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Searched refs:GL_NO_ERROR (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish/opengl/shared/OpenglCodecCommon/
Dgl_base_types.h53 #define GL_NO_ERROR 0 macro
DGLClientState.cpp253 return GL_NO_ERROR; in setActiveTextureUnit()
338 return GL_NO_ERROR; in bindTexture()
DGLSharedGroup.cpp275 return GL_NO_ERROR; in subUpdateBufferData()
/device/generic/goldfish/opengl/system/GLESv1_enc/
DGLEncoder.cpp48 if(err != GL_NO_ERROR) { in s_glGetError()
49 ctx->setError(GL_NO_ERROR); in s_glGetError()
608 if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { in s_glActiveTexture()
624 if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { in s_glBindTexture()
925 m_error = GL_NO_ERROR; in GLEncoder()
/device/generic/goldfish/opengl/system/GLESv2_enc/
DGL2Encoder.cpp48 m_error = GL_NO_ERROR; in GL2Encoder()
136 if(err != GL_NO_ERROR) { in s_glGetError()
137 ctx->setError(GL_NO_ERROR); in s_glGetError()
1054 SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); in s_glActiveTexture()
1066 SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); in s_glBindTexture()