1page.title=Building and Running from the Command Line 2parent.title=Building and Running 3parent.link=index.html 4@jd:body 5 6 <div id="qv-wrapper"> 7 <div id="qv"> 8 <h2>In this document</h2> 9 <ol> 10 <li><a href="#DebugMode">Building in Debug Mode</a></li> 11 <li><a href="#ReleaseMode">Building in Release Mode</a> 12 <ol> 13 <li><a href="#ManualReleaseMode">Build unsigned</a></li> 14 <li><a href="#AutoReleaseMode">Build signed and aligned</a></li> 15 <li><a href="#OnceBuilt">Once built and signed in release mode</a></li> 16 </ol> 17 </li> 18 <li><a href="#RunningOnEmulator">Running on the Emulator</a></li> 19 <li><a href="#RunningOnDevice">Running on a Device</a></li> 20 <li><a href="#Signing">Application Signing</a></li> 21 <li><a href="#PluginReference">Plugin Language Reference</a></li> 22 </ol> 23 <h2>See also</h2> 24 <ol> 25 <li><a href="{@docRoot}sdk/installing/studio-build.html"> 26 Build System</a></li> 27 <li><a href="{@docRoot}tools/devices/managing-avds-cmdline.html"> 28 Managing AVDs from the Command Line</a></li> 29 <li><a href="{@docRoot}tools/devices/emulator.html"> 30 Using the Android Emulator</a></li> 31 <li><a href="{@docRoot}tools/publishing/app-signing.html"> 32 Signing Your Applications</a></li> 33 </ol> 34 </div> 35 </div> 36 37 <p>By default, there are two build types to build your application using the gradle.build settings: 38 one for debugging your application — <em>debug</em> — and one for building your 39 final package for release — <em>release mode</em>. Regardless of which way you build type 40 your modules use, the app must be signed before it can install on an emulator or device—with 41 a debug key when building in debug mode and with your own private key when building in release mode.</p> 42 43 <p>Whether you're building with the debug or release build type, you need to run 44 and build your module. This will create the .apk file that you can install on an emulator or device. 45 When you build using the debug build type, the .apk file is automatically signed by the SDK tools 46 with a debug key based on the <code>debuggable true</code> setting in the module's gradle.build file, 47 so it's instantly ready for installation onto an emulator or attached 48 development device. You cannot distribute an application that is signed with a debug key. 49 When you build using the release build type, the .apk file is <em>unsigned</em>, so you 50 must manually sign it with your own private key, using Keytool and Jarsigner settings in the 51 module's gradle.build file.</p> 52 53 <p>It's important that you read and understand <a href= 54 "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>, particularly once 55 you're ready to release your application and share it with end-users. That document describes the 56 procedure for generating a private key and then using it to sign your .apk file. If you're just 57 getting started, however, you can quickly run your applications on an emulator or your own 58 development device by building in debug mode.</p> 59 60 <p>If you don't have <a href="http://www.gradle.org/">Gradle</a>, you can obtain it from the <a href="http://gradle.org/">Gradle 61 home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you 62 need to declare the JAVA_HOME environment variable to specify the path to where the JDK is 63 installed.</p> 64 65 <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install 66 in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of 67 the space. To fix the problem, you can specify the JAVA_HOME variable like this: 68 <pre>set JAVA_HOME=c:\Progra~1\Java\<jdkdir></pre> 69 70 <p>The easiest solution, however, is to install JDK in a non-space directory, for example:</p> 71 72 <pre>c:\java\jdk1.7</pre> 73 74 <h2 id="DebugMode">Building in Debug Mode</h2> 75 76 <p>For immediate application testing and debugging, you can build your application in debug mode 77 and immediately install it on an emulator. In debug mode, the build tools automatically sign your 78 application with a debug key and optimize the package with {@code zipalign}.</p> 79 80 <p>To build in debug mode, open a command-line and navigate to the root of your project directory. 81 Use Gradle to build your project in debug mode, invoke the <code>assembleDebug</code> build task 82 using the Gradle wrapper script (<code>gradlew assembleRelease</code>). 83 84 <p>This creates your debug <code>.apk</code> file inside the module <code>build/</code> 85 directory, named <code><your_module_name>-debug.apk</code>. The file is already signed 86 with the debug key and has been aligned with 87 <a href="{@docRoot}tools/help/zipalign.html"><code>zipalign</code></a>. </p> 88 89 <p>On Windows platforms, type this command:</p> 90 91<pre> 92> gradlew.bat assembleDebug 93</pre> 94 95<p>On Mac OS and Linux platforms, type these commands:</p> 96 97<pre> 98$ chmod +x gradlew 99$ ./gradlew assembleDebug 100</pre> 101 102 <p>The first command (<code>chmod</code>) adds the execution permission to the Gradle wrapper 103 script and is only necessary the first time you build this project from the command line.</p> 104 105 <p>After you build the project, the output APK for the app module is located in 106 <code>app/build/outputs/apk/</code>, and the output AAR for any lib modules is located in 107 <code>lib/build/outputs/libs/</code>.</p> 108 109 <p>To see a list of all available build tasks for your project, type this command:</p> 110 111<pre> 112$ ./gradlew tasks 113</pre> 114 115 <p>Each time you change a source file or resource, you must run Gradle again in order to package up 116 the latest version of the application.</p> 117 118 <p>To install and run your application on an emulator, see the section about <a href= 119 "{@docRoot}tools/building/building-studio.html">Running on the Emulator</a>.</p> 120 121 <h2 id="ReleaseMode">Building in Release Mode</h2> 122 123 <p>When you're ready to release and distribute your application to end-users, you must build your 124 application in release mode. Once you have built in release mode, it's a good idea to perform 125 additional testing and debugging with the final .apk.</p> 126 127 <p>Before you start building your application in release mode, be aware that you must sign the 128 resulting application package with your private key, and should then align it using the {@code 129 zipalign} tool. There are two approaches to building in release mode: build an unsigned package 130 in release mode and then manually sign and align the package, or allow the build script to sign 131 and align the package for you.</p> 132 133 <h3 id="ManualReleaseMode">Build unsigned</h3> 134 135 <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align 136 the package.</p> 137 138 <p>To build an <em>unsigned</em> .apk in release mode, open a command-line and navigate to the 139 root of your module directory. Invoke the <code>assembleRelease</code> build task.</li> 140 141 <p>On Windows platforms, type this command:</p> 142 143<pre> 144> gradlew.bat assembleRelease 145</pre> 146 147<p>On Mac OS and Linux platforms, type this command:</p> 148 149<pre> 150$ ./gradlew assembleRelease 151</pre> 152 153 154 <p>This creates your Android application .apk file inside the project <code>bin/</code> 155 directory, named <code><em><your_module_name></em>-unsigned.apk</code>.</p> 156 157 <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't 158 be installed until signed with your private key.</p> 159 160 <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private 161 key and then align it with {@code zipalign}. To complete this procedure, read <a href= 162 "{@docRoot}tools/publishing/app-signing.html">Signing Your Applications</a>.</p> 163 164 <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users. 165 You should test the final build on different devices or AVDs to ensure that it 166 runs properly on different platforms.</p> 167 168 <h3 id="AutoReleaseMode">Build signed and aligned</h3> 169 170 <p>If you would like, you can configure the Android build script to automatically sign and align 171 your application package. To do so, you must provide the path to your keystore and the name of 172 your key alias in your modules's build.gradle file. With this information provided, 173 the build will prompt you for your keystore and alias password when you build using the release 174 build type and produce your final application package, which will be ready for distribution.</p> 175 176 <p>To specify your keystore and alias, open the module gradle.build file (found in 177 the root of the module directory) and add entries for {@code storeFile}, {@code storePassword}, 178 {@code keyAlias} and {@code keyPassword}. 179 For example:</p> 180 <pre> 181storeFile file("myreleasekey.keystore") 182keyAlias "MyReleaseKey" 183</pre> 184 185 <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p> 186 187 <ol> 188 <li>Open a command-line and navigate to the root of your module directory.</li> 189 190 <li>Edit the gradle.build file to build your project in release mode: 191 <p><pre> 192... 193android { 194 ... 195 defaultConfig { ... } 196 signingConfigs { 197 release { 198 storeFile file("myreleasekey.keystore") 199 storePassword "password" 200 keyAlias "MyReleaseKey" 201 keyPassword "password" 202 } 203 } 204 buildTypes { 205 release { 206 ... 207 signingConfig signingConfigs.release 208 } 209 } 210} 211... 212</pre></p> 213 </li> 214 215 <li>When prompted, enter you keystore and alias passwords. 216 217 <p class="caution"><strong>Caution:</strong> As described above, your password will be 218 visible on the screen.</p> 219 </li> 220 </ol> 221 222 <p>This creates your Android application .apk file inside the module <code>build/</code> 223 directory, named <code><em><your_module_name></em>-release.apk</code>. This .apk file has 224 been signed with the private key specified in gradle.build file and aligned with {@code 225 zipalign}. It's ready for installation and distribution.</p> 226 227 <h3 id="OnceBuilt">Once built and signed in release mode</h3> 228 229 <p>Once you have signed your application with a private key, you can install and run it on an 230 <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can 231 also try installing it onto a device from a web server. Simply upload the signed .apk to a web 232 site, then load the .apk URL in your Android web browser to download the application and begin 233 installation. (On your device, be sure you have enabled 234 <em>Settings > Applications > Unknown sources</em>.)</p> 235 236 <h2 id="RunningOnEmulator">Running on the Emulator</h2> 237 238 <p>Before you can run your application on the Android Emulator, you must <a href= 239 "{@docRoot}tools/devices/managing-avds.html">create an AVD</a>.</p> 240 241 <p>To run your application:</p> 242 243 <ol> 244 <li> 245 <strong>Open the AVD Manager and launch a virtual device</strong> 246 247 <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool 248with the <code>avd</code> options:</p> 249 <pre> 250android avd 251</pre> 252 253 <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p> 254 </li> 255 256 <li> 257 <strong>Install your application</strong> 258 259 <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the 260 emulator:</p> 261 <pre> 262adb install <em><path_to_your_bin></em>.apk 263</pre> 264 265 <p>Your .apk file (signed with either a release or debug key) is in your module {@code build/} 266 directory after you build your application.</p> 267 268 <p>If there is more than one emulator running, you must specify the emulator upon which to 269 install the application, by its serial number, with the <code>-s</code> option. For 270 example:</p> 271 <pre> 272adb -s emulator-5554 install <em>path/to/your/app</em>.apk 273</pre> 274 275 <p>To see a list of available device serial numbers, execute {@code adb devices}.</p> 276 </li> 277 </ol> 278 279 <p>If you don't see your application on the emulator, try closing the emulator and launching the 280 virtual device again from the AVD Manager. Sometimes when you install an application for the 281 first time, it won't show up in the application launcher or be accessible by other applications. 282 This is because the package manager usually examines manifests completely only on emulator 283 startup.</p> 284 285 <p>Be certain to create multiple AVDs upon which to test your application. You should have one 286 AVD for each platform and screen type with which your application is compatible. For instance, if 287 your application compiles against the Android 4.0 (API Level 14) platform, you should create an 288 AVD for each platform equal to and greater than 4.0 and an AVD for each <a href= 289 "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your 290 application on each one.</p> 291 292 <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can 293 build your application and install it on the emulator in one simple step. Navigate to the root of 294 your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant 295 install</code>. This will build your application, sign it with the debug key, and install it on 296 the currently running emulator.</p> 297 298 <h2 id="RunningOnDevice">Running on a Device</h2> 299 300 <p>Before you can run your application on a device, you must perform some basic setup for your 301 device:</p> 302 303 <ul> 304 <li>Enable <strong>USB debugging</strong> on your device. 305 <ul> 306 <li>On most devices running Android 3.2 or older, you can find the option under 307 <strong>Settings > Applications > Development</strong>.</li> 308 <li>On Android 4.0 and newer, it's in <strong>Settings > Developer options</strong>. 309 <p class="note"><strong>Note:</strong> On Android 4.2 and newer, <strong>Developer 310 options</strong> is hidden by default. To make it available, go 311 to <strong>Settings > About phone</strong> and tap <strong>Build number</strong> 312 seven times. Return to the previous screen to find <strong>Developer options</strong>.</p> 313 </li> 314 </ul> 315 </li> 316 317 <li>Ensure that your development computer can detect your device when connected via USB</li> 318 </ul> 319 320 <p>Read <a href="{@docRoot}tools/device.html#setting-up">Setting up a Device for 321 Development</a> for more information.</p> 322 323 <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code> 324 directory and install the <code>.apk</code> on the device:</p> 325 <pre> 326adb -d install <em>path/to/your/app</em>.apk 327</pre> 328 329 <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have 330 an emulator running).</p> 331 332 <p>For more information on the tools used above, please see the following documents:</p> 333 334 <ul> 335 <li><a href="{@docRoot}tools/help/android.html">android Tool</a></li> 336 337 <li><a href="{@docRoot}tools/devices/emulator.html">Android Emulator</a></li> 338 339 <li><a href="{@docRoot}tools/help/adb.html">Android Debug Bridge</a> (ADB)</li> 340 </ul> 341 342 <h2 id="Signing">Application Signing</h2> 343 344 <p>As you begin developing Android applications, understand that all Android applications must be 345 digitally signed before the system will install them on an emulator or device. There are two ways 346 to do this: with a <em>debug key</em> (for immediate testing on an emulator or development 347 device) or with a <em>private key</em> (for application distribution).</p> 348 349 <p>The Android build tools help you get started by automatically signing your .apk files with a 350 debug key at build time. This means that you can build your application and install it on the 351 emulator without having to generate your own private key. However, please note that if you intend 352 to publish your application, you <strong>must</strong> sign the application with your own private 353 key, rather than the debug key generated by the SDK tools.</p> 354 355 <p>Android Studio helps you get started quickly by signing your .apk files with a debug key, 356 prior to installing them on an emulator or development device. This means that you can quickly 357 run your application from Android Studio without having to generate your own private key. No 358 specific action on your part is needed, provided ADT has access to Keytool. However, please note 359 that if you intend to publish your application, you <strong>must</strong> sign the application 360 with your own private key, rather than the debug key generated by the SDK tools.</p> 361 362 <p>Please read <a href="{@docRoot}tools/publishing/app-signing.html">Signing Your 363 Applications</a>, which provides a thorough guide to application signing on Android and what it 364 means to you as an Android application developer. The document also includes a guide to publishing 365 and signing your application.</p> 366 367 <h2 id="PluginReference">Android Plugin for Gradle</h2> 368 369 <p>The Android build system uses the Android plugin for Gradle to support the Gradle Domain 370 Specific Language (DSL) and declarative language elements. See the 371 <a href="{@docRoot}tools/building/plugin-for-gradle.html">Android Plug-in for Gradle</a> section for 372 a description of the plugin and a link to the complete list of the supported Gradle DSL elements.</p> 373 374 375 376