Searched refs:CompileShader (Results 1 – 4 of 4) sorted by relevance
/development/ndk/sources/android/ndk_helper/ |
D | shader.h | 55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data ); 68 bool CompileShader( GLuint *shader, 83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName ); 97 bool CompileShader( GLuint *shader,
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D | shader.cpp | 28 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader 76 return shader::CompileShader( shader, type, v ); in CompileShader() 79 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader 115 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader 124 return shader::CompileShader( shader, type, source, iSize ); in CompileShader() 127 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader 139 return shader::CompileShader( shader, type, data ); in CompileShader()
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/development/ndk/platforms/android-18/samples/MoreTeapots/jni/ |
D | MoreTeapotsRenderer.cpp | 392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) ) in LoadShaders() 400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders() 477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) ) in LoadShadersES3() 485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh, in LoadShadersES3()
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/development/ndk/platforms/android-17/samples/Teapot/jni/ |
D | TeapotRenderer.cpp | 212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) ) in LoadShaders() 220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()
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