1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26 #include "bindings/core/v8/custom/V8ArrayBufferViewCustom.h"
27
28 #include "bindings/core/v8/custom/V8DataViewCustom.h"
29 #include "bindings/core/v8/custom/V8Float32ArrayCustom.h"
30 #include "bindings/core/v8/custom/V8Float64ArrayCustom.h"
31 #include "bindings/core/v8/custom/V8Int16ArrayCustom.h"
32 #include "bindings/core/v8/custom/V8Int32ArrayCustom.h"
33 #include "bindings/core/v8/custom/V8Int8ArrayCustom.h"
34 #include "bindings/core/v8/custom/V8Uint16ArrayCustom.h"
35 #include "bindings/core/v8/custom/V8Uint32ArrayCustom.h"
36 #include "bindings/core/v8/custom/V8Uint8ArrayCustom.h"
37 #include "bindings/core/v8/custom/V8Uint8ClampedArrayCustom.h"
38 #include <v8.h>
39
40 namespace blink {
41
42 using namespace WTF;
43
toImpl(v8::Handle<v8::Object> object)44 ArrayBufferView* V8ArrayBufferView::toImpl(v8::Handle<v8::Object> object)
45 {
46 ASSERT(object->IsArrayBufferView());
47 ScriptWrappableBase* viewPtr = blink::toScriptWrappableBase(object);
48 if (viewPtr)
49 return reinterpret_cast<ArrayBufferView*>(viewPtr);
50
51 if (object->IsUint8Array()) {
52 return V8Uint8Array::toImpl(object);
53 }
54 if (object->IsInt8Array()) {
55 return V8Int8Array::toImpl(object);
56 }
57 if (object->IsUint16Array()) {
58 return V8Uint16Array::toImpl(object);
59 }
60 if (object->IsInt16Array()) {
61 return V8Int16Array::toImpl(object);
62 }
63 if (object->IsUint32Array()) {
64 return V8Uint32Array::toImpl(object);
65 }
66 if (object->IsInt32Array()) {
67 return V8Int32Array::toImpl(object);
68 }
69 if (object->IsFloat32Array()) {
70 return V8Float32Array::toImpl(object);
71 }
72 if (object->IsFloat64Array()) {
73 return V8Float64Array::toImpl(object);
74 }
75 if (object->IsUint8ClampedArray()) {
76 return V8Uint8ClampedArray::toImpl(object);
77 }
78 if (object->IsDataView()) {
79 return V8DataView::toImpl(object);
80 }
81 ASSERT_NOT_REACHED();
82 return 0;
83 }
84
toImplWithTypeCheck(v8::Isolate * isolate,v8::Handle<v8::Value> value)85 ArrayBufferView* V8ArrayBufferView::toImplWithTypeCheck(v8::Isolate* isolate, v8::Handle<v8::Value> value)
86 {
87 return V8ArrayBufferView::hasInstance(value, isolate) ? V8ArrayBufferView::toImpl(v8::Handle<v8::Object>::Cast(value)) : 0;
88 }
89
90 } // namespace blink
91