Searched refs:loop_exit_blocks (Results 1 – 1 of 1) sorted by relevance
1624 ArenaBitVector loop_exit_blocks(&allocator, num_blocks, false, kBitMapMisc); in ComputeTopologicalSortOrder() local1625 loop_exit_blocks.ClearAllBits(); in ComputeTopologicalSortOrder()1686 for (BasicBlockId candidate_id : loop_exit_blocks.Indexes()) { in ComputeTopologicalSortOrder()1691 loop_exit_blocks.ClearBit(candidate_id); in ComputeTopologicalSortOrder()1771 DCHECK(!loop_exit_blocks.IsBitSet(successor->id)); in ComputeTopologicalSortOrder()1772 loop_exit_blocks.SetBit(successor->id); in ComputeTopologicalSortOrder()