Searched refs:new_state (Results 1 – 10 of 10) sorted by relevance
48 inline ThreadState Thread::SetState(ThreadState new_state) { in SetState() argument51 DCHECK_NE(new_state, kRunnable); in SetState()55 tls32_.state_and_flags.as_struct.state = new_state; in SetState()80 inline void Thread::TransitionFromRunnableToSuspended(ThreadState new_state) { in TransitionFromRunnableToSuspended() argument82 DCHECK_NE(new_state, kRunnable); in TransitionFromRunnableToSuspended()97 new_state_and_flags.as_struct.state = new_state; in TransitionFromRunnableToSuspended()
342 void SetSegmentState(uint32_t new_state) { in SetSegmentState() argument343 segment_state_.all = new_state; in SetSegmentState()
120 LockWord::LockState new_state = lock_after.GetState(); in Run() local123 if (LockWord::LockState::kThinLocked != new_state) { in Run()125 ASSERT_EQ(LockWord::LockState::kThinLocked, new_state); // To fail the test. in Run()
187 ThreadState SetState(ThreadState new_state);224 void TransitionFromRunnableToSuspended(ThreadState new_state)871 ThreadState SetStateUnsafe(ThreadState new_state) { in SetStateUnsafe() argument873 tls32_.state_and_flags.as_struct.state = new_state; in SetStateUnsafe()
1029 void Runtime::SetStatsEnabled(bool new_state) { in SetStatsEnabled() argument1032 if (new_state == true) { in SetStatsEnabled()1036 if (stats_enabled_ != new_state) { in SetStatsEnabled()1039 } else if (stats_enabled_ != new_state) { in SetStatsEnabled()1042 stats_enabled_ = new_state; in SetStatsEnabled()
399 void SetStatsEnabled(bool new_state) LOCKS_EXCLUDED(Locks::instrument_entrypoints_lock_,
101 void resetGuard(GuardState new_state) { in resetGuard() argument103 guard_state_ = new_state; in resetGuard()
88 void SetAwaitingHandshake(bool new_state);
102 void JdwpNetStateBase::SetAwaitingHandshake(bool new_state) { in SetAwaitingHandshake() argument103 awaiting_handshake_ = new_state; in SetAwaitingHandshake()
621 LockWord::LockState new_state = lock_after.GetState(); in TEST_F() local622 EXPECT_EQ(LockWord::LockState::kThinLocked, new_state); in TEST_F()697 LockWord::LockState new_state = lock_after.GetState(); in TestUnlockObject() local698 EXPECT_EQ(LockWord::LockState::kUnlocked, new_state); in TestUnlockObject()