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Searched refs:gDisposed (Results 1 – 1 of 1) sorted by relevance

/art/runtime/
Ddebugger.cc307 static bool gDisposed; // debugger called VirtualMachine.Dispose, so we should drop the c… variable
725 gDisposed = false; in Connected()
729 gDisposed = true; in Disposed()
733 return gDisposed; in IsDisposed()