, options, and assets associated with the store listing 776 configuration page in the Developer Console. As you collect the information 777 and assets for the page, make sure that you can enter or upload it to the 778 Developer Console, until the page is complete and ready for publishing. 779</p> 780 781<p> 782 After you've set your apps’ geographic targeting in the Developer Console, 783 remember to add your localized store listing, promotional graphics, and so 784 on, for all of the languages that you support. 785</p> 786 787<p> 788 If your app is targeting tablet devices, make sure to include at least one 789 screenshot of the app running on a tablet, and highlight your apps’ support 790 for tablets in the app description, release notes, promotional campaigns, and 791 elsewhere. 792</p> 793 794<h3 class="rel-resources clearfloat">Related resources</h3> 795 796<div class="resource-widget resource-flow-layout col-13" data-query= 797"collection:distribute/toolsreference/launchchecklist/productdetails" 798data-sortorder="-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" 799data-maxresults="6"> 800</div> 801 802<div class="headerLine"> 803 <h2 id="use-badges"> 804 16. Use Google Play Badges and Links in your Promotional Campaigns 805 </h2> 806 807 808</div> 809 810<p> 811 Google Play badges give you an officially branded way of promoting your apps 812 to Android users. Use the <a href= 813 "{@docRoot}distribute/tools/promote/badges.html">Google Play Badge 814 generator</a> to quickly create badges to link users to your products from 815 web pages, ads, reviews, and more. You can also use special <a href= 816 "{@docRoot}distribute/tools/promote/linking.html">link formats</a> to link 817 directly to your store listing page, to a list of your products, or to search 818 results. 819</p> 820 821<p> 822 To help your apps get traction after launch, it's strongly recommended that 823 you support launch with a promotional campaign that announces your product 824 through many channels as possible, in as many countries as possible. For 825 example, you can promote a launch using ad placements, social network or blog 826 posts, video and other media, interviews and reviews, or any other channels 827 available. 828</p> 829 830<h3 class="rel-resources clearfloat">Related resources</h3> 831 832<div class="resource-widget resource-flow-layout col-13" data-query= 833"collection:distribute/toolsreference/launchchecklist/badges" data-sortorder= 834"-timestamp" data-cardsizes="9x3,9x3,6x3,9x3,9x3,9x3" data-maxresults="6"> 835</div> 836 837<div class="headerLine"> 838 <h2 id="final-checks"> 839 17. Final Checks and Publishing 840 </h2> 841 842 843</div> 844 845<p> 846 When you think you’re ready to publish, sign in to the Developer Console and 847 take a few moments for a few final checks. 848</p> 849 850<p> 851 Make sure that: 852</p> 853 854<ul> 855 <li> 856 <p> 857 Your developer profile has the correct information and is linked to the 858 proper Google Wallet merchant account (if you’re selling products). 859 </p> 860 </li> 861 862 <li> 863 <p> 864 You have the right version of the apps uploaded. 865 </p> 866 </li> 867 868 <li> 869 <p> 870 All parts of your store listing are ready, including all graphic assets, 871 screenshots, video, localized descriptions, and so on. 872 </p> 873 </li> 874 875 <li> 876 <p> 877 You have set your app's pricing to free or priced. 878 </p> 879 </li> 880 881 <li> 882 <p> 883 You have set country (and carrier) targeting and priced your products (if 884 appropriate) in buyer currencies 885 </p> 886 </li> 887 888 <li> 889 <p> 890 "Compatible devices" shows that your apps are reaching the devices that 891 you’re targeting. If not, you should check with your development team on 892 the apps’ requirements and filtering rules. 893 </p> 894 </li> 895 896 <li> 897 <p> 898 You’ve provided the correct link to your website and the correct support 899 email address. 900 </p> 901 </li> 902 903 <li> 904 <p> 905 Your apps don’t violate content policy guidelines. 906 </p> 907 </li> 908 909 <li> 910 <p> 911 You’ve acknowledged that your apps meets the guidelines for Android 912 content on Google Play and also US export laws. 913 </p> 914 </li> 915</ul> 916 917<p> 918 Your apps are now ready to publish! 919</p> 920 921<p> 922 If you’re releasing an update, make sure to read the <a href= 923 "http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=113476&topic=2365760&ctx=topic"> 924 requirements for publishing updates</a>. 925</p> 926 927<p> 928 When you’re ready, click the <strong>Publish</strong> button in the Developer 929 Console. Within a few hours, your apps will become available to users and 930 your product page will appear in Google Play for browsing, searching, or 931 linking from your promotional campaigns. 932</p> 933 934<h3 class="rel-resources clearfloat">Related resources</h3> 935 936<div class="resource-widget resource-flow-layout col-13" data-query= 937"collection:distribute/toolsreference/launchchecklist/finalchecks" 938data-sortorder="-timestamp" data-cardsizes="6x3,6x3,6x3,9x3,9x3,9x3" 939data-maxresults="6"> 940</div> 941 942<div class="headerLine"> 943 <h2 id="support-users"> 944 18. Support Users after Launch 945 </h2> 946 947 948</div> 949 950<p> 951 After you publish apps or app updates, it's crucial for you to support your 952 customers. Prompt and courteous support can provide a better experience for 953 users that results in better ratings and more positive reviews for your 954 products. Users are likely to be more engaged with your app and recommend it 955 if you’re responsive to their needs and feedback. This is especially true 956 after publishing if you’re using a coordinated promotional campaign. 957</p> 958 959<p> 960 There are a number of ways that you can keep in touch with users and offer 961 them support. The most fundamental is to provide your <em>support email 962 address</em> on your store listing pages. Beyond that, you can provide 963 support in any way you choose, such as a forum, mailing list, or a Google+ 964 page. The Google Play team provides user support for downloading, installing. 965 and payments issues, but issues that fall outside of these topics will be in 966 your domain. Examples of issues you can support include: feature requests, 967 questions about using the apps, and questions about compatibility settings. 968</p> 969 970<p> 971 After publishing, plan to: 972</p> 973 974<ul> 975 <li> 976 <p> 977 Check your ratings and reviews frequently on your apps’ store listing 978 pages. Watch for recurring themes that could signal bugs or other issues. 979 </p> 980 </li> 981 982 <li> 983 <p> 984 Be mindful of new Android platform version launches, as compatibility 985 settings for your apps might need to be updated. 986 </p> 987 </li> 988 989 <li> 990 <p> 991 Put a link to your support resources on your website and set up any other 992 support such as forums. 993 </p> 994 </li> 995 996 <li> 997 <p> 998 Provide an appropriate support email address on your store listing pages 999 and respond to users when they take the time to email you. 1000 </p> 1001 </li> 1002 1003 <li> 1004 <p> 1005 Beyond the automatic refund window offered by Google Play, be generous 1006 with your own refund policy, as satisfied users will be more likely to 1007 purchase in the future. 1008 </p> 1009 </li> 1010 1011 <li> 1012 <p> 1013 Acknowledge and fix issues in your apps. It helps to be transparent and 1014 list known issues on your store listing pages proactively. 1015 </p> 1016 </li> 1017 1018 <li> 1019 <p> 1020 Publish updates as frequently as you’re able, without sacrificing quality 1021 or annoying users with too-frequent updates. 1022 </p> 1023 </li> 1024 1025 <li> 1026 <p> 1027 With each update, make sure to provide a summary of what's changed. You 1028 can enter this information in the Developer Console. Users will read it 1029 and appreciate that you are serious about improving the quality of your 1030 apps. 1031 </p> 1032 </li> 1033</ul> 1034</ul> 1035 1036<h3 class="rel-resources clearfloat">Related resources</h3> 1037 1038<div class="resource-widget resource-flow-layout col-13" 1039 data-query="collection:distribute/toolsreference/launchchecklist/afterlaunch" 1040 data-sortOrder="-timestamp" 1041 data-cardSizes="9x3,9x3,9x3,9x3,9x3,9x3" 1042 data-maxResults="6"></div> 1043