1page.title=Testing In-app Billing
2parent.title=In-app Billing
3parent.link=index.html
4page.tags="inapp, billing, iap"
5@jd:body
6
7<div id="qv-wrapper">
8<div id="qv">
9  <h2>In this document</h2>
10  <ol>
11    <li><a href="#testing-purchases">Testing In-app Purchases</a></li>
12    <li><a href="#billing-testing-static">Testing with Static Responses</a></li>
13    <li><a href="#billing-testing-test">Setting Up for Test Purchases</a></li>
14    <li><a href="#draft_apps">Draft Apps are No Longer Supported</a></li>
15  </ol>
16  <h2>See also</h2>
17  <ol>
18    <li><a href="{@docRoot}google/play/billing/billing_overview.html">Overview of In-app
19    Billing</a></li>
20  <ol>
21</div>
22</div>
23
24<p>The Google Play Developer Console provides several tools that help you test your In-app Billing
25implementation:</p>
26
27<ul>
28<li>Test purchases, which let test account users make real purchase your published in-app items,
29but without any actual charges to the user accounts.</li>
30<li>Static billing responses from Google Play, for testing in early development</p>
31</ul>
32
33<p>To test In-app Billing in an application you must install the application on an Android-powered
34device. You cannot use the Android emulator to test In-app Billing.  The device you use for testing
35must run a standard version of the Android 1.6 or later platform (API level 4 or higher), and have
36the most current version of the Google Play application installed. If a device is not running the
37most current Google Play application, your application won't be able to send In-app Billing
38requests to Google Play. For general information about how to set up a device for use in
39developing Android applications, see <a href="{@docRoot}tools/device.html">Using Hardware
40Devices</a>.</p>
41
42<h2 id="testing-purchases">Testing In-app Purchases</h2>
43
44<p>When your In-app Billing implementation is ready, you can test purchasing of your in-app SKUs in two ways:</p>
45
46<ul>
47<li><strong>Test purchases</strong>, which let your selected license test users
48purchase your in-app products before the app is published, but without any
49resulting charges to the user, and </li>
50<li><strong>Real purchases</strong>, which let regular users make real purchases
51of your in-app products with actual charges to the user’s payment instruments.
52In this case, you can use Google Play’s alpha and beta release groups to manage
53the users who can make “live” purchases using your implementation.  </li>
54</ul>
55
56<p>The sections below provide more detail about how to use these approaches for
57testing and validation. </p>
58
59<h3 id="test-purchases">Test Purchases (In-app Billing Sandbox)</h3>
60
61<p>Test purchases offer a secure, convenient way to enable larger-scale testing
62of your In-app Billing implementation during development or in preparation for
63launch. They let authorized user accounts make purchases of your in-app products
64through Google Play while the app is still unpublished, without incurring any
65actual charges to the user accounts.</p>
66
67<p>Once authorized with testing access, those users can side-load your app and
68test the full merchandising, purchase, and fulfillment flow for your products.
69Test purchases are real orders and Google Play processes them in the same way as
70other orders. When purchases are complete, Google Play prevents the orders from
71going to financial processing, ensuring that there are no actual charges to user
72accounts, and automatically canceling the completed orders after 14 days. </p>
73
74<h4 id="setup">Setting up test purchases</h4>
75
76<p>It’s easy to set up test purchases&mdash;any user account can be chosen to be
77a test account, and any user of a test account can make test purchases with any
78available payment method (even though there’s no charge to the payment
79method).</p>
80
81<p>First, upload and publish in-app products that you want testers to be able to
82purchase. You can upload and publish in-app products in the Developer Console.
83Note that you can upload and publish your in-app items before you publish the
84APK itself.</p>
85
86<p>Next, create license test accounts for authorized users. In the Developer
87Console, go to <strong>Settings</strong> &gt; <strong>Account details</strong>,
88then in the License Testing section, add the addresses to <strong>Gmail accounts
89with testing access</strong> field. For more information, see <a
90href="#billing-testing-test">Setting Up for Test Purchases</a>.</p>
91
92<p>Once you’ve added the users as license tester accounts and saved the change,
93within 15 minutes those users can begin making test purchases of your in-app
94products. You can then distribute your app to your testers and provide a means
95of getting feedback. </p>
96
97<p class="note"><strong>Note</strong>: To make test purchases, the license test
98account must be on the user’s Android device. If the device has more than one
99account, the purchase will be made with the account that downloaded the app. If
100none of the accounts has downloaded the app, the purchase is made with the first
101account.Users can confirm the account that is making a purchase by expanding the
102purchase dialog.</p>
103
104<h4 id="tp-account">Test purchases and developer account</h4>
105<p>Authorized license test accounts are associated with your developer account
106in Google Play, rather than with a specific APK or package name. Identifying an
107account as a test account enables it to purchase any of your in-app products
108without being charged. </p>
109
110<h4 id="purchase-flow">Details of purchase flow</h4>
111<p>During a test purchase, users can test the actual merchandising, purchase,
112and fulfillment flow in your app.  During purchase, the inapp item is displayed
113as a normal item with an actual price. However, Google Play marks test purchases
114with a notice across the center of the purchase dialog, for easy identification.
115</p>
116
117<h4 id="cancelling">Cancelling completed test purchases</h4>
118<p>Google Play accumulates completed test purchases for each user but does not
119pass them on  to financial processing. Over time, it automatically clears out
120the purchases by cancelling them. </p>
121
122<p>In some cases, you might want to manually cancel a test purchase to continue
123testing. For cancelling purchases, you have these options:</p>
124
125<ul>
126<li>Wait for the transactions to expire&mdash;Google Play clears completed test
127purchases 14 days after their purchase date. </li>
128<li>Cancel purchases manually&mdash;you can go to the Google Wallet Merchant
129Center, look up the transaction, and then cancel it. You can find transactions
130by looking up their order numbers.</li>
131</ul>
132
133<h4 id="requirements">Requirements for using test purchases</h4>
134<p>If you plan to use test purchases, please note the requirements and limitations below: </p>
135<ul>
136<li>Test purchases is only supported for license test accounts when the app is using the In-app Billing v3 API.</li>
137<li>Test purchases are only supported for in-app products, not for in-app subscriptions.</li>
138</ul>
139
140<h3 id="transations">Testing with real transactions</h3>
141<p>As you prepare to launch an app that uses In-app Billing, you can make use of
142Google Play alpha/beta release options to do validation and load testing on your
143implementation before distributing the app to all of your users. </p>
144
145<p>With alpha/beta test groups, real users (chosen by you) can install your app
146from Google Play and test your in-app products. They can make real purchases
147that result in actual charges to their accounts, using any of their normal
148payment methods in Google Play to make purchases. Note that if you include test
149license accounts in your alpha and beta distribution groups, those users will
150only be able to make test purchases. </p>
151
152
153<h2 id="billing-testing-static">Testing with Static Responses</h2>
154
155<p>We recommend that you first test your In-app Billing implementation using static responses from
156Google Play. This enables you to verify that your application is handling the primary Google
157Play responses correctly and that your application is able to verify signatures correctly. You can do this
158even if the app hasn't been published yet.</p>
159
160<p>To test your implementation with static responses, you make an In-app Billing request using a
161special item that has a reserved product ID. Each reserved product ID returns a specific static
162response from Google Play. No money is transferred when you make In-app Billing requests with the
163reserved product IDs. Also, you cannot specify the form of payment when you make a billing request
164with a reserved product ID. Figure 1 shows the checkout flow for the reserved item that has the
165product ID android.test.purchased.</p>
166
167<img src="{@docRoot}images/billing_test_flow.png" height="381" id="figure1" />
168<p class="img-caption">
169  <strong>Figure 1.</strong>Wallet flow for the special reserved item android.test.purchased.
170</p>
171
172<p>You do not need to list the reserved products in your application's product list. Google Play
173already knows about the reserved product IDs. Also, you do not need to upload your application to
174the Developer Console to perform static response tests with the reserved product IDs. You can simply
175install your application on a device, log into the device, and make billing requests using the
176reserved product IDs.</p>
177
178<p class="note"><strong>Note:</strong> Previously you could test an app by
179uploading an unpublished "draft" version. This functionality is no longer
180supported. However, you can test your app with static responses even before you
181upload it to the Google Play store. For more information, see <a
182href="#draft_apps">Draft Apps are No Longer Supported</a>.
183
184<p>There are four reserved product IDs for testing static In-app Billing responses:</p>
185
186<ul>
187  <li><strong>android.test.purchased</strong>
188    <p>When you make an In-app Billing request with this product ID, Google Play responds as
189    though you successfully purchased an item. The response includes a JSON string, which contains
190    fake purchase information (for example, a fake order ID). In some cases, the JSON string is
191    signed and the response includes the signature so you can test your signature verification
192    implementation using these responses.</p>
193  </li>
194  <li><strong>android.test.canceled</strong>
195    <p>When you make an In-app Billing request with this product ID Google Play responds as
196    though the purchase was canceled. This can occur when an error is encountered in the order
197    process, such as an invalid credit card, or when you cancel a user's order before it is
198    charged.</p>
199  </li>
200  <li><strong>android.test.refunded</strong>
201    <p>When you make an In-app Billing request with this product ID, Google Play responds as
202    though the purchase was refunded. Refunds cannot be initiated through Google Play's in-app
203    billing service. Refunds must be initiated by you (the merchant). After you process a refund
204    request through your Google Wallet merchant account, a refund message is sent to your application by
205    Google Play. This occurs only when Google Play gets notification from Google Wallet that
206    a refund has been made. For more information about refunds, see <a href="{@docRoot}google/play/billing/v2/api.html#billing-action-notify">Handling
207IN_APP_NOTIFY messages</a> and <a href="http://support.google.com/googleplay/android-developer/bin/answer.py?hl=en&answer=1153485">In-app Billing
208Pricing</a>.</p>
209  </li>
210  <li><strong>android.test.item_unavailable</strong>
211    <p>When you make an In-app Billing request with this product ID, Google Play responds as
212    though the item being purchased was not listed in your application's product list.</p>
213  </li>
214</ul>
215
216<p>In some cases, the reserved items may return signed static responses, which
217lets you test signature verification in your application. The reserved items
218only return signed responses if the user running the application has a <a
219href="{@docRoot}distribute/googleplay/start.html">developer</a> or <a
220href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">test
221account.</a>
222
223<p>To make an In-app Billing request with a reserved product ID, you simply construct a normal
224<code>REQUEST_PURCHASE</code> request, but instead of using a real product ID from your
225application's product list you use one of the reserved product IDs.</p>
226
227<p>To test your application using the reserved product IDs, follow these steps:</p>
228
229<ol>
230  <li><strong>Install your application on an Android-powered device.</strong>
231    <p>You cannot use the emulator to test In-app Billing; you must install your application on a
232    device to test In-app Billing.</p>
233    <p>To learn how to install an application on a device, see <a
234    href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
235    device</a>.</p>
236  </li>
237  <li><strong>Sign in to your device with your developer account.</strong>
238    <p>You do not need to use a test account if you are testing only with the reserved product
239    IDs.</p>
240  </li>
241  <li><strong>Verify that your device is running a supported version of the Google Play
242  application or the MyApps application.</strong>
243    <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
244    the MyApps application. If your device is running any other version of Android, In-app Billing
245    requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
246    version of the Google Play application, see <a
247    href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
248    Play</a>.</p>
249  </li>
250  <li><strong>Run your application and purchase the reserved product IDs.</strong></li>
251</ol>
252
253<p class="note"><strong>Note</strong>: Making In-app Billing requests with the reserved product IDs
254overrides the usual Google Play production system. When you send an In-app Billing request for a
255reserved product ID, the quality of service will not be comparable to the production
256environment.</p>
257
258<h2 id="billing-testing-test">Setting Up for Test Purchases</h2>
259
260<p>After you finish your static response testing, and you verify that signature verification is
261working in your application, you can test your In-app Billing implementation by making actual in-app
262purchases. Testing real in-app purchases enables you to test the end-to-end In-app Billing
263experience, including the actual purchases from Google Play and the actual checkout flow that
264users will experience in your application.</p>
265
266<p class="note"><strong>Note:</strong> You can do end-to-end testing of your app
267  by publishing it to an <a
268  href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
269  distribution channel</a>. This allows you to publish the app to the Google
270  Play store, but limit its availability to just the testers you designate. </p>
271
272<p>To test your In-app Billing implementation with actual in-app purchases, you will need to
273register at least one test account on the Google Play Developer Console. You cannot use your
274developer account to test the complete in-app purchase process because Google Wallet does not let
275you buy items from yourself. If you have not set up test accounts before, see <a
276href="{@docRoot}google/play/billing/billing_admin.html#billing-testing-setup">Setting up test
277accounts</a>.</p>
278
279<p>Also, a test account can purchase an item in your product list only if the item is published. The
280application does not need to be published, but the item does need to be published.</p>
281
282<p>To test your In-app Billing implementation with actual purchases, follow these steps:</p>
283
284<ol>
285  <li><strong>Upload your application to the <a
286  href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
287  distribution channel</a> with the Developer Console.</strong>
288
289   <p class="note"><strong>Note:</strong> Previously you could test an app by
290    uploading an unpublished "draft" version. This functionality is no longer
291    supported; instead, you must publish it to the alpha or beta distribution
292    channel. For more information, see <a href="#draft_apps">Draft Apps are No
293    Longer Supported</a>.
294
295  </li>
296  <li><strong>Add items to the application's product list.</strong>
297    <p>Make sure that you publish the items (the application can remain unpublished). See <a
298    href="{@docRoot}google/play/billing/billing_admin.html#billing-catalog">Creating a product
299    list</a> to learn how to do this.</p>
300  </li>
301  <li><strong>Install your application on an Android-powered device.</strong>
302    <p>You cannot use the emulator to test In-app Billing; you must install your application on a
303    device to test In-app Billing.</p>
304    <p>To learn how to install an application on a device, see <a
305    href="{@docRoot}tools/building/building-cmdline.html#RunningOnDevice">Running on a
306    device</a>.</p>
307  </li>
308  <li><strong>Verify that your device is running a supported version of the Google Play
309  application or the MyApps application.</strong>
310    <p>If your device is running Android 3.0, In-app Billing requires version 5.0.12 (or higher) of
311    the MyApps application. If your device is running any other version of Android, In-app Billing
312    requires version 2.3.4 (or higher) of the Google Play application. To learn how to check the
313    version of the Google Play application, see <a
314    href="http://market.android.com/support/bin/answer.py?answer=190860">Updating Google
315    Play</a>.</p>
316  </li>
317  <li><strong>Make in-app purchases in your application.</strong></li>
318</ol>
319
320<p class="note"><strong>Note:</strong> The only way to change the primary account on a device is to
321do a factory reset, making sure you log on with your primary account first.</p>
322
323<p>When you are finished testing your In-app Billing implementation, you are ready to
324publish your application on Google Play. You can follow the normal steps for <a
325href="{@docRoot}tools/publishing/preparing.html">preparing</a>, <a
326href="{@docRoot}tools/publishing/app-signing.html">signing</a>, and <a
327href="{@docRoot}distribute/tools/launch-checklist.html">publishing on Google Play</a>.
328</p>
329
330<h2 id="draft_apps">Draft Apps are No Longer Supported</h2>
331
332<p>Previously, you could publish a "draft" version of your app for testing. This
333functionality is no longer supported. Instead, there are two ways you can test
334how a pre-release app functions on the Google Play store:</p>
335
336<ul>
337
338  <li>You can publish an app to the <a
339  href="{@docRoot}distribute/googleplay/developer-console.html#alpha-beta">alpha
340  or beta distribution channels</a>. This makes the app available on the Google
341  Play store, but only to the testers you put on a "whitelist".</li>
342
343  <li>In a few cases, you can test Google Play functionality with an unpublished
344  app. For example, you can test an unpublished app's in-app billing support by
345  using <a
346  href="{@docRoot}google/play/billing/billing_testing.html#billing-testing-static">static
347  responses</a>, special reserved product IDs that always return a specific
348  result (like "purchased" or "refunded").</li>
349
350</ul>
351