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Searched refs:CompileShader (Results 1 – 4 of 4) sorted by relevance

/development/ndk/sources/android/ndk_helper/
Dshader.h55 bool CompileShader( GLuint *shader, const GLenum type, std::vector<uint8_t>& data );
68 bool CompileShader( GLuint *shader,
83 bool CompileShader( GLuint *shader, const GLenum type, const char *strFileName );
97 bool CompileShader( GLuint *shader,
Dshader.cpp28 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader
76 return shader::CompileShader( shader, type, v ); in CompileShader()
79 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader
115 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader
124 return shader::CompileShader( shader, type, source, iSize ); in CompileShader()
127 bool shader::CompileShader( GLuint *shader, in CompileShader() function in ndk_helper::shader
139 return shader::CompileShader( shader, type, data ); in CompileShader()
/development/ndk/platforms/android-18/samples/MoreTeapots/jni/
DMoreTeapotsRenderer.cpp392 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh ) ) in LoadShaders()
400 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()
477 if( !ndk_helper::shader::CompileShader( &vertShader, GL_VERTEX_SHADER, strVsh, shaderParams ) ) in LoadShadersES3()
485 if( !ndk_helper::shader::CompileShader( &fragShader, GL_FRAGMENT_SHADER, strFsh, in LoadShadersES3()
/development/ndk/platforms/android-17/samples/Teapot/jni/
DTeapotRenderer.cpp212 if( !ndk_helper::shader::CompileShader( &vert_shader, GL_VERTEX_SHADER, strVsh ) ) in LoadShaders()
220 if( !ndk_helper::shader::CompileShader( &frag_shader, GL_FRAGMENT_SHADER, strFsh ) ) in LoadShaders()